summaryrefslogtreecommitdiffhomepage
path: root/games/just_do/screens/screen_level07.c
diff options
context:
space:
mode:
Diffstat (limited to 'games/just_do/screens/screen_level07.c')
-rw-r--r--games/just_do/screens/screen_level07.c178
1 files changed, 0 insertions, 178 deletions
diff --git a/games/just_do/screens/screen_level07.c b/games/just_do/screens/screen_level07.c
deleted file mode 100644
index 2ed4f944..00000000
--- a/games/just_do/screens/screen_level07.c
+++ /dev/null
@@ -1,178 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Level07 Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Level07 screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Vector2 leftCirclePos, middleCirclePos, rightCirclePos;
-static Vector2 leftBtnPos, middleBtnPos, rightBtnPos;
-static float circleRadius = 100;
-static float btnRadius = 80;
-
-static bool leftCircleActive, middleCircleActive, rightCircleActive;
-static Color leftCircleColor, middleCircleColor, rightCircleColor;
-
-static bool done = false;
-static int levelTimeSec = 0;
-static bool levelFinished = false;
-
-//----------------------------------------------------------------------------------
-// Level07 Screen Functions Definition
-//----------------------------------------------------------------------------------
-static bool CheckColor(Color col1, Color col2);
-
-// Level07 Screen Initialization logic
-void InitLevel07Screen(void)
-{
- // Initialize Level07 screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- leftCirclePos = (Vector2){ GetScreenWidth()/2 - 340, GetScreenHeight()/2 - 100 };
- middleCirclePos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 - 100 };
- rightCirclePos = (Vector2){ GetScreenWidth()/2 + 340, GetScreenHeight()/2 - 100 };
-
- leftBtnPos = (Vector2){ GetScreenWidth()/2 - 340, GetScreenHeight()/2 + 120 };
- middleBtnPos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 + 120 };
- rightBtnPos = (Vector2){ GetScreenWidth()/2 + 340, GetScreenHeight()/2 + 120 };
-
- leftCircleActive = false;
- middleCircleActive = true;
- rightCircleActive = false;
-
- leftCircleColor = GRAY;
- middleCircleColor = GRAY;
- rightCircleColor = GRAY;
-}
-
-// Level07 Screen Update logic
-void UpdateLevel07Screen(void)
-{
- // Update Level07 screen variables here!
- framesCounter++;
-
- if (!done)
- {
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
- {
- if (CheckCollisionPointCircle(GetMousePosition(), leftBtnPos, btnRadius)) leftCircleActive = !leftCircleActive;
- else if (CheckCollisionPointCircle(GetMousePosition(), middleBtnPos, btnRadius)) middleCircleActive = !middleCircleActive;
- else if (CheckCollisionPointCircle(GetMousePosition(), rightBtnPos, btnRadius)) rightCircleActive = !rightCircleActive;
-
- if (rightCircleActive && CheckCollisionPointCircle(GetMousePosition(), leftCirclePos, circleRadius))
- {
- if (CheckColor(leftCircleColor, GRAY)) leftCircleColor = LIGHTGRAY;
- else leftCircleColor = GRAY;
- }
-
- if (middleCircleActive && CheckCollisionPointCircle(GetMousePosition(), middleCirclePos, circleRadius))
- {
- if (CheckColor(middleCircleColor, GRAY)) middleCircleColor = LIGHTGRAY;
- else middleCircleColor = GRAY;
- }
-
- if (rightCircleActive && leftCircleActive && CheckCollisionPointCircle(GetMousePosition(), rightCirclePos, circleRadius))
- {
- if (CheckColor(rightCircleColor, GRAY)) rightCircleColor = LIGHTGRAY;
- else rightCircleColor = GRAY;
- }
- }
-
- // Check all cicles done
- if (CheckColor(leftCircleColor, LIGHTGRAY) && CheckColor(middleCircleColor, LIGHTGRAY) && CheckColor(rightCircleColor, LIGHTGRAY) &&
- !leftCircleActive && !middleCircleActive && !rightCircleActive)
- {
- done = true;
- PlaySound(levelWin);
- }
- }
-
- if (done && !levelFinished)
- {
- levelTimeSec = framesCounter/60;
- levelFinished = true;
- framesCounter = 0;
- }
-
- if (levelFinished)
- {
- framesCounter++;
-
- if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true;
- }
-}
-
-// Level07 Screen Draw logic
-void DrawLevel07Screen(void)
-{
- // Draw Level07 screen here!
- DrawCircleV(leftCirclePos, circleRadius, leftCircleColor);
- DrawCircleV(middleCirclePos, circleRadius, middleCircleColor);
- DrawCircleV(rightCirclePos, circleRadius, rightCircleColor);
-
- if (leftCircleActive) DrawCircleV(leftBtnPos, btnRadius, GRAY);
- else DrawCircleV(leftBtnPos, btnRadius, LIGHTGRAY);
-
- if (middleCircleActive) DrawCircleV(middleBtnPos, btnRadius, GRAY);
- else DrawCircleV(middleBtnPos, btnRadius, LIGHTGRAY);
-
- if (rightCircleActive) DrawCircleV(rightBtnPos, btnRadius, GRAY);
- else DrawCircleV(rightBtnPos, btnRadius, LIGHTGRAY);
-
-
-
- if (levelFinished)
- {
- DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f));
- DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, GRAY);
- DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY);
- }
- else DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, LIGHTGRAY);
-}
-
-// Level07 Screen Unload logic
-void UnloadLevel07Screen(void)
-{
- // TODO: Unload Level07 screen variables here!
-}
-
-// Level07 Screen should finish?
-int FinishLevel07Screen(void)
-{
- return finishScreen;
-}
-
-static bool CheckColor(Color col1, Color col2)
-{
- return ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a));
-} \ No newline at end of file