diff options
Diffstat (limited to 'games/just_do/screens/screen_level07.c')
| -rw-r--r-- | games/just_do/screens/screen_level07.c | 178 |
1 files changed, 0 insertions, 178 deletions
diff --git a/games/just_do/screens/screen_level07.c b/games/just_do/screens/screen_level07.c deleted file mode 100644 index 2ed4f944..00000000 --- a/games/just_do/screens/screen_level07.c +++ /dev/null @@ -1,178 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level07 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level07 screen global variables -static int framesCounter; -static int finishScreen; - -static Vector2 leftCirclePos, middleCirclePos, rightCirclePos; -static Vector2 leftBtnPos, middleBtnPos, rightBtnPos; -static float circleRadius = 100; -static float btnRadius = 80; - -static bool leftCircleActive, middleCircleActive, rightCircleActive; -static Color leftCircleColor, middleCircleColor, rightCircleColor; - -static bool done = false; -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level07 Screen Functions Definition -//---------------------------------------------------------------------------------- -static bool CheckColor(Color col1, Color col2); - -// Level07 Screen Initialization logic -void InitLevel07Screen(void) -{ - // Initialize Level07 screen variables here! - framesCounter = 0; - finishScreen = 0; - - leftCirclePos = (Vector2){ GetScreenWidth()/2 - 340, GetScreenHeight()/2 - 100 }; - middleCirclePos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 - 100 }; - rightCirclePos = (Vector2){ GetScreenWidth()/2 + 340, GetScreenHeight()/2 - 100 }; - - leftBtnPos = (Vector2){ GetScreenWidth()/2 - 340, GetScreenHeight()/2 + 120 }; - middleBtnPos = (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 + 120 }; - rightBtnPos = (Vector2){ GetScreenWidth()/2 + 340, GetScreenHeight()/2 + 120 }; - - leftCircleActive = false; - middleCircleActive = true; - rightCircleActive = false; - - leftCircleColor = GRAY; - middleCircleColor = GRAY; - rightCircleColor = GRAY; -} - -// Level07 Screen Update logic -void UpdateLevel07Screen(void) -{ - // Update Level07 screen variables here! - framesCounter++; - - if (!done) - { - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - if (CheckCollisionPointCircle(GetMousePosition(), leftBtnPos, btnRadius)) leftCircleActive = !leftCircleActive; - else if (CheckCollisionPointCircle(GetMousePosition(), middleBtnPos, btnRadius)) middleCircleActive = !middleCircleActive; - else if (CheckCollisionPointCircle(GetMousePosition(), rightBtnPos, btnRadius)) rightCircleActive = !rightCircleActive; - - if (rightCircleActive && CheckCollisionPointCircle(GetMousePosition(), leftCirclePos, circleRadius)) - { - if (CheckColor(leftCircleColor, GRAY)) leftCircleColor = LIGHTGRAY; - else leftCircleColor = GRAY; - } - - if (middleCircleActive && CheckCollisionPointCircle(GetMousePosition(), middleCirclePos, circleRadius)) - { - if (CheckColor(middleCircleColor, GRAY)) middleCircleColor = LIGHTGRAY; - else middleCircleColor = GRAY; - } - - if (rightCircleActive && leftCircleActive && CheckCollisionPointCircle(GetMousePosition(), rightCirclePos, circleRadius)) - { - if (CheckColor(rightCircleColor, GRAY)) rightCircleColor = LIGHTGRAY; - else rightCircleColor = GRAY; - } - } - - // Check all cicles done - if (CheckColor(leftCircleColor, LIGHTGRAY) && CheckColor(middleCircleColor, LIGHTGRAY) && CheckColor(rightCircleColor, LIGHTGRAY) && - !leftCircleActive && !middleCircleActive && !rightCircleActive) - { - done = true; - PlaySound(levelWin); - } - } - - if (done && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level07 Screen Draw logic -void DrawLevel07Screen(void) -{ - // Draw Level07 screen here! - DrawCircleV(leftCirclePos, circleRadius, leftCircleColor); - DrawCircleV(middleCirclePos, circleRadius, middleCircleColor); - DrawCircleV(rightCirclePos, circleRadius, rightCircleColor); - - if (leftCircleActive) DrawCircleV(leftBtnPos, btnRadius, GRAY); - else DrawCircleV(leftBtnPos, btnRadius, LIGHTGRAY); - - if (middleCircleActive) DrawCircleV(middleBtnPos, btnRadius, GRAY); - else DrawCircleV(middleBtnPos, btnRadius, LIGHTGRAY); - - if (rightCircleActive) DrawCircleV(rightBtnPos, btnRadius, GRAY); - else DrawCircleV(rightBtnPos, btnRadius, LIGHTGRAY); - - - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 07", GetScreenWidth()/2 - MeasureText("LEVEL 07", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level07 Screen Unload logic -void UnloadLevel07Screen(void) -{ - // TODO: Unload Level07 screen variables here! -} - -// Level07 Screen should finish? -int FinishLevel07Screen(void) -{ - return finishScreen; -} - -static bool CheckColor(Color col1, Color col2) -{ - return ((col1.r == col2.r) && (col1.g == col2.g) && (col1.b == col2.b) && (col1.a == col2.a)); -}
\ No newline at end of file |
