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Diffstat (limited to 'games/just_do/screens/screen_level08.c')
| -rw-r--r-- | games/just_do/screens/screen_level08.c | 157 |
1 files changed, 0 insertions, 157 deletions
diff --git a/games/just_do/screens/screen_level08.c b/games/just_do/screens/screen_level08.c deleted file mode 100644 index 1caced49..00000000 --- a/games/just_do/screens/screen_level08.c +++ /dev/null @@ -1,157 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Level08 Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Level08 screen global variables -static int framesCounter; -static int finishScreen; - -static Rectangle leftColumnRec, middleColumnRec, rightColumnRec; -static Rectangle movingBox; -static int moveSpeed = 4; - -static bool leftColumnActive, middleColumnActive, rightColumnActive; - -static bool done = false; -static int levelTimeSec = 0; -static bool levelFinished = false; - -//---------------------------------------------------------------------------------- -// Level08 Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Level08 Screen Initialization logic -void InitLevel08Screen(void) -{ - // TODO: Initialize Level08 screen variables here! - framesCounter = 0; - finishScreen = 0; - - movingBox = (Rectangle){ 20, GetScreenHeight()/2 - 20, 40, 40 }; - - leftColumnRec = (Rectangle){ 240, 0, 100, GetScreenHeight() }; - middleColumnRec = (Rectangle){ GetScreenWidth()/2 - 50, 0, 100, GetScreenHeight() }; - rightColumnRec = (Rectangle){ 920, 0, 100, GetScreenHeight() }; - - leftColumnActive = true; - middleColumnActive = false; - rightColumnActive = true; -} - -// Level08 Screen Update logic -void UpdateLevel08Screen(void) -{ - // Update Level08 screen variables here! - framesCounter++; - - if (!done) - { - movingBox.x += moveSpeed; - - if (movingBox.x <= 0) moveSpeed *= -1; - - if ((leftColumnActive && (CheckCollisionRecs(leftColumnRec, movingBox))) || - (middleColumnActive && (CheckCollisionRecs(middleColumnRec, movingBox))) || - (rightColumnActive && (CheckCollisionRecs(rightColumnRec, movingBox)))) moveSpeed *= -1; - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - if (CheckCollisionPointRec(GetMousePosition(), leftColumnRec)) - { - middleColumnActive = false; - rightColumnActive = true; - } - else if (CheckCollisionPointRec(GetMousePosition(), middleColumnRec)) - { - rightColumnActive = false; - leftColumnActive = true; - } - else if (CheckCollisionPointRec(GetMousePosition(), rightColumnRec)) - { - leftColumnActive = false; - middleColumnActive = true; - } - } - - if (movingBox.x >= 1100) - { - done = true; - PlaySound(levelWin); - } - } - - if (done && !levelFinished) - { - levelTimeSec = framesCounter/60; - levelFinished = true; - framesCounter = 0; - } - - if (levelFinished) - { - framesCounter++; - - if ((framesCounter > 90) && (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) finishScreen = true; - } -} - -// Level08 Screen Draw logic -void DrawLevel08Screen(void) -{ - // Draw Level08 screen - DrawRectangle(1100, GetScreenHeight()/2 - 20, 40, 40, GRAY); - - DrawRectangleRec(movingBox, LIGHTGRAY); - - if (leftColumnActive) DrawRectangleRec(leftColumnRec, GRAY); - if (middleColumnActive) DrawRectangleRec(middleColumnRec, GRAY); - if (rightColumnActive) DrawRectangleRec(rightColumnRec, GRAY); - - if (levelFinished) - { - DrawRectangleBordersRec((Rectangle){0, 0, GetScreenWidth(), GetScreenHeight()}, 0, 0, 60, Fade(LIGHTGRAY, 0.6f)); - DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, GRAY); - DrawText(FormatText("DONE! (Seconds: %03i)", levelTimeSec), GetScreenWidth()/2 - MeasureText("DONE! (Seconds: 000)", 30)/2, GetScreenHeight() - 40, 30, GRAY); - } - else DrawText("LEVEL 08", GetScreenWidth()/2 - MeasureText("LEVEL 08", 30)/2, 20, 30, LIGHTGRAY); -} - -// Level08 Screen Unload logic -void UnloadLevel08Screen(void) -{ - // TODO: Unload Level08 screen variables here! -} - -// Level08 Screen should finish? -int FinishLevel08Screen(void) -{ - return finishScreen; -}
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