diff options
Diffstat (limited to 'games/koala_seasons/koala_seasons.c')
| -rw-r--r-- | games/koala_seasons/koala_seasons.c | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/games/koala_seasons/koala_seasons.c b/games/koala_seasons/koala_seasons.c index 214fda4c..ebd552ec 100644 --- a/games/koala_seasons/koala_seasons.c +++ b/games/koala_seasons/koala_seasons.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib - Koala Seasons game +* Koala Seasons [emegeme 2015] * * Koala Seasons is a runner, you must survive as long as possible jumping from tree to tree * Ready to start the adventure? How long can you survive? @@ -13,7 +13,7 @@ ********************************************************************************************/ #include "raylib.h" -#include "screens/screens.h" // NOTE: Defines currentScreen +#include "screens/screens.h" // NOTE: Defines global variable: currentScreen #if defined(PLATFORM_WEB) #include <emscripten/emscripten.h> @@ -22,6 +22,9 @@ //---------------------------------------------------------------------------------- // Global Variables Definition (local to this module) //---------------------------------------------------------------------------------- +static const int screenWidth = 1280; +static const int screenHeight = 720; + static float transAlpha = 0; static bool onTransition = false; static bool transFadeOut = false; @@ -43,17 +46,11 @@ void UpdateDrawFrame(void); // Update and Draw one frame //---------------------------------------------------------------------------------- // Main entry point //---------------------------------------------------------------------------------- -int main(void) { - // Initialization +int main(void) +{ + // Initialization (Note windowTitle is unused on Android) //--------------------------------------------------------- - const int screenWidth = 1280; - const int screenHeight = 720; - const char windowTitle[30] = "KOALA SEASONS"; - - //SetConfigFlags(FLAG_FULLSCREEN_MODE); - - // Note that windowTitle is ignored on Android - InitWindow(screenWidth, screenHeight, windowTitle); + InitWindow(screenWidth, screenHeight, "KOALA SEASONS"); // Load global data here (assets that must be available in all screens, i.e. fonts) font = LoadFont("resources/graphics/mainfont.png"); |
