summaryrefslogtreecommitdiffhomepage
path: root/games/koala_seasons/koala_seasons.c
diff options
context:
space:
mode:
Diffstat (limited to 'games/koala_seasons/koala_seasons.c')
-rw-r--r--games/koala_seasons/koala_seasons.c260
1 files changed, 0 insertions, 260 deletions
diff --git a/games/koala_seasons/koala_seasons.c b/games/koala_seasons/koala_seasons.c
deleted file mode 100644
index aaad5276..00000000
--- a/games/koala_seasons/koala_seasons.c
+++ /dev/null
@@ -1,260 +0,0 @@
-/*******************************************************************************************
-*
-* Koala Seasons [emegeme 2015]
-*
-* Koala Seasons is a runner, you must survive as long as possible jumping from tree to tree
-* Ready to start the adventure? How long can you survive?
-*
-* This game has been created using raylib 1.5 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-#include "screens/screens.h" // NOTE: Defines global variable: currentScreen
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-static const int screenWidth = 1280;
-static const int screenHeight = 720;
-
-static float transAlpha = 0;
-static bool onTransition = false;
-static bool transFadeOut = false;
-static int transFromScreen = -1;
-static int transToScreen = -1;
-static int framesCounter = 0;
-
-static Music music;
-
-//----------------------------------------------------------------------------------
-// Local Functions Declaration
-//----------------------------------------------------------------------------------
-void TransitionToScreen(int screen);
-void UpdateTransition(void);
-void DrawTransition(void);
-
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Main entry point
-//----------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization (Note windowTitle is unused on Android)
- //---------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "KOALA SEASONS");
-
- // Load global data here (assets that must be available in all screens, i.e. fonts)
- font = LoadFont("resources/graphics/mainfont.png");
-
- atlas01 = LoadTexture("resources/graphics/atlas01.png");
- atlas02 = LoadTexture("resources/graphics/atlas02.png");
-
-#if defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_ANDROID)
- colorBlend = LoadShader(0, "resources/shaders/glsl100/blend_color.fs");
-#else
- colorBlend = LoadShader(0, "resources/shaders/glsl330/blend_color.fs");
-#endif
-
- InitAudioDevice();
-
- // Load sounds data
- fxJump = LoadSound("resources/audio/jump.ogg");
- fxDash = LoadSound("resources/audio/dash.ogg");
- fxEatLeaves = LoadSound("resources/audio/eat_leaves.ogg");
- fxHitResin = LoadSound("resources/audio/resin_hit.ogg");
- fxWind = LoadSound("resources/audio/wind_sound.ogg");
- fxDieSnake = LoadSound("resources/audio/snake_die.ogg");
- fxDieDingo = LoadSound("resources/audio/dingo_die.ogg");
- fxDieOwl = LoadSound("resources/audio/owl_die.ogg");
-
- music = LoadMusicStream("resources/audio/jngl.xm");
- PlayMusicStream(music);
- SetMusicVolume(music, 2.0f);
-
- // Define and init first screen
- // NOTE: currentScreen is defined in screens.h as a global variable
- currentScreen = TITLE;
- InitTitleScreen();
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) UpdateDrawFrame();
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadEndingScreen();
- UnloadTitleScreen();
- UnloadGameplayScreen();
- UnloadLogoScreen();
-
- UnloadTexture(atlas01);
- UnloadTexture(atlas02);
- UnloadFont(font);
-
- UnloadShader(colorBlend); // Unload color overlay blending shader
-
- UnloadSound(fxJump);
- UnloadSound(fxDash);
- UnloadSound(fxEatLeaves);
- UnloadSound(fxHitResin);
- UnloadSound(fxWind);
- UnloadSound(fxDieSnake);
- UnloadSound(fxDieDingo);
- UnloadSound(fxDieOwl);
-
- UnloadMusicStream(music);
-
- CloseAudioDevice(); // Close audio device
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-void TransitionToScreen(int screen)
-{
- onTransition = true;
- transFromScreen = currentScreen;
- transToScreen = screen;
-}
-
-void UpdateTransition(void)
-{
- if (!transFadeOut)
- {
- transAlpha += 0.05f;
-
- if (transAlpha >= 1.0)
- {
- transAlpha = 1.0;
- currentScreen = transToScreen;
- transFadeOut = true;
- framesCounter = 0;
- }
- }
- else // Transition fade out logic
- {
- transAlpha -= 0.05f;
-
- if (transAlpha <= 0)
- {
- transAlpha = 0;
- transFadeOut = false;
- onTransition = false;
- transFromScreen = -1;
- transToScreen = -1;
- }
- }
-}
-
-void DrawTransition(void)
-{
- DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(BLACK, transAlpha));
-}
-
-// Update and Draw one frame
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- if (!onTransition)
- {
- switch (currentScreen)
- {
- case LOGO:
- {
- UpdateLogoScreen();
-
- if (FinishLogoScreen()) TransitionToScreen(TITLE);
-
- } break;
- case TITLE:
- {
- UpdateTitleScreen();
-
- // NOTE: FinishTitleScreen() return an int defining the screen to jump to
- if (FinishTitleScreen() == 1)
- {
- UnloadTitleScreen();
- //currentScreen = OPTIONS;
- //InitOptionsScreen();
- }
- else if (FinishTitleScreen() == 2)
- {
- UnloadTitleScreen();
-
- InitGameplayScreen();
- TransitionToScreen(GAMEPLAY);
- }
- } break;
- case GAMEPLAY:
- {
- UpdateGameplayScreen();
-
- if (FinishGameplayScreen())
- {
- UnloadGameplayScreen();
-
- InitEndingScreen();
- TransitionToScreen(ENDING);
- }
- } break;
- case ENDING:
- {
- UpdateEndingScreen();
-
- if (FinishEndingScreen())
- {
- UnloadEndingScreen();
-
- InitGameplayScreen();
- TransitionToScreen(GAMEPLAY);
- }
- } break;
- default: break;
- }
- }
- else UpdateTransition();
-
- UpdateMusicStream(music);
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(WHITE);
-
- switch (currentScreen)
- {
- case LOGO: DrawLogoScreen(); break;
- case TITLE: DrawTitleScreen(); break;
- case GAMEPLAY: DrawGameplayScreen(); break;
- case ENDING: DrawEndingScreen(); break;
- default: break;
- }
-
- if (onTransition) DrawTransition();
-
- DrawRectangle(GetScreenWidth() - 200, GetScreenHeight() - 50, 200, 40, Fade(WHITE, 0.6f));
- DrawText("ALPHA VERSION", GetScreenWidth() - 180, GetScreenHeight() - 40, 20, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-}