diff options
Diffstat (limited to 'games/koala_seasons/koala_seasons.c')
| -rw-r--r-- | games/koala_seasons/koala_seasons.c | 260 |
1 files changed, 0 insertions, 260 deletions
diff --git a/games/koala_seasons/koala_seasons.c b/games/koala_seasons/koala_seasons.c deleted file mode 100644 index aaad5276..00000000 --- a/games/koala_seasons/koala_seasons.c +++ /dev/null @@ -1,260 +0,0 @@ -/******************************************************************************************* -* -* Koala Seasons [emegeme 2015] -* -* Koala Seasons is a runner, you must survive as long as possible jumping from tree to tree -* Ready to start the adventure? How long can you survive? -* -* This game has been created using raylib 1.5 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" -#include "screens/screens.h" // NOTE: Defines global variable: currentScreen - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- -static const int screenWidth = 1280; -static const int screenHeight = 720; - -static float transAlpha = 0; -static bool onTransition = false; -static bool transFadeOut = false; -static int transFromScreen = -1; -static int transToScreen = -1; -static int framesCounter = 0; - -static Music music; - -//---------------------------------------------------------------------------------- -// Local Functions Declaration -//---------------------------------------------------------------------------------- -void TransitionToScreen(int screen); -void UpdateTransition(void); -void DrawTransition(void); - -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Main entry point -//---------------------------------------------------------------------------------- -int main(void) -{ - // Initialization (Note windowTitle is unused on Android) - //--------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "KOALA SEASONS"); - - // Load global data here (assets that must be available in all screens, i.e. fonts) - font = LoadFont("resources/graphics/mainfont.png"); - - atlas01 = LoadTexture("resources/graphics/atlas01.png"); - atlas02 = LoadTexture("resources/graphics/atlas02.png"); - -#if defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_ANDROID) - colorBlend = LoadShader(0, "resources/shaders/glsl100/blend_color.fs"); -#else - colorBlend = LoadShader(0, "resources/shaders/glsl330/blend_color.fs"); -#endif - - InitAudioDevice(); - - // Load sounds data - fxJump = LoadSound("resources/audio/jump.ogg"); - fxDash = LoadSound("resources/audio/dash.ogg"); - fxEatLeaves = LoadSound("resources/audio/eat_leaves.ogg"); - fxHitResin = LoadSound("resources/audio/resin_hit.ogg"); - fxWind = LoadSound("resources/audio/wind_sound.ogg"); - fxDieSnake = LoadSound("resources/audio/snake_die.ogg"); - fxDieDingo = LoadSound("resources/audio/dingo_die.ogg"); - fxDieOwl = LoadSound("resources/audio/owl_die.ogg"); - - music = LoadMusicStream("resources/audio/jngl.xm"); - PlayMusicStream(music); - SetMusicVolume(music, 2.0f); - - // Define and init first screen - // NOTE: currentScreen is defined in screens.h as a global variable - currentScreen = TITLE; - InitTitleScreen(); - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 0, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) UpdateDrawFrame(); -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadEndingScreen(); - UnloadTitleScreen(); - UnloadGameplayScreen(); - UnloadLogoScreen(); - - UnloadTexture(atlas01); - UnloadTexture(atlas02); - UnloadFont(font); - - UnloadShader(colorBlend); // Unload color overlay blending shader - - UnloadSound(fxJump); - UnloadSound(fxDash); - UnloadSound(fxEatLeaves); - UnloadSound(fxHitResin); - UnloadSound(fxWind); - UnloadSound(fxDieSnake); - UnloadSound(fxDieDingo); - UnloadSound(fxDieOwl); - - UnloadMusicStream(music); - - CloseAudioDevice(); // Close audio device - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -void TransitionToScreen(int screen) -{ - onTransition = true; - transFromScreen = currentScreen; - transToScreen = screen; -} - -void UpdateTransition(void) -{ - if (!transFadeOut) - { - transAlpha += 0.05f; - - if (transAlpha >= 1.0) - { - transAlpha = 1.0; - currentScreen = transToScreen; - transFadeOut = true; - framesCounter = 0; - } - } - else // Transition fade out logic - { - transAlpha -= 0.05f; - - if (transAlpha <= 0) - { - transAlpha = 0; - transFadeOut = false; - onTransition = false; - transFromScreen = -1; - transToScreen = -1; - } - } -} - -void DrawTransition(void) -{ - DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(BLACK, transAlpha)); -} - -// Update and Draw one frame -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - if (!onTransition) - { - switch (currentScreen) - { - case LOGO: - { - UpdateLogoScreen(); - - if (FinishLogoScreen()) TransitionToScreen(TITLE); - - } break; - case TITLE: - { - UpdateTitleScreen(); - - // NOTE: FinishTitleScreen() return an int defining the screen to jump to - if (FinishTitleScreen() == 1) - { - UnloadTitleScreen(); - //currentScreen = OPTIONS; - //InitOptionsScreen(); - } - else if (FinishTitleScreen() == 2) - { - UnloadTitleScreen(); - - InitGameplayScreen(); - TransitionToScreen(GAMEPLAY); - } - } break; - case GAMEPLAY: - { - UpdateGameplayScreen(); - - if (FinishGameplayScreen()) - { - UnloadGameplayScreen(); - - InitEndingScreen(); - TransitionToScreen(ENDING); - } - } break; - case ENDING: - { - UpdateEndingScreen(); - - if (FinishEndingScreen()) - { - UnloadEndingScreen(); - - InitGameplayScreen(); - TransitionToScreen(GAMEPLAY); - } - } break; - default: break; - } - } - else UpdateTransition(); - - UpdateMusicStream(music); - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(WHITE); - - switch (currentScreen) - { - case LOGO: DrawLogoScreen(); break; - case TITLE: DrawTitleScreen(); break; - case GAMEPLAY: DrawGameplayScreen(); break; - case ENDING: DrawEndingScreen(); break; - default: break; - } - - if (onTransition) DrawTransition(); - - DrawRectangle(GetScreenWidth() - 200, GetScreenHeight() - 50, 200, 40, Fade(WHITE, 0.6f)); - DrawText("ALPHA VERSION", GetScreenWidth() - 180, GetScreenHeight() - 40, 20, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- -} |
