diff options
Diffstat (limited to 'games/koala_seasons/screens/screen_logo.c')
| -rw-r--r-- | games/koala_seasons/screens/screen_logo.c | 227 |
1 files changed, 0 insertions, 227 deletions
diff --git a/games/koala_seasons/screens/screen_logo.c b/games/koala_seasons/screens/screen_logo.c deleted file mode 100644 index 55785c3a..00000000 --- a/games/koala_seasons/screens/screen_logo.c +++ /dev/null @@ -1,227 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Logo Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected]) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -#include <string.h> - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Logo screen global variables -static int framesCounter; -static int finishScreen; - -const char msgLogoA[64] = "A simple and easy-to-use library"; -const char msgLogoB[64] = "to enjoy videogames programming"; - -int logoPositionX; -int logoPositionY; - -int raylibLettersCount = 0; - -int topSideRecWidth = 16; -int leftSideRecHeight = 16; - -int bottomSideRecWidth = 16; -int rightSideRecHeight = 16; - -char raylib[8] = " \0"; // raylib text array, max 8 letters - -int logoScreenState = 0; // Tracking animation states (State Machine) -bool msgLogoADone = false; -bool msgLogoBDone = false; - -int lettersCounter = 0; -char msgBuffer[128] = { ' ' }; - -//---------------------------------------------------------------------------------- -// Logo Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Logo Screen Initialization logic -void InitLogoScreen(void) -{ - // Initialize LOGO screen variables here! - framesCounter = 0; - finishScreen = 0; - - logoPositionX = GetScreenWidth()/2 - 128; - logoPositionY = GetScreenHeight()/2 - 128; -} - -// Logo Screen Update logic -void UpdateLogoScreen(void) -{ - // Update LOGO screen - framesCounter++; // Count frames - - // Update LOGO screen variables - if (logoScreenState == 0) // State 0: Small box blinking - { - framesCounter++; - - if (framesCounter == 120) - { - logoScreenState = 1; - framesCounter = 0; // Reset counter... will be used later... - } - } - else if (logoScreenState == 1) // State 1: Top and left bars growing - { - topSideRecWidth += 4; - leftSideRecHeight += 4; - - if (topSideRecWidth == 256) logoScreenState = 2; - } - else if (logoScreenState == 2) // State 2: Bottom and right bars growing - { - bottomSideRecWidth += 4; - rightSideRecHeight += 4; - - if (bottomSideRecWidth == 256) - { - lettersCounter = 0; - for (int i = 0; i < (int)strlen(msgBuffer); i++) msgBuffer[i] = ' '; - - logoScreenState = 3; - } - } - else if (logoScreenState == 3) // State 3: Letters appearing (one by one) - { - framesCounter++; - - // Every 12 frames, one more letter! - if ((framesCounter%12) == 0) raylibLettersCount++; - - switch (raylibLettersCount) - { - case 1: raylib[0] = 'r'; break; - case 2: raylib[1] = 'a'; break; - case 3: raylib[2] = 'y'; break; - case 4: raylib[3] = 'l'; break; - case 5: raylib[4] = 'i'; break; - case 6: raylib[5] = 'b'; break; - default: break; - } - - if (raylibLettersCount >= 10) - { - // Write raylib description messages - if ((framesCounter%2) == 0) lettersCounter++; - - if (!msgLogoADone) - { - if (lettersCounter <= (int)strlen(msgLogoA)) strncpy(msgBuffer, msgLogoA, lettersCounter); - else - { - for (int i = 0; i < (int)strlen(msgBuffer); i++) msgBuffer[i] = ' '; - - lettersCounter = 0; - msgLogoADone = true; - } - } - else if (!msgLogoBDone) - { - if (lettersCounter <= (int)strlen(msgLogoB)) strncpy(msgBuffer, msgLogoB, lettersCounter); - else - { - msgLogoBDone = true; - framesCounter = 0; - //PlaySound(levelWin); - } - } - } - } - - // Wait for 2 seconds (60 frames) before jumping to TITLE screen - if (msgLogoBDone) - { - framesCounter++; - - if (framesCounter > 150) finishScreen = true; - } -} - -// Logo Screen Draw logic -void DrawLogoScreen(void) -{ - // Draw LOGO screen - if (logoScreenState == 0) - { - if ((framesCounter/15)%2) DrawRectangle(logoPositionX, logoPositionY - 60, 16, 16, BLACK); - } - else if (logoScreenState == 1) - { - DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK); - DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK); - } - else if (logoScreenState == 2) - { - DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK); - DrawRectangle(logoPositionX, logoPositionY - 60, 16, leftSideRecHeight, BLACK); - - DrawRectangle(logoPositionX + 240, logoPositionY - 60, 16, rightSideRecHeight, BLACK); - DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK); - } - else if (logoScreenState == 3) - { - DrawRectangle(logoPositionX, logoPositionY - 60, topSideRecWidth, 16, BLACK); - DrawRectangle(logoPositionX, logoPositionY + 16 - 60, 16, leftSideRecHeight - 32, BLACK); - - DrawRectangle(logoPositionX + 240, logoPositionY + 16 - 60, 16, rightSideRecHeight - 32, BLACK); - DrawRectangle(logoPositionX, logoPositionY + 240 - 60, bottomSideRecWidth, 16, BLACK); - - DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112 - 60, 224, 224, RAYWHITE); - - DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48 - 60, 50, BLACK); - - if (!msgLogoADone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY); - else - { - DrawText(msgLogoA, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 230, 30, GRAY); - - if (!msgLogoBDone) DrawText(msgBuffer, GetScreenWidth()/2 - MeasureText(msgLogoB, 30)/2, logoPositionY + 280, 30, GRAY); - else - { - DrawText(msgLogoB, GetScreenWidth()/2 - MeasureText(msgLogoA, 30)/2, logoPositionY + 280, 30, GRAY); - } - } - } -} - -// Logo Screen Unload logic -void UnloadLogoScreen(void) -{ - // TODO: Unload LOGO screen variables here! -} - -// Logo Screen should finish? -int FinishLogoScreen(void) -{ - return finishScreen; -}
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