diff options
Diffstat (limited to 'games/koala_seasons/screens/screen_title.c')
| -rw-r--r-- | games/koala_seasons/screens/screen_title.c | 1066 |
1 files changed, 0 insertions, 1066 deletions
diff --git a/games/koala_seasons/screens/screen_title.c b/games/koala_seasons/screens/screen_title.c deleted file mode 100644 index 21a4df51..00000000 --- a/games/koala_seasons/screens/screen_title.c +++ /dev/null @@ -1,1066 +0,0 @@ -/********************************************************************************************** -* -* raylib - Koala Seasons game -* -* Title Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -#include <math.h> - -#include "atlas01.h" -#include "atlas02.h" - -#define MAX_DURATION 120 -#define MAX_particle 128 - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -typedef struct { - Vector2 position; - Vector2 speed; - float rotation; - float size; - Color color; - float alpha; - float rotPhy; - bool active; -} Particle; - -typedef struct { - Vector2 position; - Color color; - float alpha; - float size; - float rotation; - bool active; // NOTE: Use it to activate/deactive particle - bool fading; - float delayCounter; -} RayParticleTitle; - -typedef struct { - Vector2 position; - bool active; - int spawnTime; - int maxTime; - Particle particle[1024]; -} Stormparticleystem; - -typedef struct { - Vector2 position; - bool active; - int spawnTime; - int maxTime; - Particle particle[MAX_particle]; -} particleystemTitle; - -typedef struct { - Vector2 position; - bool active; - int spawnTime; - int maxTime; - RayParticleTitle particle[20]; -} RayparticleystemTitle; - -// Title screen global variables -static int framesCounter; -static int finishScreen; -static int globalFrameCounter; -static int currentFrame; -static int thisFrame; -static int parallaxBackOffset; -static int parallaxFrontOffset; - -static float currentValue1; -static float currentValue2; -static float initValue1; -static float initValue2; -static float finishValue1; -static float finishValue2; -static float duration; - -static Vector2 fontSize; - -static bool soundActive; -static bool musicActive; - -static Rectangle koalaMenu; - -static Rectangle bamboo[5]; -static Rectangle player = {0, 0, 0, 0}; -static Rectangle soundButton; -static Rectangle speakerButton; - -static Color color00, color01, color02, color03; - -static particleystemTitle snowParticle; -static particleystemTitle backSnowParticle; -static particleystemTitle dandelionParticle; -static particleystemTitle dandelionBackParticle; -static particleystemTitle planetreeParticle; -static particleystemTitle backPlanetreeParticle; -static particleystemTitle flowerParticle; -static particleystemTitle backFlowerParticle; -static particleystemTitle rainParticle; -static particleystemTitle backRainParticle; -static RayparticleystemTitle rayparticle; -static RayparticleystemTitle backRayparticle; -static Stormparticleystem rainStormParticle; -static Stormparticleystem snowStormParticle; - -const char pressToPlay[16] = "Press to play"; - -//---------------------------------------------------------------------------------- -// Title Screen Functions Definition -//---------------------------------------------------------------------------------- -static void DrawParallaxFront(void); -static void DrawParallaxMiddle(void); -static void DrawParallaxBack(void); - -static float BounceEaseOut(float t,float b , float c, float d); - -// Title Screen Initialization logic -void InitTitleScreen(void) -{ - framesCounter = 0; - finishScreen = 0; - initValue1 = -100; - finishValue1 = 100; - initValue2 = 700; - finishValue2 = finishValue1 + 220; - duration = MAX_DURATION; - initSeason = GetRandomValue(0, 3); - soundActive = true; - musicActive = true; - - parallaxBackOffset = GetRandomValue(10, 100); - parallaxFrontOffset = GetRandomValue(100, 200); - - rainChance = GetRandomValue(0, 100); - - snowParticle.position = (Vector2){ 0, 0 }; - snowParticle.active = false; - backSnowParticle.position = (Vector2){ 0, 0 }; - backSnowParticle.active = false; - planetreeParticle.position = (Vector2){ 0, 0 }; - planetreeParticle.active = false; - backPlanetreeParticle.position = (Vector2){ 0, 0 }; - backPlanetreeParticle.active = false; - dandelionParticle.active = false; - dandelionBackParticle.position = (Vector2){ 0, 0}; - flowerParticle.position = (Vector2){ 0, 0 }; - flowerParticle.active = false; - backFlowerParticle.position = (Vector2){ 0, 0 }; - backFlowerParticle.active = false; - rayparticle.position = (Vector2){ 0, 0 }; - rayparticle.active = false; - backRayparticle.position = (Vector2){ 0, 0 }; - backRayparticle.active = false; - rainStormParticle.position = (Vector2){ 0, 0 }; - rainStormParticle.active = false; - snowStormParticle.position = (Vector2){ 0, 0 }; - snowStormParticle.active = false; - - soundButton = (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.7, title_music_on.width, title_music_on.height }; - speakerButton = (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.85, title_speaker_on.width, title_speaker_on.height }; - - for (int j = 0; j < MAX_particle; j++) - { - snowParticle.particle[j].active = false; - snowParticle.particle[j].position = (Vector2){ 0, 0 }; - snowParticle.particle[j].size = (float)GetRandomValue(3, 9)/10; - snowParticle.particle[j].rotation = GetRandomValue(0, 360); - snowParticle.particle[j].color = WHITE; - snowParticle.particle[j].alpha = 1.0f; - - backSnowParticle.particle[j].active = false; - backSnowParticle.particle[j].position = (Vector2){ 0, 0 }; - backSnowParticle.particle[j].size = (float)GetRandomValue(2, 8)/10; - backSnowParticle.particle[j].rotation = GetRandomValue(0, 360); - backSnowParticle.particle[j].color = WHITE; - backSnowParticle.particle[j].alpha = 0.7f; - - planetreeParticle.particle[j].active = false; - planetreeParticle.particle[j].position = (Vector2){ 0, 0 }; - planetreeParticle.particle[j].size = (float)GetRandomValue(3, 9)/10; - planetreeParticle.particle[j].rotation = GetRandomValue(0, 360); - planetreeParticle.particle[j].color = WHITE; - planetreeParticle.particle[j].alpha = 1.0f; - - backPlanetreeParticle.particle[j].active = false; - backPlanetreeParticle.particle[j].position = (Vector2){ 0, 0 }; - backPlanetreeParticle.particle[j].size = (float)GetRandomValue(2, 8)/10; - backPlanetreeParticle.particle[j].rotation = GetRandomValue(0, 360); - backPlanetreeParticle.particle[j].color = WHITE; - backPlanetreeParticle.particle[j].alpha = 0.7f; - - dandelionParticle.particle[j].active = false; - dandelionParticle.particle[j].position = (Vector2){ 0, 0 }; - dandelionParticle.particle[j].size = (float)GetRandomValue(3, 9)/10; - dandelionParticle.particle[j].rotation = 0; - dandelionParticle.particle[j].color = WHITE; - dandelionParticle.particle[j].alpha = 1; - dandelionParticle.particle[j].rotPhy = GetRandomValue(0 , 180); - - dandelionBackParticle.particle[j].active = false; - dandelionBackParticle.particle[j].position = (Vector2){ 0, 0 }; - dandelionBackParticle.particle[j].size = (float)GetRandomValue(2, 8)/10; - dandelionBackParticle.particle[j].rotation = 0; - dandelionBackParticle.particle[j].color = WHITE; - dandelionBackParticle.particle[j].alpha = 0.7f; - dandelionBackParticle.particle[j].rotPhy = GetRandomValue(0 , 180); - - flowerParticle.particle[j].active = false; - flowerParticle.particle[j].position = (Vector2){ 0, 0 }; - flowerParticle.particle[j].size = (float)GetRandomValue(3, 9)/10; - flowerParticle.particle[j].rotation = GetRandomValue(0, 360); - flowerParticle.particle[j].color = WHITE; - flowerParticle.particle[j].alpha = 1.0f; - - backFlowerParticle.particle[j].active = false; - backFlowerParticle.particle[j].position = (Vector2){ 0, 0 }; - backFlowerParticle.particle[j].size = (float)GetRandomValue(2, 8)/10; - backFlowerParticle.particle[j].rotation = GetRandomValue(0, 360); - backFlowerParticle.particle[j].color = WHITE; - backFlowerParticle.particle[j].alpha = 0.7f; - - rainParticle.particle[j].active = false; - rainParticle.particle[j].position = (Vector2){ 0, 0 }; - rainParticle.particle[j].size = (float)GetRandomValue(3, 9)/10; - rainParticle.particle[j].rotation = -20; - rainParticle.particle[j].color = WHITE; - rainParticle.particle[j].alpha = 1.0f; - - backRainParticle.particle[j].active = false; - backRainParticle.particle[j].position = (Vector2){ 0, 0 }; - backRainParticle.particle[j].size = (float)GetRandomValue(2, 8)/10; - backRainParticle.particle[j].rotation = -20; - backRainParticle.particle[j].color = WHITE; - backRainParticle.particle[j].alpha = 0.7f; - } - - for (int j = 0; j < 1024; j++) - { - rainStormParticle.particle[j].active = false; - rainStormParticle.particle[j].position = (Vector2){ 0, 0 }; - rainStormParticle.particle[j].size = (float)GetRandomValue(3, 9)/10; - rainStormParticle.particle[j].rotation = -40; - rainStormParticle.particle[j].color = WHITE; - rainStormParticle.particle[j].alpha = 1.0f; - } - - for (int j = 0; j < 256; j++) - { - snowStormParticle.particle[j].active = false; - snowStormParticle.particle[j].position = (Vector2){ 0, 0 }; - snowStormParticle.particle[j].size = (float)GetRandomValue(4, 8)/10; - snowStormParticle.particle[j].rotation = 40; - snowStormParticle.particle[j].color = WHITE; - snowStormParticle.particle[j].alpha = 1.0f; - } - - for (int i = 0; i < 20; i++) - { - rayparticle.particle[i].position = (Vector2){ 0, 0 }; - rayparticle.particle[i].color.r = 255; - rayparticle.particle[i].color.g = 255; - rayparticle.particle[i].color.b = 182; - rayparticle.particle[i].color.a = 255; - rayparticle.particle[i].alpha = 0.0f; - rayparticle.particle[i].size = (float)GetRandomValue(15, 20)/10; - rayparticle.particle[i].rotation = 0.0f; - rayparticle.particle[i].active = false; - rayparticle.particle[i].fading = false; - rayparticle.particle[i].delayCounter = 0; - - backRayparticle.particle[i].position = (Vector2){ 0, 0 }; - backRayparticle.particle[i].color.r = 255; - backRayparticle.particle[i].color.g = 255; - backRayparticle.particle[i].color.b = 182; - backRayparticle.particle[i].color.a = 255; - backRayparticle.particle[i].alpha = 0.0f; - backRayparticle.particle[i].size = (float)GetRandomValue(5, 10)/10; - backRayparticle.particle[i].rotation = 0.0f; - backRayparticle.particle[i].active = false; - backRayparticle.particle[i].fading = false; - backRayparticle.particle[i].delayCounter = 0; - } - - for (int i = 0; i < 5; i++) - { - bamboo[i].x = 150 + 200*i; - bamboo[i].y = 0; - bamboo[i].width = 30; - bamboo[i].height = GetScreenHeight(); - } - - player.x = 350; - player.y = 100; - player.width = 35; - player.height = 60; - - koalaMenu.x = gameplay_koala_menu.x; - koalaMenu.y = gameplay_koala_menu.y; - koalaMenu.width = gameplay_koala_menu.width/2; - koalaMenu.height = gameplay_koala_menu.height; - - fontSize = MeasureTextEx(font, "PRESS TO PLAY", font.baseSize, 2); -} - -// Title Screen Update logic -void UpdateTitleScreen(void) -{ - framesCounter += 1*TIME_FACTOR; - globalFrameCounter += 1*TIME_FACTOR; - - if (framesCounter < duration) - { - currentValue1 = BounceEaseOut((float)framesCounter, initValue1, (finishValue1 - initValue1), duration); - currentValue2 = BounceEaseOut((float)framesCounter, initValue2, (finishValue2 - initValue2), duration); - } - - thisFrame += 1*TIME_FACTOR; - - if (thisFrame >= 40) - { - currentFrame++; - thisFrame = 0; - } - - if (currentFrame > 1) currentFrame = 0; - - koalaMenu.x = gameplay_koala_menu.x + koalaMenu.width*currentFrame; - - if (initSeason == 0) - { - dandelionParticle.active = true; - dandelionBackParticle.active = true; - rayparticle.active = true; - backRayparticle.active = true; - - rainParticle.active = false; - rainStormParticle.active = false; - backRainParticle.active = false; - - color00 = (Color){129, 172, 86, 255}; // Summer Color - color01 = (Color){145, 165, 125, 255}; - color02 = (Color){161, 130, 73, 255}; - color03 = (Color){198, 103, 51, 255}; - } - else if (initSeason == 1) - { - if (rainChance > 40) - { - planetreeParticle.active = true; - backPlanetreeParticle.active = true; - rainParticle.active = false; - backRainParticle.active = false; - } - else if (rainChance <= 40 && rainChance > 15) - { - rainStormParticle.active = true; - backRainParticle.active = false; - } - else if (rainChance <= 15) - { - rainStormParticle.active = true; - backRainParticle.active = false; - } - - color00 = (Color){242, 113, 62, 255}; // Fall Color - color01 = (Color){190, 135, 114, 255}; - color02 = (Color){144, 130, 101, 255}; - color03 = (Color){214, 133, 58, 255}; - - } - else if (initSeason == 2) - { - - if (rainChance > 40) - { - snowParticle.active = true; - backSnowParticle.active = true; - } - else - { - snowStormParticle.active = true; - backSnowParticle.active = true; - } - - rainParticle.active = false; - rainStormParticle.active = false; - backRainParticle.active = false; - - color00 = (Color){130, 130, 181, 255}; // Winter Color - color01 = (Color){145, 145, 166, 255}; - color02 = (Color){104, 142, 144, 255}; - color03 = (Color){57, 140, 173, 255}; - } - else if (initSeason == 3) - { - flowerParticle.active = true; - backFlowerParticle.active = true; - - rainParticle.active = false; - rainStormParticle.active = false; - backRainParticle.active = false; - - color00 = (Color){196, 176, 49, 255}; // Spring Color - color01 = (Color){178, 163, 67, 255}; - color02 = (Color){133, 143, 90, 255}; - color03 = (Color){133, 156, 42, 255}; - } - - // Snow Particle - if (snowParticle.active) - { - snowParticle.spawnTime += 1*TIME_FACTOR; - - for (int i = 0; i < MAX_particle; i++) - { - if (!snowParticle.particle[i].active && snowParticle.spawnTime >= snowParticle.maxTime) - { - snowParticle.particle[i].active = true; - snowParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; - snowParticle.spawnTime = 0; - snowParticle.maxTime = GetRandomValue (5, 20); - } - } - } - - if (backSnowParticle.active) - { - backSnowParticle.spawnTime += 1*TIME_FACTOR; - - for (int i = 0; i < MAX_particle; i++) - { - if (!backSnowParticle.particle[i].active && backSnowParticle.spawnTime >= backSnowParticle.maxTime) - { - backSnowParticle.particle[i].active = true; - backSnowParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; - backSnowParticle.spawnTime = 0; - backSnowParticle.maxTime = GetRandomValue (3, 10); - } - } - } - - // Autumn leaves particle - if (planetreeParticle.active) - { - planetreeParticle.spawnTime += 1*TIME_FACTOR; - backPlanetreeParticle.spawnTime += 1*TIME_FACTOR; - - for (int i = 0; i < MAX_particle; i++) - { - if (!planetreeParticle.particle[i].active && planetreeParticle.spawnTime >= planetreeParticle.maxTime) - { - planetreeParticle.particle[i].active = true; - planetreeParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; - planetreeParticle.spawnTime = 0; - planetreeParticle.maxTime = GetRandomValue (5, 20); - } - - if (!backPlanetreeParticle.particle[i].active && backPlanetreeParticle.spawnTime >= backPlanetreeParticle.maxTime) - { - backPlanetreeParticle.particle[i].active = true; - backPlanetreeParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; - backPlanetreeParticle.spawnTime = 0; - backPlanetreeParticle.maxTime = GetRandomValue (3, 10); - } - } - } - - // Dandelion particle - if (dandelionParticle.active) - { - dandelionParticle.spawnTime += 1*TIME_FACTOR; - dandelionBackParticle.spawnTime += 1*TIME_FACTOR; - - for (int i = 0; i < MAX_particle; i++) - { - if (!dandelionParticle.particle[i].active && dandelionParticle.spawnTime >= dandelionParticle.maxTime) - { - dandelionParticle.particle[i].active = true; - dandelionParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; - dandelionParticle.spawnTime = 0; - dandelionParticle.maxTime = GetRandomValue (5, 20); - } - - if (!dandelionBackParticle.particle[i].active && dandelionBackParticle.spawnTime >= dandelionBackParticle.maxTime) - { - dandelionBackParticle.particle[i].active = true; - dandelionBackParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; - dandelionBackParticle.spawnTime = 0; - dandelionBackParticle.maxTime = GetRandomValue (3, 10); - } - } - } - - // Flower Particle - if (flowerParticle.active) - { - - flowerParticle.spawnTime += 1*TIME_FACTOR; - backFlowerParticle.spawnTime += 1*TIME_FACTOR; - - for (int i = 0; i < MAX_particle; i++) - { - if (!flowerParticle.particle[i].active && flowerParticle.spawnTime >= flowerParticle.maxTime) - { - flowerParticle.particle[i].active = true; - flowerParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; - flowerParticle.spawnTime = 0; - flowerParticle.maxTime = GetRandomValue (5, 20); - } - - if (!backFlowerParticle.particle[i].active && backFlowerParticle.spawnTime >= backFlowerParticle.maxTime) - { - backFlowerParticle.particle[i].active = true; - backFlowerParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; - backFlowerParticle.spawnTime = 0; - backFlowerParticle.maxTime = GetRandomValue (3, 10); - } - } - } - - // Storm particle - if (rainStormParticle.active) - { - - rainStormParticle.spawnTime += 1*TIME_FACTOR; - - for (int i = 0; i < 1024; i++) - { - if (!rainStormParticle.particle[i].active && rainStormParticle.spawnTime >= rainStormParticle.maxTime) - { - for (int j = 0; j < 16; j++) - { - rainStormParticle.particle[i+j].active = true; - rainStormParticle.particle[i+j].position = (Vector2){GetRandomValue(100, GetScreenWidth() + 1000), GetRandomValue(-10,-20)}; - } - - rainStormParticle.spawnTime = 0; - rainStormParticle.maxTime = 4; - } - } - } - - // Snow Storm particle - if (snowStormParticle.active) - { - snowStormParticle.spawnTime += 1*TIME_FACTOR; - - for (int i = 0; i < 256; i++) - { - if (!snowStormParticle.particle[i].active && snowStormParticle.spawnTime >= snowStormParticle.maxTime) - { - snowStormParticle.particle[i].active = true; - snowStormParticle.particle[i].position = (Vector2){GetRandomValue(100, GetScreenWidth() + 800), -10}; - snowStormParticle.spawnTime = 0; - snowStormParticle.maxTime = GetRandomValue (1, 2); - } - } - } - - if (rayparticle.active) - { - rayparticle.spawnTime += 1*TIME_FACTOR; - backRayparticle.spawnTime += 1*TIME_FACTOR; - - for (int i = 0; i < 20; i++) - { - if (!rayparticle.particle[i].active && rayparticle.spawnTime >= rayparticle.maxTime) - { - //printf("PARTICLEEES"); - rayparticle.particle[i].active = true; - rayparticle.particle[i].alpha = 0.0f; - rayparticle.particle[i].size = (float)(GetRandomValue(10, 20)/10); - rayparticle.particle[i].position = (Vector2){GetRandomValue(300, GetScreenWidth() + 200), 0}; - rayparticle.particle[i].rotation = -35; - rayparticle.spawnTime = 0; - rayparticle.particle[i].delayCounter = 0; - rayparticle.maxTime = GetRandomValue (20, 50); - } - - if (!backRayparticle.particle[i].active && backRayparticle.spawnTime >= backRayparticle.maxTime) - { - backRayparticle.particle[i].active = true; - backRayparticle.particle[i].alpha = 0.0f; - backRayparticle.particle[i].size = (float)(GetRandomValue(5, 15)/10); - backRayparticle.particle[i].position = (Vector2){GetRandomValue(300, GetScreenWidth() + 200), 0}; - backRayparticle.particle[i].rotation = -35; - backRayparticle.spawnTime = 0; - backRayparticle.particle[i].delayCounter = 0; - backRayparticle.maxTime = GetRandomValue (20, 50); - } - } - } - - if (rainParticle.active) - { - rainParticle.spawnTime += 1*TIME_FACTOR; - - for (int i = 0; i < MAX_particle; i++) - { - if (!rainParticle.particle[i].active && rainParticle.spawnTime >= rainParticle.maxTime) - { - rainParticle.particle[i].active = true; - rainParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; - rainParticle.spawnTime = 0; - rainParticle.maxTime = GetRandomValue (1, 8); - } - } - } - - if (backRainParticle.active) - { - backRainParticle.spawnTime += 1*TIME_FACTOR; - - for (int i = 0; i < MAX_particle; i++) - { - - if (!backRainParticle.particle[i].active && backRainParticle.spawnTime >= backRainParticle.maxTime) - { - backRainParticle.particle[i].active = true; - backRainParticle.particle[i].position = (Vector2){GetRandomValue(0, GetScreenWidth() + 200), -10}; - backRainParticle.spawnTime = 0; - backRainParticle.maxTime = GetRandomValue (3, 10); - } - } - } - - // particle Logic - for (int i = 0; i < MAX_particle; i++) - { - if (snowParticle.particle[i].active) - { - snowParticle.particle[i].position.y += 2*TIME_FACTOR; - snowParticle.particle[i].position.x -= 2*TIME_FACTOR; - snowParticle.particle[i].rotation += 0.5*TIME_FACTOR; - if (snowParticle.particle[i].position.y >= GetScreenHeight()) snowParticle.particle[i].active = false; - } - - if (backSnowParticle.particle[i].active) - { - backSnowParticle.particle[i].position.y += 4*TIME_FACTOR; - backSnowParticle.particle[i].position.x -= 3*TIME_FACTOR; - backSnowParticle.particle[i].rotation += 0.5*TIME_FACTOR; - if (backSnowParticle.particle[i].position.y >= GetScreenHeight()) backSnowParticle.particle[i].active = false; - } - - if (planetreeParticle.particle[i].active) - { - planetreeParticle.particle[i].position.y += 4*TIME_FACTOR; - planetreeParticle.particle[i].position.x -= 2*TIME_FACTOR; - planetreeParticle.particle[i].rotation += 0.5*TIME_FACTOR; - if (planetreeParticle.particle[i].position.y >= GetScreenHeight()) planetreeParticle.particle[i].active = false; - } - - if (backPlanetreeParticle.particle[i].active) - { - backPlanetreeParticle.particle[i].position.y += 4*TIME_FACTOR; - backPlanetreeParticle.particle[i].position.x -= 3*TIME_FACTOR; - backPlanetreeParticle.particle[i].rotation += 0.5*TIME_FACTOR; - if (backPlanetreeParticle.particle[i].position.y >= GetScreenHeight()) backPlanetreeParticle.particle[i].active = false; - } - - if (dandelionParticle.particle[i].active) - { - dandelionParticle.particle[i].position.y += 2.5*TIME_FACTOR; - dandelionParticle.particle[i].position.x -= 2*TIME_FACTOR; - dandelionParticle.particle[i].rotation = -(30*sin(2*PI/120*globalFrameCounter + dandelionParticle.particle[i].rotPhy) + 30); - if (dandelionParticle.particle[i].position.y >= GetScreenHeight()) dandelionParticle.particle[i].active = false; - } - - if (dandelionBackParticle.particle[i].active) - { - dandelionBackParticle.particle[i].position.y += 2*TIME_FACTOR; - dandelionBackParticle.particle[i].position.x -= 3*TIME_FACTOR; - dandelionBackParticle.particle[i].rotation = -(30*sin(2*PI/120*globalFrameCounter + dandelionParticle.particle[i].rotPhy) + 30); - if (dandelionBackParticle.particle[i].position.y >= GetScreenHeight()) dandelionBackParticle.particle[i].active = false; - } - - if (flowerParticle.particle[i].active) - { - flowerParticle.particle[i].position.y += 2.5*TIME_FACTOR; - flowerParticle.particle[i].position.x -= 2*TIME_FACTOR; - flowerParticle.particle[i].rotation += 0.5*TIME_FACTOR; - if (flowerParticle.particle[i].position.y >= GetScreenHeight()) flowerParticle.particle[i].active = false; - } - - if (backFlowerParticle.particle[i].active) - { - backFlowerParticle.particle[i].position.y += 2*TIME_FACTOR; - backFlowerParticle.particle[i].position.x -= 3*TIME_FACTOR; - backFlowerParticle.particle[i].rotation += 0.5*TIME_FACTOR; - if (backFlowerParticle.particle[i].position.y >= GetScreenHeight()) backFlowerParticle.particle[i].active = false; - } - - if (rainParticle.particle[i].active) - { - rainParticle.particle[i].position.y += 4*TIME_FACTOR; - rainParticle.particle[i].position.x -= 5*TIME_FACTOR; - //rainParticle.particle[i].rotation += 0.5; - if (rainParticle.particle[i].position.y >= GetScreenHeight()) rainParticle.particle[i].active = false; - } - - if (backRainParticle.particle[i].active) - { - backRainParticle.particle[i].position.y += 3*TIME_FACTOR; - backRainParticle.particle[i].position.x -= 3*TIME_FACTOR; - //rainParticle.particle[i].rotation += 0.5; - if (backRainParticle.particle[i].position.y >= GetScreenHeight()) backRainParticle.particle[i].active = false; - } - } - - for (int i = 0; i < 1024; i++) - { - if (rainStormParticle.particle[i].active) - { - rainStormParticle.particle[i].position.y += 12*TIME_FACTOR; - rainStormParticle.particle[i].position.x -= 15*TIME_FACTOR; - //rainParticle.particle[i].rotation += 0.5; - if (rainStormParticle.particle[i].position.y >= GetScreenHeight()) rainStormParticle.particle[i].active = false; - if (rainStormParticle.active == false)rainStormParticle.particle[i].alpha -= 0.01; - } - } - - for (int i = 0; i < 256; i++) - { - if (snowStormParticle.particle[i].active) - { - snowStormParticle.particle[i].position.y += 12; - snowStormParticle.particle[i].position.x -= 15; - snowStormParticle.particle[i].rotation += 0.5; - if (snowStormParticle.particle[i].position.y >= GetScreenHeight()) snowStormParticle.particle[i].active = false; - } - } - - for (int i = 0; i < 20; i++) - { - if (rayparticle.particle[i].active) - { - rayparticle.particle[i].position.x -= 0.5*TIME_FACTOR; - - if (rayparticle.particle[i].fading) - { - rayparticle.particle[i].alpha -= 0.01f; - - if (rayparticle.particle[i].alpha <= 0) - { - rayparticle.particle[i].alpha = 0; - rayparticle.particle[i].delayCounter++; - if (rayparticle.particle[i].delayCounter >= 30) - { - rayparticle.particle[i].active = false; - rayparticle.particle[i].delayCounter = 0; - rayparticle.particle[i].fading = false; - } - } - } - else - { - rayparticle.particle[i].alpha += 0.01f; - - if (rayparticle.particle[i].alpha >= 0.5f) - { - rayparticle.particle[i].alpha = 0.5f; - rayparticle.particle[i].delayCounter++; - - if (rayparticle.particle[i].delayCounter >= 30) - { - rayparticle.particle[i].delayCounter = 0; - rayparticle.particle[i].fading = true; - } - } - } - } - - if (backRayparticle.particle[i].active) - { - backRayparticle.particle[i].position.x -= 0.5; - - if (backRayparticle.particle[i].fading) - { - backRayparticle.particle[i].alpha -= 0.01f; - if (backRayparticle.particle[i].alpha <= 0) - { - backRayparticle.particle[i].alpha = 0; - backRayparticle.particle[i].delayCounter++; - if (backRayparticle.particle[i].delayCounter >= 30) - { - backRayparticle.particle[i].active = false; - backRayparticle.particle[i].delayCounter = 0; - backRayparticle.particle[i].fading = false; - } - } - } - else - { - backRayparticle.particle[i].alpha += 0.01f; - if (backRayparticle.particle[i].alpha >= 0.5f) - { - backRayparticle.particle[i].alpha = 0.5f; - backRayparticle.particle[i].delayCounter++; - if (backRayparticle.particle[i].delayCounter >= 30) - { - backRayparticle.particle[i].delayCounter = 0; - backRayparticle.particle[i].fading = true; - } - } - } - } - } - - // Press enter to change to GAMEPLAY screen -#if (defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB)) - if (((IsGestureDetected(GESTURE_TAP) || (GetGestureDetected() == GESTURE_DOUBLETAP)) && framesCounter >= duration)) - { - //finishScreen = 1; // OPTIONS - finishScreen = 2; // GAMEPLAY - } -#elif (defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)) - if ((IsKeyPressed(KEY_ENTER) && framesCounter >= duration)) - { - //finishScreen = 1; // OPTIONS - finishScreen = 2; // GAMEPLAY - } -#endif -} - -// Title Screen Draw logic -void DrawTitleScreen(void) -{ - BeginShaderMode(colorBlend); - - DrawTexturePro(atlas02, gameplay_background, (Rectangle){0, 0, gameplay_background.width*2, gameplay_background.height*2}, (Vector2){0, 0}, 0, color02); - - // Draw parallax - DrawParallaxBack(); - DrawParallaxMiddle(); - - for (int i = 0; i < MAX_particle; i++) - { - if (backSnowParticle.particle[i].active) DrawTexturePro(atlas02, particle_icecrystal_bw, - (Rectangle){ backSnowParticle.particle[i].position.x, backSnowParticle.particle[i].position.y, particle_icecrystal_bw.width*backSnowParticle.particle[i].size, particle_icecrystal_bw.height*backSnowParticle.particle[i].size }, - (Vector2){ particle_icecrystal_bw.width*backSnowParticle.particle[i].size/2, particle_icecrystal_bw.height*backSnowParticle.particle[i].size/2 }, backSnowParticle.particle[i].rotation, - Fade((Color){144, 214, 255, 255}, backSnowParticle.particle[i].alpha)); - - if (backPlanetreeParticle.particle[i].active) DrawTexturePro(atlas02, particle_planetreeleaf_bw, - (Rectangle){ backPlanetreeParticle.particle[i].position.x, backPlanetreeParticle.particle[i].position.y, particle_planetreeleaf_bw.width*backPlanetreeParticle.particle[i].size, particle_planetreeleaf_bw.height*backPlanetreeParticle.particle[i].size }, - (Vector2){ particle_planetreeleaf_bw.width*backPlanetreeParticle.particle[i].size/2, particle_planetreeleaf_bw.height*backPlanetreeParticle.particle[i].size/2 }, backPlanetreeParticle.particle[i].rotation, - Fade((Color){179, 86, 6, 255}, backPlanetreeParticle.particle[i].alpha)); - - if (dandelionBackParticle.particle[i].active) DrawTexturePro(atlas02, particle_dandelion_bw, - (Rectangle){ dandelionBackParticle.particle[i].position.x, dandelionBackParticle.particle[i].position.y, particle_dandelion_bw.width*dandelionBackParticle.particle[i].size, particle_dandelion_bw.height*dandelionBackParticle.particle[i].size }, - (Vector2){ particle_dandelion_bw.width*dandelionBackParticle.particle[i].size/2, particle_dandelion_bw.height*dandelionBackParticle.particle[i].size/2 }, dandelionBackParticle.particle[i].rotation, - Fade((Color){202, 167, 126, 255}, dandelionBackParticle.particle[i].alpha)); - - if (backFlowerParticle.particle[i].active) DrawTexturePro(atlas02, particle_ecualyptusflower_bw, - (Rectangle){ backFlowerParticle.particle[i].position.x, backFlowerParticle.particle[i].position.y, particle_ecualyptusflower_bw.width*backFlowerParticle.particle[i].size, particle_ecualyptusflower_bw.height*backFlowerParticle.particle[i].size }, - (Vector2){ particle_ecualyptusflower_bw.width*backFlowerParticle.particle[i].size/2, particle_ecualyptusflower_bw.height*backFlowerParticle.particle[i].size/2 }, backFlowerParticle.particle[i].rotation, - Fade((Color){218, 84, 108, 255}, backFlowerParticle.particle[i].alpha)); - - if (backRainParticle.particle[i].active) DrawTexturePro(atlas02, particle_waterdrop_bw, - (Rectangle){ backRainParticle.particle[i].position.x, backRainParticle.particle[i].position.y, particle_waterdrop_bw.width*backRainParticle.particle[i].size, particle_waterdrop_bw.height*backRainParticle.particle[i].size }, - (Vector2){ particle_waterdrop_bw.width*backRainParticle.particle[i].size/2, particle_waterdrop_bw.height*backRainParticle.particle[i].size/2 }, backRainParticle.particle[i].rotation, - Fade((Color){144, 183, 187, 255}, backRainParticle.particle[i].alpha)); - } - - for (int i = 0; i < 20; i++) - { - if (backRayparticle.particle[i].active) DrawTexturePro(atlas02, gameplay_back_fx_lightraymid, - (Rectangle){ backRayparticle.particle[i].position.x, backRayparticle.particle[i].position.y, gameplay_back_fx_lightraymid.width*backRayparticle.particle[i].size, gameplay_back_fx_lightraymid.height*backRayparticle.particle[i].size }, - (Vector2){ gameplay_back_fx_lightraymid.width*backRayparticle.particle[i].size/2, gameplay_back_fx_lightraymid.height*backRayparticle.particle[i].size/2 }, backRayparticle.particle[i].rotation, - Fade(GOLD, backRayparticle.particle[i].alpha)); - } - - DrawParallaxFront(); - - for (int i = 0; i < 5; i++) - { - DrawTexturePro(atlas02, gameplay_props_tree, (Rectangle){bamboo[i].x, bamboo[i].y, 43, 720}, (Vector2){0, 0}, 0, color03); - //DrawRectangleRec(bamboo[i], Fade(LIME, 0.5)); - } - - EndShaderMode(); - - DrawTextureRec(atlas01, koalaMenu, (Vector2){player.x - player.width, player.y - 40}, WHITE); - - BeginShaderMode(colorBlend); - - DrawTexturePro(atlas02, gameplay_back_ground00, (Rectangle){0, 637, gameplay_back_ground00.width*2, gameplay_back_ground00.height*2}, (Vector2){0,0}, 0, color00); - - EndShaderMode(); - - DrawTexturePro(atlas01, (Rectangle){title_titletext.x, title_titletext.y, title_titletext.width, 230}, (Rectangle){GetScreenWidth()*0.49F - title_titletext.width/2, currentValue1, title_titletext.width, 235}, (Vector2){0, 0}, 0, WHITE); - DrawTexturePro(atlas01, (Rectangle){title_titletext.x, title_titletext.y + 232, title_titletext.width, 116}, (Rectangle){GetScreenWidth()*0.49F - title_titletext.width/2, currentValue2, title_titletext.width, 116}, (Vector2){0, 0}, 0, WHITE); - - if ((framesCounter/60)%2 && framesCounter >= duration) DrawTextEx(font, pressToPlay, (Vector2){ GetScreenWidth()/2 - fontSize.x/2, GetScreenHeight()/2 + fontSize.y*2 }, font.baseSize, 2, (Color){247, 239, 209, 255}); - - for (int i = 0; i < MAX_particle; i++) - { - if (snowParticle.particle[i].active) DrawTexturePro(atlas01, particle_icecrystal, - (Rectangle){ snowParticle.particle[i].position.x, snowParticle.particle[i].position.y, particle_icecrystal.width*snowParticle.particle[i].size, particle_icecrystal.height*snowParticle.particle[i].size }, - (Vector2){ particle_icecrystal.width*snowParticle.particle[i].size/2, particle_icecrystal.height*snowParticle.particle[i].size/2 }, snowParticle.particle[i].rotation, - Fade(snowParticle.particle[i].color, snowParticle.particle[i].alpha)); - - if (planetreeParticle.particle[i].active) DrawTexturePro(atlas01, particle_planetreeleaf, - (Rectangle){ planetreeParticle.particle[i].position.x, planetreeParticle.particle[i].position.y, particle_planetreeleaf.width*planetreeParticle.particle[i].size, particle_planetreeleaf.height*planetreeParticle.particle[i].size }, - (Vector2){ particle_planetreeleaf.width*planetreeParticle.particle[i].size/2, particle_planetreeleaf.height*planetreeParticle.particle[i].size/2 }, planetreeParticle.particle[i].rotation, - Fade(planetreeParticle.particle[i].color, planetreeParticle.particle[i].alpha)); - - if (dandelionParticle.particle[i].active) DrawTexturePro(atlas01, particle_dandelion, - (Rectangle){ dandelionParticle.particle[i].position.x, dandelionParticle.particle[i].position.y, particle_dandelion.width*dandelionParticle.particle[i].size, particle_dandelion.height*dandelionParticle.particle[i].size }, - (Vector2){ particle_dandelion.width*dandelionParticle.particle[i].size/2, particle_dandelion.height*dandelionParticle.particle[i].size/2 }, dandelionParticle.particle[i].rotation, - Fade(dandelionParticle.particle[i].color, dandelionParticle.particle[i].alpha)); - - if (flowerParticle.particle[i].active) DrawTexturePro(atlas01, particle_ecualyptusflower, - (Rectangle){ flowerParticle.particle[i].position.x, flowerParticle.particle[i].position.y, particle_ecualyptusflower.width*flowerParticle.particle[i].size, particle_ecualyptusflower.height*flowerParticle.particle[i].size }, - (Vector2){ particle_ecualyptusflower.width*flowerParticle.particle[i].size/2, particle_ecualyptusflower.height*flowerParticle.particle[i].size/2 }, flowerParticle.particle[i].rotation, - Fade(flowerParticle.particle[i].color, flowerParticle.particle[i].alpha)); - - if (rainParticle.particle[i].active) DrawTexturePro(atlas01, particle_waterdrop, - (Rectangle){ rainParticle.particle[i].position.x, rainParticle.particle[i].position.y, particle_waterdrop.width*rainParticle.particle[i].size, particle_waterdrop.height*rainParticle.particle[i].size }, - (Vector2){ particle_waterdrop.width*rainParticle.particle[i].size/2, particle_waterdrop.height*rainParticle.particle[i].size/2 }, rainParticle.particle[i].rotation, - Fade(rainParticle.particle[i].color, rainParticle.particle[i].alpha)); - } - - for (int i = 0; i < 1024; i++) - { - if (rainStormParticle.particle[i].active) DrawTexturePro(atlas01, particle_waterdrop, - (Rectangle){ rainStormParticle.particle[i].position.x, rainStormParticle.particle[i].position.y, particle_waterdrop.width*rainStormParticle.particle[i].size, particle_waterdrop.height*rainStormParticle.particle[i].size }, - (Vector2){ particle_waterdrop.width*rainStormParticle.particle[i].size/2, particle_waterdrop.height*rainStormParticle.particle[i].size/2 }, rainStormParticle.particle[i].rotation, - Fade(rainStormParticle.particle[i].color, rainStormParticle.particle[i].alpha)); - } - - for (int i = 0; i < 256; i++) - { - if (snowStormParticle.particle[i].active) DrawTexturePro(atlas01, particle_icecrystal, - (Rectangle){ snowStormParticle.particle[i].position.x, snowStormParticle.particle[i].position.y, particle_icecrystal.width*snowStormParticle.particle[i].size, particle_icecrystal.height*snowStormParticle.particle[i].size }, - (Vector2){ particle_icecrystal.width*snowStormParticle.particle[i].size/2, particle_icecrystal.height*snowStormParticle.particle[i].size/2 }, snowStormParticle.particle[i].rotation, - Fade(snowStormParticle.particle[i].color, snowStormParticle.particle[i].alpha)); - } - - - for (int i = 0; i < 20; i++) - { - if (rayparticle.particle[i].active) DrawTexturePro(atlas01, gameplay_fx_lightraymid, - (Rectangle){ rayparticle.particle[i].position.x, rayparticle.particle[i].position.y, gameplay_fx_lightraymid.width*rayparticle.particle[i].size, gameplay_fx_lightraymid.height*rayparticle.particle[i].size }, - (Vector2){ gameplay_fx_lightraymid.width*rayparticle.particle[i].size/2, gameplay_fx_lightraymid.height*rayparticle.particle[i].size/2 }, rayparticle.particle[i].rotation, - Fade(rayparticle.particle[i].color, rayparticle.particle[i].alpha)); - } - - /* - DrawTexturePro(atlas01, title_twitter, (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.1, title_twitter.width, title_twitter.height}, (Vector2){0,0}, 0, WHITE); - DrawTexturePro(atlas01, title_facebook, (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.3, title_facebook.width, title_facebook.height}, (Vector2){0,0}, 0, WHITE); - DrawTexturePro(atlas01, title_googleplay, (Rectangle){ GetScreenWidth()*0.85, GetScreenHeight()*0.5, title_googleplay.width, title_googleplay.height}, (Vector2){0,0}, 0, WHITE); - - if (soundActive)DrawTexturePro(atlas01, title_music_on, (Rectangle){soundButton.x, soundButton.y, title_music_on.width, title_music_on.height}, (Vector2){0,0}, 0, WHITE); - else DrawTexturePro(atlas01, title_music_off, (Rectangle){soundButton.x, soundButton.y, title_music_off.width, title_music_off.height}, (Vector2){0,0}, 0, WHITE); - - if (musicActive)DrawTexturePro(atlas01, title_speaker_on, (Rectangle){speakerButton.x, speakerButton.y, title_speaker_on.width, title_speaker_on.height}, (Vector2){0,0}, 0, WHITE); - else DrawTexturePro(atlas01, title_speaker_off, (Rectangle){speakerButton.x, speakerButton.y, title_speaker_off.width, title_speaker_off.height}, (Vector2){0,0}, 0, WHITE); - */ -} - -// Title Screen Unload logic -void UnloadTitleScreen(void) -{ - // ... -} - -// Title Screen should finish? -int FinishTitleScreen(void) -{ - return finishScreen; -} - -static void DrawParallaxFront(void) -{ - Rectangle ground01 = gameplay_back_ground01; - - //DrawTexturePro(atlas02, gameplay_back_tree01_layer03, (Rectangle){0, 21, gameplay_back_tree01_layer03.width*2, gameplay_back_tree01_layer03.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree01_layer01, (Rectangle){(int)parallaxFrontOffset, 60, gameplay_back_tree01_layer01.width*2, gameplay_back_tree01_layer01.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree02_layer01, (Rectangle){(int)parallaxFrontOffset + 140, 60, gameplay_back_tree02_layer01.width*2, gameplay_back_tree02_layer01.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree03_layer01, (Rectangle){(int)parallaxFrontOffset + 140*2, 55, gameplay_back_tree02_layer01.width*2, gameplay_back_tree02_layer01.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree04_layer01, (Rectangle){(int)parallaxFrontOffset + 140*3, 60, gameplay_back_tree04_layer01.width*2, gameplay_back_tree04_layer01.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree05_layer01, (Rectangle){(int)parallaxFrontOffset + 140*4, 60, gameplay_back_tree05_layer01.width*2, gameplay_back_tree05_layer01.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree06_layer01, (Rectangle){(int)parallaxFrontOffset + 140*5, 55, gameplay_back_tree06_layer01.width*2, gameplay_back_tree06_layer01.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree07_layer01, (Rectangle){(int)parallaxFrontOffset + 140*6, 60, gameplay_back_tree07_layer01.width*2, gameplay_back_tree07_layer01.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree08_layer01, (Rectangle){(int)parallaxFrontOffset + 140*7, 60, gameplay_back_tree08_layer01.width*2, gameplay_back_tree08_layer01.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_ground01, (Rectangle){0, 559, ground01.width*2, ground01.height*2}, (Vector2){0,0}, 0, color01); - DrawTexturePro(atlas02, (Rectangle){ground01.x, ground01.y + ground01.height, ground01.width, -ground01.height}, (Rectangle){0, -33, ground01.width*2, ground01.height*2}, (Vector2){0,0}, 0, color01); -} - -static void DrawParallaxMiddle(void) -{ - Rectangle ground02 = gameplay_back_ground02; - - //DrawTexturePro(atlas02, gameplay_back_tree02_layer03, (Rectangle){0, 67, gameplay_back_tree02_layer03.width*2, gameplay_back_tree02_layer03.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree01_layer02, (Rectangle){(int)0, 67, gameplay_back_tree01_layer02.width*2, gameplay_back_tree01_layer02.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree02_layer02, (Rectangle){(int)140, 67, gameplay_back_tree02_layer02.width*2, gameplay_back_tree02_layer02.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree03_layer02, (Rectangle){(int)140*2, 67, gameplay_back_tree03_layer02.width*2, gameplay_back_tree03_layer02.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree04_layer02, (Rectangle){(int)140*3, 67, gameplay_back_tree04_layer02.width*2, gameplay_back_tree04_layer02.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree05_layer02, (Rectangle){(int)140*4, 67, gameplay_back_tree05_layer02.width*2, gameplay_back_tree05_layer02.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree06_layer02, (Rectangle){(int)140*5, 67, gameplay_back_tree06_layer02.width*2, gameplay_back_tree06_layer02.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree07_layer02, (Rectangle){(int)140*6, 67, gameplay_back_tree07_layer02.width*2, gameplay_back_tree07_layer02.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree08_layer02, (Rectangle){(int)140*7, 67, gameplay_back_tree08_layer02.width*2, gameplay_back_tree08_layer02.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_ground02, (Rectangle){0, 509, ground02.width*2, ground02.height*2}, (Vector2){0,0}, 0, color01); - DrawTexturePro(atlas02, (Rectangle){ground02.x, ground02.y + ground02.height, ground02.width, -ground02.height}, (Rectangle){0, 19, ground02.width*2, ground02.height*2}, (Vector2){0,0}, 0, color01); -} - -static void DrawParallaxBack(void) -{ - Rectangle ground03 = gameplay_back_ground03; - - //DrawTexturePro(atlas02, gameplay_back_tree02_layer03, (Rectangle){0, 67, gameplay_back_tree02_layer03.width*2, gameplay_back_tree02_layer03.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree01_layer03, (Rectangle){(int)parallaxBackOffset, 67, gameplay_back_tree01_layer03.width*2, gameplay_back_tree01_layer03.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree02_layer03, (Rectangle){(int)parallaxBackOffset + 140, 67, gameplay_back_tree02_layer03.width*2, gameplay_back_tree02_layer03.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree03_layer03, (Rectangle){(int)parallaxBackOffset + 140*2, 67, gameplay_back_tree03_layer03.width*2, gameplay_back_tree03_layer03.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree04_layer03, (Rectangle){(int)parallaxBackOffset + 140*3, 67, gameplay_back_tree04_layer03.width*2, gameplay_back_tree04_layer03.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree05_layer03, (Rectangle){(int)parallaxBackOffset + 140*4, 67, gameplay_back_tree05_layer03.width*2, gameplay_back_tree05_layer03.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree06_layer03, (Rectangle){(int)parallaxBackOffset + 140*5, 67, gameplay_back_tree06_layer03.width*2, gameplay_back_tree06_layer03.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree07_layer03, (Rectangle){(int)parallaxBackOffset + 140*6, 67, gameplay_back_tree07_layer03.width*2, gameplay_back_tree07_layer03.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_tree08_layer03, (Rectangle){(int)parallaxBackOffset + 140*7, 67, gameplay_back_tree08_layer03.width*2, gameplay_back_tree08_layer03.height*2}, (Vector2){0,0}, 0, color02); - DrawTexturePro(atlas02, gameplay_back_ground03, (Rectangle){0, 469, ground03.width*2, ground03.height*2}, (Vector2){0,0}, 0, color01); - DrawTexturePro(atlas02, (Rectangle){ground03.x, ground03.y + ground03.height, ground03.width, -ground03.height}, (Rectangle){0, 67, ground03.width*2, ground03.height*2}, (Vector2){0,0}, 0, color01); -} - -static float BounceEaseOut(float t,float b , float c, float d) -{ - if ((t/=d) < (1/2.75f)) { - return c*(7.5625f*t*t) + b; - } else if (t < (2/2.75f)) { - float postFix = t-=(1.5f/2.75f); - return c*(7.5625f*(postFix)*t + .75f) + b; - } else if (t < (2.5/2.75)) { - float postFix = t-=(2.25f/2.75f); - return c*(7.5625f*(postFix)*t + .9375f) + b; - } else { - float postFix = t-=(2.625f/2.75f); - return c*(7.5625f*(postFix)*t + .984375f) + b; - } -}
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