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diff --git a/games/koala_seasons/screens/screens.h b/games/koala_seasons/screens/screens.h
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-/**********************************************************************************************
-*
-* raylib - Koala Seasons game
-*
-* Screens Functions Declarations (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#ifndef SCREENS_H
-#define SCREENS_H
-
-#define GAME_FPS 60.0
-#define TIME_FACTOR 60.0/GAME_FPS
-
-#define MAX_KILLS 128
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen;
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-GameScreen currentScreen;
-
-// NOTE: This is all the data used in the game
-Font font;
-Shader colorBlend;
-Texture2D atlas01;
-Texture2D atlas02;
-
-Sound fxJump;
-Sound fxDash;
-Sound fxEatLeaves;
-Sound fxDieSnake;
-Sound fxDieDingo;
-Sound fxDieOwl;
-Sound fxHitResin;
-Sound fxWind;
-
-// Global Variables (required by ending screen and gameplay screen)
-int score;
-int hiscore;
-int killHistory[MAX_KILLS];
-int killer;
-int seasons;
-int years;
-int currentLeaves;
-int currentSeason;
-int initSeason;
-int initYears;
-int rainChance;
-
-#ifdef __cplusplus
-extern "C" { // Prevents name mangling of functions
-#endif
-
-//----------------------------------------------------------------------------------
-// Logo Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitLogoScreen(void);
-void UpdateLogoScreen(void);
-void DrawLogoScreen(void);
-void UnloadLogoScreen(void);
-int FinishLogoScreen(void);
-
-//----------------------------------------------------------------------------------
-// Title Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitTitleScreen(void);
-void UpdateTitleScreen(void);
-void DrawTitleScreen(void);
-void UnloadTitleScreen(void);
-int FinishTitleScreen(void);
-
-//----------------------------------------------------------------------------------
-// Options Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitOptionsScreen(void);
-void UpdateOptionsScreen(void);
-void DrawOptionsScreen(void);
-void UnloadOptionsScreen(void);
-int FinishOptionsScreen(void);
-
-//----------------------------------------------------------------------------------
-// Gameplay Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitGameplayScreen(void);
-void UpdateGameplayScreen(void);
-void DrawGameplayScreen(void);
-void UnloadGameplayScreen(void);
-int FinishGameplayScreen(void);
-
-//----------------------------------------------------------------------------------
-// Ending Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitEndingScreen(void);
-void UpdateEndingScreen(void);
-void DrawEndingScreen(void);
-void UnloadEndingScreen(void);
-int FinishEndingScreen(void);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // SCREENS_H \ No newline at end of file