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Diffstat (limited to 'games/koala_seasons/screens/screens.h')
| -rw-r--r-- | games/koala_seasons/screens/screens.h | 125 |
1 files changed, 0 insertions, 125 deletions
diff --git a/games/koala_seasons/screens/screens.h b/games/koala_seasons/screens/screens.h deleted file mode 100644 index 36d30840..00000000 --- a/games/koala_seasons/screens/screens.h +++ /dev/null @@ -1,125 +0,0 @@ -/********************************************************************************************** -* -* raylib - Koala Seasons game -* -* Screens Functions Declarations (Init, Update, Draw, Unload) -* -* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef SCREENS_H -#define SCREENS_H - -#define GAME_FPS 60.0 -#define TIME_FACTOR 60.0/GAME_FPS - -#define MAX_KILLS 128 - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -GameScreen currentScreen; - -// NOTE: This is all the data used in the game -Font font; -Shader colorBlend; -Texture2D atlas01; -Texture2D atlas02; - -Sound fxJump; -Sound fxDash; -Sound fxEatLeaves; -Sound fxDieSnake; -Sound fxDieDingo; -Sound fxDieOwl; -Sound fxHitResin; -Sound fxWind; - -// Global Variables (required by ending screen and gameplay screen) -int score; -int hiscore; -int killHistory[MAX_KILLS]; -int killer; -int seasons; -int years; -int currentLeaves; -int currentSeason; -int initSeason; -int initYears; -int rainChance; - -#ifdef __cplusplus -extern "C" { // Prevents name mangling of functions -#endif - -//---------------------------------------------------------------------------------- -// Logo Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitLogoScreen(void); -void UpdateLogoScreen(void); -void DrawLogoScreen(void); -void UnloadLogoScreen(void); -int FinishLogoScreen(void); - -//---------------------------------------------------------------------------------- -// Title Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitTitleScreen(void); -void UpdateTitleScreen(void); -void DrawTitleScreen(void); -void UnloadTitleScreen(void); -int FinishTitleScreen(void); - -//---------------------------------------------------------------------------------- -// Options Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitOptionsScreen(void); -void UpdateOptionsScreen(void); -void DrawOptionsScreen(void); -void UnloadOptionsScreen(void); -int FinishOptionsScreen(void); - -//---------------------------------------------------------------------------------- -// Gameplay Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitGameplayScreen(void); -void UpdateGameplayScreen(void); -void DrawGameplayScreen(void); -void UnloadGameplayScreen(void); -int FinishGameplayScreen(void); - -//---------------------------------------------------------------------------------- -// Ending Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitEndingScreen(void); -void UpdateEndingScreen(void); -void DrawEndingScreen(void); -void UnloadEndingScreen(void); -int FinishEndingScreen(void); - -#ifdef __cplusplus -} -#endif - -#endif // SCREENS_H
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