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-rw-r--r--games/light_my_ritual/screens/screen_title.c105
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diff --git a/games/light_my_ritual/screens/screen_title.c b/games/light_my_ritual/screens/screen_title.c
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--- a/games/light_my_ritual/screens/screen_title.c
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-/**********************************************************************************************
-*
-* raylib - Advance Game template
-*
-* Title Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Title screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Texture2D background;
-static Texture2D title;
-static float titleAlpha = 0.0f;
-
-static Sound fxStart;
-
-//----------------------------------------------------------------------------------
-// Title Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Title Screen Initialization logic
-void InitTitleScreen(void)
-{
- // Initialize TITLE screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- background = LoadTexture("resources/textures/back_title.png");
- title = LoadTexture("resources/textures/title.png");
-
- fxStart = LoadSound("resources/audio/start.wav");
-}
-
-// Title Screen Update logic
-void UpdateTitleScreen(void)
-{
- // Update TITLE screen variables here!
- framesCounter++;
-
- titleAlpha += 0.005f;
-
- if (titleAlpha >= 1.0f) titleAlpha = 1.0f;
-
- // Press enter to change to ATTIC screen
- if ((IsKeyPressed(KEY_ENTER)) || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
- {
- PlaySound(fxStart);
- finishScreen = 1;
- }
-}
-
-// Title Screen Draw logic
-void DrawTitleScreen(void)
-{
- DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 26, 26, 26, 255 });
-
- DrawTexture(background, GetScreenWidth()/2 - background.width/2, 0, WHITE);
- DrawTexture(title, GetScreenWidth()/2 - title.width/2, 30, Fade(WHITE, titleAlpha));
-
- DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 20, GetScreenHeight() - 40, 20, LIGHTGRAY);
-
- if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.baseSize, -2, WHITE);
-}
-
-// Title Screen Unload logic
-void UnloadTitleScreen(void)
-{
- // Unload TITLE screen variables here!
- UnloadTexture(background);
- UnloadTexture(title);
-
- UnloadSound(fxStart);
-}
-
-// Title Screen should finish?
-int FinishTitleScreen(void)
-{
- return finishScreen;
-}