diff options
Diffstat (limited to 'games/light_my_ritual/screens/screen_title.c')
| -rw-r--r-- | games/light_my_ritual/screens/screen_title.c | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/games/light_my_ritual/screens/screen_title.c b/games/light_my_ritual/screens/screen_title.c deleted file mode 100644 index bcf53f51..00000000 --- a/games/light_my_ritual/screens/screen_title.c +++ /dev/null @@ -1,105 +0,0 @@ -/********************************************************************************************** -* -* raylib - Advance Game template -* -* Title Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Title screen global variables -static int framesCounter; -static int finishScreen; - -static Texture2D background; -static Texture2D title; -static float titleAlpha = 0.0f; - -static Sound fxStart; - -//---------------------------------------------------------------------------------- -// Title Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Title Screen Initialization logic -void InitTitleScreen(void) -{ - // Initialize TITLE screen variables here! - framesCounter = 0; - finishScreen = 0; - - background = LoadTexture("resources/textures/back_title.png"); - title = LoadTexture("resources/textures/title.png"); - - fxStart = LoadSound("resources/audio/start.wav"); -} - -// Title Screen Update logic -void UpdateTitleScreen(void) -{ - // Update TITLE screen variables here! - framesCounter++; - - titleAlpha += 0.005f; - - if (titleAlpha >= 1.0f) titleAlpha = 1.0f; - - // Press enter to change to ATTIC screen - if ((IsKeyPressed(KEY_ENTER)) || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) - { - PlaySound(fxStart); - finishScreen = 1; - } -} - -// Title Screen Draw logic -void DrawTitleScreen(void) -{ - DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 26, 26, 26, 255 }); - - DrawTexture(background, GetScreenWidth()/2 - background.width/2, 0, WHITE); - DrawTexture(title, GetScreenWidth()/2 - title.width/2, 30, Fade(WHITE, titleAlpha)); - - DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 20, GetScreenHeight() - 40, 20, LIGHTGRAY); - - if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.baseSize, -2, WHITE); -} - -// Title Screen Unload logic -void UnloadTitleScreen(void) -{ - // Unload TITLE screen variables here! - UnloadTexture(background); - UnloadTexture(title); - - UnloadSound(fxStart); -} - -// Title Screen should finish? -int FinishTitleScreen(void) -{ - return finishScreen; -} |
