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Diffstat (limited to 'games/light_my_ritual/screens/screens.h')
| -rw-r--r-- | games/light_my_ritual/screens/screens.h | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/games/light_my_ritual/screens/screens.h b/games/light_my_ritual/screens/screens.h deleted file mode 100644 index fc17c268..00000000 --- a/games/light_my_ritual/screens/screens.h +++ /dev/null @@ -1,78 +0,0 @@ -/********************************************************************************************** -* -* raylib - Advance Game template -* -* Screens Functions Declarations (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef SCREENS_H -#define SCREENS_H - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -typedef enum GameScreen { LOGO_RL = 0, TITLE, GAMEPLAY } GameScreen; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -GameScreen currentScreen; -Font font; - -Color *lightsMap; -int lightsMapWidth, lightsMapHeight; - -#ifdef __cplusplus -extern "C" { // Prevents name mangling of functions -#endif - -//---------------------------------------------------------------------------------- -// raylib Logo Screen Functions Declaration -//---------------------------------------------------------------------------------- -void rlInitLogoScreen(void); -void rlUpdateLogoScreen(void); -void rlDrawLogoScreen(void); -void rlUnloadLogoScreen(void); -int rlFinishLogoScreen(void); - -//---------------------------------------------------------------------------------- -// Title Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitTitleScreen(void); -void UpdateTitleScreen(void); -void DrawTitleScreen(void); -void UnloadTitleScreen(void); -int FinishTitleScreen(void); - -//---------------------------------------------------------------------------------- -// Gameplay Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitGameplayScreen(void); -void UpdateGameplayScreen(void); -void DrawGameplayScreen(void); -void UnloadGameplayScreen(void); -int FinishGameplayScreen(void); - -#ifdef __cplusplus -} -#endif - -#endif // SCREENS_H
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