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-rw-r--r--games/light_my_ritual/light_my_ritual.c2
-rw-r--r--games/light_my_ritual/makefile9
-rw-r--r--games/light_my_ritual/screens/screen_gameplay.c8
-rw-r--r--games/light_my_ritual/screens/screen_logo_raylib.c2
-rw-r--r--games/light_my_ritual/screens/screen_title.c6
-rw-r--r--games/light_my_ritual/screens/screens.h2
6 files changed, 16 insertions, 13 deletions
diff --git a/games/light_my_ritual/light_my_ritual.c b/games/light_my_ritual/light_my_ritual.c
index 000eca36..152bdeb6 100644
--- a/games/light_my_ritual/light_my_ritual.c
+++ b/games/light_my_ritual/light_my_ritual.c
@@ -10,7 +10,7 @@
* This game has been created using raylib (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2015 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/games/light_my_ritual/makefile b/games/light_my_ritual/makefile
index 84d7e994..5cd4ee6b 100644
--- a/games/light_my_ritual/makefile
+++ b/games/light_my_ritual/makefile
@@ -4,7 +4,7 @@
#
# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
-# Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+# Copyright (c) 2014 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@@ -114,14 +114,17 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# libraries for Debian GNU/Linux desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw -lGLEW -lGL -lopenal
+ LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -lpthread -ldl
+ # on XWindow could require also below libraries, just uncomment
+ LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
endif
ifeq ($(PLATFORM_OS),OSX)
# libraries for OS X 10.9 desktop compiling
# requires the following packages:
# libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
- else
+ endif
+ ifeq ($(PLATFORM_OS),WINDOWS)
# libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
diff --git a/games/light_my_ritual/screens/screen_gameplay.c b/games/light_my_ritual/screens/screen_gameplay.c
index c1779f73..6e3bd1c2 100644
--- a/games/light_my_ritual/screens/screen_gameplay.c
+++ b/games/light_my_ritual/screens/screen_gameplay.c
@@ -4,7 +4,7 @@
*
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -687,7 +687,7 @@ void DrawGameplayScreen(void)
}
// Draw time left for ritual
- DrawTextEx(font, FormatText("%02.2f", (99.0f - ritualTime)), (Vector2){ 560, 20 }, font.size, 0, WHITE);
+ DrawTextEx(font, FormatText("%02.2f", (99.0f - ritualTime)), (Vector2){ 560, 20 }, font.baseSize, 0, WHITE);
// Draw light energy bar
DrawRectangle(20, 30, 400, 20, GRAY);
@@ -703,7 +703,7 @@ void DrawGameplayScreen(void)
// Show message: "You run out of light!!!" if player.lightEnergy <= 0
if (player.lightEnergy < 2)
{
- if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, font.size/2, 0, WHITE);
+ if ((framesCounter/20)%2) DrawTextEx(font, "YOU'RE RUNNING OUT OF LIGHT!", (Vector2){ 20, 60 }, font.baseSize/2, 0, WHITE);
}
}
else if (!timeOver) // LEVEL_FINISHED
@@ -846,4 +846,4 @@ static void EnemyReset(Enemy *enemy)
enemy->speed = (float)GetRandomValue(8, 18)/10.0f;
enemy->awakeFramesDelay = GetRandomValue(180, 1200);
}
-} \ No newline at end of file
+}
diff --git a/games/light_my_ritual/screens/screen_logo_raylib.c b/games/light_my_ritual/screens/screen_logo_raylib.c
index f21055d7..87a2282e 100644
--- a/games/light_my_ritual/screens/screen_logo_raylib.c
+++ b/games/light_my_ritual/screens/screen_logo_raylib.c
@@ -4,7 +4,7 @@
*
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
diff --git a/games/light_my_ritual/screens/screen_title.c b/games/light_my_ritual/screens/screen_title.c
index c1ecaf12..bcf53f51 100644
--- a/games/light_my_ritual/screens/screen_title.c
+++ b/games/light_my_ritual/screens/screen_title.c
@@ -4,7 +4,7 @@
*
* Title Screen Functions Definitions (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@@ -85,7 +85,7 @@ void DrawTitleScreen(void)
DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 20, GetScreenHeight() - 40, 20, LIGHTGRAY);
- if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.size, -2, WHITE);
+ if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawTextEx(font, "PRESS ENTER to START LIGHTING", (Vector2){ 230, 450 }, font.baseSize, -2, WHITE);
}
// Title Screen Unload logic
@@ -102,4 +102,4 @@ void UnloadTitleScreen(void)
int FinishTitleScreen(void)
{
return finishScreen;
-} \ No newline at end of file
+}
diff --git a/games/light_my_ritual/screens/screens.h b/games/light_my_ritual/screens/screens.h
index 8fee5274..ff12a01c 100644
--- a/games/light_my_ritual/screens/screens.h
+++ b/games/light_my_ritual/screens/screens.h
@@ -4,7 +4,7 @@
*
* Screens Functions Declarations (Init, Update, Draw, Unload)
*
-* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.