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-rw-r--r--games/raylib_demo/makefile116
1 files changed, 92 insertions, 24 deletions
diff --git a/games/raylib_demo/makefile b/games/raylib_demo/makefile
index 3e2fe614..a4435bb0 100644
--- a/games/raylib_demo/makefile
+++ b/games/raylib_demo/makefile
@@ -2,7 +2,7 @@
#
# raylib - Basic Game
#
-# makefile to compile basic game
+# makefile to compile advance game for desktop platforms, Raspberry Pi and HTML5 (emscripten)
#
# Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
#
@@ -23,31 +23,57 @@
#
#**************************************************************************************************
-# define raylib platform (by default, compile for RPI)
-# Other possible platform: PLATFORM_DESKTOP, PLATFORM_WEB, PLATFORM_RPI
-PLATFORM ?= PLATFORM_WEB
+# define raylib platform to compile for
+# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
+# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
+PLATFORM ?= PLATFORM_DESKTOP
+
+# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
+ ifeq ($(OS),Windows_NT)
+ PLATFORM_OS=WINDOWS
+ LIBPATH=win32
+ else
+ UNAMEOS:=$(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS=LINUX
+ LIBPATH=linux
+ else
+ ifeq ($(UNAMEOS),Darwin)
+ PLATFORM_OS=OSX
+ LIBPATH=osx
+ endif
+ endif
+ endif
+endif
# define compiler: gcc for C program, define as g++ for C++
ifeq ($(PLATFORM),PLATFORM_WEB)
# define emscripten compiler
CC = emcc
else
+ifeq ($(PLATFORM_OS),OSX)
+ # define llvm compiler for mac
+ CC = clang
+else
# define default gcc compiler
CC = gcc
endif
+endif
# define compiler flags:
# -O2 defines optimization level
# -Wall turns on most, but not all, compiler warnings
# -std=c99 use standard C from 1999 revision
ifeq ($(PLATFORM),PLATFORM_RPI)
- CFLAGS = -O1 -Wall -std=gnu99 -fgnu89-inline
+ CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline
else
- CFLAGS = -O1 -Wall -std=c99
+ CFLAGS = -O2 -Wall -std=c99
endif
-
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 -s ASSERTIONS=1 --preload-file resources
+ CFLAGS = -O1 -Wall -std=c99 -s USE_GLFW=3 --preload-file resources --shell-file ../../templates/web_shell/shell.html
+ #-s ASSERTIONS=1 # to check for memory allocation errors (-O1 disables it)
#-s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
#-s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
endif
@@ -59,33 +85,66 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
else
INCLUDES = -I. -I../../src
+# external libraries headers
+# GLFW3
+ INCLUDES += -I../../external/glfw3/include
+# GLEW - Not required any more, replaced by GLAD
+ #INCLUDES += -I../external/glew/include
+# OpenAL Soft
+ INCLUDES += -I../../external/openal_soft/include
endif
# define library paths containing required libs
-ifeq ($(PLATFORM),PLATFORM_WEB)
- LFLAGS = -L.
-else
+ifeq ($(PLATFORM),PLATFORM_RPI)
LFLAGS = -L. -L../../src -L/opt/vc/lib
+else
+ LFLAGS = -L. -L../../src -LC:/raylib/raylib/src
+ # external libraries to link with
+ # GLFW3
+ LFLAGS += -L../../external/glfw3/lib/$(LIBPATH)
+ ifneq ($(PLATFORM_OS),OSX)
+ # OpenAL Soft
+ LFLAGS += -L../../external/openal_soft/lib/$(LIBPATH)
+ # GLEW: Not used, replaced by GLAD
+ #LFLAGS += -L../../external/glew/lib/$(LIBPATH)
+ endif
endif
# define any libraries to link into executable
# if you want to link libraries (libname.so or libname.a), use the -lname
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),LINUX)
+ # libraries for Debian GNU/Linux desktop compiling
+ # requires the following packages:
+ # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
+ LIBS = -lraylib -lglfw3 -lGLEW -lGL -lopenal -lm -pthread
+ # on XWindow could require also below libraries, just uncomment
+ #LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ else
+ ifeq ($(PLATFORM_OS),OSX)
+ # libraries for OS X 10.9 desktop compiling
+ # requires the following packages:
+ # libglfw3-dev libopenal-dev libglew-dev libegl1-mesa-dev
+ LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAl -framework Cocoa
+ else
+ # libraries for Windows desktop compiling
+ # NOTE: GLFW3 and OpenAL Soft libraries should be installed
+ LIBS = -lraylib -lglfw3 -lopengl32 -lopenal32 -lgdi32
+ endif
+ endif
+endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# libraries for Raspberry Pi compiling
# NOTE: OpenAL Soft library should be installed (libopenal1 package)
LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
-else
- # libraries for Windows desktop compiling
- # NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32
endif
-
ifeq ($(PLATFORM),PLATFORM_WEB)
+ # NOTE: Set the correct path to libraylib.bc
LIBS = ../../src/libraylib.bc
endif
# define additional parameters and flags for windows
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ifeq ($(PLATFORM_OS),WINDOWS)
# resources file contains windows exe icon
# -Wl,--subsystem,windows hides the console window
WINFLAGS = ../../src/resources -Wl,--subsystem,windows
@@ -99,21 +158,30 @@ endif
# in this case, the 'default' target entry is qidv_raylib
default: raylib_demo
-# compile qidv_raylib
+# compile raylib demo
raylib_demo: raylib_demo.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
# clean everything
clean:
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),OSX)
+ find . -type f -perm +ugo+x -delete
+ rm -f *.o
+ else
+ ifeq ($(PLATFORM_OS),LINUX)
+ find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
+ else
+ del *.o *.exe
+ endif
+ endif
+endif
ifeq ($(PLATFORM),PLATFORM_RPI)
+ find . -type f -executable -delete
rm -f *.o
-# find . -executable -delete
-else
-ifeq ($(PLATFORM),PLATFORM_WEB)
- del *.html *.js
-else
- del *.o *.exe
endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ del *.o *.html *.js
endif
@echo Cleaning done