diff options
Diffstat (limited to 'games/skully_escape/screens/screen_title.c')
| -rw-r--r-- | games/skully_escape/screens/screen_title.c | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/games/skully_escape/screens/screen_title.c b/games/skully_escape/screens/screen_title.c deleted file mode 100644 index ad231dcd..00000000 --- a/games/skully_escape/screens/screen_title.c +++ /dev/null @@ -1,92 +0,0 @@ -/********************************************************************************************** -* -* raylib - Advance Game template -* -* Title Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Title screen global variables -static int framesCounter; -static int finishScreen; - -static Texture2D title; -static float titleAlpha = 0.0f; - -//---------------------------------------------------------------------------------- -// Title Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Title Screen Initialization logic -void InitTitleScreen(void) -{ - // Initialize TITLE screen variables here! - framesCounter = 0; - finishScreen = 0; - - title = LoadTexture("resources/textures/title.png"); -} - -// Title Screen Update logic -void UpdateTitleScreen(void) -{ - // Update TITLE screen variables here! - framesCounter++; - - titleAlpha += 0.005f; - - if (titleAlpha >= 1.0f) titleAlpha = 1.0f; - - // Press enter to change to ATTIC screen - if ((IsKeyPressed(KEY_ENTER)) || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) - { - finishScreen = 1; - } -} - -// Title Screen Draw logic -void DrawTitleScreen(void) -{ - //DrawText("TITLE SCREEN", 100, 100, 140, Fade(BLACK, titleAlpha)); - DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), DARKGRAY); - DrawTexture(title, GetScreenWidth()/2 - title.width/2, 20, Fade(WHITE, titleAlpha)); - - if ((framesCounter > 180) && ((framesCounter/40)%2)) DrawText("PRESS ENTER to START", 380, 545, 40, BLACK); -} - -// Title Screen Unload logic -void UnloadTitleScreen(void) -{ - // Unload TITLE screen variables here! - UnloadTexture(title); -} - -// Title Screen should finish? -int FinishTitleScreen(void) -{ - return finishScreen; -}
\ No newline at end of file |
