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Diffstat (limited to 'games/skully_escape/screens/screens.h')
| -rw-r--r-- | games/skully_escape/screens/screens.h | 164 |
1 files changed, 0 insertions, 164 deletions
diff --git a/games/skully_escape/screens/screens.h b/games/skully_escape/screens/screens.h deleted file mode 100644 index eed0138c..00000000 --- a/games/skully_escape/screens/screens.h +++ /dev/null @@ -1,164 +0,0 @@ -/********************************************************************************************** -* -* raylib - Advance Game template -* -* Screens Functions Declarations (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#ifndef SCREENS_H -#define SCREENS_H - -#define PLAYER_ANIM_FRAMES 7 -#define PLAYER_ANIM_SEQ 2 - -//---------------------------------------------------------------------------------- -// Types and Structures Definition -//---------------------------------------------------------------------------------- -typedef enum GameScreen { LOGO = 0, LOGO_RL, TITLE, ATTIC, AISLE01, AISLE02, BATHROOM, LIVINGROOM, KITCHEN, ARMORY, ENDING } GameScreen; - -typedef struct Door { - Vector2 position; - int facing; - bool locked; - bool selected; - Rectangle frameRec; - Rectangle bound; -} Door; - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -GameScreen currentScreen; -Font font; - -Texture2D doors; -Sound sndDoor; -Sound sndScream; - - -#ifdef __cplusplus -extern "C" { // Prevents name mangling of functions -#endif - -//---------------------------------------------------------------------------------- -// Logo Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitLogoScreen(void); -void UpdateLogoScreen(void); -void DrawLogoScreen(void); -void UnloadLogoScreen(void); -int FinishLogoScreen(void); - -//---------------------------------------------------------------------------------- -// raylib Logo Screen Functions Declaration -//---------------------------------------------------------------------------------- -void rlInitLogoScreen(void); -void rlUpdateLogoScreen(void); -void rlDrawLogoScreen(void); -void rlUnloadLogoScreen(void); -int rlFinishLogoScreen(void); - -//---------------------------------------------------------------------------------- -// Title Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitTitleScreen(void); -void UpdateTitleScreen(void); -void DrawTitleScreen(void); -void UnloadTitleScreen(void); -int FinishTitleScreen(void); - -//---------------------------------------------------------------------------------- -// Attic Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitAtticScreen(void); -void UpdateAtticScreen(void); -void DrawAtticScreen(void); -void UnloadAtticScreen(void); -int FinishAtticScreen(void); - -//---------------------------------------------------------------------------------- -// Aisle01 Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitAisle01Screen(void); -void UpdateAisle01Screen(void); -void DrawAisle01Screen(void); -void UnloadAisle01Screen(void); -int FinishAisle01Screen(void); - -//---------------------------------------------------------------------------------- -// Aisle02 Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitAisle02Screen(void); -void UpdateAisle02Screen(void); -void DrawAisle02Screen(void); -void UnloadAisle02Screen(void); -int FinishAisle02Screen(void); - -//---------------------------------------------------------------------------------- -// Bathroom Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitBathroomScreen(void); -void UpdateBathroomScreen(void); -void DrawBathroomScreen(void); -void UnloadBathroomScreen(void); -int FinishBathroomScreen(void); - -//---------------------------------------------------------------------------------- -// Livingroom Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitLivingroomScreen(void); -void UpdateLivingroomScreen(void); -void DrawLivingroomScreen(void); -void UnloadLivingroomScreen(void); -int FinishLivingroomScreen(void); - -//---------------------------------------------------------------------------------- -// Kitchen Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitKitchenScreen(void); -void UpdateKitchenScreen(void); -void DrawKitchenScreen(void); -void UnloadKitchenScreen(void); -int FinishKitchenScreen(void); - -//---------------------------------------------------------------------------------- -// Armory Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitArmoryScreen(void); -void UpdateArmoryScreen(void); -void DrawArmoryScreen(void); -void UnloadArmoryScreen(void); -int FinishArmoryScreen(void); - -//---------------------------------------------------------------------------------- -// Ending Screen Functions Declaration -//---------------------------------------------------------------------------------- -void InitEndingScreen(void); -void UpdateEndingScreen(void); -void DrawEndingScreen(void); -void UnloadEndingScreen(void); -int FinishEndingScreen(void); - -#ifdef __cplusplus -} -#endif - -#endif // SCREENS_H
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