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diff --git a/games/skully_escape/screens/screens.h b/games/skully_escape/screens/screens.h
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-/**********************************************************************************************
-*
-* raylib - Advance Game template
-*
-* Screens Functions Declarations (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#ifndef SCREENS_H
-#define SCREENS_H
-
-#define PLAYER_ANIM_FRAMES 7
-#define PLAYER_ANIM_SEQ 2
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-typedef enum GameScreen { LOGO = 0, LOGO_RL, TITLE, ATTIC, AISLE01, AISLE02, BATHROOM, LIVINGROOM, KITCHEN, ARMORY, ENDING } GameScreen;
-
-typedef struct Door {
- Vector2 position;
- int facing;
- bool locked;
- bool selected;
- Rectangle frameRec;
- Rectangle bound;
-} Door;
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-GameScreen currentScreen;
-Font font;
-
-Texture2D doors;
-Sound sndDoor;
-Sound sndScream;
-
-
-#ifdef __cplusplus
-extern "C" { // Prevents name mangling of functions
-#endif
-
-//----------------------------------------------------------------------------------
-// Logo Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitLogoScreen(void);
-void UpdateLogoScreen(void);
-void DrawLogoScreen(void);
-void UnloadLogoScreen(void);
-int FinishLogoScreen(void);
-
-//----------------------------------------------------------------------------------
-// raylib Logo Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void rlInitLogoScreen(void);
-void rlUpdateLogoScreen(void);
-void rlDrawLogoScreen(void);
-void rlUnloadLogoScreen(void);
-int rlFinishLogoScreen(void);
-
-//----------------------------------------------------------------------------------
-// Title Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitTitleScreen(void);
-void UpdateTitleScreen(void);
-void DrawTitleScreen(void);
-void UnloadTitleScreen(void);
-int FinishTitleScreen(void);
-
-//----------------------------------------------------------------------------------
-// Attic Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitAtticScreen(void);
-void UpdateAtticScreen(void);
-void DrawAtticScreen(void);
-void UnloadAtticScreen(void);
-int FinishAtticScreen(void);
-
-//----------------------------------------------------------------------------------
-// Aisle01 Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitAisle01Screen(void);
-void UpdateAisle01Screen(void);
-void DrawAisle01Screen(void);
-void UnloadAisle01Screen(void);
-int FinishAisle01Screen(void);
-
-//----------------------------------------------------------------------------------
-// Aisle02 Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitAisle02Screen(void);
-void UpdateAisle02Screen(void);
-void DrawAisle02Screen(void);
-void UnloadAisle02Screen(void);
-int FinishAisle02Screen(void);
-
-//----------------------------------------------------------------------------------
-// Bathroom Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitBathroomScreen(void);
-void UpdateBathroomScreen(void);
-void DrawBathroomScreen(void);
-void UnloadBathroomScreen(void);
-int FinishBathroomScreen(void);
-
-//----------------------------------------------------------------------------------
-// Livingroom Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitLivingroomScreen(void);
-void UpdateLivingroomScreen(void);
-void DrawLivingroomScreen(void);
-void UnloadLivingroomScreen(void);
-int FinishLivingroomScreen(void);
-
-//----------------------------------------------------------------------------------
-// Kitchen Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitKitchenScreen(void);
-void UpdateKitchenScreen(void);
-void DrawKitchenScreen(void);
-void UnloadKitchenScreen(void);
-int FinishKitchenScreen(void);
-
-//----------------------------------------------------------------------------------
-// Armory Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitArmoryScreen(void);
-void UpdateArmoryScreen(void);
-void DrawArmoryScreen(void);
-void UnloadArmoryScreen(void);
-int FinishArmoryScreen(void);
-
-//----------------------------------------------------------------------------------
-// Ending Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitEndingScreen(void);
-void UpdateEndingScreen(void);
-void DrawEndingScreen(void);
-void UnloadEndingScreen(void);
-int FinishEndingScreen(void);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // SCREENS_H \ No newline at end of file