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diff --git a/games/transmission/screens/screen_ending.c b/games/transmission/screens/screen_ending.c
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--- a/games/transmission/screens/screen_ending.c
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-/**********************************************************************************************
-*
-* raylib - Advance Game template
-*
-* Ending Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-#include <string.h>
-#include <stdlib.h>
-
-#define MAX_TITLE_CHAR 256
-#define MAX_SUBTITLE_CHAR 256
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-static char *codingWords[MAX_CODING_WORDS] = {
- "pollo\0",
- "conejo\0",
- "huevo\0",
- "nido\0",
- "aire\0",
- "armario\0",
- "agujero\0",
- "platano\0",
- "pastel\0",
- "mercado\0",
- "raton\0",
- "melon\0",
-};
-
-// Ending screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Texture2D texBackground;
-static Texture2D texNewspaper;
-static Texture2D texVignette;
-
-static Sound fxNews;
-
-static float rotation = 0.1f;
-static float scale = 0.05f;
-static int state = 0;
-
-static Mission *missions = NULL;
-
-static char headline[MAX_TITLE_CHAR] = "\0";
-
-Font fontNews;
-
-// String (const char *) replacement function
-static char *StringReplace(char *orig, char *rep, char *with);
-
-//----------------------------------------------------------------------------------
-// Ending Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Ending Screen Initialization logic
-void InitEndingScreen(void)
-{
- framesCounter = 0;
- finishScreen = 0;
-
- rotation = 0.1f;
- scale = 0.05f;
- state = 0;
-
- texBackground = LoadTexture("resources/textures/ending_background.png");
- texVignette = LoadTexture("resources/textures/message_vignette.png");
- fxNews = LoadSound("resources/audio/fx_batman.ogg");
-
- missions = LoadMissions("resources/missions.txt");
- int wordsCount = missions[currentMission].wordsCount;
-
- strcpy(headline, missions[currentMission].msg); // Base headline
- int len = strlen(headline);
-
- // Remove @ from headline
- // TODO: Also remove additional spaces
- for (int i = 0; i < len; i++)
- {
- if (headline[i] == '@') headline[i] = ' ';
- }
-
- for (int i = 0; i < wordsCount; i++)
- {
- if (messageWords[i].id != missions[currentMission].sols[i])
- {
- // WARNING: It fails if the last sentence word has a '.' after space
- char *title = StringReplace(headline, messageWords[i].text, codingWords[messageWords[i].id]);
-
- if (title != NULL)
- {
- strcpy(headline, title); // Base headline updated
- free(title);
- }
- }
- }
-
- TraceLog(LOG_WARNING, "Titular: %s", headline);
-
- // Generate newspaper with title and subtitle
- Image imNewspaper = LoadImage("resources/textures/ending_newspaper.png");
- fontNews = LoadFontEx("resources/fonts/Lora-Bold.ttf", 32, 0, 250);
- ImageDrawTextEx(&imNewspaper, (Vector2){ 50, 220 }, fontNews, headline, fontNews.baseSize, 0, DARKGRAY);
-
- texNewspaper = LoadTextureFromImage(imNewspaper);
- //UnloadFont(fontNews);
- UnloadImage(imNewspaper);
-}
-
-// Ending Screen Update logic
-void UpdateEndingScreen(void)
-{
- framesCounter++;
-
- if (framesCounter == 10) PlaySound(fxNews);
-
- if (state == 0)
- {
- rotation += 18.0f;
- scale += 0.0096f;
-
- if (scale >= 1.0f)
- {
- scale = 1.0f;
- state = 1;
- }
- }
-
- if ((state == 1) && (IsKeyPressed(KEY_ENTER) || IsButtonPressed()))
- {
- currentMission++;
-
- if (currentMission >= totalMissions) finishScreen = 2;
- else finishScreen = 1;
- }
-}
-
-// Ending Screen Draw logic
-void DrawEndingScreen(void)
-{
- DrawTexture(texBackground, 0, 0, WHITE);
-
- DrawTexturePro(texNewspaper, (Rectangle){ 0, 0, texNewspaper.width, texNewspaper.height },
- (Rectangle){ GetScreenWidth()/2, GetScreenHeight()/2, texNewspaper.width*scale, texNewspaper.height*scale },
- (Vector2){ (float)texNewspaper.width*scale/2, (float)texNewspaper.height*scale/2 }, rotation, WHITE);
-
- DrawTextureEx(texVignette, (Vector2){ 0, 0 }, 0.0f, 2.0f, WHITE);
-
- // Draw debug information
- DrawTextEx(fontNews, headline, (Vector2){ 10, 10 }, fontNews.baseSize, 0, RAYWHITE);
-
- for (int i = 0; i < missions[currentMission].wordsCount; i++)
- {
- DrawText(codingWords[messageWords[i].id], 10, 60 + 30*i, 20, (messageWords[i].id == missions[currentMission].sols[i]) ? GREEN : RED);
- }
-
- if (state == 1) DrawButton("continuar");
-}
-
-// Ending Screen Unload logic
-void UnloadEndingScreen(void)
-{
- UnloadTexture(texBackground);
- UnloadTexture(texNewspaper);
- UnloadTexture(texVignette);
-
- UnloadSound(fxNews);
- free(missions);
-}
-
-// Ending Screen should finish?
-int FinishEndingScreen(void)
-{
- return finishScreen;
-}
-
-// String (const char *) replacement function
-// NOTE: Internally allocated memory must be freed by the user (if return != NULL)
-// https://stackoverflow.com/questions/779875/what-is-the-function-to-replace-string-in-c
-static char *StringReplace(char *orig, char *rep, char *with)
-{
- char *result; // the return string
- char *ins; // the next insert point
- char *tmp; // varies
- int len_rep; // length of rep (the string to remove)
- int len_with; // length of with (the string to replace rep with)
- int len_front; // distance between rep and end of last rep
- int count; // number of replacements
-
- // Sanity checks and initialization
- if (!orig || !rep) return NULL;
-
- len_rep = strlen(rep);
- if (len_rep == 0) return NULL; // Empty rep causes infinite loop during count
-
- if (!with) with = ""; // Replace with nothing if not provided
- len_with = strlen(with);
-
- // Count the number of replacements needed
- ins = orig;
- for (count = 0; (tmp = strstr(ins, rep)); ++count)
- {
- ins = tmp + len_rep;
- }
-
- tmp = result = malloc(strlen(orig) + (len_with - len_rep)*count + 1);
-
- if (!result) return NULL; // Memory could not be allocated
-
- // First time through the loop, all the variable are set correctly from here on,
- // tmp points to the end of the result string
- // ins points to the next occurrence of rep in orig
- // orig points to the remainder of orig after "end of rep"
- while (count--)
- {
- ins = strstr(orig, rep);
- len_front = ins - orig;
- tmp = strncpy(tmp, orig, len_front) + len_front;
- tmp = strcpy(tmp, with) + len_with;
- orig += len_front + len_rep; // move to next "end of rep"
- }
-
- strcpy(tmp, orig);
-
- return result;
-}