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+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+//#define MAX_CODING_WORDS 12
+//#define MAX_MISSION_WORDS 8
+#define MAX_LINE_CHAR 30
+
+/*
+// NOTE: Coding words are generic and the same words
+// are used for all missions,
+typedef enum CodingWords {
+ POLLO = 0,
+ CONEJO,
+ HUEVO,
+ NIDO,
+ AIRE,
+ ARMARIO,
+ AGUJERO,
+ COSA,
+ WORD,
+} CodingWords;
+*/
+
+static char *codingWords[MAX_CODING_WORDS] = {
+ "pollo\0",
+ "conejo\0",
+ "huevo\0",
+ "nido\0",
+ "aire\0",
+ "armario\0",
+ "agujero\0",
+ "platano\0",
+ "pastel\0",
+ "mercado\0",
+ "raton\0",
+ "melon\0"
+};
+
+// Words to be coded or coding words
+/*typedef struct Word {
+ int id;
+ Rectangle rec;
+ Rectangle iniRec;
+ bool hover;
+ bool picked;
+ char text[32]; // text
+} Word;*/
+
+/*
+// Mission information
+typedef struct Mission {
+ int id;
+ char brief[512]; // Mission briefing
+ char key[32]; // Mission keyword
+ char msg[256]; // Message to be coded
+ int wordsCount; // Number of words to coded
+ int sols[8]; // Solution code, depends on wordsCount
+} Mission;
+*/
+//----------------------------------------------------------------------------------
+// Global Variables Definition (local to this module)
+//----------------------------------------------------------------------------------
+
+// Gameplay screen global variables
+static int framesCounter;
+static int finishScreen;
+
+static Texture2D texBackground;
+static SpriteFont fontMessage;
+static Texture2D texWordsAtlas;
+static Texture2D texVignette;
+
+static Sound fxGrab;
+static Sound fxPlace;
+static Sound fxLeave;
+
+static Music musSpy;
+
+static Word words[MAX_CODING_WORDS] = { 0 };
+
+// Hay que hacerlo global, para poder consultar el resultado desde la endingscreen
+//static Word messageWords[MAX_MISSION_WORDS] = { 0 };
+
+static Mission *missions = NULL;
+
+static bool canSend = false;
+
+Vector2 msgOffset = { 430, 300 };
+
+//----------------------------------------------------------------------------------
+// Gameplay Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Gameplay Screen Initialization logic
+void InitGameplayScreen(void)
+{
+ framesCounter = 0;
+ finishScreen = 0;
+
+ fontMessage = LoadSpriteFontEx("resources/fonts/traveling_typewriter.ttf", 30, 250, 0);
+
+ texBackground = LoadTexture("resources/textures/message_background.png");
+ texVignette = LoadTexture("resources/textures/message_vignette.png");
+
+ fxGrab = LoadSound("resources/audio/fx_grab.ogg");
+ fxPlace = LoadSound("resources/audio/fx_place.ogg");
+ fxLeave = LoadSound("resources/audio/fx_leave.ogg");
+
+ musSpy = LoadMusicStream("resources/audio/s_p_y.xm");
+ PlayMusicStream(musSpy);
+
+#if defined(PLATFORM_WEB)
+ #define WORD_ATLAS_FROM_FILE
+#endif
+#if defined(WORD_ATLAS_FROM_FILE)
+ texWordsAtlas = LoadTexture("resources/textures/mission_words.png");
+#else
+ // Generate coding words atlas directly from text
+ Image imWordsBase = LoadImage("resources/textures/words_base.png");
+ Image imWords = GenImageColor(imWordsBase.width, imWordsBase.height*MAX_CODING_WORDS, WHITE);
+
+ for (int i = 0; i < MAX_CODING_WORDS; i++)
+ {
+ ImageDraw(&imWords, imWordsBase,
+ (Rectangle){ 0, 0, imWordsBase.width, imWordsBase.height },
+ (Rectangle){ 0, imWordsBase.height*i, imWordsBase.width, imWordsBase.height });
+
+ ImageDrawTextEx(&imWords,(Vector2){ imWordsBase.width/2 - MeasureTextEx(fontMessage, codingWords[i],
+ fontMessage.baseSize, 0).x/2, imWordsBase.height*i }, fontMessage, codingWords[i],
+ fontMessage.baseSize, 0, BLACK);
+ }
+
+ texWordsAtlas = LoadTextureFromImage(imWords);
+
+ UnloadImage(imWordsBase);
+ UnloadImage(imWords);
+#endif
+
+ // Initialize missions
+ // WARNING: Some problem with imWords image generation (memory leak?) could cause
+ // that loading missions before/after generation breaks game, on web is the other way round... :(
+ missions = LoadMissions("resources/missions.txt");
+ TraceLog(LOG_WARNING, "Words count %i", missions[currentMission].wordsCount);
+
+ // Initialize coding words
+ for (int i = 0; i < MAX_CODING_WORDS; i++)
+ {
+ words[i].id = -1; // Not placed anywhere
+
+ words[i].rec.x = 110 + 940*(i/(MAX_CODING_WORDS/2));
+ words[i].rec.y = 200 + 60*(i%(MAX_CODING_WORDS/2));
+ words[i].rec.width = 140; // texWordsAtlas.width/MAX_MISSIONS
+ words[i].rec.height = 35; // texWordsAtlas.height/MAX_MISSION_WORDS
+ words[i].iniRec = words[i].rec;
+ words[i].hover = false; // Mouse hover detected
+ words[i].picked = false; // Mouse picked
+
+ //words[i].text = ''; //codingWords[i]; // Fill text if required...
+ }
+
+ // Analize missions[currentMission].msg string for words!
+ int msgLen = strlen(missions[currentMission].msg);
+
+ // Add '/' each MAX_LINE_CHAR chars
+ int currentLine = 1;
+ int i = currentLine * MAX_LINE_CHAR;
+
+ while (i < msgLen - 1)
+ {
+ if (missions[currentMission].msg[i] == ' ')
+ {
+ missions[currentMission].msg[i] = '/';
+ currentLine++;
+ i = currentLine*MAX_LINE_CHAR;
+ }
+ else i++;
+ }
+
+ int currentWord = 0;
+ int offsetX = 0;
+ int offsetY = 0;
+ bool foundWord = false;
+ int wordInitPosX = 0;
+ int wordInitPosY = 0;
+
+ // TODO: messageWords should be reseted every mission
+ //memcpy(messageWords, 0, sizeof(Word)*MAX_MISSION_WORDS);
+
+ for (int i = 0; i < msgLen; i++)
+ {
+ char c = missions[currentMission].msg[i];
+ if (foundWord && (c == ' ' || c == '.'))
+ {
+ foundWord = false;
+
+ messageWords[currentWord - 1].rec.width = (int)MeasureTextEx(fontMessage, SubText(missions[currentMission].msg, wordInitPosX, (i - wordInitPosX)), 30, 0).x;
+ messageWords[currentWord - 1].rec.height = fontMessage.baseSize;
+
+ //TODO: Guardar en message
+ strncpy(messageWords[currentWord - 1].text, SubText(missions[currentMission].msg, wordInitPosX, (i - wordInitPosX)), i - wordInitPosX);
+ }
+
+ if (c == '@') // One word to change
+ {
+ foundWord = true;
+ missions[currentMission].msg[i] = ' ';
+
+ offsetX = (int)MeasureTextEx(fontMessage, SubText(missions[currentMission].msg, wordInitPosY, (i + 1) - wordInitPosY), 30, 0).x;
+
+ messageWords[currentWord].rec.x = offsetX;
+ messageWords[currentWord].rec.y = offsetY;
+
+ wordInitPosX = i + 1;
+
+ currentWord++;
+ }
+ else if (c == '/')
+ {
+ missions[currentMission].msg[i] = '\n';
+ wordInitPosY = i;
+ offsetY += (fontMessage.baseSize + fontMessage.baseSize/2); // raylib internal increment on line break...
+ }
+ }
+
+ for (int i = 0; i < missions[currentMission].wordsCount; i++)
+ {
+ messageWords[i].id = -1; // Not required for message words, id is the array position
+
+ // Recalculate words rectangles considering text offset on screen
+ messageWords[i].rec.x += msgOffset.x;
+ messageWords[i].rec.y += msgOffset.y;
+
+ // Recalculate words rectangle considering new width height
+ messageWords[i].rec.x -= (texWordsAtlas.width - messageWords[i].rec.width)/2;
+ messageWords[i].rec.y -= ((texWordsAtlas.height / MAX_CODING_WORDS) - messageWords[i].rec.height)/2;
+
+ //Recalculate width height
+ messageWords[i].rec.width = texWordsAtlas.width;
+ messageWords[i].rec.height = texWordsAtlas.height / MAX_CODING_WORDS;
+
+ messageWords[i].hover = false; // Mouse hover detected
+ messageWords[i].picked = false; // Mouse picked
+ }
+}
+
+// Gameplay Screen Update logic
+void UpdateGameplayScreen(void)
+{
+ UpdateMusicStream(musSpy);
+
+ for (int i = 0; i < MAX_CODING_WORDS; i++)
+ {
+ if (CheckCollisionPointRec(GetMousePosition(), words[i].rec))
+ {
+ words[i].hover = true;
+
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ words[i].picked = true;
+ PlaySound(fxGrab);
+ }
+ }
+ else words[i].hover = false;
+
+
+ if (words[i].picked)
+ {
+ for (int j = 0; j < missions[currentMission].wordsCount; j++)
+ {
+ if (CheckCollisionPointRec(GetMousePosition(), messageWords[j].rec)) messageWords[j].hover = true;
+ else messageWords[j].hover = false;
+ }
+
+ if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
+ {
+ words[i].picked = false;
+
+ for (int j = 0; j < missions[currentMission].wordsCount; j++)
+ {
+ messageWords[j].hover = false;
+
+ if (CheckCollisionPointRec(GetMousePosition(), messageWords[j].rec))
+ {
+ PlaySound(fxPlace);
+
+ words[i].rec.x = messageWords[j].rec.x;
+ words[i].rec.y = messageWords[j].rec.y;
+
+ if (messageWords[j].id != -1)
+ {
+ int id = messageWords[j].id;
+ words[id].rec = words[id].iniRec;
+ }
+
+ messageWords[j].id = i;
+ for (int k = 0; k < missions[currentMission].wordsCount; k++)
+ {
+ if (j != k && messageWords[j].id == messageWords[k].id)
+ {
+ messageWords[k].id = -1;
+ break;
+ }
+ }
+ break;
+ }
+ else
+ {
+ PlaySound(fxLeave);
+
+ words[i].rec = words[i].iniRec;
+ if (i == messageWords[j].id) messageWords[j].id = -1;
+ }
+ }
+ }
+ }
+
+ // TODO: Move word picked with mouse
+ if (words[i].picked)
+ {
+ words[i].rec.x = GetMouseX() - words[i].rec.width/2;
+ words[i].rec.y = GetMouseY() - words[i].rec.height/2;
+
+ // TODO: Check if label is placed in some mission word position
+ //if (CheckCollisionRecs(words[i].rec))
+ }
+ else
+ {
+ //if (words[i].id != -1)
+ }
+ }
+
+ canSend = true;
+ for(int j = 0; j < missions[currentMission].wordsCount; j++)
+ {
+ if(messageWords[j].id == -1)
+ {
+ canSend = false;
+ break;
+ }
+ }
+
+ if (canSend && (IsKeyPressed(KEY_ENTER) || IsButtonPressed()))
+ {
+ finishScreen = true;
+ }
+}
+
+// Gameplay Screen Draw logic
+void DrawGameplayScreen(void)
+{
+ DrawTexture(texBackground, 0, 0, WHITE);
+
+ DrawTextEx(fontMessage, missions[currentMission].msg, msgOffset, fontMessage.baseSize, 0, BLACK);
+
+ for (int i = 0; i < missions[currentMission].wordsCount; i++)
+ {
+ Rectangle recLines = messageWords[i].rec;
+ DrawRectangleLines(recLines.x, recLines.y, recLines.width, recLines.height, Fade(RED, 0.35f));
+ if(messageWords[i].hover) DrawRectangleRec(messageWords[i].rec, Fade(RED, 0.30f));
+ DrawText(FormatText("%i", messageWords[i].id), i*25, 0, 30, RED);
+ }
+ for (int i = 0; i < MAX_CODING_WORDS; i++)
+ {
+ if (words[i].picked) DrawTextureRec(texWordsAtlas, (Rectangle){ 0, i*35, 140, 35 }, (Vector2){ words[i].rec.x, words[i].rec.y }, MAROON);
+ else if (words[i].hover) DrawTextureRec(texWordsAtlas, (Rectangle){ 0, i*35, 140, 35 }, (Vector2){ words[i].rec.x, words[i].rec.y }, RED);
+ else DrawTextureRec(texWordsAtlas, (Rectangle){ 0, i*35, 140, 35 }, (Vector2){ words[i].rec.x, words[i].rec.y }, WHITE);
+ }
+
+ DrawTexturePro(texVignette, (Rectangle){0,0,texVignette.width, texVignette.height}, (Rectangle){0,0,GetScreenWidth(), GetScreenHeight()}, (Vector2){0,0}, 0, WHITE);
+
+ if (canSend) DrawButton("enviar");
+}
+
+// Gameplay Screen Unload logic
+void UnloadGameplayScreen(void)
+{
+ UnloadTexture(texBackground);
+ UnloadTexture(texVignette);
+ UnloadTexture(texWordsAtlas);
+
+ UnloadSound(fxGrab);
+ UnloadSound(fxLeave);
+ UnloadSound(fxPlace);
+
+ UnloadMusicStream(musSpy);
+
+ free(missions);
+}
+
+// Gameplay Screen should finish?
+int FinishGameplayScreen(void)
+{
+ return finishScreen;
+}