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Diffstat (limited to 'games/transmission/screens/screen_logo.c')
-rw-r--r--games/transmission/screens/screen_logo.c201
1 files changed, 172 insertions, 29 deletions
diff --git a/games/transmission/screens/screen_logo.c b/games/transmission/screens/screen_logo.c
index dc016423..80c99809 100644
--- a/games/transmission/screens/screen_logo.c
+++ b/games/transmission/screens/screen_logo.c
@@ -26,19 +26,32 @@
#include "raylib.h"
#include "screens.h"
+#define LOGO_RECS_SIDE 16
+
//----------------------------------------------------------------------------------
// Global Variables Definition (local to this module)
//----------------------------------------------------------------------------------
// Logo screen global variables
-static int framesCounter;
-static int finishScreen;
+static int framesCounter = 0;
+static int finishScreen = 0;
+
+static int logoPositionX = 0;
+static int logoPositionY = 0;
+
+static int lettersCount = 0;
+
+static int topSideRecWidth = 0;
+static int leftSideRecHeight = 0;
-static Texture2D logoCW;
+static int bottomSideRecWidth = 0;
+static int rightSideRecHeight = 0;
-static float fadeValue;
-static int showLogoFrames;
-static bool fadeOut;
+static char raylib[8] = { 0 }; // raylib text array, max 8 letters
+static int state = 0; // Tracking animation states (State Machine)
+static float alpha = 1.0f; // Useful for fading
+
+static Texture2D texLogoCW = { 0 }; // Cinamon Works texture
//----------------------------------------------------------------------------------
// Logo Screen Functions Definition
@@ -47,53 +60,183 @@ static bool fadeOut;
// Logo Screen Initialization logic
void InitLogoScreen(void)
{
- framesCounter = 0;
+ // Initialize LOGO screen variables here!
finishScreen = 0;
+ framesCounter = 0;
+ lettersCount = 0;
+
+ logoPositionX = GetScreenWidth()/2 - 128;
+ logoPositionY = GetScreenHeight()/2 - 128;
- logoCW = LoadTexture("resources/textures/cw_logo.png");
+ topSideRecWidth = LOGO_RECS_SIDE;
+ leftSideRecHeight = LOGO_RECS_SIDE;
+ bottomSideRecWidth = LOGO_RECS_SIDE;
+ rightSideRecHeight = LOGO_RECS_SIDE;
- showLogoFrames = 60;
- fadeValue = 0;
+ for (int i = 0; i < 8; i++) raylib[i] = '\0';
- fadeOut = false;
+ state = 0;
+ alpha = 1.0f;
+
+ texLogoCW = LoadTexture("resources/textures/cw_logo.png");
}
// Logo Screen Update logic
void UpdateLogoScreen(void)
{
- if (!fadeOut)
- {
- fadeValue += 0.02f;
- if (fadeValue > 1.01f)
+ // Update LOGO screen variables here!
+ if (state == 0) // State 0: Small box blinking
+ {
+ framesCounter++;
+
+ if (framesCounter == 80)
+ {
+ state = 1;
+ framesCounter = 0; // Reset counter... will be used later...
+ }
+ }
+ else if (state == 1) // State 1: Top and left bars growing
+ {
+ topSideRecWidth += 8;
+ leftSideRecHeight += 8;
+
+ if (topSideRecWidth == 256) state = 2;
+ }
+ else if (state == 2) // State 2: Bottom and right bars growing
+ {
+ bottomSideRecWidth += 8;
+ rightSideRecHeight += 8;
+
+ if (bottomSideRecWidth == 256) state = 3;
+ }
+ else if (state == 3) // State 3: Letters appearing (one by one)
+ {
+ framesCounter++;
+
+ if (framesCounter/10) // Every 12 frames, one more letter!
+ {
+ lettersCount++;
+ framesCounter = 0;
+ }
+
+ switch (lettersCount)
{
- fadeValue = 1.0f;
- framesCounter++;
-
- if ((framesCounter%showLogoFrames) == 0)
+ case 1: raylib[0] = 'r'; break;
+ case 2: raylib[1] = 'a'; break;
+ case 3: raylib[2] = 'y'; break;
+ case 4: raylib[3] = 'l'; break;
+ case 5: raylib[4] = 'i'; break;
+ case 6: raylib[5] = 'b'; break;
+ default: break;
+ }
+
+ // When all letters have appeared...
+ if (lettersCount >= 10)
+ {
+ state = 4;
+ framesCounter = 0;
+ }
+ }
+ else if (state == 4)
+ {
+ framesCounter++;
+
+ if (framesCounter > 100)
+ {
+ alpha -= 0.02f;
+
+ if (alpha <= 0.0f)
{
- fadeOut = true;
- finishScreen = true;
- }
- }
- }
-
- if (IsKeyPressed(KEY_ENTER)) finishScreen = true;
+ alpha = 0.0f;
+ framesCounter = 0;
+ state = 5;
+ }
+ }
+ }
+ else if (state == 5)
+ {
+ alpha += 0.02f;
+ if (alpha >= 1.0f) alpha = 1.0f;
+
+ framesCounter++;
+ if (framesCounter > 200)
+ {
+ framesCounter = 0;
+ state = 6;
+ }
+ }
+ else if (state == 6)
+ {
+ alpha -= 0.02f;
+ if (alpha >= 1.0f) alpha = 1.0f;
+
+ framesCounter++;
+ if (framesCounter > 100)
+ {
+ framesCounter = 0;
+ finishScreen = 1;
+ }
+ }
}
// Logo Screen Draw logic
void DrawLogoScreen(void)
{
- DrawTexture(logoCW, GetScreenWidth()/2 - logoCW.width/2, GetScreenHeight()/2 - logoCW.height/2, Fade(WHITE, fadeValue));
+ if (state == 0)
+ {
+ if ((framesCounter/10)%2) DrawRectangle(logoPositionX, logoPositionY, 16, 16, BLACK);
+ }
+ else if (state == 1)
+ {
+ DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
+ DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
+ }
+ else if (state == 2)
+ {
+ DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, BLACK);
+ DrawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, BLACK);
+
+ DrawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, BLACK);
+ DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, BLACK);
+ }
+ else if (state == 3)
+ {
+ DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
+ DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
+
+ DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
+ DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
+
+ DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
+
+ DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
+ }
+ else if (state == 4)
+ {
+ DrawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, Fade(BLACK, alpha));
+ DrawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, Fade(BLACK, alpha));
+
+ DrawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, Fade(BLACK, alpha));
+ DrawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, Fade(BLACK, alpha));
+
+ DrawRectangle(GetScreenWidth()/2 - 112, GetScreenHeight()/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
+
+ DrawText(raylib, GetScreenWidth()/2 - 44, GetScreenHeight()/2 + 48, 50, Fade(BLACK, alpha));
+
+ if (framesCounter > 20) DrawText("powered by", logoPositionX, logoPositionY - 27, 20, Fade(DARKGRAY, alpha));
+ }
+ else if ((state == 5) || (state == 6)) DrawTexture(texLogoCW, GetScreenWidth()/2 - texLogoCW.width/2, GetScreenHeight()/2 - texLogoCW.height/2, Fade(WHITE, alpha));
}
// Logo Screen Unload logic
void UnloadLogoScreen(void)
{
- UnloadTexture(logoCW);
+ // Unload LOGO screen variables here!
+ UnloadTexture(texLogoCW);
}
// Logo Screen should finish?
int FinishLogoScreen(void)
{
return finishScreen;
-} \ No newline at end of file
+}