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Diffstat (limited to 'games/transmission/screens/screen_title.c')
| -rw-r--r-- | games/transmission/screens/screen_title.c | 168 |
1 files changed, 0 insertions, 168 deletions
diff --git a/games/transmission/screens/screen_title.c b/games/transmission/screens/screen_title.c deleted file mode 100644 index e9023b08..00000000 --- a/games/transmission/screens/screen_title.c +++ /dev/null @@ -1,168 +0,0 @@ -/********************************************************************************************** -* -* raylib - transmission mission -* -* -* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -#include <string.h> - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Title screen global variables -static int framesCounter; -static int finishScreen; - -static Texture2D texBackground; -static Font fontTitle; -static Sound fxTyping; - -static float titleSize; -static Vector2 transmissionPosition; -static Vector2 missionPositon; - -static const char textTitle[20] = "transmissionmission"; - -static Color titleColor; -static int speedText; - -static int transmissionLenght; -static int missionLenght; -static int transmissionMaxLenght; -static int missionMaxLenght; - -static bool writeTransmission; -static bool writeMission; -static bool writeEnd; - -//---------------------------------------------------------------------------------- -// Title Screen Functions Definition -//---------------------------------------------------------------------------------- -static void MissionScreen(); - -// Title Screen Initialization logic -void InitTitleScreen(void) -{ - // TODO: Initialize TITLE screen variables here! - framesCounter = 0; - finishScreen = 0; - - texBackground = LoadTexture("resources/textures/title_background.png"); - fxTyping = LoadSound("resources/audio/fx_typing.ogg"); - fontTitle = LoadFontEx("resources/fonts/mom_typewritter.ttf", 96, 0, 0); - - titleSize = 44; - transmissionPosition = (Vector2){519, 221}; - missionPositon = (Vector2){580, 261}; - - titleColor = BLACK; - speedText = 15; - - missionLenght = 0; - transmissionLenght = 0; - - missionMaxLenght = 7; - transmissionMaxLenght = 12; - - writeTransmission = true; - writeMission = false; - writeEnd = false; - - currentMission = 0; -} - -// Title Screen Update logic -void UpdateTitleScreen(void) -{ - if (!writeEnd) - { - framesCounter ++; - - if (framesCounter%speedText == 0) - { - framesCounter = 0; - if (writeTransmission) - { - transmissionLenght++; - if (transmissionLenght == transmissionMaxLenght) - { - writeTransmission = false; - writeMission = true; - } - } - else if (writeMission) - { - missionLenght++; - if (missionLenght == missionMaxLenght) - { - writeMission = false; - writeEnd = true; - } - } - - PlaySound(fxTyping); - } - } - - if(IsButtonPressed()) - { - MissionScreen(); - } - else if (IsKeyPressed(KEY_ENTER)) MissionScreen(); -} - -// Title Screen Draw logic -void DrawTitleScreen(void) -{ - DrawTexture(texBackground, 0,0, WHITE); - DrawTextEx(fontTitle, TextSubtext(textTitle, 0, transmissionLenght), transmissionPosition, titleSize, 0, titleColor); - DrawTextEx(fontTitle, TextSubtext(textTitle, 12, missionLenght), missionPositon, titleSize, 0, titleColor); - - DrawButton("start"); -} - -// Title Screen Unload logic -void UnloadTitleScreen(void) -{ - UnloadTexture(texBackground); - UnloadSound(fxTyping); - UnloadFont(fontTitle); -} - -// Title Screen should finish? -int FinishTitleScreen(void) -{ - return finishScreen; -} - -static void MissionScreen() -{ - transmissionLenght = transmissionMaxLenght; - missionLenght = missionMaxLenght; - writeEnd = true; - //finishScreen = 1; // OPTIONS - finishScreen = true; // GAMEPLAY - //PlaySound(fxCoin); -}
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