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-rw-r--r--games/transmission/screens/screen_title.c168
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diff --git a/games/transmission/screens/screen_title.c b/games/transmission/screens/screen_title.c
deleted file mode 100644
index e9023b08..00000000
--- a/games/transmission/screens/screen_title.c
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-/**********************************************************************************************
-*
-* raylib - transmission mission
-*
-*
-* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-#include <string.h>
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Title screen global variables
-static int framesCounter;
-static int finishScreen;
-
-static Texture2D texBackground;
-static Font fontTitle;
-static Sound fxTyping;
-
-static float titleSize;
-static Vector2 transmissionPosition;
-static Vector2 missionPositon;
-
-static const char textTitle[20] = "transmissionmission";
-
-static Color titleColor;
-static int speedText;
-
-static int transmissionLenght;
-static int missionLenght;
-static int transmissionMaxLenght;
-static int missionMaxLenght;
-
-static bool writeTransmission;
-static bool writeMission;
-static bool writeEnd;
-
-//----------------------------------------------------------------------------------
-// Title Screen Functions Definition
-//----------------------------------------------------------------------------------
-static void MissionScreen();
-
-// Title Screen Initialization logic
-void InitTitleScreen(void)
-{
- // TODO: Initialize TITLE screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- texBackground = LoadTexture("resources/textures/title_background.png");
- fxTyping = LoadSound("resources/audio/fx_typing.ogg");
- fontTitle = LoadFontEx("resources/fonts/mom_typewritter.ttf", 96, 0, 0);
-
- titleSize = 44;
- transmissionPosition = (Vector2){519, 221};
- missionPositon = (Vector2){580, 261};
-
- titleColor = BLACK;
- speedText = 15;
-
- missionLenght = 0;
- transmissionLenght = 0;
-
- missionMaxLenght = 7;
- transmissionMaxLenght = 12;
-
- writeTransmission = true;
- writeMission = false;
- writeEnd = false;
-
- currentMission = 0;
-}
-
-// Title Screen Update logic
-void UpdateTitleScreen(void)
-{
- if (!writeEnd)
- {
- framesCounter ++;
-
- if (framesCounter%speedText == 0)
- {
- framesCounter = 0;
- if (writeTransmission)
- {
- transmissionLenght++;
- if (transmissionLenght == transmissionMaxLenght)
- {
- writeTransmission = false;
- writeMission = true;
- }
- }
- else if (writeMission)
- {
- missionLenght++;
- if (missionLenght == missionMaxLenght)
- {
- writeMission = false;
- writeEnd = true;
- }
- }
-
- PlaySound(fxTyping);
- }
- }
-
- if(IsButtonPressed())
- {
- MissionScreen();
- }
- else if (IsKeyPressed(KEY_ENTER)) MissionScreen();
-}
-
-// Title Screen Draw logic
-void DrawTitleScreen(void)
-{
- DrawTexture(texBackground, 0,0, WHITE);
- DrawTextEx(fontTitle, TextSubtext(textTitle, 0, transmissionLenght), transmissionPosition, titleSize, 0, titleColor);
- DrawTextEx(fontTitle, TextSubtext(textTitle, 12, missionLenght), missionPositon, titleSize, 0, titleColor);
-
- DrawButton("start");
-}
-
-// Title Screen Unload logic
-void UnloadTitleScreen(void)
-{
- UnloadTexture(texBackground);
- UnloadSound(fxTyping);
- UnloadFont(fontTitle);
-}
-
-// Title Screen should finish?
-int FinishTitleScreen(void)
-{
- return finishScreen;
-}
-
-static void MissionScreen()
-{
- transmissionLenght = transmissionMaxLenght;
- missionLenght = missionMaxLenght;
- writeEnd = true;
- //finishScreen = 1; // OPTIONS
- finishScreen = true; // GAMEPLAY
- //PlaySound(fxCoin);
-} \ No newline at end of file