summaryrefslogtreecommitdiffhomepage
path: root/games/transmission/screens/screens.h
diff options
context:
space:
mode:
Diffstat (limited to 'games/transmission/screens/screens.h')
-rw-r--r--games/transmission/screens/screens.h143
1 files changed, 0 insertions, 143 deletions
diff --git a/games/transmission/screens/screens.h b/games/transmission/screens/screens.h
deleted file mode 100644
index 49698f0d..00000000
--- a/games/transmission/screens/screens.h
+++ /dev/null
@@ -1,143 +0,0 @@
-/**********************************************************************************************
-*
-* raylib - transmission mission
-*
-* Screens Functions Declarations (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#ifndef SCREENS_H
-#define SCREENS_H
-
-#define MAX_CODING_WORDS 12
-#define MAX_MISSION_WORDS 8
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-typedef enum GameScreen { LOGO = 0, TITLE, MISSION, GAMEPLAY, ENDING } GameScreen;
-
-// Words to be coded or coding words
-typedef struct Word {
- int id;
- Rectangle rec;
- Rectangle iniRec;
- bool hover;
- bool picked;
- char text[32]; // text
-} Word;
-
-// Mission information
-typedef struct Mission {
- int id;
- char brief[512]; // Mission briefing
- char key[32]; // Mission keyword
- char msg[256]; // Message to be coded
- int wordsCount; // Number of words to coded
- int sols[10]; // Solution code, depends on wordsCount
-} Mission;
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-GameScreen currentScreen;
-
-Music music;
-Sound fxButton;
-
-//Mission *missions;
-
-// UI BUTTON
-Rectangle recButton;
-float fadeButton;
-Color colorButton;
-Texture2D texButton;
-Vector2 textPositionButton;
-int fontSizeButton;
-Color textColorButton;
-
-int currentMission;
-int totalMissions;
-
-Font fontMission;
-
-Word messageWords[MAX_MISSION_WORDS];
-
-#ifdef __cplusplus
-extern "C" { // Prevents name mangling of functions
-#endif
-
-//----------------------------------------------------------------------------------
-// Transmission Functions Declaration
-//----------------------------------------------------------------------------------
-bool IsButtonPressed();
-void DrawButton(const char *text);
-Mission *LoadMissions(const char *fileName);
-
-//----------------------------------------------------------------------------------
-// Logo Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitLogoScreen(void);
-void UpdateLogoScreen(void);
-void DrawLogoScreen(void);
-void UnloadLogoScreen(void);
-int FinishLogoScreen(void);
-
-//----------------------------------------------------------------------------------
-// Title Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitTitleScreen(void);
-void UpdateTitleScreen(void);
-void DrawTitleScreen(void);
-void UnloadTitleScreen(void);
-int FinishTitleScreen(void);
-
-//----------------------------------------------------------------------------------
-// Mission Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitMissionScreen(void);
-void UpdateMissionScreen(void);
-void DrawMissionScreen(void);
-void UnloadMissionScreen(void);
-int FinishMissionScreen(void);
-
-//----------------------------------------------------------------------------------
-// Gameplay Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitGameplayScreen(void);
-void UpdateGameplayScreen(void);
-void DrawGameplayScreen(void);
-void UnloadGameplayScreen(void);
-int FinishGameplayScreen(void);
-
-//----------------------------------------------------------------------------------
-// Ending Screen Functions Declaration
-//----------------------------------------------------------------------------------
-void InitEndingScreen(void);
-void UpdateEndingScreen(void);
-void DrawEndingScreen(void);
-void UnloadEndingScreen(void);
-int FinishEndingScreen(void);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // SCREENS_H \ No newline at end of file