diff options
Diffstat (limited to 'games/wave_collector/Makefile.Android')
| -rw-r--r-- | games/wave_collector/Makefile.Android | 24 |
1 files changed, 5 insertions, 19 deletions
diff --git a/games/wave_collector/Makefile.Android b/games/wave_collector/Makefile.Android index 1c868454..f082ab23 100644 --- a/games/wave_collector/Makefile.Android +++ b/games/wave_collector/Makefile.Android @@ -53,26 +53,21 @@ APP_COMPANY_NAME ?= raylib APP_PRODUCT_NAME ?= rgame APP_VERSION_CODE ?= 1 APP_VERSION_NAME ?= 1.0 -APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\logo36x36.png -APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\logo48x48.png -APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\logo72x72.png +APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png +APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png +APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png APP_SCREEN_ORIENTATION ?= landscape APP_KEYSTORE_PASS ?= raylib -# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll) +# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) RAYLIB_LIBTYPE ?= STATIC -OPENAL_LIBTYPE ?= STATIC RAYLIB_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a -OPENAL_LIB_PATH = $(RAYLIB_PATH)\release\libs\android\armeabi-v7a # Shared libs must be added to APK if required # NOTE: Generated NativeLoader.java automatically load those libraries ifeq ($(RAYLIB_LIBTYPE),SHARED) PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so -endif # Compiler and archiver # NOTE: GCC is being deprectated in Android NDK r16 @@ -101,7 +96,7 @@ LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/armeabi-v # Define any libraries to link into executable # if you want to link libraries (libname.so or libname.a), use the -lname -LDLIBS = -lraylib -lnative_app_glue -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl +LDLIBS = -lraylib -lnative_app_glue -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl # Generate target objects list from PROJECT_SOURCE_FILES OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) @@ -154,15 +149,9 @@ copy_project_required_libs: ifeq ($(RAYLIB_LIBTYPE),SHARED) copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.so endif -ifeq ($(OPENAL_LIBTYPE),SHARED) - copy /Y $(OPENAL_LIB_PATH)\libopenal.so $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.so -endif ifeq ($(RAYLIB_LIBTYPE),STATIC) copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libraylib.a endif -ifeq ($(OPENAL_LIBTYPE),STATIC) - copy /Y $(OPENAL_LIB_PATH)\libopenal.a $(PROJECT_BUILD_PATH)\lib\armeabi-v7a\libopenal.a -endif # Copy project required resources: strings.xml, icon.png, assets # NOTE: Required strings.xml is generated and game resources are copied to assets folder @@ -182,9 +171,6 @@ generate_loader_script: @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -ifeq ($(OPENAL_LIBTYPE),SHARED) - @echo System.loadLibrary("openal"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -endif ifeq ($(RAYLIB_LIBTYPE),SHARED) @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java endif |
