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-rw-r--r--games/wave_collector/Makefile306
1 files changed, 157 insertions, 149 deletions
diff --git a/games/wave_collector/Makefile b/games/wave_collector/Makefile
index 618ef22b..7ea3653a 100644
--- a/games/wave_collector/Makefile
+++ b/games/wave_collector/Makefile
@@ -1,6 +1,6 @@
#**************************************************************************************************
#
-# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
+# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
#
# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
#
@@ -23,29 +23,30 @@
.PHONY: all clean
-# define raylib platform to compile for
-# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
+# Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP
+RAYLIB_PATH ?= ..\..
+PROJECT_NAME ?= wave_collector
-# define NO to use OpenAL Soft as static library (shared by default)
-SHARED_OPENAL ?= NO
+# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
+# NOTE: Libraries should be provided in the selected form
+RAYLIB_LIBTYPE ?= STATIC
+OPENAL_LIBTYPE ?= STATIC
+# On PLATFORM_WEB force OpenAL Soft shared library
ifeq ($(PLATFORM),PLATFORM_WEB)
- SHARED_OPENAL = NO
+ OPENAL_LIBTYPE = SHARED
endif
-# define raylib directory for include and library
-RAYLIB_PATH ?= C:\raylib\raylib
-
-# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
+# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
LIBPATH=win32
else
- UNAMEOS:=$(shell uname)
+ UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
LIBPATH=linux
@@ -58,208 +59,219 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
-# define compiler: gcc for C program, define as g++ for C++
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # define emscripten compiler
- CC = emcc
-else
-ifeq ($(PLATFORM_OS),OSX)
- # define llvm compiler for mac
- CC = clang
-else
- # define default gcc compiler
- CC = gcc
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ # RPI cross-compiler
+ RPI_CROSS_COMPILE ?= NO
endif
+
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # Emscripten required variables
+ EMSDK_PATH = C:/emsdk
+ EMSCRIPTEN_VERSION = 1.37.21
+ CLANG_VERSION=e1.37.21_64bit
+ PYTHON_VERSION=2.7.5.3_64bit
+ NODE_VERSION=4.1.1_64bit
+ export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+ EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
-# define compiler flags:
-# -O2 defines optimization level
-# -Og enable debugging
-# -s strip unnecessary data from build
-# -Wall turns on most, but not all, compiler warnings
-# -std=c99 defines C language mode (standard C from 1999 revision)
-# -std=gnu99 defines C language mode (GNU C from 1999 revision)
-# -fgnu89-inline declaring inline functions support (GCC optimized)
-# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
-# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
+# Define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
- CFLAGS = -O2 -s -Wall -std=c99
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32
endif
ifeq ($(PLATFORM_OS),LINUX)
- CFLAGS = -O2 -s -Wall -std=c99 -D_DEFAULT_SOURCE
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux
endif
ifeq ($(PLATFORM_OS),OSX)
- CFLAGS = -O2 -s -Wall -std=c99
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=67108864 --profiling --preload-file resources
- # -O2 # if used, also set --memory-init-file 0
- # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
- # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
- # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
- # --preload-file file.res # embbed file.res resource into .data file
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
- CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
+ RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi
endif
-#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
-# define raylib release directory for compiled library
+# Define default C compiler: gcc
+CC = gcc
+
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
- endif
ifeq ($(PLATFORM_OS),OSX)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
+ # OSX default compiler
+ CC = clang
endif
endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
-endif
ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
+ ifeq ($(RPI_CROSS_COMPILE),YES)
+ # RPI cross-compiler
+ CC = armv6j-hardfloat-linux-gnueabi-gcc
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # HTML5 emscripten compiler
+ CC = emcc
endif
-# define any directories containing required header files
-INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+# Define default make program: Mingw32-make
+MAKE = mingw32-make
-ifeq ($(PLATFORM),PLATFORM_RPI)
- INCLUDES += -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
-endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # external libraries headers
- # GLFW3
- INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include
- # OpenAL Soft
- INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include
- endif
ifeq ($(PLATFORM_OS),LINUX)
- # you may optionally create this directory and install raylib
- # and related headers there. Edit ../src/Makefile appropriately.
- INCLUDES += -I/usr/local/include/raylib
+ MAKE = make
endif
- ifeq ($(PLATFORM_OS),OSX)
- # additional directories for MacOS
+endif
+
+# Define compiler flags:
+# -O1 defines optimization level
+# -Og enable debugging
+# -s strip unnecessary data from build
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 defines C language mode (standard C from 1999 revision)
+# -std=gnu99 defines C language mode (GNU C from 1999 revision)
+# -fgnu89-inline declaring inline functions support (GCC optimized)
+# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
+# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
+CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -fgnu89-inline -Wno-missing-braces
+
+# Additional flags for compiler (if desired)
+#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),LINUX)
+ CFLAGS += -no-pie -D_DEFAULT_SOURCE
endif
endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ CFLAGS += -std=gnu99
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # -O2 # if used, also set --memory-init-file 0
+ # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
+ # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
+ # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+ # -s USE_PTHREADS=1 # multithreading support
+ CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources
+endif
-# define library paths containing required libs
-LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
+# Define include paths for required headers
+# NOTE: Several external required libraries (stb and others)
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+# Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
- LFLAGS += -L/opt/vc/lib
+ # RPI requried libraries
+ INCLUDE_PATHS += -I/opt/vc/include
+ INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
+ INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # add standard directories for GNU/Linux
- ifeq ($(PLATFORM_OS),WINDOWS)
- # external libraries to link with
- # GLFW3
- LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
- # OpenAL Soft
- LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
- endif
+
+# Define library paths containing required libs
+LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
+
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ LDFLAGS += -L/opt/vc/lib
endif
-# define any libraries to link into executable
+# Define any libraries required on linking
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- # libraries for Debian GNU/Linux desktop compiling
- # requires the following packages:
- # libglfw3-dev libopenal-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
- # on XWindow requires also below libraries
- LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
- else
- ifeq ($(PLATFORM_OS),OSX)
- # libraries for OSX 10.9 desktop compiling
- # requires the following packages:
- # libglfw3-dev libopenal-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
- else
- # libraries for Windows desktop compiling
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # Libraries for Windows desktop compiling
# NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
- # if static OpenAL Soft required, define the corresponding libs
- ifeq ($(SHARED_OPENAL),NO)
- LIBS += -lopenal32 -lwinmm
- CFLAGS += -Wl,-allow-multiple-definition
+ LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
+
+ # Define required flags and libs for OpenAL Soft STATIC/SHARED usage
+ # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
+ ifeq ($(OPENAL_LIBTYPE),STATIC)
+ LDLIBS += -lopenal32 -lwinmm
+ CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
else
- LIBS += -lopenal32dll
+ LDLIBS += -lopenal32dll
endif
endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ # Libraries for Debian GNU/Linux desktop compiling
+ # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
+ LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
+
+ # On XWindow requires also below libraries
+ LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ # Libraries for OSX 10.9 desktop compiling
+ # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
+ LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
- # libraries for Raspberry Pi compiling
- # NOTE: OpenAL Soft library should be installed (libopenal1 package)
- LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
+ # Libraries for Raspberry Pi compiling
+ # NOTE: Required packages: libopenal1
+ LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- # NOTE: Set the correct path to libraylib.bc
- LIBS = $(RAYLIB_RELEASE)/libraylib.bc
+ # Libraries for web (HTML5) compiling
+ LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
endif
-# define additional parameters and flags for windows
+# Define additional parameters and flags for windows
ifeq ($(PLATFORM_OS),WINDOWS)
- # resources file contains windows exe icon
+ # resources file contains raylib icon for windows .exe
# -Wl,--subsystem,windows hides the console window
- WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
+ CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
endif
+# Define output extension to generate a .html file using provided shell
ifeq ($(PLATFORM),PLATFORM_WEB)
EXT = .html
WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
endif
-# define all screen object files required
-SCREENS = \
- screens/screen_logo.o \
- screens/screen_title.o \
- screens/screen_gameplay.o \
- screens/screen_ending.o \
+# Define all source files required
+PROJECT_SOURCE_FILES ?= wave_collector.c \
+ screens/screen_logo.c \
+ screens/screen_title.c \
+ screens/screen_gameplay.c \
+ screens/screen_ending.c
-# typing 'make' will invoke the default target entry
-default: wave_collector
+# Define all object files from source files
+OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
-# compile program
-wave_collector: wave_collector.c $(SCREENS)
- $(CC) -o $@$(EXT) $^ $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) $(WEB_SHELL)
-
-# compile screen LOGO
-screens/screen_logo.o: screens/screen_logo.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+# For Android platform we call a custom Makefile.Android
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ MAKEFILE_PARAMS = -f Makefile.Android
+ export PROJECT_NAME
+ export PROJECT_SOURCE_FILES
+else
+ MAKEFILE_PARAMS = $(PROJECT_NAME)
+endif
-# compile screen TITLE
-screens/screen_title.o: screens/screen_title.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+# Default target entry
+# NOTE: We call this Makefile target or Makefile.Android target
+all:
+ $(MAKE) $(MAKEFILE_PARAMS)
-# compile screen GAMEPLAY
-screens/screen_gameplay.o: screens/screen_gameplay.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+# Project target defined by PROJECT_NAME
+$(PROJECT_NAME): $(OBJS)
+ $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-# compile screen ENDING
-screens/screen_ending.o: screens/screen_ending.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM)
+# Compile source files
+# NOTE: This pattern will compile every module defined on $(OBJS)
+%.o: %.c
+ $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
-# clean everything
+# Clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),OSX)
- find . -type f -perm +ugo+x -delete
- rm -f *.o
- else
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ del *.o *.exe /s
+ endif
ifeq ($(PLATFORM_OS),LINUX)
find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
- else
- del *.o *.exe /s
endif
+ ifeq ($(PLATFORM_OS),OSX)
+ find . -type f -perm +ugo+x -delete
+ rm -f *.o
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -271,7 +283,3 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
endif
@echo Cleaning done
-# instead of defining every module one by one, we can define a pattern
-# this pattern below will automatically compile every module defined on $(OBJS)
-#%.exe : %.c
-# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM)