diff options
Diffstat (limited to 'games/wave_collector/screens/screen_ending.c')
| -rw-r--r-- | games/wave_collector/screens/screen_ending.c | 111 |
1 files changed, 0 insertions, 111 deletions
diff --git a/games/wave_collector/screens/screen_ending.c b/games/wave_collector/screens/screen_ending.c deleted file mode 100644 index 7dc21965..00000000 --- a/games/wave_collector/screens/screen_ending.c +++ /dev/null @@ -1,111 +0,0 @@ -/********************************************************************************************** -* -* raylib - Advance Game template -* -* Ending Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Ending screen global variables -static int framesCounter; -static int finishScreen; - -static Texture2D texBackground; -static Texture2D texWin; -static Texture2D texLose; -static Texture2D texLogo; - -//---------------------------------------------------------------------------------- -// Ending Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Ending Screen Initialization logic -void InitEndingScreen(void) -{ - // TODO: Initialize ENDING screen variables here! - framesCounter = 0; - finishScreen = 0; - - texBackground = LoadTexture("resources/textures/background.png"); - texWin = LoadTexture("resources/textures/win.png"); - texLose = LoadTexture("resources/textures/lose.png"); - texLogo = LoadTexture("resources/textures/logo_raylib.png"); -} - -// Ending Screen Update logic -void UpdateEndingScreen(void) -{ - // TODO: Update ENDING screen variables here! - framesCounter++; - - // Press enter to return to TITLE screen - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) - { - finishScreen = 1; - } -} - -// Ending Screen Draw logic -void DrawEndingScreen(void) -{ - DrawTexture(texBackground, 0, 0, WHITE); - - if (endingStatus == 1) // Win - { - DrawTexture(texWin, GetScreenWidth()/2 - texWin.width/2, 90, WHITE); - DrawTextEx(font, "congrats, you got the wave!", (Vector2){ 200, 335 }, font.baseSize, 0, WHITE); - } - else if (endingStatus == 2) // Lose - { - DrawTexture(texLose, GetScreenWidth()/2 - texWin.width/2, 90, WHITE); - DrawTextEx(font, "it seems you lose the wave...", (Vector2){ 205, 335 }, font.baseSize, 0, WHITE); - } - - DrawRectangle(0, GetScreenHeight() - 70, 560, 40, Fade(RAYWHITE, 0.8f)); - DrawText("(c) Developed by Ramon Santamaria (@raysan5)", 36, GetScreenHeight() - 60, 20, DARKBLUE); - - DrawText("powered by", GetScreenWidth() - 162, GetScreenHeight() - 190, 20, DARKGRAY); - DrawTexture(texLogo, GetScreenWidth() - 128 - 34, GetScreenHeight() - 128 - 36, WHITE); - - if ((framesCounter > 80) && ((framesCounter/40)%2)) DrawTextEx(font, "mouse click to return", (Vector2){ 300, 464 }, font.baseSize, 0, SKYBLUE); -} - -// Ending Screen Unload logic -void UnloadEndingScreen(void) -{ - // TODO: Unload ENDING screen variables here! - UnloadTexture(texBackground); - UnloadTexture(texWin); - UnloadTexture(texLose); - UnloadTexture(texLogo); -} - -// Ending Screen should finish? -int FinishEndingScreen(void) -{ - return finishScreen; -}
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