diff options
Diffstat (limited to 'parser/output/raylib_api.lua')
| -rw-r--r-- | parser/output/raylib_api.lua | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/parser/output/raylib_api.lua b/parser/output/raylib_api.lua index 01c1abf3..f64e8eb0 100644 --- a/parser/output/raylib_api.lua +++ b/parser/output/raylib_api.lua @@ -335,6 +335,12 @@ return { type = "UNKNOWN", value = "SHADER_LOC_MAP_METALNESS", description = "" + }, + { + name = "GetMouseRay", + type = "UNKNOWN", + value = "GetScreenToWorldRay", + description = "Compatibility hack for previous raylib versions" } }, structs = { @@ -2223,7 +2229,7 @@ return { { name = "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT", value = 6, - description = "Gamepad right button right (i.e. PS3: Square, Xbox: X)" + description = "Gamepad right button right (i.e. PS3: Circle, Xbox: B)" }, { name = "GAMEPAD_BUTTON_RIGHT_FACE_DOWN", @@ -2233,7 +2239,7 @@ return { { name = "GAMEPAD_BUTTON_RIGHT_FACE_LEFT", value = 8, - description = "Gamepad right button left (i.e. PS3: Circle, Xbox: B)" + description = "Gamepad right button left (i.e. PS3: Square, Xbox: X)" }, { name = "GAMEPAD_BUTTON_LEFT_TRIGGER_1", @@ -3636,19 +3642,19 @@ return { }, { name = "GetScreenToWorldRay", - description = "Get a ray trace from mouse position", + description = "Get a ray trace from screen position (i.e mouse)", returnType = "Ray", params = { - {type = "Vector2", name = "mousePosition"}, + {type = "Vector2", name = "position"}, {type = "Camera", name = "camera"} } }, { name = "GetScreenToWorldRayEx", - description = "Get a ray trace from mouse position in a viewport", + description = "Get a ray trace from screen position (i.e mouse) in a viewport", returnType = "Ray", params = { - {type = "Vector2", name = "mousePosition"}, + {type = "Vector2", name = "position"}, {type = "Camera", name = "camera"}, {type = "float", name = "width"}, {type = "float", name = "height"} |
