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diff --git a/project/vs2015.UWP/raylib.App.UWP/App.cpp b/project/vs2015.UWP/raylib.App.UWP/App.cpp
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+
+#include "pch.h"
+#include "app.h"
+
+#include "raylib.h"
+
+using namespace Windows::ApplicationModel::Core;
+using namespace Windows::ApplicationModel::Activation;
+using namespace Windows::UI::Core;
+using namespace Windows::UI::Input;
+using namespace Windows::Foundation;
+using namespace Windows::Foundation::Collections;
+using namespace Windows::Graphics::Display;
+using namespace Microsoft::WRL;
+using namespace Platform;
+
+using namespace raylibUWP;
+
+// Helper to convert a length in device-independent pixels (DIPs) to a length in physical pixels.
+inline float ConvertDipsToPixels(float dips, float dpi)
+{
+ static const float dipsPerInch = 96.0f;
+ return floor(dips * dpi / dipsPerInch + 0.5f); // Round to nearest integer.
+}
+
+// Implementation of the IFrameworkViewSource interface, necessary to run our app.
+ref class SimpleApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
+{
+public:
+ virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView()
+ {
+ return ref new App();
+ }
+};
+
+// The main function creates an IFrameworkViewSource for our app, and runs the app.
+[Platform::MTAThread]
+int main(Platform::Array<Platform::String^>^)
+{
+ auto simpleApplicationSource = ref new SimpleApplicationSource();
+ CoreApplication::Run(simpleApplicationSource);
+
+ return 0;
+}
+
+App::App() :
+ mWindowClosed(false),
+ mWindowVisible(true)
+{
+}
+
+// The first method called when the IFrameworkView is being created.
+void App::Initialize(CoreApplicationView^ applicationView)
+{
+ // Register event handlers for app lifecycle. This example includes Activated, so that we
+ // can make the CoreWindow active and start rendering on the window.
+ applicationView->Activated += ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &App::OnActivated);
+
+ // Logic for other event handlers could go here.
+ // Information about the Suspending and Resuming event handlers can be found here:
+ // http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh994930.aspx
+
+ CoreApplication::Resuming += ref new EventHandler<Platform::Object^>(this, &App::OnResuming);
+}
+
+// Called when the CoreWindow object is created (or re-created).
+void App::SetWindow(CoreWindow^ window)
+{
+ window->SizeChanged += ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &App::OnWindowSizeChanged);
+ window->VisibilityChanged += ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &App::OnVisibilityChanged);
+ window->Closed += ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &App::OnWindowClosed);
+
+ DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView();
+ currentDisplayInformation->DpiChanged += ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnDpiChanged);
+ currentDisplayInformation->OrientationChanged += ref new TypedEventHandler<DisplayInformation^, Object^>(this, &App::OnOrientationChanged);
+
+
+ // The CoreWindow has been created, so EGL can be initialized.
+ InitWindow(800, 450, (EGLNativeWindowType)window);
+}
+
+// Initializes scene resources
+void App::Load(Platform::String^ entryPoint)
+{
+ // InitWindow() --> rlglInit()
+}
+
+// This method is called after the window becomes active.
+void App::Run()
+{
+ while (!mWindowClosed)
+ {
+ if (mWindowVisible)
+ {
+ // Update
+
+ // Draw
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawRectangle(100, 100, 400, 100, RED);
+
+ DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
+
+ EndDrawing();
+
+ CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
+ }
+ else
+ {
+ CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
+ }
+ }
+
+ CloseWindow();
+}
+
+// Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView
+// class is torn down while the app is in the foreground.
+void App::Uninitialize()
+{
+ // CloseWindow();
+}
+
+// Application lifecycle event handler.
+void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
+{
+ // Run() won't start until the CoreWindow is activated.
+ CoreWindow::GetForCurrentThread()->Activate();
+}
+
+void App::OnResuming(Object^ sender, Object^ args)
+{
+ // Restore any data or state that was unloaded on suspend. By default, data
+ // and state are persisted when resuming from suspend. Note that this event
+ // does not occur if the app was previously terminated.
+}
+
+void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
+{
+ // TODO: Update window and render area size
+ //m_deviceResources->SetLogicalSize(Size(sender->Bounds.Width, sender->Bounds.Height));
+ //m_main->UpdateForWindowSizeChange();
+}
+
+// Window event handlers.
+void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
+{
+ mWindowVisible = args->Visible;
+
+ // raylib core has the variable windowMinimized to register state,
+ // it should be modifyed by this event...
+}
+
+void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
+{
+ mWindowClosed = true;
+
+ // raylib core has the variable windowShouldClose to register state,
+ // it should be modifyed by this event...
+}
+
+void App::OnDpiChanged(DisplayInformation^ sender, Object^ args)
+{
+ //m_deviceResources->SetDpi(sender->LogicalDpi);
+ //m_main->UpdateForWindowSizeChange();
+}
+
+void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
+{
+ //m_deviceResources->SetCurrentOrientation(sender->CurrentOrientation);
+ //m_main->UpdateForWindowSizeChange();
+}