summaryrefslogtreecommitdiffhomepage
path: root/release/include
diff options
context:
space:
mode:
Diffstat (limited to 'release/include')
-rw-r--r--release/include/AL/al.h656
-rw-r--r--release/include/AL/alc.h237
-rw-r--r--release/include/AL/alext.h466
-rw-r--r--release/include/AL/efx-creative.h3
-rw-r--r--release/include/AL/efx-presets.h402
-rw-r--r--release/include/AL/efx.h761
-rw-r--r--release/include/raylib.h1136
7 files changed, 3661 insertions, 0 deletions
diff --git a/release/include/AL/al.h b/release/include/AL/al.h
new file mode 100644
index 00000000..413b3833
--- /dev/null
+++ b/release/include/AL/al.h
@@ -0,0 +1,656 @@
+#ifndef AL_AL_H
+#define AL_AL_H
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#ifndef AL_API
+ #if defined(AL_LIBTYPE_STATIC)
+ #define AL_API
+ #elif defined(_WIN32)
+ #define AL_API __declspec(dllimport)
+ #else
+ #define AL_API extern
+ #endif
+#endif
+
+#if defined(_WIN32)
+ #define AL_APIENTRY __cdecl
+#else
+ #define AL_APIENTRY
+#endif
+
+
+/** Deprecated macro. */
+#define OPENAL
+#define ALAPI AL_API
+#define ALAPIENTRY AL_APIENTRY
+#define AL_INVALID (-1)
+#define AL_ILLEGAL_ENUM AL_INVALID_ENUM
+#define AL_ILLEGAL_COMMAND AL_INVALID_OPERATION
+
+/** Supported AL version. */
+#define AL_VERSION_1_0
+#define AL_VERSION_1_1
+
+/** 8-bit boolean */
+typedef char ALboolean;
+
+/** character */
+typedef char ALchar;
+
+/** signed 8-bit 2's complement integer */
+typedef signed char ALbyte;
+
+/** unsigned 8-bit integer */
+typedef unsigned char ALubyte;
+
+/** signed 16-bit 2's complement integer */
+typedef short ALshort;
+
+/** unsigned 16-bit integer */
+typedef unsigned short ALushort;
+
+/** signed 32-bit 2's complement integer */
+typedef int ALint;
+
+/** unsigned 32-bit integer */
+typedef unsigned int ALuint;
+
+/** non-negative 32-bit binary integer size */
+typedef int ALsizei;
+
+/** enumerated 32-bit value */
+typedef int ALenum;
+
+/** 32-bit IEEE754 floating-point */
+typedef float ALfloat;
+
+/** 64-bit IEEE754 floating-point */
+typedef double ALdouble;
+
+/** void type (for opaque pointers only) */
+typedef void ALvoid;
+
+
+/* Enumerant values begin at column 50. No tabs. */
+
+/** "no distance model" or "no buffer" */
+#define AL_NONE 0
+
+/** Boolean False. */
+#define AL_FALSE 0
+
+/** Boolean True. */
+#define AL_TRUE 1
+
+
+/**
+ * Relative source.
+ * Type: ALboolean
+ * Range: [AL_TRUE, AL_FALSE]
+ * Default: AL_FALSE
+ *
+ * Specifies if the Source has relative coordinates.
+ */
+#define AL_SOURCE_RELATIVE 0x202
+
+
+/**
+ * Inner cone angle, in degrees.
+ * Type: ALint, ALfloat
+ * Range: [0 - 360]
+ * Default: 360
+ *
+ * The angle covered by the inner cone, where the source will not attenuate.
+ */
+#define AL_CONE_INNER_ANGLE 0x1001
+
+/**
+ * Outer cone angle, in degrees.
+ * Range: [0 - 360]
+ * Default: 360
+ *
+ * The angle covered by the outer cone, where the source will be fully
+ * attenuated.
+ */
+#define AL_CONE_OUTER_ANGLE 0x1002
+
+/**
+ * Source pitch.
+ * Type: ALfloat
+ * Range: [0.5 - 2.0]
+ * Default: 1.0
+ *
+ * A multiplier for the frequency (sample rate) of the source's buffer.
+ */
+#define AL_PITCH 0x1003
+
+/**
+ * Source or listener position.
+ * Type: ALfloat[3], ALint[3]
+ * Default: {0, 0, 0}
+ *
+ * The source or listener location in three dimensional space.
+ *
+ * OpenAL, like OpenGL, uses a right handed coordinate system, where in a
+ * frontal default view X (thumb) points right, Y points up (index finger), and
+ * Z points towards the viewer/camera (middle finger).
+ *
+ * To switch from a left handed coordinate system, flip the sign on the Z
+ * coordinate.
+ */
+#define AL_POSITION 0x1004
+
+/**
+ * Source direction.
+ * Type: ALfloat[3], ALint[3]
+ * Default: {0, 0, 0}
+ *
+ * Specifies the current direction in local space.
+ * A zero-length vector specifies an omni-directional source (cone is ignored).
+ */
+#define AL_DIRECTION 0x1005
+
+/**
+ * Source or listener velocity.
+ * Type: ALfloat[3], ALint[3]
+ * Default: {0, 0, 0}
+ *
+ * Specifies the current velocity in local space.
+ */
+#define AL_VELOCITY 0x1006
+
+/**
+ * Source looping.
+ * Type: ALboolean
+ * Range: [AL_TRUE, AL_FALSE]
+ * Default: AL_FALSE
+ *
+ * Specifies whether source is looping.
+ */
+#define AL_LOOPING 0x1007
+
+/**
+ * Source buffer.
+ * Type: ALuint
+ * Range: any valid Buffer.
+ *
+ * Specifies the buffer to provide sound samples.
+ */
+#define AL_BUFFER 0x1009
+
+/**
+ * Source or listener gain.
+ * Type: ALfloat
+ * Range: [0.0 - ]
+ *
+ * A value of 1.0 means unattenuated. Each division by 2 equals an attenuation
+ * of about -6dB. Each multiplicaton by 2 equals an amplification of about
+ * +6dB.
+ *
+ * A value of 0.0 is meaningless with respect to a logarithmic scale; it is
+ * silent.
+ */
+#define AL_GAIN 0x100A
+
+/**
+ * Minimum source gain.
+ * Type: ALfloat
+ * Range: [0.0 - 1.0]
+ *
+ * The minimum gain allowed for a source, after distance and cone attenation is
+ * applied (if applicable).
+ */
+#define AL_MIN_GAIN 0x100D
+
+/**
+ * Maximum source gain.
+ * Type: ALfloat
+ * Range: [0.0 - 1.0]
+ *
+ * The maximum gain allowed for a source, after distance and cone attenation is
+ * applied (if applicable).
+ */
+#define AL_MAX_GAIN 0x100E
+
+/**
+ * Listener orientation.
+ * Type: ALfloat[6]
+ * Default: {0.0, 0.0, -1.0, 0.0, 1.0, 0.0}
+ *
+ * Effectively two three dimensional vectors. The first vector is the front (or
+ * "at") and the second is the top (or "up").
+ *
+ * Both vectors are in local space.
+ */
+#define AL_ORIENTATION 0x100F
+
+/**
+ * Source state (query only).
+ * Type: ALint
+ * Range: [AL_INITIAL, AL_PLAYING, AL_PAUSED, AL_STOPPED]
+ */
+#define AL_SOURCE_STATE 0x1010
+
+/** Source state value. */
+#define AL_INITIAL 0x1011
+#define AL_PLAYING 0x1012
+#define AL_PAUSED 0x1013
+#define AL_STOPPED 0x1014
+
+/**
+ * Source Buffer Queue size (query only).
+ * Type: ALint
+ *
+ * The number of buffers queued using alSourceQueueBuffers, minus the buffers
+ * removed with alSourceUnqueueBuffers.
+ */
+#define AL_BUFFERS_QUEUED 0x1015
+
+/**
+ * Source Buffer Queue processed count (query only).
+ * Type: ALint
+ *
+ * The number of queued buffers that have been fully processed, and can be
+ * removed with alSourceUnqueueBuffers.
+ *
+ * Looping sources will never fully process buffers because they will be set to
+ * play again for when the source loops.
+ */
+#define AL_BUFFERS_PROCESSED 0x1016
+
+/**
+ * Source reference distance.
+ * Type: ALfloat
+ * Range: [0.0 - ]
+ * Default: 1.0
+ *
+ * The distance in units that no attenuation occurs.
+ *
+ * At 0.0, no distance attenuation ever occurs on non-linear attenuation models.
+ */
+#define AL_REFERENCE_DISTANCE 0x1020
+
+/**
+ * Source rolloff factor.
+ * Type: ALfloat
+ * Range: [0.0 - ]
+ * Default: 1.0
+ *
+ * Multiplier to exaggerate or diminish distance attenuation.
+ *
+ * At 0.0, no distance attenuation ever occurs.
+ */
+#define AL_ROLLOFF_FACTOR 0x1021
+
+/**
+ * Outer cone gain.
+ * Type: ALfloat
+ * Range: [0.0 - 1.0]
+ * Default: 0.0
+ *
+ * The gain attenuation applied when the listener is outside of the source's
+ * outer cone.
+ */
+#define AL_CONE_OUTER_GAIN 0x1022
+
+/**
+ * Source maximum distance.
+ * Type: ALfloat
+ * Range: [0.0 - ]
+ * Default: +inf
+ *
+ * The distance above which the source is not attenuated any further with a
+ * clamped distance model, or where attenuation reaches 0.0 gain for linear
+ * distance models with a default rolloff factor.
+ */
+#define AL_MAX_DISTANCE 0x1023
+
+/** Source buffer position, in seconds */
+#define AL_SEC_OFFSET 0x1024
+/** Source buffer position, in sample frames */
+#define AL_SAMPLE_OFFSET 0x1025
+/** Source buffer position, in bytes */
+#define AL_BYTE_OFFSET 0x1026
+
+/**
+ * Source type (query only).
+ * Type: ALint
+ * Range: [AL_STATIC, AL_STREAMING, AL_UNDETERMINED]
+ *
+ * A Source is Static if a Buffer has been attached using AL_BUFFER.
+ *
+ * A Source is Streaming if one or more Buffers have been attached using
+ * alSourceQueueBuffers.
+ *
+ * A Source is Undetermined when it has the NULL buffer attached using
+ * AL_BUFFER.
+ */
+#define AL_SOURCE_TYPE 0x1027
+
+/** Source type value. */
+#define AL_STATIC 0x1028
+#define AL_STREAMING 0x1029
+#define AL_UNDETERMINED 0x1030
+
+/** Buffer format specifier. */
+#define AL_FORMAT_MONO8 0x1100
+#define AL_FORMAT_MONO16 0x1101
+#define AL_FORMAT_STEREO8 0x1102
+#define AL_FORMAT_STEREO16 0x1103
+
+/** Buffer frequency (query only). */
+#define AL_FREQUENCY 0x2001
+/** Buffer bits per sample (query only). */
+#define AL_BITS 0x2002
+/** Buffer channel count (query only). */
+#define AL_CHANNELS 0x2003
+/** Buffer data size (query only). */
+#define AL_SIZE 0x2004
+
+/**
+ * Buffer state.
+ *
+ * Not for public use.
+ */
+#define AL_UNUSED 0x2010
+#define AL_PENDING 0x2011
+#define AL_PROCESSED 0x2012
+
+
+/** No error. */
+#define AL_NO_ERROR 0
+
+/** Invalid name paramater passed to AL call. */
+#define AL_INVALID_NAME 0xA001
+
+/** Invalid enum parameter passed to AL call. */
+#define AL_INVALID_ENUM 0xA002
+
+/** Invalid value parameter passed to AL call. */
+#define AL_INVALID_VALUE 0xA003
+
+/** Illegal AL call. */
+#define AL_INVALID_OPERATION 0xA004
+
+/** Not enough memory. */
+#define AL_OUT_OF_MEMORY 0xA005
+
+
+/** Context string: Vendor ID. */
+#define AL_VENDOR 0xB001
+/** Context string: Version. */
+#define AL_VERSION 0xB002
+/** Context string: Renderer ID. */
+#define AL_RENDERER 0xB003
+/** Context string: Space-separated extension list. */
+#define AL_EXTENSIONS 0xB004
+
+
+/**
+ * Doppler scale.
+ * Type: ALfloat
+ * Range: [0.0 - ]
+ * Default: 1.0
+ *
+ * Scale for source and listener velocities.
+ */
+#define AL_DOPPLER_FACTOR 0xC000
+AL_API void AL_APIENTRY alDopplerFactor(ALfloat value);
+
+/**
+ * Doppler velocity (deprecated).
+ *
+ * A multiplier applied to the Speed of Sound.
+ */
+#define AL_DOPPLER_VELOCITY 0xC001
+AL_API void AL_APIENTRY alDopplerVelocity(ALfloat value);
+
+/**
+ * Speed of Sound, in units per second.
+ * Type: ALfloat
+ * Range: [0.0001 - ]
+ * Default: 343.3
+ *
+ * The speed at which sound waves are assumed to travel, when calculating the
+ * doppler effect.
+ */
+#define AL_SPEED_OF_SOUND 0xC003
+AL_API void AL_APIENTRY alSpeedOfSound(ALfloat value);
+
+/**
+ * Distance attenuation model.
+ * Type: ALint
+ * Range: [AL_NONE, AL_INVERSE_DISTANCE, AL_INVERSE_DISTANCE_CLAMPED,
+ * AL_LINEAR_DISTANCE, AL_LINEAR_DISTANCE_CLAMPED,
+ * AL_EXPONENT_DISTANCE, AL_EXPONENT_DISTANCE_CLAMPED]
+ * Default: AL_INVERSE_DISTANCE_CLAMPED
+ *
+ * The model by which sources attenuate with distance.
+ *
+ * None - No distance attenuation.
+ * Inverse - Doubling the distance halves the source gain.
+ * Linear - Linear gain scaling between the reference and max distances.
+ * Exponent - Exponential gain dropoff.
+ *
+ * Clamped variations work like the non-clamped counterparts, except the
+ * distance calculated is clamped between the reference and max distances.
+ */
+#define AL_DISTANCE_MODEL 0xD000
+AL_API void AL_APIENTRY alDistanceModel(ALenum distanceModel);
+
+/** Distance model value. */
+#define AL_INVERSE_DISTANCE 0xD001
+#define AL_INVERSE_DISTANCE_CLAMPED 0xD002
+#define AL_LINEAR_DISTANCE 0xD003
+#define AL_LINEAR_DISTANCE_CLAMPED 0xD004
+#define AL_EXPONENT_DISTANCE 0xD005
+#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006
+
+/** Renderer State management. */
+AL_API void AL_APIENTRY alEnable(ALenum capability);
+AL_API void AL_APIENTRY alDisable(ALenum capability);
+AL_API ALboolean AL_APIENTRY alIsEnabled(ALenum capability);
+
+/** State retrieval. */
+AL_API const ALchar* AL_APIENTRY alGetString(ALenum param);
+AL_API void AL_APIENTRY alGetBooleanv(ALenum param, ALboolean *values);
+AL_API void AL_APIENTRY alGetIntegerv(ALenum param, ALint *values);
+AL_API void AL_APIENTRY alGetFloatv(ALenum param, ALfloat *values);
+AL_API void AL_APIENTRY alGetDoublev(ALenum param, ALdouble *values);
+AL_API ALboolean AL_APIENTRY alGetBoolean(ALenum param);
+AL_API ALint AL_APIENTRY alGetInteger(ALenum param);
+AL_API ALfloat AL_APIENTRY alGetFloat(ALenum param);
+AL_API ALdouble AL_APIENTRY alGetDouble(ALenum param);
+
+/**
+ * Error retrieval.
+ *
+ * Obtain the first error generated in the AL context since the last check.
+ */
+AL_API ALenum AL_APIENTRY alGetError(void);
+
+/**
+ * Extension support.
+ *
+ * Query for the presence of an extension, and obtain any appropriate function
+ * pointers and enum values.
+ */
+AL_API ALboolean AL_APIENTRY alIsExtensionPresent(const ALchar *extname);
+AL_API void* AL_APIENTRY alGetProcAddress(const ALchar *fname);
+AL_API ALenum AL_APIENTRY alGetEnumValue(const ALchar *ename);
+
+
+/** Set Listener parameters */
+AL_API void AL_APIENTRY alListenerf(ALenum param, ALfloat value);
+AL_API void AL_APIENTRY alListener3f(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
+AL_API void AL_APIENTRY alListenerfv(ALenum param, const ALfloat *values);
+AL_API void AL_APIENTRY alListeneri(ALenum param, ALint value);
+AL_API void AL_APIENTRY alListener3i(ALenum param, ALint value1, ALint value2, ALint value3);
+AL_API void AL_APIENTRY alListeneriv(ALenum param, const ALint *values);
+
+/** Get Listener parameters */
+AL_API void AL_APIENTRY alGetListenerf(ALenum param, ALfloat *value);
+AL_API void AL_APIENTRY alGetListener3f(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
+AL_API void AL_APIENTRY alGetListenerfv(ALenum param, ALfloat *values);
+AL_API void AL_APIENTRY alGetListeneri(ALenum param, ALint *value);
+AL_API void AL_APIENTRY alGetListener3i(ALenum param, ALint *value1, ALint *value2, ALint *value3);
+AL_API void AL_APIENTRY alGetListeneriv(ALenum param, ALint *values);
+
+
+/** Create Source objects. */
+AL_API void AL_APIENTRY alGenSources(ALsizei n, ALuint *sources);
+/** Delete Source objects. */
+AL_API void AL_APIENTRY alDeleteSources(ALsizei n, const ALuint *sources);
+/** Verify a handle is a valid Source. */
+AL_API ALboolean AL_APIENTRY alIsSource(ALuint source);
+
+/** Set Source parameters. */
+AL_API void AL_APIENTRY alSourcef(ALuint source, ALenum param, ALfloat value);
+AL_API void AL_APIENTRY alSource3f(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
+AL_API void AL_APIENTRY alSourcefv(ALuint source, ALenum param, const ALfloat *values);
+AL_API void AL_APIENTRY alSourcei(ALuint source, ALenum param, ALint value);
+AL_API void AL_APIENTRY alSource3i(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
+AL_API void AL_APIENTRY alSourceiv(ALuint source, ALenum param, const ALint *values);
+
+/** Get Source parameters. */
+AL_API void AL_APIENTRY alGetSourcef(ALuint source, ALenum param, ALfloat *value);
+AL_API void AL_APIENTRY alGetSource3f(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
+AL_API void AL_APIENTRY alGetSourcefv(ALuint source, ALenum param, ALfloat *values);
+AL_API void AL_APIENTRY alGetSourcei(ALuint source, ALenum param, ALint *value);
+AL_API void AL_APIENTRY alGetSource3i(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3);
+AL_API void AL_APIENTRY alGetSourceiv(ALuint source, ALenum param, ALint *values);
+
+
+/** Play, replay, or resume (if paused) a list of Sources */
+AL_API void AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources);
+/** Stop a list of Sources */
+AL_API void AL_APIENTRY alSourceStopv(ALsizei n, const ALuint *sources);
+/** Rewind a list of Sources */
+AL_API void AL_APIENTRY alSourceRewindv(ALsizei n, const ALuint *sources);
+/** Pause a list of Sources */
+AL_API void AL_APIENTRY alSourcePausev(ALsizei n, const ALuint *sources);
+
+/** Play, replay, or resume a Source */
+AL_API void AL_APIENTRY alSourcePlay(ALuint source);
+/** Stop a Source */
+AL_API void AL_APIENTRY alSourceStop(ALuint source);
+/** Rewind a Source (set playback postiton to beginning) */
+AL_API void AL_APIENTRY alSourceRewind(ALuint source);
+/** Pause a Source */
+AL_API void AL_APIENTRY alSourcePause(ALuint source);
+
+/** Queue buffers onto a source */
+AL_API void AL_APIENTRY alSourceQueueBuffers(ALuint source, ALsizei nb, const ALuint *buffers);
+/** Unqueue processed buffers from a source */
+AL_API void AL_APIENTRY alSourceUnqueueBuffers(ALuint source, ALsizei nb, ALuint *buffers);
+
+
+/** Create Buffer objects */
+AL_API void AL_APIENTRY alGenBuffers(ALsizei n, ALuint *buffers);
+/** Delete Buffer objects */
+AL_API void AL_APIENTRY alDeleteBuffers(ALsizei n, const ALuint *buffers);
+/** Verify a handle is a valid Buffer */
+AL_API ALboolean AL_APIENTRY alIsBuffer(ALuint buffer);
+
+/** Specifies the data to be copied into a buffer */
+AL_API void AL_APIENTRY alBufferData(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
+
+/** Set Buffer parameters, */
+AL_API void AL_APIENTRY alBufferf(ALuint buffer, ALenum param, ALfloat value);
+AL_API void AL_APIENTRY alBuffer3f(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
+AL_API void AL_APIENTRY alBufferfv(ALuint buffer, ALenum param, const ALfloat *values);
+AL_API void AL_APIENTRY alBufferi(ALuint buffer, ALenum param, ALint value);
+AL_API void AL_APIENTRY alBuffer3i(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
+AL_API void AL_APIENTRY alBufferiv(ALuint buffer, ALenum param, const ALint *values);
+
+/** Get Buffer parameters. */
+AL_API void AL_APIENTRY alGetBufferf(ALuint buffer, ALenum param, ALfloat *value);
+AL_API void AL_APIENTRY alGetBuffer3f(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
+AL_API void AL_APIENTRY alGetBufferfv(ALuint buffer, ALenum param, ALfloat *values);
+AL_API void AL_APIENTRY alGetBufferi(ALuint buffer, ALenum param, ALint *value);
+AL_API void AL_APIENTRY alGetBuffer3i(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
+AL_API void AL_APIENTRY alGetBufferiv(ALuint buffer, ALenum param, ALint *values);
+
+/** Pointer-to-function type, useful for dynamically getting AL entry points. */
+typedef void (AL_APIENTRY *LPALENABLE)(ALenum capability);
+typedef void (AL_APIENTRY *LPALDISABLE)(ALenum capability);
+typedef ALboolean (AL_APIENTRY *LPALISENABLED)(ALenum capability);
+typedef const ALchar* (AL_APIENTRY *LPALGETSTRING)(ALenum param);
+typedef void (AL_APIENTRY *LPALGETBOOLEANV)(ALenum param, ALboolean *values);
+typedef void (AL_APIENTRY *LPALGETINTEGERV)(ALenum param, ALint *values);
+typedef void (AL_APIENTRY *LPALGETFLOATV)(ALenum param, ALfloat *values);
+typedef void (AL_APIENTRY *LPALGETDOUBLEV)(ALenum param, ALdouble *values);
+typedef ALboolean (AL_APIENTRY *LPALGETBOOLEAN)(ALenum param);
+typedef ALint (AL_APIENTRY *LPALGETINTEGER)(ALenum param);
+typedef ALfloat (AL_APIENTRY *LPALGETFLOAT)(ALenum param);
+typedef ALdouble (AL_APIENTRY *LPALGETDOUBLE)(ALenum param);
+typedef ALenum (AL_APIENTRY *LPALGETERROR)(void);
+typedef ALboolean (AL_APIENTRY *LPALISEXTENSIONPRESENT)(const ALchar *extname);
+typedef void* (AL_APIENTRY *LPALGETPROCADDRESS)(const ALchar *fname);
+typedef ALenum (AL_APIENTRY *LPALGETENUMVALUE)(const ALchar *ename);
+typedef void (AL_APIENTRY *LPALLISTENERF)(ALenum param, ALfloat value);
+typedef void (AL_APIENTRY *LPALLISTENER3F)(ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
+typedef void (AL_APIENTRY *LPALLISTENERFV)(ALenum param, const ALfloat *values);
+typedef void (AL_APIENTRY *LPALLISTENERI)(ALenum param, ALint value);
+typedef void (AL_APIENTRY *LPALLISTENER3I)(ALenum param, ALint value1, ALint value2, ALint value3);
+typedef void (AL_APIENTRY *LPALLISTENERIV)(ALenum param, const ALint *values);
+typedef void (AL_APIENTRY *LPALGETLISTENERF)(ALenum param, ALfloat *value);
+typedef void (AL_APIENTRY *LPALGETLISTENER3F)(ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
+typedef void (AL_APIENTRY *LPALGETLISTENERFV)(ALenum param, ALfloat *values);
+typedef void (AL_APIENTRY *LPALGETLISTENERI)(ALenum param, ALint *value);
+typedef void (AL_APIENTRY *LPALGETLISTENER3I)(ALenum param, ALint *value1, ALint *value2, ALint *value3);
+typedef void (AL_APIENTRY *LPALGETLISTENERIV)(ALenum param, ALint *values);
+typedef void (AL_APIENTRY *LPALGENSOURCES)(ALsizei n, ALuint *sources);
+typedef void (AL_APIENTRY *LPALDELETESOURCES)(ALsizei n, const ALuint *sources);
+typedef ALboolean (AL_APIENTRY *LPALISSOURCE)(ALuint source);
+typedef void (AL_APIENTRY *LPALSOURCEF)(ALuint source, ALenum param, ALfloat value);
+typedef void (AL_APIENTRY *LPALSOURCE3F)(ALuint source, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
+typedef void (AL_APIENTRY *LPALSOURCEFV)(ALuint source, ALenum param, const ALfloat *values);
+typedef void (AL_APIENTRY *LPALSOURCEI)(ALuint source, ALenum param, ALint value);
+typedef void (AL_APIENTRY *LPALSOURCE3I)(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
+typedef void (AL_APIENTRY *LPALSOURCEIV)(ALuint source, ALenum param, const ALint *values);
+typedef void (AL_APIENTRY *LPALGETSOURCEF)(ALuint source, ALenum param, ALfloat *value);
+typedef void (AL_APIENTRY *LPALGETSOURCE3F)(ALuint source, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
+typedef void (AL_APIENTRY *LPALGETSOURCEFV)(ALuint source, ALenum param, ALfloat *values);
+typedef void (AL_APIENTRY *LPALGETSOURCEI)(ALuint source, ALenum param, ALint *value);
+typedef void (AL_APIENTRY *LPALGETSOURCE3I)(ALuint source, ALenum param, ALint *value1, ALint *value2, ALint *value3);
+typedef void (AL_APIENTRY *LPALGETSOURCEIV)(ALuint source, ALenum param, ALint *values);
+typedef void (AL_APIENTRY *LPALSOURCEPLAYV)(ALsizei n, const ALuint *sources);
+typedef void (AL_APIENTRY *LPALSOURCESTOPV)(ALsizei n, const ALuint *sources);
+typedef void (AL_APIENTRY *LPALSOURCEREWINDV)(ALsizei n, const ALuint *sources);
+typedef void (AL_APIENTRY *LPALSOURCEPAUSEV)(ALsizei n, const ALuint *sources);
+typedef void (AL_APIENTRY *LPALSOURCEPLAY)(ALuint source);
+typedef void (AL_APIENTRY *LPALSOURCESTOP)(ALuint source);
+typedef void (AL_APIENTRY *LPALSOURCEREWIND)(ALuint source);
+typedef void (AL_APIENTRY *LPALSOURCEPAUSE)(ALuint source);
+typedef void (AL_APIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint source, ALsizei nb, const ALuint *buffers);
+typedef void (AL_APIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint source, ALsizei nb, ALuint *buffers);
+typedef void (AL_APIENTRY *LPALGENBUFFERS)(ALsizei n, ALuint *buffers);
+typedef void (AL_APIENTRY *LPALDELETEBUFFERS)(ALsizei n, const ALuint *buffers);
+typedef ALboolean (AL_APIENTRY *LPALISBUFFER)(ALuint buffer);
+typedef void (AL_APIENTRY *LPALBUFFERDATA)(ALuint buffer, ALenum format, const ALvoid *data, ALsizei size, ALsizei freq);
+typedef void (AL_APIENTRY *LPALBUFFERF)(ALuint buffer, ALenum param, ALfloat value);
+typedef void (AL_APIENTRY *LPALBUFFER3F)(ALuint buffer, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3);
+typedef void (AL_APIENTRY *LPALBUFFERFV)(ALuint buffer, ALenum param, const ALfloat *values);
+typedef void (AL_APIENTRY *LPALBUFFERI)(ALuint buffer, ALenum param, ALint value);
+typedef void (AL_APIENTRY *LPALBUFFER3I)(ALuint buffer, ALenum param, ALint value1, ALint value2, ALint value3);
+typedef void (AL_APIENTRY *LPALBUFFERIV)(ALuint buffer, ALenum param, const ALint *values);
+typedef void (AL_APIENTRY *LPALGETBUFFERF)(ALuint buffer, ALenum param, ALfloat *value);
+typedef void (AL_APIENTRY *LPALGETBUFFER3F)(ALuint buffer, ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3);
+typedef void (AL_APIENTRY *LPALGETBUFFERFV)(ALuint buffer, ALenum param, ALfloat *values);
+typedef void (AL_APIENTRY *LPALGETBUFFERI)(ALuint buffer, ALenum param, ALint *value);
+typedef void (AL_APIENTRY *LPALGETBUFFER3I)(ALuint buffer, ALenum param, ALint *value1, ALint *value2, ALint *value3);
+typedef void (AL_APIENTRY *LPALGETBUFFERIV)(ALuint buffer, ALenum param, ALint *values);
+typedef void (AL_APIENTRY *LPALDOPPLERFACTOR)(ALfloat value);
+typedef void (AL_APIENTRY *LPALDOPPLERVELOCITY)(ALfloat value);
+typedef void (AL_APIENTRY *LPALSPEEDOFSOUND)(ALfloat value);
+typedef void (AL_APIENTRY *LPALDISTANCEMODEL)(ALenum distanceModel);
+
+#if defined(__cplusplus)
+} /* extern "C" */
+#endif
+
+#endif /* AL_AL_H */
diff --git a/release/include/AL/alc.h b/release/include/AL/alc.h
new file mode 100644
index 00000000..294e8b33
--- /dev/null
+++ b/release/include/AL/alc.h
@@ -0,0 +1,237 @@
+#ifndef AL_ALC_H
+#define AL_ALC_H
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+#ifndef ALC_API
+ #if defined(AL_LIBTYPE_STATIC)
+ #define ALC_API
+ #elif defined(_WIN32)
+ #define ALC_API __declspec(dllimport)
+ #else
+ #define ALC_API extern
+ #endif
+#endif
+
+#if defined(_WIN32)
+ #define ALC_APIENTRY __cdecl
+#else
+ #define ALC_APIENTRY
+#endif
+
+
+/** Deprecated macro. */
+#define ALCAPI ALC_API
+#define ALCAPIENTRY ALC_APIENTRY
+#define ALC_INVALID 0
+
+/** Supported ALC version? */
+#define ALC_VERSION_0_1 1
+
+/** Opaque device handle */
+typedef struct ALCdevice_struct ALCdevice;
+/** Opaque context handle */
+typedef struct ALCcontext_struct ALCcontext;
+
+/** 8-bit boolean */
+typedef char ALCboolean;
+
+/** character */
+typedef char ALCchar;
+
+/** signed 8-bit 2's complement integer */
+typedef signed char ALCbyte;
+
+/** unsigned 8-bit integer */
+typedef unsigned char ALCubyte;
+
+/** signed 16-bit 2's complement integer */
+typedef short ALCshort;
+
+/** unsigned 16-bit integer */
+typedef unsigned short ALCushort;
+
+/** signed 32-bit 2's complement integer */
+typedef int ALCint;
+
+/** unsigned 32-bit integer */
+typedef unsigned int ALCuint;
+
+/** non-negative 32-bit binary integer size */
+typedef int ALCsizei;
+
+/** enumerated 32-bit value */
+typedef int ALCenum;
+
+/** 32-bit IEEE754 floating-point */
+typedef float ALCfloat;
+
+/** 64-bit IEEE754 floating-point */
+typedef double ALCdouble;
+
+/** void type (for opaque pointers only) */
+typedef void ALCvoid;
+
+
+/* Enumerant values begin at column 50. No tabs. */
+
+/** Boolean False. */
+#define ALC_FALSE 0
+
+/** Boolean True. */
+#define ALC_TRUE 1
+
+/** Context attribute: <int> Hz. */
+#define ALC_FREQUENCY 0x1007
+
+/** Context attribute: <int> Hz. */
+#define ALC_REFRESH 0x1008
+
+/** Context attribute: AL_TRUE or AL_FALSE. */
+#define ALC_SYNC 0x1009
+
+/** Context attribute: <int> requested Mono (3D) Sources. */
+#define ALC_MONO_SOURCES 0x1010
+
+/** Context attribute: <int> requested Stereo Sources. */
+#define ALC_STEREO_SOURCES 0x1011
+
+/** No error. */
+#define ALC_NO_ERROR 0
+
+/** Invalid device handle. */
+#define ALC_INVALID_DEVICE 0xA001
+
+/** Invalid context handle. */
+#define ALC_INVALID_CONTEXT 0xA002
+
+/** Invalid enum parameter passed to an ALC call. */
+#define ALC_INVALID_ENUM 0xA003
+
+/** Invalid value parameter passed to an ALC call. */
+#define ALC_INVALID_VALUE 0xA004
+
+/** Out of memory. */
+#define ALC_OUT_OF_MEMORY 0xA005
+
+
+/** Runtime ALC version. */
+#define ALC_MAJOR_VERSION 0x1000
+#define ALC_MINOR_VERSION 0x1001
+
+/** Context attribute list properties. */
+#define ALC_ATTRIBUTES_SIZE 0x1002
+#define ALC_ALL_ATTRIBUTES 0x1003
+
+/** String for the default device specifier. */
+#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004
+/**
+ * String for the given device's specifier.
+ *
+ * If device handle is NULL, it is instead a null-char separated list of
+ * strings of known device specifiers (list ends with an empty string).
+ */
+#define ALC_DEVICE_SPECIFIER 0x1005
+/** String for space-separated list of ALC extensions. */
+#define ALC_EXTENSIONS 0x1006
+
+
+/** Capture extension */
+#define ALC_EXT_CAPTURE 1
+/**
+ * String for the given capture device's specifier.
+ *
+ * If device handle is NULL, it is instead a null-char separated list of
+ * strings of known capture device specifiers (list ends with an empty string).
+ */
+#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310
+/** String for the default capture device specifier. */
+#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311
+/** Number of sample frames available for capture. */
+#define ALC_CAPTURE_SAMPLES 0x312
+
+
+/** Enumerate All extension */
+#define ALC_ENUMERATE_ALL_EXT 1
+/** String for the default extended device specifier. */
+#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012
+/**
+ * String for the given extended device's specifier.
+ *
+ * If device handle is NULL, it is instead a null-char separated list of
+ * strings of known extended device specifiers (list ends with an empty string).
+ */
+#define ALC_ALL_DEVICES_SPECIFIER 0x1013
+
+
+/** Context management. */
+ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint* attrlist);
+ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context);
+ALC_API void ALC_APIENTRY alcProcessContext(ALCcontext *context);
+ALC_API void ALC_APIENTRY alcSuspendContext(ALCcontext *context);
+ALC_API void ALC_APIENTRY alcDestroyContext(ALCcontext *context);
+ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void);
+ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice(ALCcontext *context);
+
+/** Device management. */
+ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename);
+ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device);
+
+
+/**
+ * Error support.
+ *
+ * Obtain the most recent Device error.
+ */
+ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device);
+
+/**
+ * Extension support.
+ *
+ * Query for the presence of an extension, and obtain any appropriate
+ * function pointers and enum values.
+ */
+ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname);
+ALC_API void* ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname);
+ALC_API ALCenum ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname);
+
+/** Query function. */
+ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param);
+ALC_API void ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
+
+/** Capture function. */
+ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
+ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device);
+ALC_API void ALC_APIENTRY alcCaptureStart(ALCdevice *device);
+ALC_API void ALC_APIENTRY alcCaptureStop(ALCdevice *device);
+ALC_API void ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
+
+/** Pointer-to-function type, useful for dynamically getting ALC entry points. */
+typedef ALCcontext* (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist);
+typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context);
+typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context);
+typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)(ALCcontext *context);
+typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)(ALCcontext *context);
+typedef ALCcontext* (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)(void);
+typedef ALCdevice* (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)(ALCcontext *context);
+typedef ALCdevice* (ALC_APIENTRY *LPALCOPENDEVICE)(const ALCchar *devicename);
+typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device);
+typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device);
+typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname);
+typedef void* (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname);
+typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname);
+typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param);
+typedef void (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
+typedef ALCdevice* (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
+typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)(ALCdevice *device);
+typedef void (ALC_APIENTRY *LPALCCAPTURESTART)(ALCdevice *device);
+typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)(ALCdevice *device);
+typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif /* AL_ALC_H */
diff --git a/release/include/AL/alext.h b/release/include/AL/alext.h
new file mode 100644
index 00000000..4b9a1553
--- /dev/null
+++ b/release/include/AL/alext.h
@@ -0,0 +1,466 @@
+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2008 by authors.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#ifndef AL_ALEXT_H
+#define AL_ALEXT_H
+
+#include <stddef.h>
+/* Define int64_t and uint64_t types */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+
+#include "alc.h"
+#include "al.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef AL_LOKI_IMA_ADPCM_format
+#define AL_LOKI_IMA_ADPCM_format 1
+#define AL_FORMAT_IMA_ADPCM_MONO16_EXT 0x10000
+#define AL_FORMAT_IMA_ADPCM_STEREO16_EXT 0x10001
+#endif
+
+#ifndef AL_LOKI_WAVE_format
+#define AL_LOKI_WAVE_format 1
+#define AL_FORMAT_WAVE_EXT 0x10002
+#endif
+
+#ifndef AL_EXT_vorbis
+#define AL_EXT_vorbis 1
+#define AL_FORMAT_VORBIS_EXT 0x10003
+#endif
+
+#ifndef AL_LOKI_quadriphonic
+#define AL_LOKI_quadriphonic 1
+#define AL_FORMAT_QUAD8_LOKI 0x10004
+#define AL_FORMAT_QUAD16_LOKI 0x10005
+#endif
+
+#ifndef AL_EXT_float32
+#define AL_EXT_float32 1
+#define AL_FORMAT_MONO_FLOAT32 0x10010
+#define AL_FORMAT_STEREO_FLOAT32 0x10011
+#endif
+
+#ifndef AL_EXT_double
+#define AL_EXT_double 1
+#define AL_FORMAT_MONO_DOUBLE_EXT 0x10012
+#define AL_FORMAT_STEREO_DOUBLE_EXT 0x10013
+#endif
+
+#ifndef AL_EXT_MULAW
+#define AL_EXT_MULAW 1
+#define AL_FORMAT_MONO_MULAW_EXT 0x10014
+#define AL_FORMAT_STEREO_MULAW_EXT 0x10015
+#endif
+
+#ifndef AL_EXT_ALAW
+#define AL_EXT_ALAW 1
+#define AL_FORMAT_MONO_ALAW_EXT 0x10016
+#define AL_FORMAT_STEREO_ALAW_EXT 0x10017
+#endif
+
+#ifndef ALC_LOKI_audio_channel
+#define ALC_LOKI_audio_channel 1
+#define ALC_CHAN_MAIN_LOKI 0x500001
+#define ALC_CHAN_PCM_LOKI 0x500002
+#define ALC_CHAN_CD_LOKI 0x500003
+#endif
+
+#ifndef AL_EXT_MCFORMATS
+#define AL_EXT_MCFORMATS 1
+#define AL_FORMAT_QUAD8 0x1204
+#define AL_FORMAT_QUAD16 0x1205
+#define AL_FORMAT_QUAD32 0x1206
+#define AL_FORMAT_REAR8 0x1207
+#define AL_FORMAT_REAR16 0x1208
+#define AL_FORMAT_REAR32 0x1209
+#define AL_FORMAT_51CHN8 0x120A
+#define AL_FORMAT_51CHN16 0x120B
+#define AL_FORMAT_51CHN32 0x120C
+#define AL_FORMAT_61CHN8 0x120D
+#define AL_FORMAT_61CHN16 0x120E
+#define AL_FORMAT_61CHN32 0x120F
+#define AL_FORMAT_71CHN8 0x1210
+#define AL_FORMAT_71CHN16 0x1211
+#define AL_FORMAT_71CHN32 0x1212
+#endif
+
+#ifndef AL_EXT_MULAW_MCFORMATS
+#define AL_EXT_MULAW_MCFORMATS 1
+#define AL_FORMAT_MONO_MULAW 0x10014
+#define AL_FORMAT_STEREO_MULAW 0x10015
+#define AL_FORMAT_QUAD_MULAW 0x10021
+#define AL_FORMAT_REAR_MULAW 0x10022
+#define AL_FORMAT_51CHN_MULAW 0x10023
+#define AL_FORMAT_61CHN_MULAW 0x10024
+#define AL_FORMAT_71CHN_MULAW 0x10025
+#endif
+
+#ifndef AL_EXT_IMA4
+#define AL_EXT_IMA4 1
+#define AL_FORMAT_MONO_IMA4 0x1300
+#define AL_FORMAT_STEREO_IMA4 0x1301
+#endif
+
+#ifndef AL_EXT_STATIC_BUFFER
+#define AL_EXT_STATIC_BUFFER 1
+typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API ALvoid AL_APIENTRY alBufferDataStatic(const ALint buffer, ALenum format, ALvoid *data, ALsizei len, ALsizei freq);
+#endif
+#endif
+
+#ifndef ALC_EXT_EFX
+#define ALC_EXT_EFX 1
+#include "efx.h"
+#endif
+
+#ifndef ALC_EXT_disconnect
+#define ALC_EXT_disconnect 1
+#define ALC_CONNECTED 0x313
+#endif
+
+#ifndef ALC_EXT_thread_local_context
+#define ALC_EXT_thread_local_context 1
+typedef ALCboolean (ALC_APIENTRY*PFNALCSETTHREADCONTEXTPROC)(ALCcontext *context);
+typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void);
+#ifdef AL_ALEXT_PROTOTYPES
+ALC_API ALCboolean ALC_APIENTRY alcSetThreadContext(ALCcontext *context);
+ALC_API ALCcontext* ALC_APIENTRY alcGetThreadContext(void);
+#endif
+#endif
+
+#ifndef AL_EXT_source_distance_model
+#define AL_EXT_source_distance_model 1
+#define AL_SOURCE_DISTANCE_MODEL 0x200
+#endif
+
+#ifndef AL_SOFT_buffer_sub_data
+#define AL_SOFT_buffer_sub_data 1
+#define AL_BYTE_RW_OFFSETS_SOFT 0x1031
+#define AL_SAMPLE_RW_OFFSETS_SOFT 0x1032
+typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATASOFTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const ALvoid *data,ALsizei offset,ALsizei length);
+#endif
+#endif
+
+#ifndef AL_SOFT_loop_points
+#define AL_SOFT_loop_points 1
+#define AL_LOOP_POINTS_SOFT 0x2015
+#endif
+
+#ifndef AL_EXT_FOLDBACK
+#define AL_EXT_FOLDBACK 1
+#define AL_EXT_FOLDBACK_NAME "AL_EXT_FOLDBACK"
+#define AL_FOLDBACK_EVENT_BLOCK 0x4112
+#define AL_FOLDBACK_EVENT_START 0x4111
+#define AL_FOLDBACK_EVENT_STOP 0x4113
+#define AL_FOLDBACK_MODE_MONO 0x4101
+#define AL_FOLDBACK_MODE_STEREO 0x4102
+typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei);
+typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK);
+typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback);
+AL_API void AL_APIENTRY alRequestFoldbackStop(void);
+#endif
+#endif
+
+#ifndef ALC_EXT_DEDICATED
+#define ALC_EXT_DEDICATED 1
+#define AL_DEDICATED_GAIN 0x0001
+#define AL_EFFECT_DEDICATED_DIALOGUE 0x9001
+#define AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT 0x9000
+#endif
+
+#ifndef AL_SOFT_buffer_samples
+#define AL_SOFT_buffer_samples 1
+/* Channel configurations */
+#define AL_MONO_SOFT 0x1500
+#define AL_STEREO_SOFT 0x1501
+#define AL_REAR_SOFT 0x1502
+#define AL_QUAD_SOFT 0x1503
+#define AL_5POINT1_SOFT 0x1504
+#define AL_6POINT1_SOFT 0x1505
+#define AL_7POINT1_SOFT 0x1506
+
+/* Sample types */
+#define AL_BYTE_SOFT 0x1400
+#define AL_UNSIGNED_BYTE_SOFT 0x1401
+#define AL_SHORT_SOFT 0x1402
+#define AL_UNSIGNED_SHORT_SOFT 0x1403
+#define AL_INT_SOFT 0x1404
+#define AL_UNSIGNED_INT_SOFT 0x1405
+#define AL_FLOAT_SOFT 0x1406
+#define AL_DOUBLE_SOFT 0x1407
+#define AL_BYTE3_SOFT 0x1408
+#define AL_UNSIGNED_BYTE3_SOFT 0x1409
+
+/* Storage formats */
+#define AL_MONO8_SOFT 0x1100
+#define AL_MONO16_SOFT 0x1101
+#define AL_MONO32F_SOFT 0x10010
+#define AL_STEREO8_SOFT 0x1102
+#define AL_STEREO16_SOFT 0x1103
+#define AL_STEREO32F_SOFT 0x10011
+#define AL_QUAD8_SOFT 0x1204
+#define AL_QUAD16_SOFT 0x1205
+#define AL_QUAD32F_SOFT 0x1206
+#define AL_REAR8_SOFT 0x1207
+#define AL_REAR16_SOFT 0x1208
+#define AL_REAR32F_SOFT 0x1209
+#define AL_5POINT1_8_SOFT 0x120A
+#define AL_5POINT1_16_SOFT 0x120B
+#define AL_5POINT1_32F_SOFT 0x120C
+#define AL_6POINT1_8_SOFT 0x120D
+#define AL_6POINT1_16_SOFT 0x120E
+#define AL_6POINT1_32F_SOFT 0x120F
+#define AL_7POINT1_8_SOFT 0x1210
+#define AL_7POINT1_16_SOFT 0x1211
+#define AL_7POINT1_32F_SOFT 0x1212
+
+/* Buffer attributes */
+#define AL_INTERNAL_FORMAT_SOFT 0x2008
+#define AL_BYTE_LENGTH_SOFT 0x2009
+#define AL_SAMPLE_LENGTH_SOFT 0x200A
+#define AL_SEC_LENGTH_SOFT 0x200B
+
+typedef void (AL_APIENTRY*LPALBUFFERSAMPLESSOFT)(ALuint,ALuint,ALenum,ALsizei,ALenum,ALenum,const ALvoid*);
+typedef void (AL_APIENTRY*LPALBUFFERSUBSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,const ALvoid*);
+typedef void (AL_APIENTRY*LPALGETBUFFERSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,ALvoid*);
+typedef ALboolean (AL_APIENTRY*LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
+AL_API void AL_APIENTRY alBufferSubSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
+AL_API void AL_APIENTRY alGetBufferSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, ALvoid *data);
+AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format);
+#endif
+#endif
+
+#ifndef AL_SOFT_direct_channels
+#define AL_SOFT_direct_channels 1
+#define AL_DIRECT_CHANNELS_SOFT 0x1033
+#endif
+
+#ifndef ALC_SOFT_loopback
+#define ALC_SOFT_loopback 1
+#define ALC_FORMAT_CHANNELS_SOFT 0x1990
+#define ALC_FORMAT_TYPE_SOFT 0x1991
+
+/* Sample types */
+#define ALC_BYTE_SOFT 0x1400
+#define ALC_UNSIGNED_BYTE_SOFT 0x1401
+#define ALC_SHORT_SOFT 0x1402
+#define ALC_UNSIGNED_SHORT_SOFT 0x1403
+#define ALC_INT_SOFT 0x1404
+#define ALC_UNSIGNED_INT_SOFT 0x1405
+#define ALC_FLOAT_SOFT 0x1406
+
+/* Channel configurations */
+#define ALC_MONO_SOFT 0x1500
+#define ALC_STEREO_SOFT 0x1501
+#define ALC_QUAD_SOFT 0x1503
+#define ALC_5POINT1_SOFT 0x1504
+#define ALC_6POINT1_SOFT 0x1505
+#define ALC_7POINT1_SOFT 0x1506
+
+typedef ALCdevice* (ALC_APIENTRY*LPALCLOOPBACKOPENDEVICESOFT)(const ALCchar*);
+typedef ALCboolean (ALC_APIENTRY*LPALCISRENDERFORMATSUPPORTEDSOFT)(ALCdevice*,ALCsizei,ALCenum,ALCenum);
+typedef void (ALC_APIENTRY*LPALCRENDERSAMPLESSOFT)(ALCdevice*,ALCvoid*,ALCsizei);
+#ifdef AL_ALEXT_PROTOTYPES
+ALC_API ALCdevice* ALC_APIENTRY alcLoopbackOpenDeviceSOFT(const ALCchar *deviceName);
+ALC_API ALCboolean ALC_APIENTRY alcIsRenderFormatSupportedSOFT(ALCdevice *device, ALCsizei freq, ALCenum channels, ALCenum type);
+ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
+#endif
+#endif
+
+#ifndef AL_EXT_STEREO_ANGLES
+#define AL_EXT_STEREO_ANGLES 1
+#define AL_STEREO_ANGLES 0x1030
+#endif
+
+#ifndef AL_EXT_SOURCE_RADIUS
+#define AL_EXT_SOURCE_RADIUS 1
+#define AL_SOURCE_RADIUS 0x1031
+#endif
+
+#ifndef AL_SOFT_source_latency
+#define AL_SOFT_source_latency 1
+#define AL_SAMPLE_OFFSET_LATENCY_SOFT 0x1200
+#define AL_SEC_OFFSET_LATENCY_SOFT 0x1201
+typedef int64_t ALint64SOFT;
+typedef uint64_t ALuint64SOFT;
+typedef void (AL_APIENTRY*LPALSOURCEDSOFT)(ALuint,ALenum,ALdouble);
+typedef void (AL_APIENTRY*LPALSOURCE3DSOFT)(ALuint,ALenum,ALdouble,ALdouble,ALdouble);
+typedef void (AL_APIENTRY*LPALSOURCEDVSOFT)(ALuint,ALenum,const ALdouble*);
+typedef void (AL_APIENTRY*LPALGETSOURCEDSOFT)(ALuint,ALenum,ALdouble*);
+typedef void (AL_APIENTRY*LPALGETSOURCE3DSOFT)(ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*);
+typedef void (AL_APIENTRY*LPALGETSOURCEDVSOFT)(ALuint,ALenum,ALdouble*);
+typedef void (AL_APIENTRY*LPALSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT);
+typedef void (AL_APIENTRY*LPALSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT);
+typedef void (AL_APIENTRY*LPALSOURCEI64VSOFT)(ALuint,ALenum,const ALint64SOFT*);
+typedef void (AL_APIENTRY*LPALGETSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT*);
+typedef void (AL_APIENTRY*LPALGETSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*);
+typedef void (AL_APIENTRY*LPALGETSOURCEI64VSOFT)(ALuint,ALenum,ALint64SOFT*);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API void AL_APIENTRY alSourcedSOFT(ALuint source, ALenum param, ALdouble value);
+AL_API void AL_APIENTRY alSource3dSOFT(ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3);
+AL_API void AL_APIENTRY alSourcedvSOFT(ALuint source, ALenum param, const ALdouble *values);
+AL_API void AL_APIENTRY alGetSourcedSOFT(ALuint source, ALenum param, ALdouble *value);
+AL_API void AL_APIENTRY alGetSource3dSOFT(ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3);
+AL_API void AL_APIENTRY alGetSourcedvSOFT(ALuint source, ALenum param, ALdouble *values);
+AL_API void AL_APIENTRY alSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT value);
+AL_API void AL_APIENTRY alSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3);
+AL_API void AL_APIENTRY alSourcei64vSOFT(ALuint source, ALenum param, const ALint64SOFT *values);
+AL_API void AL_APIENTRY alGetSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT *value);
+AL_API void AL_APIENTRY alGetSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3);
+AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64SOFT *values);
+#endif
+#endif
+
+#ifndef ALC_EXT_DEFAULT_FILTER_ORDER
+#define ALC_EXT_DEFAULT_FILTER_ORDER 1
+#define ALC_DEFAULT_FILTER_ORDER 0x1100
+#endif
+
+#ifndef AL_SOFT_deferred_updates
+#define AL_SOFT_deferred_updates 1
+#define AL_DEFERRED_UPDATES_SOFT 0xC002
+typedef ALvoid (AL_APIENTRY*LPALDEFERUPDATESSOFT)(void);
+typedef ALvoid (AL_APIENTRY*LPALPROCESSUPDATESSOFT)(void);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API ALvoid AL_APIENTRY alDeferUpdatesSOFT(void);
+AL_API ALvoid AL_APIENTRY alProcessUpdatesSOFT(void);
+#endif
+#endif
+
+#ifndef AL_SOFT_block_alignment
+#define AL_SOFT_block_alignment 1
+#define AL_UNPACK_BLOCK_ALIGNMENT_SOFT 0x200C
+#define AL_PACK_BLOCK_ALIGNMENT_SOFT 0x200D
+#endif
+
+#ifndef AL_SOFT_MSADPCM
+#define AL_SOFT_MSADPCM 1
+#define AL_FORMAT_MONO_MSADPCM_SOFT 0x1302
+#define AL_FORMAT_STEREO_MSADPCM_SOFT 0x1303
+#endif
+
+#ifndef AL_SOFT_source_length
+#define AL_SOFT_source_length 1
+/*#define AL_BYTE_LENGTH_SOFT 0x2009*/
+/*#define AL_SAMPLE_LENGTH_SOFT 0x200A*/
+/*#define AL_SEC_LENGTH_SOFT 0x200B*/
+#endif
+
+#ifndef ALC_SOFT_pause_device
+#define ALC_SOFT_pause_device 1
+typedef void (ALC_APIENTRY*LPALCDEVICEPAUSESOFT)(ALCdevice *device);
+typedef void (ALC_APIENTRY*LPALCDEVICERESUMESOFT)(ALCdevice *device);
+#ifdef AL_ALEXT_PROTOTYPES
+ALC_API void ALC_APIENTRY alcDevicePauseSOFT(ALCdevice *device);
+ALC_API void ALC_APIENTRY alcDeviceResumeSOFT(ALCdevice *device);
+#endif
+#endif
+
+#ifndef AL_EXT_BFORMAT
+#define AL_EXT_BFORMAT 1
+#define AL_FORMAT_BFORMAT2D_8 0x20021
+#define AL_FORMAT_BFORMAT2D_16 0x20022
+#define AL_FORMAT_BFORMAT2D_FLOAT32 0x20023
+#define AL_FORMAT_BFORMAT3D_8 0x20031
+#define AL_FORMAT_BFORMAT3D_16 0x20032
+#define AL_FORMAT_BFORMAT3D_FLOAT32 0x20033
+#endif
+
+#ifndef AL_EXT_MULAW_BFORMAT
+#define AL_EXT_MULAW_BFORMAT 1
+#define AL_FORMAT_BFORMAT2D_MULAW 0x10031
+#define AL_FORMAT_BFORMAT3D_MULAW 0x10032
+#endif
+
+#ifndef ALC_SOFT_HRTF
+#define ALC_SOFT_HRTF 1
+#define ALC_HRTF_SOFT 0x1992
+#define ALC_DONT_CARE_SOFT 0x0002
+#define ALC_HRTF_STATUS_SOFT 0x1993
+#define ALC_HRTF_DISABLED_SOFT 0x0000
+#define ALC_HRTF_ENABLED_SOFT 0x0001
+#define ALC_HRTF_DENIED_SOFT 0x0002
+#define ALC_HRTF_REQUIRED_SOFT 0x0003
+#define ALC_HRTF_HEADPHONES_DETECTED_SOFT 0x0004
+#define ALC_HRTF_UNSUPPORTED_FORMAT_SOFT 0x0005
+#define ALC_NUM_HRTF_SPECIFIERS_SOFT 0x1994
+#define ALC_HRTF_SPECIFIER_SOFT 0x1995
+#define ALC_HRTF_ID_SOFT 0x1996
+typedef const ALCchar* (ALC_APIENTRY*LPALCGETSTRINGISOFT)(ALCdevice *device, ALCenum paramName, ALCsizei index);
+typedef ALCboolean (ALC_APIENTRY*LPALCRESETDEVICESOFT)(ALCdevice *device, const ALCint *attribs);
+#ifdef AL_ALEXT_PROTOTYPES
+ALC_API const ALCchar* ALC_APIENTRY alcGetStringiSOFT(ALCdevice *device, ALCenum paramName, ALCsizei index);
+ALC_API ALCboolean ALC_APIENTRY alcResetDeviceSOFT(ALCdevice *device, const ALCint *attribs);
+#endif
+#endif
+
+#ifndef AL_SOFT_gain_clamp_ex
+#define AL_SOFT_gain_clamp_ex 1
+#define AL_GAIN_LIMIT_SOFT 0x200E
+#endif
+
+#ifndef AL_SOFT_source_resampler
+#define AL_SOFT_source_resampler
+#define AL_NUM_RESAMPLERS_SOFT 0x1210
+#define AL_DEFAULT_RESAMPLER_SOFT 0x1211
+#define AL_SOURCE_RESAMPLER_SOFT 0x1212
+#define AL_RESAMPLER_NAME_SOFT 0x1213
+typedef const ALchar* (AL_APIENTRY*LPALGETSTRINGISOFT)(ALenum pname, ALsizei index);
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API const ALchar* AL_APIENTRY alGetStringiSOFT(ALenum pname, ALsizei index);
+#endif
+#endif
+
+#ifndef AL_SOFT_source_spatialize
+#define AL_SOFT_source_spatialize
+#define AL_SOURCE_SPATIALIZE_SOFT 0x1214
+#define AL_AUTO_SOFT 0x0002
+#endif
+
+#ifndef ALC_SOFT_output_limiter
+#define ALC_SOFT_output_limiter
+#define ALC_OUTPUT_LIMITER_SOFT 0x199A
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/release/include/AL/efx-creative.h b/release/include/AL/efx-creative.h
new file mode 100644
index 00000000..0a04c982
--- /dev/null
+++ b/release/include/AL/efx-creative.h
@@ -0,0 +1,3 @@
+/* The tokens that would be defined here are already defined in efx.h. This
+ * empty file is here to provide compatibility with Windows-based projects
+ * that would include it. */
diff --git a/release/include/AL/efx-presets.h b/release/include/AL/efx-presets.h
new file mode 100644
index 00000000..8539fd51
--- /dev/null
+++ b/release/include/AL/efx-presets.h
@@ -0,0 +1,402 @@
+/* Reverb presets for EFX */
+
+#ifndef EFX_PRESETS_H
+#define EFX_PRESETS_H
+
+#ifndef EFXEAXREVERBPROPERTIES_DEFINED
+#define EFXEAXREVERBPROPERTIES_DEFINED
+typedef struct {
+ float flDensity;
+ float flDiffusion;
+ float flGain;
+ float flGainHF;
+ float flGainLF;
+ float flDecayTime;
+ float flDecayHFRatio;
+ float flDecayLFRatio;
+ float flReflectionsGain;
+ float flReflectionsDelay;
+ float flReflectionsPan[3];
+ float flLateReverbGain;
+ float flLateReverbDelay;
+ float flLateReverbPan[3];
+ float flEchoTime;
+ float flEchoDepth;
+ float flModulationTime;
+ float flModulationDepth;
+ float flAirAbsorptionGainHF;
+ float flHFReference;
+ float flLFReference;
+ float flRoomRolloffFactor;
+ int iDecayHFLimit;
+} EFXEAXREVERBPROPERTIES, *LPEFXEAXREVERBPROPERTIES;
+#endif
+
+/* Default Presets */
+
+#define EFX_REVERB_PRESET_GENERIC \
+ { 1.0000f, 1.0000f, 0.3162f, 0.8913f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_PADDEDCELL \
+ { 0.1715f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.1700f, 0.1000f, 1.0000f, 0.2500f, 0.0010f, { 0.0000f, 0.0000f, 0.0000f }, 1.2691f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ROOM \
+ { 0.4287f, 1.0000f, 0.3162f, 0.5929f, 1.0000f, 0.4000f, 0.8300f, 1.0000f, 0.1503f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.0629f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_BATHROOM \
+ { 0.1715f, 1.0000f, 0.3162f, 0.2512f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.6531f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 3.2734f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_LIVINGROOM \
+ { 0.9766f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.5000f, 0.1000f, 1.0000f, 0.2051f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2805f, 0.0040f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_STONEROOM \
+ { 1.0000f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 2.3100f, 0.6400f, 1.0000f, 0.4411f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1003f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_AUDITORIUM \
+ { 1.0000f, 1.0000f, 0.3162f, 0.5781f, 1.0000f, 4.3200f, 0.5900f, 1.0000f, 0.4032f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7170f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CONCERTHALL \
+ { 1.0000f, 1.0000f, 0.3162f, 0.5623f, 1.0000f, 3.9200f, 0.7000f, 1.0000f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.9977f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CAVE \
+ { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 2.9100f, 1.3000f, 1.0000f, 0.5000f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.7063f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_ARENA \
+ { 1.0000f, 1.0000f, 0.3162f, 0.4477f, 1.0000f, 7.2400f, 0.3300f, 1.0000f, 0.2612f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.0186f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_HANGAR \
+ { 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 10.0500f, 0.2300f, 1.0000f, 0.5000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2560f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CARPETEDHALLWAY \
+ { 0.4287f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 0.3000f, 0.1000f, 1.0000f, 0.1215f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.1531f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_HALLWAY \
+ { 0.3645f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 1.4900f, 0.5900f, 1.0000f, 0.2458f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.6615f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_STONECORRIDOR \
+ { 1.0000f, 1.0000f, 0.3162f, 0.7612f, 1.0000f, 2.7000f, 0.7900f, 1.0000f, 0.2472f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 1.5758f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ALLEY \
+ { 1.0000f, 0.3000f, 0.3162f, 0.7328f, 1.0000f, 1.4900f, 0.8600f, 1.0000f, 0.2500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.9954f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.9500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FOREST \
+ { 1.0000f, 0.3000f, 0.3162f, 0.0224f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.0525f, 0.1620f, { 0.0000f, 0.0000f, 0.0000f }, 0.7682f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CITY \
+ { 1.0000f, 0.5000f, 0.3162f, 0.3981f, 1.0000f, 1.4900f, 0.6700f, 1.0000f, 0.0730f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1427f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_MOUNTAINS \
+ { 1.0000f, 0.2700f, 0.3162f, 0.0562f, 1.0000f, 1.4900f, 0.2100f, 1.0000f, 0.0407f, 0.3000f, { 0.0000f, 0.0000f, 0.0000f }, 0.1919f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_QUARRY \
+ { 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0000f, 0.0610f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.7000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_PLAIN \
+ { 1.0000f, 0.2100f, 0.3162f, 0.1000f, 1.0000f, 1.4900f, 0.5000f, 1.0000f, 0.0585f, 0.1790f, { 0.0000f, 0.0000f, 0.0000f }, 0.1089f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_PARKINGLOT \
+ { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 1.6500f, 1.5000f, 1.0000f, 0.2082f, 0.0080f, { 0.0000f, 0.0000f, 0.0000f }, 0.2652f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_SEWERPIPE \
+ { 0.3071f, 0.8000f, 0.3162f, 0.3162f, 1.0000f, 2.8100f, 0.1400f, 1.0000f, 1.6387f, 0.0140f, { 0.0000f, 0.0000f, 0.0000f }, 3.2471f, 0.0210f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_UNDERWATER \
+ { 0.3645f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 1.4900f, 0.1000f, 1.0000f, 0.5963f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 7.0795f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 1.1800f, 0.3480f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_DRUGGED \
+ { 0.4287f, 0.5000f, 0.3162f, 1.0000f, 1.0000f, 8.3900f, 1.3900f, 1.0000f, 0.8760f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 3.1081f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_DIZZY \
+ { 0.3645f, 0.6000f, 0.3162f, 0.6310f, 1.0000f, 17.2300f, 0.5600f, 1.0000f, 0.1392f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4937f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.8100f, 0.3100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_PSYCHOTIC \
+ { 0.0625f, 0.5000f, 0.3162f, 0.8404f, 1.0000f, 7.5600f, 0.9100f, 1.0000f, 0.4864f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 2.4378f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 4.0000f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+/* Castle Presets */
+
+#define EFX_REVERB_PRESET_CASTLE_SMALLROOM \
+ { 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 1.2200f, 0.8300f, 0.3100f, 0.8913f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CASTLE_SHORTPASSAGE \
+ { 1.0000f, 0.8900f, 0.3162f, 0.3162f, 0.1000f, 2.3200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CASTLE_MEDIUMROOM \
+ { 1.0000f, 0.9300f, 0.3162f, 0.2818f, 0.1000f, 2.0400f, 0.8300f, 0.4600f, 0.6310f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1550f, 0.0300f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CASTLE_LARGEROOM \
+ { 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.1259f, 2.5300f, 0.8300f, 0.5000f, 0.4467f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1850f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CASTLE_LONGPASSAGE \
+ { 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 3.4200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CASTLE_HALL \
+ { 1.0000f, 0.8100f, 0.3162f, 0.2818f, 0.1778f, 3.1400f, 0.7900f, 0.6200f, 0.1778f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CASTLE_CUPBOARD \
+ { 1.0000f, 0.8900f, 0.3162f, 0.2818f, 0.1000f, 0.6700f, 0.8700f, 0.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 3.5481f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CASTLE_COURTYARD \
+ { 1.0000f, 0.4200f, 0.3162f, 0.4467f, 0.1995f, 2.1300f, 0.6100f, 0.2300f, 0.2239f, 0.1600f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3700f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_CASTLE_ALCOVE \
+ { 1.0000f, 0.8900f, 0.3162f, 0.5012f, 0.1000f, 1.6400f, 0.8700f, 0.3100f, 1.0000f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
+
+/* Factory Presets */
+
+#define EFX_REVERB_PRESET_FACTORY_SMALLROOM \
+ { 0.3645f, 0.8200f, 0.3162f, 0.7943f, 0.5012f, 1.7200f, 0.6500f, 1.3100f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.1190f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_SHORTPASSAGE \
+ { 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 2.5300f, 0.6500f, 1.3100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_MEDIUMROOM \
+ { 0.4287f, 0.8200f, 0.2512f, 0.7943f, 0.5012f, 2.7600f, 0.6500f, 1.3100f, 0.2818f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1740f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_LARGEROOM \
+ { 0.4287f, 0.7500f, 0.2512f, 0.7079f, 0.6310f, 4.2400f, 0.5100f, 1.3100f, 0.1778f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2310f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_LONGPASSAGE \
+ { 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 4.0600f, 0.6500f, 1.3100f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_HALL \
+ { 0.4287f, 0.7500f, 0.3162f, 0.7079f, 0.6310f, 7.4300f, 0.5100f, 1.3100f, 0.0631f, 0.0730f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_CUPBOARD \
+ { 0.3071f, 0.6300f, 0.2512f, 0.7943f, 0.5012f, 0.4900f, 0.6500f, 1.3100f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.1070f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_COURTYARD \
+ { 0.3071f, 0.5700f, 0.3162f, 0.3162f, 0.6310f, 2.3200f, 0.2900f, 0.5600f, 0.2239f, 0.1400f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2900f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_FACTORY_ALCOVE \
+ { 0.3645f, 0.5900f, 0.2512f, 0.7943f, 0.5012f, 3.1400f, 0.6500f, 1.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1140f, 0.1000f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
+
+/* Ice Palace Presets */
+
+#define EFX_REVERB_PRESET_ICEPALACE_SMALLROOM \
+ { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 1.5100f, 1.5300f, 0.2700f, 0.8913f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1640f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_SHORTPASSAGE \
+ { 1.0000f, 0.7500f, 0.3162f, 0.5623f, 0.2818f, 1.7900f, 1.4600f, 0.2800f, 0.5012f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_MEDIUMROOM \
+ { 1.0000f, 0.8700f, 0.3162f, 0.5623f, 0.4467f, 2.2200f, 1.5300f, 0.3200f, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_LARGEROOM \
+ { 1.0000f, 0.8100f, 0.3162f, 0.5623f, 0.4467f, 3.1400f, 1.5300f, 0.3200f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_LONGPASSAGE \
+ { 1.0000f, 0.7700f, 0.3162f, 0.5623f, 0.3981f, 3.0100f, 1.4600f, 0.2800f, 0.7943f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.0400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_HALL \
+ { 1.0000f, 0.7600f, 0.3162f, 0.4467f, 0.5623f, 5.4900f, 1.5300f, 0.3800f, 0.1122f, 0.0540f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0520f, { 0.0000f, 0.0000f, 0.0000f }, 0.2260f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_CUPBOARD \
+ { 1.0000f, 0.8300f, 0.3162f, 0.5012f, 0.2239f, 0.7600f, 1.5300f, 0.2600f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1430f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_COURTYARD \
+ { 1.0000f, 0.5900f, 0.3162f, 0.2818f, 0.3162f, 2.0400f, 1.2000f, 0.3800f, 0.3162f, 0.1730f, { 0.0000f, 0.0000f, 0.0000f }, 0.3162f, 0.0430f, { 0.0000f, 0.0000f, 0.0000f }, 0.2350f, 0.4800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_ICEPALACE_ALCOVE \
+ { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 2.7600f, 1.4600f, 0.2800f, 1.1220f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1610f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
+
+/* Space Station Presets */
+
+#define EFX_REVERB_PRESET_SPACESTATION_SMALLROOM \
+ { 0.2109f, 0.7000f, 0.3162f, 0.7079f, 0.8913f, 1.7200f, 0.8200f, 0.5500f, 0.7943f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 0.1880f, 0.2600f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPACESTATION_SHORTPASSAGE \
+ { 0.2109f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 3.5700f, 0.5000f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1720f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPACESTATION_MEDIUMROOM \
+ { 0.2109f, 0.7500f, 0.3162f, 0.6310f, 0.8913f, 3.0100f, 0.5000f, 0.5500f, 0.3981f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2090f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPACESTATION_LARGEROOM \
+ { 0.3645f, 0.8100f, 0.3162f, 0.6310f, 0.8913f, 3.8900f, 0.3800f, 0.6100f, 0.3162f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2330f, 0.2800f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPACESTATION_LONGPASSAGE \
+ { 0.4287f, 0.8200f, 0.3162f, 0.6310f, 0.8913f, 4.6200f, 0.6200f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPACESTATION_HALL \
+ { 0.4287f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 7.1100f, 0.3800f, 0.6100f, 0.1778f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2500f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPACESTATION_CUPBOARD \
+ { 0.1715f, 0.5600f, 0.3162f, 0.7079f, 0.8913f, 0.7900f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1810f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPACESTATION_ALCOVE \
+ { 0.2109f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.1600f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1920f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
+
+/* Wooden Galleon Presets */
+
+#define EFX_REVERB_PRESET_WOODEN_SMALLROOM \
+ { 1.0000f, 1.0000f, 0.3162f, 0.1122f, 0.3162f, 0.7900f, 0.3200f, 0.8700f, 1.0000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_SHORTPASSAGE \
+ { 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.7500f, 0.5000f, 0.8700f, 0.8913f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_MEDIUMROOM \
+ { 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.2818f, 1.4700f, 0.4200f, 0.8200f, 0.8913f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_LARGEROOM \
+ { 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.2818f, 2.6500f, 0.3300f, 0.8200f, 0.8913f, 0.0660f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_LONGPASSAGE \
+ { 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.3162f, 1.9900f, 0.4000f, 0.7900f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4467f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_HALL \
+ { 1.0000f, 1.0000f, 0.3162f, 0.0794f, 0.2818f, 3.4500f, 0.3000f, 0.8200f, 0.8913f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_CUPBOARD \
+ { 1.0000f, 1.0000f, 0.3162f, 0.1413f, 0.3162f, 0.5600f, 0.4600f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_COURTYARD \
+ { 1.0000f, 0.6500f, 0.3162f, 0.0794f, 0.3162f, 1.7900f, 0.3500f, 0.7900f, 0.5623f, 0.1230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_WOODEN_ALCOVE \
+ { 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.2200f, 0.6200f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
+
+/* Sports Presets */
+
+#define EFX_REVERB_PRESET_SPORT_EMPTYSTADIUM \
+ { 1.0000f, 1.0000f, 0.3162f, 0.4467f, 0.7943f, 6.2600f, 0.5100f, 1.1000f, 0.0631f, 0.1830f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPORT_SQUASHCOURT \
+ { 1.0000f, 0.7500f, 0.3162f, 0.3162f, 0.7943f, 2.2200f, 0.9100f, 1.1600f, 0.4467f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1260f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL \
+ { 1.0000f, 0.7000f, 0.3162f, 0.7943f, 0.8913f, 2.7600f, 1.2500f, 1.1400f, 0.6310f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_SPORT_LARGESWIMMINGPOOL \
+ { 1.0000f, 0.8200f, 0.3162f, 0.7943f, 1.0000f, 5.4900f, 1.3100f, 1.1400f, 0.4467f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2220f, 0.5500f, 1.1590f, 0.2100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_SPORT_GYMNASIUM \
+ { 1.0000f, 0.8100f, 0.3162f, 0.4467f, 0.8913f, 3.1400f, 1.0600f, 1.3500f, 0.3981f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0450f, { 0.0000f, 0.0000f, 0.0000f }, 0.1460f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPORT_FULLSTADIUM \
+ { 1.0000f, 1.0000f, 0.3162f, 0.0708f, 0.7943f, 5.2500f, 0.1700f, 0.8000f, 0.1000f, 0.1880f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SPORT_STADIUMTANNOY \
+ { 1.0000f, 0.7800f, 0.3162f, 0.5623f, 0.5012f, 2.5300f, 0.8800f, 0.6800f, 0.2818f, 0.2300f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+/* Prefab Presets */
+
+#define EFX_REVERB_PRESET_PREFAB_WORKSHOP \
+ { 0.4287f, 1.0000f, 0.3162f, 0.1413f, 0.3981f, 0.7600f, 1.0000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_PREFAB_SCHOOLROOM \
+ { 0.4022f, 0.6900f, 0.3162f, 0.6310f, 0.5012f, 0.9800f, 0.4500f, 0.1800f, 1.4125f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_PREFAB_PRACTISEROOM \
+ { 0.4022f, 0.8700f, 0.3162f, 0.3981f, 0.5012f, 1.1200f, 0.5600f, 0.1800f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_PREFAB_OUTHOUSE \
+ { 1.0000f, 0.8200f, 0.3162f, 0.1122f, 0.1585f, 1.3800f, 0.3800f, 0.3500f, 0.8913f, 0.0240f, { 0.0000f, 0.0000f, -0.0000f }, 0.6310f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.1210f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_PREFAB_CARAVAN \
+ { 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.1259f, 0.4300f, 1.5000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+/* Dome and Pipe Presets */
+
+#define EFX_REVERB_PRESET_DOME_TOMB \
+ { 1.0000f, 0.7900f, 0.3162f, 0.3548f, 0.2239f, 4.1800f, 0.2100f, 0.1000f, 0.3868f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 1.6788f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_PIPE_SMALL \
+ { 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 5.0400f, 0.1000f, 0.1000f, 0.5012f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 2.5119f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_DOME_SAINTPAULS \
+ { 1.0000f, 0.8700f, 0.3162f, 0.3548f, 0.2239f, 10.4800f, 0.1900f, 0.1000f, 0.1778f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0420f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_PIPE_LONGTHIN \
+ { 0.2560f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 9.2100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_PIPE_LARGE \
+ { 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 8.4500f, 0.1000f, 0.1000f, 0.3981f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_PIPE_RESONANT \
+ { 0.1373f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 6.8100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
+
+/* Outdoors Presets */
+
+#define EFX_REVERB_PRESET_OUTDOORS_BACKYARD \
+ { 1.0000f, 0.4500f, 0.3162f, 0.2512f, 0.5012f, 1.1200f, 0.3400f, 0.4600f, 0.4467f, 0.0690f, { 0.0000f, 0.0000f, -0.0000f }, 0.7079f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_OUTDOORS_ROLLINGPLAINS \
+ { 1.0000f, 0.0000f, 0.3162f, 0.0112f, 0.6310f, 2.1300f, 0.2100f, 0.4600f, 0.1778f, 0.3000f, { 0.0000f, 0.0000f, -0.0000f }, 0.4467f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_OUTDOORS_DEEPCANYON \
+ { 1.0000f, 0.7400f, 0.3162f, 0.1778f, 0.6310f, 3.8900f, 0.2100f, 0.4600f, 0.3162f, 0.2230f, { 0.0000f, 0.0000f, -0.0000f }, 0.3548f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_OUTDOORS_CREEK \
+ { 1.0000f, 0.3500f, 0.3162f, 0.1778f, 0.5012f, 2.1300f, 0.2100f, 0.4600f, 0.3981f, 0.1150f, { 0.0000f, 0.0000f, -0.0000f }, 0.1995f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_OUTDOORS_VALLEY \
+ { 1.0000f, 0.2800f, 0.3162f, 0.0282f, 0.1585f, 2.8800f, 0.2600f, 0.3500f, 0.1413f, 0.2630f, { 0.0000f, 0.0000f, -0.0000f }, 0.3981f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
+
+/* Mood Presets */
+
+#define EFX_REVERB_PRESET_MOOD_HEAVEN \
+ { 1.0000f, 0.9400f, 0.3162f, 0.7943f, 0.4467f, 5.0400f, 1.1200f, 0.5600f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0800f, 2.7420f, 0.0500f, 0.9977f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_MOOD_HELL \
+ { 1.0000f, 0.5700f, 0.3162f, 0.3548f, 0.4467f, 3.5700f, 0.4900f, 2.0000f, 0.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1100f, 0.0400f, 2.1090f, 0.5200f, 0.9943f, 5000.0000f, 139.5000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_MOOD_MEMORY \
+ { 1.0000f, 0.8500f, 0.3162f, 0.6310f, 0.3548f, 4.0600f, 0.8200f, 0.5600f, 0.0398f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.4740f, 0.4500f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+/* Driving Presets */
+
+#define EFX_REVERB_PRESET_DRIVING_COMMENTATOR \
+ { 1.0000f, 0.0000f, 0.3162f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_DRIVING_PITGARAGE \
+ { 0.4287f, 0.5900f, 0.3162f, 0.7079f, 0.5623f, 1.7200f, 0.9300f, 0.8700f, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_DRIVING_INCAR_RACER \
+ { 0.0832f, 0.8000f, 0.3162f, 1.0000f, 0.7943f, 0.1700f, 2.0000f, 0.4100f, 1.7783f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_DRIVING_INCAR_SPORTS \
+ { 0.0832f, 0.8000f, 0.3162f, 0.6310f, 1.0000f, 0.1700f, 0.7500f, 0.4100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_DRIVING_INCAR_LUXURY \
+ { 0.2560f, 1.0000f, 0.3162f, 0.1000f, 0.5012f, 0.1300f, 0.4100f, 0.4600f, 0.7943f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_DRIVING_FULLGRANDSTAND \
+ { 1.0000f, 1.0000f, 0.3162f, 0.2818f, 0.6310f, 3.0100f, 1.3700f, 1.2800f, 0.3548f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.1778f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_DRIVING_EMPTYGRANDSTAND \
+ { 1.0000f, 1.0000f, 0.3162f, 1.0000f, 0.7943f, 4.6200f, 1.7500f, 1.4000f, 0.2082f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_DRIVING_TUNNEL \
+ { 1.0000f, 0.8100f, 0.3162f, 0.3981f, 0.8913f, 3.4200f, 0.9400f, 1.3100f, 0.7079f, 0.0510f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.0500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 155.3000f, 0.0000f, 0x1 }
+
+/* City Presets */
+
+#define EFX_REVERB_PRESET_CITY_STREETS \
+ { 1.0000f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.7900f, 1.1200f, 0.9100f, 0.2818f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 0.1995f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CITY_SUBWAY \
+ { 1.0000f, 0.7400f, 0.3162f, 0.7079f, 0.8913f, 3.0100f, 1.2300f, 0.9100f, 0.7079f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CITY_MUSEUM \
+ { 1.0000f, 0.8200f, 0.3162f, 0.1778f, 0.1778f, 3.2800f, 1.4000f, 0.5700f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_CITY_LIBRARY \
+ { 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.0891f, 2.7600f, 0.8900f, 0.4100f, 0.3548f, 0.0290f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
+
+#define EFX_REVERB_PRESET_CITY_UNDERPASS \
+ { 1.0000f, 0.8200f, 0.3162f, 0.4467f, 0.8913f, 3.5700f, 1.1200f, 0.9100f, 0.3981f, 0.0590f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1400f, 0.2500f, 0.0000f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CITY_ABANDONED \
+ { 1.0000f, 0.6900f, 0.3162f, 0.7943f, 0.8913f, 3.2800f, 1.1700f, 0.9100f, 0.4467f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9966f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+/* Misc. Presets */
+
+#define EFX_REVERB_PRESET_DUSTYROOM \
+ { 0.3645f, 0.5600f, 0.3162f, 0.7943f, 0.7079f, 1.7900f, 0.3800f, 0.2100f, 0.5012f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0060f, { 0.0000f, 0.0000f, 0.0000f }, 0.2020f, 0.0500f, 0.2500f, 0.0000f, 0.9886f, 13046.0000f, 163.3000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_CHAPEL \
+ { 1.0000f, 0.8400f, 0.3162f, 0.5623f, 1.0000f, 4.6200f, 0.6400f, 1.2300f, 0.4467f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.1100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
+
+#define EFX_REVERB_PRESET_SMALLWATERROOM \
+ { 1.0000f, 0.7000f, 0.3162f, 0.4477f, 1.0000f, 1.5100f, 1.2500f, 1.1400f, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
+
+#endif /* EFX_PRESETS_H */
diff --git a/release/include/AL/efx.h b/release/include/AL/efx.h
new file mode 100644
index 00000000..57766983
--- /dev/null
+++ b/release/include/AL/efx.h
@@ -0,0 +1,761 @@
+#ifndef AL_EFX_H
+#define AL_EFX_H
+
+
+#include "alc.h"
+#include "al.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define ALC_EXT_EFX_NAME "ALC_EXT_EFX"
+
+#define ALC_EFX_MAJOR_VERSION 0x20001
+#define ALC_EFX_MINOR_VERSION 0x20002
+#define ALC_MAX_AUXILIARY_SENDS 0x20003
+
+
+/* Listener properties. */
+#define AL_METERS_PER_UNIT 0x20004
+
+/* Source properties. */
+#define AL_DIRECT_FILTER 0x20005
+#define AL_AUXILIARY_SEND_FILTER 0x20006
+#define AL_AIR_ABSORPTION_FACTOR 0x20007
+#define AL_ROOM_ROLLOFF_FACTOR 0x20008
+#define AL_CONE_OUTER_GAINHF 0x20009
+#define AL_DIRECT_FILTER_GAINHF_AUTO 0x2000A
+#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO 0x2000B
+#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO 0x2000C
+
+
+/* Effect properties. */
+
+/* Reverb effect parameters */
+#define AL_REVERB_DENSITY 0x0001
+#define AL_REVERB_DIFFUSION 0x0002
+#define AL_REVERB_GAIN 0x0003
+#define AL_REVERB_GAINHF 0x0004
+#define AL_REVERB_DECAY_TIME 0x0005
+#define AL_REVERB_DECAY_HFRATIO 0x0006
+#define AL_REVERB_REFLECTIONS_GAIN 0x0007
+#define AL_REVERB_REFLECTIONS_DELAY 0x0008
+#define AL_REVERB_LATE_REVERB_GAIN 0x0009
+#define AL_REVERB_LATE_REVERB_DELAY 0x000A
+#define AL_REVERB_AIR_ABSORPTION_GAINHF 0x000B
+#define AL_REVERB_ROOM_ROLLOFF_FACTOR 0x000C
+#define AL_REVERB_DECAY_HFLIMIT 0x000D
+
+/* EAX Reverb effect parameters */
+#define AL_EAXREVERB_DENSITY 0x0001
+#define AL_EAXREVERB_DIFFUSION 0x0002
+#define AL_EAXREVERB_GAIN 0x0003
+#define AL_EAXREVERB_GAINHF 0x0004
+#define AL_EAXREVERB_GAINLF 0x0005
+#define AL_EAXREVERB_DECAY_TIME 0x0006
+#define AL_EAXREVERB_DECAY_HFRATIO 0x0007
+#define AL_EAXREVERB_DECAY_LFRATIO 0x0008
+#define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009
+#define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A
+#define AL_EAXREVERB_REFLECTIONS_PAN 0x000B
+#define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C
+#define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D
+#define AL_EAXREVERB_LATE_REVERB_PAN 0x000E
+#define AL_EAXREVERB_ECHO_TIME 0x000F
+#define AL_EAXREVERB_ECHO_DEPTH 0x0010
+#define AL_EAXREVERB_MODULATION_TIME 0x0011
+#define AL_EAXREVERB_MODULATION_DEPTH 0x0012
+#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013
+#define AL_EAXREVERB_HFREFERENCE 0x0014
+#define AL_EAXREVERB_LFREFERENCE 0x0015
+#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016
+#define AL_EAXREVERB_DECAY_HFLIMIT 0x0017
+
+/* Chorus effect parameters */
+#define AL_CHORUS_WAVEFORM 0x0001
+#define AL_CHORUS_PHASE 0x0002
+#define AL_CHORUS_RATE 0x0003
+#define AL_CHORUS_DEPTH 0x0004
+#define AL_CHORUS_FEEDBACK 0x0005
+#define AL_CHORUS_DELAY 0x0006
+
+/* Distortion effect parameters */
+#define AL_DISTORTION_EDGE 0x0001
+#define AL_DISTORTION_GAIN 0x0002
+#define AL_DISTORTION_LOWPASS_CUTOFF 0x0003
+#define AL_DISTORTION_EQCENTER 0x0004
+#define AL_DISTORTION_EQBANDWIDTH 0x0005
+
+/* Echo effect parameters */
+#define AL_ECHO_DELAY 0x0001
+#define AL_ECHO_LRDELAY 0x0002
+#define AL_ECHO_DAMPING 0x0003
+#define AL_ECHO_FEEDBACK 0x0004
+#define AL_ECHO_SPREAD 0x0005
+
+/* Flanger effect parameters */
+#define AL_FLANGER_WAVEFORM 0x0001
+#define AL_FLANGER_PHASE 0x0002
+#define AL_FLANGER_RATE 0x0003
+#define AL_FLANGER_DEPTH 0x0004
+#define AL_FLANGER_FEEDBACK 0x0005
+#define AL_FLANGER_DELAY 0x0006
+
+/* Frequency shifter effect parameters */
+#define AL_FREQUENCY_SHIFTER_FREQUENCY 0x0001
+#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION 0x0002
+#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION 0x0003
+
+/* Vocal morpher effect parameters */
+#define AL_VOCAL_MORPHER_PHONEMEA 0x0001
+#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING 0x0002
+#define AL_VOCAL_MORPHER_PHONEMEB 0x0003
+#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING 0x0004
+#define AL_VOCAL_MORPHER_WAVEFORM 0x0005
+#define AL_VOCAL_MORPHER_RATE 0x0006
+
+/* Pitchshifter effect parameters */
+#define AL_PITCH_SHIFTER_COARSE_TUNE 0x0001
+#define AL_PITCH_SHIFTER_FINE_TUNE 0x0002
+
+/* Ringmodulator effect parameters */
+#define AL_RING_MODULATOR_FREQUENCY 0x0001
+#define AL_RING_MODULATOR_HIGHPASS_CUTOFF 0x0002
+#define AL_RING_MODULATOR_WAVEFORM 0x0003
+
+/* Autowah effect parameters */
+#define AL_AUTOWAH_ATTACK_TIME 0x0001
+#define AL_AUTOWAH_RELEASE_TIME 0x0002
+#define AL_AUTOWAH_RESONANCE 0x0003
+#define AL_AUTOWAH_PEAK_GAIN 0x0004
+
+/* Compressor effect parameters */
+#define AL_COMPRESSOR_ONOFF 0x0001
+
+/* Equalizer effect parameters */
+#define AL_EQUALIZER_LOW_GAIN 0x0001
+#define AL_EQUALIZER_LOW_CUTOFF 0x0002
+#define AL_EQUALIZER_MID1_GAIN 0x0003
+#define AL_EQUALIZER_MID1_CENTER 0x0004
+#define AL_EQUALIZER_MID1_WIDTH 0x0005
+#define AL_EQUALIZER_MID2_GAIN 0x0006
+#define AL_EQUALIZER_MID2_CENTER 0x0007
+#define AL_EQUALIZER_MID2_WIDTH 0x0008
+#define AL_EQUALIZER_HIGH_GAIN 0x0009
+#define AL_EQUALIZER_HIGH_CUTOFF 0x000A
+
+/* Effect type */
+#define AL_EFFECT_FIRST_PARAMETER 0x0000
+#define AL_EFFECT_LAST_PARAMETER 0x8000
+#define AL_EFFECT_TYPE 0x8001
+
+/* Effect types, used with the AL_EFFECT_TYPE property */
+#define AL_EFFECT_NULL 0x0000
+#define AL_EFFECT_REVERB 0x0001
+#define AL_EFFECT_CHORUS 0x0002
+#define AL_EFFECT_DISTORTION 0x0003
+#define AL_EFFECT_ECHO 0x0004
+#define AL_EFFECT_FLANGER 0x0005
+#define AL_EFFECT_FREQUENCY_SHIFTER 0x0006
+#define AL_EFFECT_VOCAL_MORPHER 0x0007
+#define AL_EFFECT_PITCH_SHIFTER 0x0008
+#define AL_EFFECT_RING_MODULATOR 0x0009
+#define AL_EFFECT_AUTOWAH 0x000A
+#define AL_EFFECT_COMPRESSOR 0x000B
+#define AL_EFFECT_EQUALIZER 0x000C
+#define AL_EFFECT_EAXREVERB 0x8000
+
+/* Auxiliary Effect Slot properties. */
+#define AL_EFFECTSLOT_EFFECT 0x0001
+#define AL_EFFECTSLOT_GAIN 0x0002
+#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003
+
+/* NULL Auxiliary Slot ID to disable a source send. */
+#define AL_EFFECTSLOT_NULL 0x0000
+
+
+/* Filter properties. */
+
+/* Lowpass filter parameters */
+#define AL_LOWPASS_GAIN 0x0001
+#define AL_LOWPASS_GAINHF 0x0002
+
+/* Highpass filter parameters */
+#define AL_HIGHPASS_GAIN 0x0001
+#define AL_HIGHPASS_GAINLF 0x0002
+
+/* Bandpass filter parameters */
+#define AL_BANDPASS_GAIN 0x0001
+#define AL_BANDPASS_GAINLF 0x0002
+#define AL_BANDPASS_GAINHF 0x0003
+
+/* Filter type */
+#define AL_FILTER_FIRST_PARAMETER 0x0000
+#define AL_FILTER_LAST_PARAMETER 0x8000
+#define AL_FILTER_TYPE 0x8001
+
+/* Filter types, used with the AL_FILTER_TYPE property */
+#define AL_FILTER_NULL 0x0000
+#define AL_FILTER_LOWPASS 0x0001
+#define AL_FILTER_HIGHPASS 0x0002
+#define AL_FILTER_BANDPASS 0x0003
+
+
+/* Effect object function types. */
+typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*);
+typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*);
+typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint);
+typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint);
+typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*);
+typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat);
+typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*);
+typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*);
+typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*);
+
+/* Filter object function types. */
+typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*);
+typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*);
+typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint);
+typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint);
+typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*);
+typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat);
+typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*);
+typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*);
+typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*);
+
+/* Auxiliary Effect Slot object function types. */
+typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*);
+typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*);
+typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat);
+typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*);
+typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
+
+#ifdef AL_ALEXT_PROTOTYPES
+AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
+AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects);
+AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect);
+AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
+AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues);
+AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
+AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues);
+AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
+AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
+AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
+AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
+
+AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
+AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters);
+AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter);
+AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
+AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues);
+AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
+AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues);
+AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
+AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
+AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
+AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
+
+AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
+AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots);
+AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
+AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
+AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
+#endif
+
+/* Filter ranges and defaults. */
+
+/* Lowpass filter */
+#define AL_LOWPASS_MIN_GAIN (0.0f)
+#define AL_LOWPASS_MAX_GAIN (1.0f)
+#define AL_LOWPASS_DEFAULT_GAIN (1.0f)
+
+#define AL_LOWPASS_MIN_GAINHF (0.0f)
+#define AL_LOWPASS_MAX_GAINHF (1.0f)
+#define AL_LOWPASS_DEFAULT_GAINHF (1.0f)
+
+/* Highpass filter */
+#define AL_HIGHPASS_MIN_GAIN (0.0f)
+#define AL_HIGHPASS_MAX_GAIN (1.0f)
+#define AL_HIGHPASS_DEFAULT_GAIN (1.0f)
+
+#define AL_HIGHPASS_MIN_GAINLF (0.0f)
+#define AL_HIGHPASS_MAX_GAINLF (1.0f)
+#define AL_HIGHPASS_DEFAULT_GAINLF (1.0f)
+
+/* Bandpass filter */
+#define AL_BANDPASS_MIN_GAIN (0.0f)
+#define AL_BANDPASS_MAX_GAIN (1.0f)
+#define AL_BANDPASS_DEFAULT_GAIN (1.0f)
+
+#define AL_BANDPASS_MIN_GAINHF (0.0f)
+#define AL_BANDPASS_MAX_GAINHF (1.0f)
+#define AL_BANDPASS_DEFAULT_GAINHF (1.0f)
+
+#define AL_BANDPASS_MIN_GAINLF (0.0f)
+#define AL_BANDPASS_MAX_GAINLF (1.0f)
+#define AL_BANDPASS_DEFAULT_GAINLF (1.0f)
+
+
+/* Effect parameter ranges and defaults. */
+
+/* Standard reverb effect */
+#define AL_REVERB_MIN_DENSITY (0.0f)
+#define AL_REVERB_MAX_DENSITY (1.0f)
+#define AL_REVERB_DEFAULT_DENSITY (1.0f)
+
+#define AL_REVERB_MIN_DIFFUSION (0.0f)
+#define AL_REVERB_MAX_DIFFUSION (1.0f)
+#define AL_REVERB_DEFAULT_DIFFUSION (1.0f)
+
+#define AL_REVERB_MIN_GAIN (0.0f)
+#define AL_REVERB_MAX_GAIN (1.0f)
+#define AL_REVERB_DEFAULT_GAIN (0.32f)
+
+#define AL_REVERB_MIN_GAINHF (0.0f)
+#define AL_REVERB_MAX_GAINHF (1.0f)
+#define AL_REVERB_DEFAULT_GAINHF (0.89f)
+
+#define AL_REVERB_MIN_DECAY_TIME (0.1f)
+#define AL_REVERB_MAX_DECAY_TIME (20.0f)
+#define AL_REVERB_DEFAULT_DECAY_TIME (1.49f)
+
+#define AL_REVERB_MIN_DECAY_HFRATIO (0.1f)
+#define AL_REVERB_MAX_DECAY_HFRATIO (2.0f)
+#define AL_REVERB_DEFAULT_DECAY_HFRATIO (0.83f)
+
+#define AL_REVERB_MIN_REFLECTIONS_GAIN (0.0f)
+#define AL_REVERB_MAX_REFLECTIONS_GAIN (3.16f)
+#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN (0.05f)
+
+#define AL_REVERB_MIN_REFLECTIONS_DELAY (0.0f)
+#define AL_REVERB_MAX_REFLECTIONS_DELAY (0.3f)
+#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY (0.007f)
+
+#define AL_REVERB_MIN_LATE_REVERB_GAIN (0.0f)
+#define AL_REVERB_MAX_LATE_REVERB_GAIN (10.0f)
+#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN (1.26f)
+
+#define AL_REVERB_MIN_LATE_REVERB_DELAY (0.0f)
+#define AL_REVERB_MAX_LATE_REVERB_DELAY (0.1f)
+#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY (0.011f)
+
+#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f)
+#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f)
+#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
+
+#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
+#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
+#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
+
+#define AL_REVERB_MIN_DECAY_HFLIMIT AL_FALSE
+#define AL_REVERB_MAX_DECAY_HFLIMIT AL_TRUE
+#define AL_REVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
+
+/* EAX reverb effect */
+#define AL_EAXREVERB_MIN_DENSITY (0.0f)
+#define AL_EAXREVERB_MAX_DENSITY (1.0f)
+#define AL_EAXREVERB_DEFAULT_DENSITY (1.0f)
+
+#define AL_EAXREVERB_MIN_DIFFUSION (0.0f)
+#define AL_EAXREVERB_MAX_DIFFUSION (1.0f)
+#define AL_EAXREVERB_DEFAULT_DIFFUSION (1.0f)
+
+#define AL_EAXREVERB_MIN_GAIN (0.0f)
+#define AL_EAXREVERB_MAX_GAIN (1.0f)
+#define AL_EAXREVERB_DEFAULT_GAIN (0.32f)
+
+#define AL_EAXREVERB_MIN_GAINHF (0.0f)
+#define AL_EAXREVERB_MAX_GAINHF (1.0f)
+#define AL_EAXREVERB_DEFAULT_GAINHF (0.89f)
+
+#define AL_EAXREVERB_MIN_GAINLF (0.0f)
+#define AL_EAXREVERB_MAX_GAINLF (1.0f)
+#define AL_EAXREVERB_DEFAULT_GAINLF (1.0f)
+
+#define AL_EAXREVERB_MIN_DECAY_TIME (0.1f)
+#define AL_EAXREVERB_MAX_DECAY_TIME (20.0f)
+#define AL_EAXREVERB_DEFAULT_DECAY_TIME (1.49f)
+
+#define AL_EAXREVERB_MIN_DECAY_HFRATIO (0.1f)
+#define AL_EAXREVERB_MAX_DECAY_HFRATIO (2.0f)
+#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO (0.83f)
+
+#define AL_EAXREVERB_MIN_DECAY_LFRATIO (0.1f)
+#define AL_EAXREVERB_MAX_DECAY_LFRATIO (2.0f)
+#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO (1.0f)
+
+#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN (0.0f)
+#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN (3.16f)
+#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN (0.05f)
+
+#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY (0.0f)
+#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY (0.3f)
+#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY (0.007f)
+
+#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f)
+
+#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN (0.0f)
+#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN (10.0f)
+#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN (1.26f)
+
+#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY (0.0f)
+#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY (0.1f)
+#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY (0.011f)
+
+#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f)
+
+#define AL_EAXREVERB_MIN_ECHO_TIME (0.075f)
+#define AL_EAXREVERB_MAX_ECHO_TIME (0.25f)
+#define AL_EAXREVERB_DEFAULT_ECHO_TIME (0.25f)
+
+#define AL_EAXREVERB_MIN_ECHO_DEPTH (0.0f)
+#define AL_EAXREVERB_MAX_ECHO_DEPTH (1.0f)
+#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH (0.0f)
+
+#define AL_EAXREVERB_MIN_MODULATION_TIME (0.04f)
+#define AL_EAXREVERB_MAX_MODULATION_TIME (4.0f)
+#define AL_EAXREVERB_DEFAULT_MODULATION_TIME (0.25f)
+
+#define AL_EAXREVERB_MIN_MODULATION_DEPTH (0.0f)
+#define AL_EAXREVERB_MAX_MODULATION_DEPTH (1.0f)
+#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH (0.0f)
+
+#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f)
+#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f)
+#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
+
+#define AL_EAXREVERB_MIN_HFREFERENCE (1000.0f)
+#define AL_EAXREVERB_MAX_HFREFERENCE (20000.0f)
+#define AL_EAXREVERB_DEFAULT_HFREFERENCE (5000.0f)
+
+#define AL_EAXREVERB_MIN_LFREFERENCE (20.0f)
+#define AL_EAXREVERB_MAX_LFREFERENCE (1000.0f)
+#define AL_EAXREVERB_DEFAULT_LFREFERENCE (250.0f)
+
+#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
+#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
+#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
+
+#define AL_EAXREVERB_MIN_DECAY_HFLIMIT AL_FALSE
+#define AL_EAXREVERB_MAX_DECAY_HFLIMIT AL_TRUE
+#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
+
+/* Chorus effect */
+#define AL_CHORUS_WAVEFORM_SINUSOID (0)
+#define AL_CHORUS_WAVEFORM_TRIANGLE (1)
+
+#define AL_CHORUS_MIN_WAVEFORM (0)
+#define AL_CHORUS_MAX_WAVEFORM (1)
+#define AL_CHORUS_DEFAULT_WAVEFORM (1)
+
+#define AL_CHORUS_MIN_PHASE (-180)
+#define AL_CHORUS_MAX_PHASE (180)
+#define AL_CHORUS_DEFAULT_PHASE (90)
+
+#define AL_CHORUS_MIN_RATE (0.0f)
+#define AL_CHORUS_MAX_RATE (10.0f)
+#define AL_CHORUS_DEFAULT_RATE (1.1f)
+
+#define AL_CHORUS_MIN_DEPTH (0.0f)
+#define AL_CHORUS_MAX_DEPTH (1.0f)
+#define AL_CHORUS_DEFAULT_DEPTH (0.1f)
+
+#define AL_CHORUS_MIN_FEEDBACK (-1.0f)
+#define AL_CHORUS_MAX_FEEDBACK (1.0f)
+#define AL_CHORUS_DEFAULT_FEEDBACK (0.25f)
+
+#define AL_CHORUS_MIN_DELAY (0.0f)
+#define AL_CHORUS_MAX_DELAY (0.016f)
+#define AL_CHORUS_DEFAULT_DELAY (0.016f)
+
+/* Distortion effect */
+#define AL_DISTORTION_MIN_EDGE (0.0f)
+#define AL_DISTORTION_MAX_EDGE (1.0f)
+#define AL_DISTORTION_DEFAULT_EDGE (0.2f)
+
+#define AL_DISTORTION_MIN_GAIN (0.01f)
+#define AL_DISTORTION_MAX_GAIN (1.0f)
+#define AL_DISTORTION_DEFAULT_GAIN (0.05f)
+
+#define AL_DISTORTION_MIN_LOWPASS_CUTOFF (80.0f)
+#define AL_DISTORTION_MAX_LOWPASS_CUTOFF (24000.0f)
+#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF (8000.0f)
+
+#define AL_DISTORTION_MIN_EQCENTER (80.0f)
+#define AL_DISTORTION_MAX_EQCENTER (24000.0f)
+#define AL_DISTORTION_DEFAULT_EQCENTER (3600.0f)
+
+#define AL_DISTORTION_MIN_EQBANDWIDTH (80.0f)
+#define AL_DISTORTION_MAX_EQBANDWIDTH (24000.0f)
+#define AL_DISTORTION_DEFAULT_EQBANDWIDTH (3600.0f)
+
+/* Echo effect */
+#define AL_ECHO_MIN_DELAY (0.0f)
+#define AL_ECHO_MAX_DELAY (0.207f)
+#define AL_ECHO_DEFAULT_DELAY (0.1f)
+
+#define AL_ECHO_MIN_LRDELAY (0.0f)
+#define AL_ECHO_MAX_LRDELAY (0.404f)
+#define AL_ECHO_DEFAULT_LRDELAY (0.1f)
+
+#define AL_ECHO_MIN_DAMPING (0.0f)
+#define AL_ECHO_MAX_DAMPING (0.99f)
+#define AL_ECHO_DEFAULT_DAMPING (0.5f)
+
+#define AL_ECHO_MIN_FEEDBACK (0.0f)
+#define AL_ECHO_MAX_FEEDBACK (1.0f)
+#define AL_ECHO_DEFAULT_FEEDBACK (0.5f)
+
+#define AL_ECHO_MIN_SPREAD (-1.0f)
+#define AL_ECHO_MAX_SPREAD (1.0f)
+#define AL_ECHO_DEFAULT_SPREAD (-1.0f)
+
+/* Flanger effect */
+#define AL_FLANGER_WAVEFORM_SINUSOID (0)
+#define AL_FLANGER_WAVEFORM_TRIANGLE (1)
+
+#define AL_FLANGER_MIN_WAVEFORM (0)
+#define AL_FLANGER_MAX_WAVEFORM (1)
+#define AL_FLANGER_DEFAULT_WAVEFORM (1)
+
+#define AL_FLANGER_MIN_PHASE (-180)
+#define AL_FLANGER_MAX_PHASE (180)
+#define AL_FLANGER_DEFAULT_PHASE (0)
+
+#define AL_FLANGER_MIN_RATE (0.0f)
+#define AL_FLANGER_MAX_RATE (10.0f)
+#define AL_FLANGER_DEFAULT_RATE (0.27f)
+
+#define AL_FLANGER_MIN_DEPTH (0.0f)
+#define AL_FLANGER_MAX_DEPTH (1.0f)
+#define AL_FLANGER_DEFAULT_DEPTH (1.0f)
+
+#define AL_FLANGER_MIN_FEEDBACK (-1.0f)
+#define AL_FLANGER_MAX_FEEDBACK (1.0f)
+#define AL_FLANGER_DEFAULT_FEEDBACK (-0.5f)
+
+#define AL_FLANGER_MIN_DELAY (0.0f)
+#define AL_FLANGER_MAX_DELAY (0.004f)
+#define AL_FLANGER_DEFAULT_DELAY (0.002f)
+
+/* Frequency shifter effect */
+#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY (0.0f)
+#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY (24000.0f)
+#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY (0.0f)
+
+#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION (0)
+#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION (2)
+#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0)
+
+#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN (0)
+#define AL_FREQUENCY_SHIFTER_DIRECTION_UP (1)
+#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF (2)
+
+#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0)
+#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2)
+#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0)
+
+/* Vocal morpher effect */
+#define AL_VOCAL_MORPHER_MIN_PHONEMEA (0)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEA (29)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA (0)
+
+#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0)
+
+#define AL_VOCAL_MORPHER_MIN_PHONEMEB (0)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEB (29)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB (10)
+
+#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24)
+#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24)
+#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0)
+
+#define AL_VOCAL_MORPHER_PHONEME_A (0)
+#define AL_VOCAL_MORPHER_PHONEME_E (1)
+#define AL_VOCAL_MORPHER_PHONEME_I (2)
+#define AL_VOCAL_MORPHER_PHONEME_O (3)
+#define AL_VOCAL_MORPHER_PHONEME_U (4)
+#define AL_VOCAL_MORPHER_PHONEME_AA (5)
+#define AL_VOCAL_MORPHER_PHONEME_AE (6)
+#define AL_VOCAL_MORPHER_PHONEME_AH (7)
+#define AL_VOCAL_MORPHER_PHONEME_AO (8)
+#define AL_VOCAL_MORPHER_PHONEME_EH (9)
+#define AL_VOCAL_MORPHER_PHONEME_ER (10)
+#define AL_VOCAL_MORPHER_PHONEME_IH (11)
+#define AL_VOCAL_MORPHER_PHONEME_IY (12)
+#define AL_VOCAL_MORPHER_PHONEME_UH (13)
+#define AL_VOCAL_MORPHER_PHONEME_UW (14)
+#define AL_VOCAL_MORPHER_PHONEME_B (15)
+#define AL_VOCAL_MORPHER_PHONEME_D (16)
+#define AL_VOCAL_MORPHER_PHONEME_F (17)
+#define AL_VOCAL_MORPHER_PHONEME_G (18)
+#define AL_VOCAL_MORPHER_PHONEME_J (19)
+#define AL_VOCAL_MORPHER_PHONEME_K (20)
+#define AL_VOCAL_MORPHER_PHONEME_L (21)
+#define AL_VOCAL_MORPHER_PHONEME_M (22)
+#define AL_VOCAL_MORPHER_PHONEME_N (23)
+#define AL_VOCAL_MORPHER_PHONEME_P (24)
+#define AL_VOCAL_MORPHER_PHONEME_R (25)
+#define AL_VOCAL_MORPHER_PHONEME_S (26)
+#define AL_VOCAL_MORPHER_PHONEME_T (27)
+#define AL_VOCAL_MORPHER_PHONEME_V (28)
+#define AL_VOCAL_MORPHER_PHONEME_Z (29)
+
+#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID (0)
+#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE (1)
+#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH (2)
+
+#define AL_VOCAL_MORPHER_MIN_WAVEFORM (0)
+#define AL_VOCAL_MORPHER_MAX_WAVEFORM (2)
+#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM (0)
+
+#define AL_VOCAL_MORPHER_MIN_RATE (0.0f)
+#define AL_VOCAL_MORPHER_MAX_RATE (10.0f)
+#define AL_VOCAL_MORPHER_DEFAULT_RATE (1.41f)
+
+/* Pitch shifter effect */
+#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE (-12)
+#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE (12)
+#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE (12)
+
+#define AL_PITCH_SHIFTER_MIN_FINE_TUNE (-50)
+#define AL_PITCH_SHIFTER_MAX_FINE_TUNE (50)
+#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE (0)
+
+/* Ring modulator effect */
+#define AL_RING_MODULATOR_MIN_FREQUENCY (0.0f)
+#define AL_RING_MODULATOR_MAX_FREQUENCY (8000.0f)
+#define AL_RING_MODULATOR_DEFAULT_FREQUENCY (440.0f)
+
+#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF (0.0f)
+#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF (24000.0f)
+#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f)
+
+#define AL_RING_MODULATOR_SINUSOID (0)
+#define AL_RING_MODULATOR_SAWTOOTH (1)
+#define AL_RING_MODULATOR_SQUARE (2)
+
+#define AL_RING_MODULATOR_MIN_WAVEFORM (0)
+#define AL_RING_MODULATOR_MAX_WAVEFORM (2)
+#define AL_RING_MODULATOR_DEFAULT_WAVEFORM (0)
+
+/* Autowah effect */
+#define AL_AUTOWAH_MIN_ATTACK_TIME (0.0001f)
+#define AL_AUTOWAH_MAX_ATTACK_TIME (1.0f)
+#define AL_AUTOWAH_DEFAULT_ATTACK_TIME (0.06f)
+
+#define AL_AUTOWAH_MIN_RELEASE_TIME (0.0001f)
+#define AL_AUTOWAH_MAX_RELEASE_TIME (1.0f)
+#define AL_AUTOWAH_DEFAULT_RELEASE_TIME (0.06f)
+
+#define AL_AUTOWAH_MIN_RESONANCE (2.0f)
+#define AL_AUTOWAH_MAX_RESONANCE (1000.0f)
+#define AL_AUTOWAH_DEFAULT_RESONANCE (1000.0f)
+
+#define AL_AUTOWAH_MIN_PEAK_GAIN (0.00003f)
+#define AL_AUTOWAH_MAX_PEAK_GAIN (31621.0f)
+#define AL_AUTOWAH_DEFAULT_PEAK_GAIN (11.22f)
+
+/* Compressor effect */
+#define AL_COMPRESSOR_MIN_ONOFF (0)
+#define AL_COMPRESSOR_MAX_ONOFF (1)
+#define AL_COMPRESSOR_DEFAULT_ONOFF (1)
+
+/* Equalizer effect */
+#define AL_EQUALIZER_MIN_LOW_GAIN (0.126f)
+#define AL_EQUALIZER_MAX_LOW_GAIN (7.943f)
+#define AL_EQUALIZER_DEFAULT_LOW_GAIN (1.0f)
+
+#define AL_EQUALIZER_MIN_LOW_CUTOFF (50.0f)
+#define AL_EQUALIZER_MAX_LOW_CUTOFF (800.0f)
+#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF (200.0f)
+
+#define AL_EQUALIZER_MIN_MID1_GAIN (0.126f)
+#define AL_EQUALIZER_MAX_MID1_GAIN (7.943f)
+#define AL_EQUALIZER_DEFAULT_MID1_GAIN (1.0f)
+
+#define AL_EQUALIZER_MIN_MID1_CENTER (200.0f)
+#define AL_EQUALIZER_MAX_MID1_CENTER (3000.0f)
+#define AL_EQUALIZER_DEFAULT_MID1_CENTER (500.0f)
+
+#define AL_EQUALIZER_MIN_MID1_WIDTH (0.01f)
+#define AL_EQUALIZER_MAX_MID1_WIDTH (1.0f)
+#define AL_EQUALIZER_DEFAULT_MID1_WIDTH (1.0f)
+
+#define AL_EQUALIZER_MIN_MID2_GAIN (0.126f)
+#define AL_EQUALIZER_MAX_MID2_GAIN (7.943f)
+#define AL_EQUALIZER_DEFAULT_MID2_GAIN (1.0f)
+
+#define AL_EQUALIZER_MIN_MID2_CENTER (1000.0f)
+#define AL_EQUALIZER_MAX_MID2_CENTER (8000.0f)
+#define AL_EQUALIZER_DEFAULT_MID2_CENTER (3000.0f)
+
+#define AL_EQUALIZER_MIN_MID2_WIDTH (0.01f)
+#define AL_EQUALIZER_MAX_MID2_WIDTH (1.0f)
+#define AL_EQUALIZER_DEFAULT_MID2_WIDTH (1.0f)
+
+#define AL_EQUALIZER_MIN_HIGH_GAIN (0.126f)
+#define AL_EQUALIZER_MAX_HIGH_GAIN (7.943f)
+#define AL_EQUALIZER_DEFAULT_HIGH_GAIN (1.0f)
+
+#define AL_EQUALIZER_MIN_HIGH_CUTOFF (4000.0f)
+#define AL_EQUALIZER_MAX_HIGH_CUTOFF (16000.0f)
+#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF (6000.0f)
+
+
+/* Source parameter value ranges and defaults. */
+#define AL_MIN_AIR_ABSORPTION_FACTOR (0.0f)
+#define AL_MAX_AIR_ABSORPTION_FACTOR (10.0f)
+#define AL_DEFAULT_AIR_ABSORPTION_FACTOR (0.0f)
+
+#define AL_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
+#define AL_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
+#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
+
+#define AL_MIN_CONE_OUTER_GAINHF (0.0f)
+#define AL_MAX_CONE_OUTER_GAINHF (1.0f)
+#define AL_DEFAULT_CONE_OUTER_GAINHF (1.0f)
+
+#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO AL_FALSE
+#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
+#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
+
+#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_FALSE
+#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
+#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
+
+#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE
+#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
+#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
+
+
+/* Listener parameter value ranges and defaults. */
+#define AL_MIN_METERS_PER_UNIT FLT_MIN
+#define AL_MAX_METERS_PER_UNIT FLT_MAX
+#define AL_DEFAULT_METERS_PER_UNIT (1.0f)
+
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* AL_EFX_H */
diff --git a/release/include/raylib.h b/release/include/raylib.h
new file mode 100644
index 00000000..dc02370d
--- /dev/null
+++ b/release/include/raylib.h
@@ -0,0 +1,1136 @@
+/**********************************************************************************************
+*
+* raylib v1.9-dev
+*
+* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
+*
+* FEATURES:
+* - Written in plain C code (C99) in PascalCase/camelCase notation
+* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES2 - choose at compile)
+* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
+* - Powerful fonts module with SpriteFonts support (XNA fonts, AngelCode fonts, TTF)
+* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
+* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
+* - Flexible Materials system, supporting classic maps and PBR maps
+* - Shaders support, including Model shaders and Postprocessing shaders
+* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
+* - Audio loading and playing with streaming support (WAV, OGG, FLAC, XM, MOD)
+* - Multiple platforms support: Windows, Linux, FreeBSD, MacOS, UWP, Android, Raspberry Pi, HTML5.
+* - VR stereo rendering with configurable HMD device parameters
+* - NO external dependencies, all required libraries included with raylib
+* - Complete bindings to LUA (raylib-lua) and Go (raylib-go)
+*
+* NOTES:
+* One custom font is loaded by default when InitWindow() [core]
+* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
+* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
+*
+* DEPENDENCIES (included):
+* rglfw (github.com/glfw/glfw) for window/context management and input (only PLATFORM_DESKTOP) [core]
+* glad (github.com/Dav1dde/glad) for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
+* mini_al (github.com/dr-soft/mini_al) for audio device/context management [audio]
+*
+* OPTIONAL DEPENDENCIES (included):
+* stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) [textures]
+* stb_image_resize (Sean Barret) for image resizing algorythms [textures]
+* stb_image_write (Sean Barret) for image writting (PNG) [utils]
+* stb_truetype (Sean Barret) for ttf fonts loading [text]
+* stb_vorbis (Sean Barret) for OGG audio loading [audio]
+* stb_perlin (Sean Barret) for Perlin noise image generation [textures]
+* par_shapes (Philip Rideout) for parametric 3d shapes generation [models]
+* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
+* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
+* dr_flac (David Reid) for FLAC audio file loading [audio]
+* rgif (Charlie Tangora, Ramon Santamaria) for GIF recording [core]
+* tinfl for data decompression (DEFLATE algorithm) [rres]
+*
+*
+* LICENSE: zlib/libpng
+*
+* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software:
+*
+* Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef RAYLIB_H
+#define RAYLIB_H
+
+#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
+ #define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
+#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
+ #define RLAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll)
+#else
+ #define RLAPI // We are building or using raylib as a static library (or Linux shared library)
+#endif
+
+//----------------------------------------------------------------------------------
+// Some basic Defines
+//----------------------------------------------------------------------------------
+#ifndef PI
+ #define PI 3.14159265358979323846f
+#endif
+
+#define DEG2RAD (PI/180.0f)
+#define RAD2DEG (180.0f/PI)
+
+// raylib Config Flags
+#define FLAG_SHOW_LOGO 1 // Set to show raylib logo at startup
+#define FLAG_FULLSCREEN_MODE 2 // Set to run program in fullscreen
+#define FLAG_WINDOW_RESIZABLE 4 // Set to allow resizable window
+#define FLAG_WINDOW_DECORATED 8 // Set to show window decoration (frame and buttons)
+#define FLAG_WINDOW_TRANSPARENT 16 // Set to allow transparent window
+#define FLAG_MSAA_4X_HINT 32 // Set to try enabling MSAA 4X
+#define FLAG_VSYNC_HINT 64 // Set to try enabling V-Sync on GPU
+
+// Keyboard Function Keys
+#define KEY_SPACE 32
+#define KEY_ESCAPE 256
+#define KEY_ENTER 257
+#define KEY_BACKSPACE 259
+#define KEY_RIGHT 262
+#define KEY_LEFT 263
+#define KEY_DOWN 264
+#define KEY_UP 265
+#define KEY_F1 290
+#define KEY_F2 291
+#define KEY_F3 292
+#define KEY_F4 293
+#define KEY_F5 294
+#define KEY_F6 295
+#define KEY_F7 296
+#define KEY_F8 297
+#define KEY_F9 298
+#define KEY_F10 299
+#define KEY_F11 300
+#define KEY_F12 301
+#define KEY_LEFT_SHIFT 340
+#define KEY_LEFT_CONTROL 341
+#define KEY_LEFT_ALT 342
+#define KEY_RIGHT_SHIFT 344
+#define KEY_RIGHT_CONTROL 345
+#define KEY_RIGHT_ALT 346
+
+// Keyboard Alpha Numeric Keys
+#define KEY_ZERO 48
+#define KEY_ONE 49
+#define KEY_TWO 50
+#define KEY_THREE 51
+#define KEY_FOUR 52
+#define KEY_FIVE 53
+#define KEY_SIX 54
+#define KEY_SEVEN 55
+#define KEY_EIGHT 56
+#define KEY_NINE 57
+#define KEY_A 65
+#define KEY_B 66
+#define KEY_C 67
+#define KEY_D 68
+#define KEY_E 69
+#define KEY_F 70
+#define KEY_G 71
+#define KEY_H 72
+#define KEY_I 73
+#define KEY_J 74
+#define KEY_K 75
+#define KEY_L 76
+#define KEY_M 77
+#define KEY_N 78
+#define KEY_O 79
+#define KEY_P 80
+#define KEY_Q 81
+#define KEY_R 82
+#define KEY_S 83
+#define KEY_T 84
+#define KEY_U 85
+#define KEY_V 86
+#define KEY_W 87
+#define KEY_X 88
+#define KEY_Y 89
+#define KEY_Z 90
+
+// Android Physical Buttons
+#define KEY_BACK 4
+#define KEY_MENU 82
+#define KEY_VOLUME_UP 24
+#define KEY_VOLUME_DOWN 25
+
+// Mouse Buttons
+#define MOUSE_LEFT_BUTTON 0
+#define MOUSE_RIGHT_BUTTON 1
+#define MOUSE_MIDDLE_BUTTON 2
+
+// Touch points registered
+#define MAX_TOUCH_POINTS 2
+
+// Gamepad Number
+#define GAMEPAD_PLAYER1 0
+#define GAMEPAD_PLAYER2 1
+#define GAMEPAD_PLAYER3 2
+#define GAMEPAD_PLAYER4 3
+
+// Gamepad Buttons/Axis
+
+// PS3 USB Controller Buttons
+#define GAMEPAD_PS3_BUTTON_TRIANGLE 0
+#define GAMEPAD_PS3_BUTTON_CIRCLE 1
+#define GAMEPAD_PS3_BUTTON_CROSS 2
+#define GAMEPAD_PS3_BUTTON_SQUARE 3
+#define GAMEPAD_PS3_BUTTON_L1 6
+#define GAMEPAD_PS3_BUTTON_R1 7
+#define GAMEPAD_PS3_BUTTON_L2 4
+#define GAMEPAD_PS3_BUTTON_R2 5
+#define GAMEPAD_PS3_BUTTON_START 8
+#define GAMEPAD_PS3_BUTTON_SELECT 9
+#define GAMEPAD_PS3_BUTTON_UP 24
+#define GAMEPAD_PS3_BUTTON_RIGHT 25
+#define GAMEPAD_PS3_BUTTON_DOWN 26
+#define GAMEPAD_PS3_BUTTON_LEFT 27
+#define GAMEPAD_PS3_BUTTON_PS 12
+
+// PS3 USB Controller Axis
+#define GAMEPAD_PS3_AXIS_LEFT_X 0
+#define GAMEPAD_PS3_AXIS_LEFT_Y 1
+#define GAMEPAD_PS3_AXIS_RIGHT_X 2
+#define GAMEPAD_PS3_AXIS_RIGHT_Y 5
+#define GAMEPAD_PS3_AXIS_L2 3 // [1..-1] (pressure-level)
+#define GAMEPAD_PS3_AXIS_R2 4 // [1..-1] (pressure-level)
+
+// Xbox360 USB Controller Buttons
+#define GAMEPAD_XBOX_BUTTON_A 0
+#define GAMEPAD_XBOX_BUTTON_B 1
+#define GAMEPAD_XBOX_BUTTON_X 2
+#define GAMEPAD_XBOX_BUTTON_Y 3
+#define GAMEPAD_XBOX_BUTTON_LB 4
+#define GAMEPAD_XBOX_BUTTON_RB 5
+#define GAMEPAD_XBOX_BUTTON_SELECT 6
+#define GAMEPAD_XBOX_BUTTON_START 7
+#define GAMEPAD_XBOX_BUTTON_UP 10
+#define GAMEPAD_XBOX_BUTTON_RIGHT 11
+#define GAMEPAD_XBOX_BUTTON_DOWN 12
+#define GAMEPAD_XBOX_BUTTON_LEFT 13
+#define GAMEPAD_XBOX_BUTTON_HOME 8
+
+// Xbox360 USB Controller Axis
+// NOTE: For Raspberry Pi, axis must be reconfigured
+#if defined(PLATFORM_RPI)
+ #define GAMEPAD_XBOX_AXIS_LEFT_X 0 // [-1..1] (left->right)
+ #define GAMEPAD_XBOX_AXIS_LEFT_Y 1 // [-1..1] (up->down)
+ #define GAMEPAD_XBOX_AXIS_RIGHT_X 3 // [-1..1] (left->right)
+ #define GAMEPAD_XBOX_AXIS_RIGHT_Y 4 // [-1..1] (up->down)
+ #define GAMEPAD_XBOX_AXIS_LT 2 // [-1..1] (pressure-level)
+ #define GAMEPAD_XBOX_AXIS_RT 5 // [-1..1] (pressure-level)
+#else
+ #define GAMEPAD_XBOX_AXIS_LEFT_X 0 // [-1..1] (left->right)
+ #define GAMEPAD_XBOX_AXIS_LEFT_Y 1 // [1..-1] (up->down)
+ #define GAMEPAD_XBOX_AXIS_RIGHT_X 2 // [-1..1] (left->right)
+ #define GAMEPAD_XBOX_AXIS_RIGHT_Y 3 // [1..-1] (up->down)
+ #define GAMEPAD_XBOX_AXIS_LT 4 // [-1..1] (pressure-level)
+ #define GAMEPAD_XBOX_AXIS_RT 5 // [-1..1] (pressure-level)
+#endif
+
+// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
+// Plain structures in C++ (without constructors) can be initialized from { } initializers.
+#ifdef __cplusplus
+ #define CLITERAL
+#else
+ #define CLITERAL (Color)
+#endif
+
+// Some Basic Colors
+// NOTE: Custom raylib color palette for amazing visuals on WHITE background
+#define LIGHTGRAY CLITERAL{ 200, 200, 200, 255 } // Light Gray
+#define GRAY CLITERAL{ 130, 130, 130, 255 } // Gray
+#define DARKGRAY CLITERAL{ 80, 80, 80, 255 } // Dark Gray
+#define YELLOW CLITERAL{ 253, 249, 0, 255 } // Yellow
+#define GOLD CLITERAL{ 255, 203, 0, 255 } // Gold
+#define ORANGE CLITERAL{ 255, 161, 0, 255 } // Orange
+#define PINK CLITERAL{ 255, 109, 194, 255 } // Pink
+#define RED CLITERAL{ 230, 41, 55, 255 } // Red
+#define MAROON CLITERAL{ 190, 33, 55, 255 } // Maroon
+#define GREEN CLITERAL{ 0, 228, 48, 255 } // Green
+#define LIME CLITERAL{ 0, 158, 47, 255 } // Lime
+#define DARKGREEN CLITERAL{ 0, 117, 44, 255 } // Dark Green
+#define SKYBLUE CLITERAL{ 102, 191, 255, 255 } // Sky Blue
+#define BLUE CLITERAL{ 0, 121, 241, 255 } // Blue
+#define DARKBLUE CLITERAL{ 0, 82, 172, 255 } // Dark Blue
+#define PURPLE CLITERAL{ 200, 122, 255, 255 } // Purple
+#define VIOLET CLITERAL{ 135, 60, 190, 255 } // Violet
+#define DARKPURPLE CLITERAL{ 112, 31, 126, 255 } // Dark Purple
+#define BEIGE CLITERAL{ 211, 176, 131, 255 } // Beige
+#define BROWN CLITERAL{ 127, 106, 79, 255 } // Brown
+#define DARKBROWN CLITERAL{ 76, 63, 47, 255 } // Dark Brown
+
+#define WHITE CLITERAL{ 255, 255, 255, 255 } // White
+#define BLACK CLITERAL{ 0, 0, 0, 255 } // Black
+#define BLANK CLITERAL{ 0, 0, 0, 0 } // Blank (Transparent)
+#define MAGENTA CLITERAL{ 255, 0, 255, 255 } // Magenta
+#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
+
+// Shader and material limits
+#define MAX_SHADER_LOCATIONS 32 // Maximum number of predefined locations stored in shader struct
+#define MAX_MATERIAL_MAPS 12 // Maximum number of texture maps stored in shader struct
+
+//----------------------------------------------------------------------------------
+// Structures Definition
+//----------------------------------------------------------------------------------
+#ifndef __cplusplus
+// Boolean type
+ #ifndef bool
+ typedef enum { false, true } bool;
+ #endif
+#endif
+
+// Vector2 type
+typedef struct Vector2 {
+ float x;
+ float y;
+} Vector2;
+
+// Vector3 type
+typedef struct Vector3 {
+ float x;
+ float y;
+ float z;
+} Vector3;
+
+// Matrix type (OpenGL style 4x4 - right handed, column major)
+typedef struct Matrix {
+ float m0, m4, m8, m12;
+ float m1, m5, m9, m13;
+ float m2, m6, m10, m14;
+ float m3, m7, m11, m15;
+} Matrix;
+
+// Color type, RGBA (32bit)
+typedef struct Color {
+ unsigned char r;
+ unsigned char g;
+ unsigned char b;
+ unsigned char a;
+} Color;
+
+// Rectangle type
+typedef struct Rectangle {
+ int x;
+ int y;
+ int width;
+ int height;
+} Rectangle;
+
+// Image type, bpp always RGBA (32bit)
+// NOTE: Data stored in CPU memory (RAM)
+typedef struct Image {
+ void *data; // Image raw data
+ int width; // Image base width
+ int height; // Image base height
+ int mipmaps; // Mipmap levels, 1 by default
+ int format; // Data format (PixelFormat type)
+} Image;
+
+// Texture2D type
+// NOTE: Data stored in GPU memory
+typedef struct Texture2D {
+ unsigned int id; // OpenGL texture id
+ int width; // Texture base width
+ int height; // Texture base height
+ int mipmaps; // Mipmap levels, 1 by default
+ int format; // Data format (PixelFormat type)
+} Texture2D;
+
+// RenderTexture2D type, for texture rendering
+typedef struct RenderTexture2D {
+ unsigned int id; // OpenGL Framebuffer Object (FBO) id
+ Texture2D texture; // Color buffer attachment texture
+ Texture2D depth; // Depth buffer attachment texture
+} RenderTexture2D;
+
+// SpriteFont character info
+typedef struct CharInfo {
+ int value; // Character value (Unicode)
+ Rectangle rec; // Character rectangle in sprite font
+ int offsetX; // Character offset X when drawing
+ int offsetY; // Character offset Y when drawing
+ int advanceX; // Character advance position X
+} CharInfo;
+
+// SpriteFont type, includes texture and charSet array data
+typedef struct SpriteFont {
+ Texture2D texture; // Font texture
+ int baseSize; // Base size (default chars height)
+ int charsCount; // Number of characters
+ CharInfo *chars; // Characters info data
+} SpriteFont;
+
+// Camera type, defines a camera position/orientation in 3d space
+typedef struct Camera {
+ Vector3 position; // Camera position
+ Vector3 target; // Camera target it looks-at
+ Vector3 up; // Camera up vector (rotation over its axis)
+ float fovy; // Camera field-of-view apperture in Y (degrees)
+} Camera;
+
+// Camera2D type, defines a 2d camera
+typedef struct Camera2D {
+ Vector2 offset; // Camera offset (displacement from target)
+ Vector2 target; // Camera target (rotation and zoom origin)
+ float rotation; // Camera rotation in degrees
+ float zoom; // Camera zoom (scaling), should be 1.0f by default
+} Camera2D;
+
+// Bounding box type
+typedef struct BoundingBox {
+ Vector3 min; // Minimum vertex box-corner
+ Vector3 max; // Maximum vertex box-corner
+} BoundingBox;
+
+// Vertex data definning a mesh
+// NOTE: Data stored in CPU memory (and GPU)
+typedef struct Mesh {
+ int vertexCount; // Number of vertices stored in arrays
+ int triangleCount; // Number of triangles stored (indexed or not)
+
+ float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
+ float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
+ float *texcoords2; // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
+ float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
+ float *tangents; // Vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
+ unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
+ unsigned short *indices;// Vertex indices (in case vertex data comes indexed)
+
+ unsigned int vaoId; // OpenGL Vertex Array Object id
+ unsigned int vboId[7]; // OpenGL Vertex Buffer Objects id (7 types of vertex data)
+} Mesh;
+
+// Shader type (generic)
+typedef struct Shader {
+ unsigned int id; // Shader program id
+ int locs[MAX_SHADER_LOCATIONS]; // Shader locations array
+} Shader;
+
+// Material texture map
+typedef struct MaterialMap {
+ Texture2D texture; // Material map texture
+ Color color; // Material map color
+ float value; // Material map value
+} MaterialMap;
+
+// Material type (generic)
+typedef struct Material {
+ Shader shader; // Material shader
+ MaterialMap maps[MAX_MATERIAL_MAPS]; // Material maps
+ float *params; // Material generic parameters (if required)
+} Material;
+
+// Model type
+typedef struct Model {
+ Mesh mesh; // Vertex data buffers (RAM and VRAM)
+ Matrix transform; // Local transform matrix
+ Material material; // Shader and textures data
+} Model;
+
+// Ray type (useful for raycast)
+typedef struct Ray {
+ Vector3 position; // Ray position (origin)
+ Vector3 direction; // Ray direction
+} Ray;
+
+// Raycast hit information
+typedef struct RayHitInfo {
+ bool hit; // Did the ray hit something?
+ float distance; // Distance to nearest hit
+ Vector3 position; // Position of nearest hit
+ Vector3 normal; // Surface normal of hit
+} RayHitInfo;
+
+// Wave type, defines audio wave data
+typedef struct Wave {
+ unsigned int sampleCount; // Number of samples
+ unsigned int sampleRate; // Frequency (samples per second)
+ unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
+ unsigned int channels; // Number of channels (1-mono, 2-stereo)
+ void *data; // Buffer data pointer
+} Wave;
+
+// Sound source type
+typedef struct Sound {
+ void *audioBuffer; // Pointer to internal data used by the audio system
+
+ unsigned int source; // Audio source id
+ unsigned int buffer; // Audio buffer id
+ int format; // Audio format specifier
+} Sound;
+
+// Music type (file streaming from memory)
+// NOTE: Anything longer than ~10 seconds should be streamed
+typedef struct MusicData *Music;
+
+// Audio stream type
+// NOTE: Useful to create custom audio streams not bound to a specific file
+typedef struct AudioStream {
+ unsigned int sampleRate; // Frequency (samples per second)
+ unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
+ unsigned int channels; // Number of channels (1-mono, 2-stereo)
+
+ void *audioBuffer; // Pointer to internal data used by the audio system.
+
+ int format; // Audio format specifier
+ unsigned int source; // Audio source id
+ unsigned int buffers[2]; // Audio buffers (double buffering)
+} AudioStream;
+
+// Head-Mounted-Display device parameters
+typedef struct VrDeviceInfo {
+ int hResolution; // HMD horizontal resolution in pixels
+ int vResolution; // HMD vertical resolution in pixels
+ float hScreenSize; // HMD horizontal size in meters
+ float vScreenSize; // HMD vertical size in meters
+ float vScreenCenter; // HMD screen center in meters
+ float eyeToScreenDistance; // HMD distance between eye and display in meters
+ float lensSeparationDistance; // HMD lens separation distance in meters
+ float interpupillaryDistance; // HMD IPD (distance between pupils) in meters
+ float lensDistortionValues[4]; // HMD lens distortion constant parameters
+ float chromaAbCorrection[4]; // HMD chromatic aberration correction parameters
+} VrDeviceInfo;
+
+//----------------------------------------------------------------------------------
+// Enumerators Definition
+//----------------------------------------------------------------------------------
+// Trace log type
+typedef enum {
+ LOG_INFO = 1,
+ LOG_WARNING = 2,
+ LOG_ERROR = 4,
+ LOG_DEBUG = 8,
+ LOG_OTHER = 16
+} LogType;
+
+// Shader location point type
+typedef enum {
+ LOC_VERTEX_POSITION = 0,
+ LOC_VERTEX_TEXCOORD01,
+ LOC_VERTEX_TEXCOORD02,
+ LOC_VERTEX_NORMAL,
+ LOC_VERTEX_TANGENT,
+ LOC_VERTEX_COLOR,
+ LOC_MATRIX_MVP,
+ LOC_MATRIX_MODEL,
+ LOC_MATRIX_VIEW,
+ LOC_MATRIX_PROJECTION,
+ LOC_VECTOR_VIEW,
+ LOC_COLOR_DIFFUSE,
+ LOC_COLOR_SPECULAR,
+ LOC_COLOR_AMBIENT,
+ LOC_MAP_ALBEDO, // LOC_MAP_DIFFUSE
+ LOC_MAP_METALNESS, // LOC_MAP_SPECULAR
+ LOC_MAP_NORMAL,
+ LOC_MAP_ROUGHNESS,
+ LOC_MAP_OCCUSION,
+ LOC_MAP_EMISSION,
+ LOC_MAP_HEIGHT,
+ LOC_MAP_CUBEMAP,
+ LOC_MAP_IRRADIANCE,
+ LOC_MAP_PREFILTER,
+ LOC_MAP_BRDF
+} ShaderLocationIndex;
+
+#define LOC_MAP_DIFFUSE LOC_MAP_ALBEDO
+#define LOC_MAP_SPECULAR LOC_MAP_METALNESS
+
+// Material map type
+typedef enum {
+ MAP_ALBEDO = 0, // MAP_DIFFUSE
+ MAP_METALNESS = 1, // MAP_SPECULAR
+ MAP_NORMAL = 2,
+ MAP_ROUGHNESS = 3,
+ MAP_OCCLUSION,
+ MAP_EMISSION,
+ MAP_HEIGHT,
+ MAP_CUBEMAP, // NOTE: Uses GL_TEXTURE_CUBE_MAP
+ MAP_IRRADIANCE, // NOTE: Uses GL_TEXTURE_CUBE_MAP
+ MAP_PREFILTER, // NOTE: Uses GL_TEXTURE_CUBE_MAP
+ MAP_BRDF
+} TexmapIndex;
+
+#define MAP_DIFFUSE MAP_ALBEDO
+#define MAP_SPECULAR MAP_METALNESS
+
+// Pixel formats
+// NOTE: Support depends on OpenGL version and platform
+typedef enum {
+ UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
+ UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
+ UNCOMPRESSED_R5G6B5, // 16 bpp
+ UNCOMPRESSED_R8G8B8, // 24 bpp
+ UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
+ UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
+ UNCOMPRESSED_R8G8B8A8, // 32 bpp
+ UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
+ UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
+ UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
+ COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
+ COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
+ COMPRESSED_DXT3_RGBA, // 8 bpp
+ COMPRESSED_DXT5_RGBA, // 8 bpp
+ COMPRESSED_ETC1_RGB, // 4 bpp
+ COMPRESSED_ETC2_RGB, // 4 bpp
+ COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
+ COMPRESSED_PVRT_RGB, // 4 bpp
+ COMPRESSED_PVRT_RGBA, // 4 bpp
+ COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
+ COMPRESSED_ASTC_8x8_RGBA // 2 bpp
+} PixelFormat;
+
+// Texture parameters: filter mode
+// NOTE 1: Filtering considers mipmaps if available in the texture
+// NOTE 2: Filter is accordingly set for minification and magnification
+typedef enum {
+ FILTER_POINT = 0, // No filter, just pixel aproximation
+ FILTER_BILINEAR, // Linear filtering
+ FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
+ FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
+ FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
+ FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
+} TextureFilterMode;
+
+// Texture parameters: wrap mode
+typedef enum {
+ WRAP_REPEAT = 0,
+ WRAP_CLAMP,
+ WRAP_MIRROR
+} TextureWrapMode;
+
+// Color blending modes (pre-defined)
+typedef enum {
+ BLEND_ALPHA = 0,
+ BLEND_ADDITIVE,
+ BLEND_MULTIPLIED
+} BlendMode;
+
+// Gestures type
+// NOTE: It could be used as flags to enable only some gestures
+typedef enum {
+ GESTURE_NONE = 0,
+ GESTURE_TAP = 1,
+ GESTURE_DOUBLETAP = 2,
+ GESTURE_HOLD = 4,
+ GESTURE_DRAG = 8,
+ GESTURE_SWIPE_RIGHT = 16,
+ GESTURE_SWIPE_LEFT = 32,
+ GESTURE_SWIPE_UP = 64,
+ GESTURE_SWIPE_DOWN = 128,
+ GESTURE_PINCH_IN = 256,
+ GESTURE_PINCH_OUT = 512
+} Gestures;
+
+// Camera system modes
+typedef enum {
+ CAMERA_CUSTOM = 0,
+ CAMERA_FREE,
+ CAMERA_ORBITAL,
+ CAMERA_FIRST_PERSON,
+ CAMERA_THIRD_PERSON
+} CameraMode;
+
+// Head Mounted Display devices
+typedef enum {
+ HMD_DEFAULT_DEVICE = 0,
+ HMD_OCULUS_RIFT_DK2,
+ HMD_OCULUS_RIFT_CV1,
+ HMD_OCULUS_GO,
+ HMD_VALVE_HTC_VIVE,
+ HMD_SONY_PSVR
+} VrDeviceType;
+
+#ifdef __cplusplus
+extern "C" { // Prevents name mangling of functions
+#endif
+
+//------------------------------------------------------------------------------------
+// Global Variables Definition
+//------------------------------------------------------------------------------------
+// It's lonely here...
+
+//------------------------------------------------------------------------------------
+// Window and Graphics Device Functions (Module: core)
+//------------------------------------------------------------------------------------
+
+// Window-related functions
+RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context
+RLAPI void CloseWindow(void); // Close window and unload OpenGL context
+RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
+RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
+RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
+RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
+RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
+RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
+RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
+RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
+RLAPI int GetScreenWidth(void); // Get current screen width
+RLAPI int GetScreenHeight(void); // Get current screen height
+
+// Cursor-related functions
+RLAPI void ShowCursor(void); // Shows cursor
+RLAPI void HideCursor(void); // Hides cursor
+RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
+RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
+RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
+
+// Drawing-related functions
+RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
+RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
+RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
+RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
+RLAPI void End2dMode(void); // Ends 2D mode with custom camera
+RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
+RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
+RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
+RLAPI void EndTextureMode(void); // Ends drawing to render texture
+
+// Screen-space-related functions
+RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
+RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
+RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
+
+// Timming-related functions
+RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
+RLAPI int GetFPS(void); // Returns current FPS
+RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
+RLAPI double GetTime(void); // Returns elapsed time in seconds since InitWindow()
+
+// Color-related functions
+RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
+RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
+RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
+RLAPI float *ColorToFloat(Color color); // Converts Color to float array and normalizes
+
+// Math useful functions (available from raymath.h)
+RLAPI float *Vector3ToFloat(Vector3 vec); // Returns Vector3 as float array
+RLAPI float *MatrixToFloat(Matrix mat); // Returns Matrix as float array
+RLAPI Vector3 Vector3Zero(void); // Vector with components value 0.0f
+RLAPI Vector3 Vector3One(void); // Vector with components value 1.0f
+RLAPI Matrix MatrixIdentity(void); // Returns identity matrix
+
+// Misc. functions
+RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
+RLAPI void SetConfigFlags(unsigned char flags); // Setup window configuration flags (view FLAGS)
+RLAPI void SetTraceLog(unsigned char types); // Enable trace log message types (bit flags based)
+RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
+RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
+RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
+
+// Files management functions
+RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
+RLAPI const char *GetExtension(const char *fileName); // Get pointer to extension for a filename string
+RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
+RLAPI const char *GetDirectoryPath(const char *fileName); // Get full path for a given fileName (uses static string)
+RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
+RLAPI bool ChangeDirectory(const char *dir); // Change working directory, returns true if success
+RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
+RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
+RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
+
+// Persistent storage management
+RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
+RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
+
+//------------------------------------------------------------------------------------
+// Input Handling Functions (Module: core)
+//------------------------------------------------------------------------------------
+
+// Input-related functions: keyboard
+RLAPI bool IsKeyPressed(int key); // Detect if a key has been pressed once
+RLAPI bool IsKeyDown(int key); // Detect if a key is being pressed
+RLAPI bool IsKeyReleased(int key); // Detect if a key has been released once
+RLAPI bool IsKeyUp(int key); // Detect if a key is NOT being pressed
+RLAPI int GetKeyPressed(void); // Get latest key pressed
+RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
+
+// Input-related functions: gamepads
+RLAPI bool IsGamepadAvailable(int gamepad); // Detect if a gamepad is available
+RLAPI bool IsGamepadName(int gamepad, const char *name); // Check gamepad name (if available)
+RLAPI const char *GetGamepadName(int gamepad); // Return gamepad internal name id
+RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Detect if a gamepad button has been pressed once
+RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Detect if a gamepad button is being pressed
+RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Detect if a gamepad button has been released once
+RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad button is NOT being pressed
+RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
+RLAPI int GetGamepadAxisCount(int gamepad); // Return gamepad axis count for a gamepad
+RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Return axis movement value for a gamepad axis
+
+// Input-related functions: mouse
+RLAPI bool IsMouseButtonPressed(int button); // Detect if a mouse button has been pressed once
+RLAPI bool IsMouseButtonDown(int button); // Detect if a mouse button is being pressed
+RLAPI bool IsMouseButtonReleased(int button); // Detect if a mouse button has been released once
+RLAPI bool IsMouseButtonUp(int button); // Detect if a mouse button is NOT being pressed
+RLAPI int GetMouseX(void); // Returns mouse position X
+RLAPI int GetMouseY(void); // Returns mouse position Y
+RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY
+RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY
+RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y
+
+// Input-related functions: touch
+RLAPI int GetTouchX(void); // Returns touch position X for touch point 0 (relative to screen size)
+RLAPI int GetTouchY(void); // Returns touch position Y for touch point 0 (relative to screen size)
+RLAPI Vector2 GetTouchPosition(int index); // Returns touch position XY for a touch point index (relative to screen size)
+
+//------------------------------------------------------------------------------------
+// Gestures and Touch Handling Functions (Module: gestures)
+//------------------------------------------------------------------------------------
+RLAPI void SetGesturesEnabled(unsigned int gestureFlags); // Enable a set of gestures using flags
+RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
+RLAPI int GetGestureDetected(void); // Get latest detected gesture
+RLAPI int GetTouchPointsCount(void); // Get touch points count
+RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
+RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
+RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
+RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
+RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
+
+//------------------------------------------------------------------------------------
+// Camera System Functions (Module: camera)
+//------------------------------------------------------------------------------------
+RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
+RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode
+
+RLAPI void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera)
+RLAPI void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera)
+RLAPI void SetCameraSmoothZoomControl(int szKey); // Set camera smooth zoom key to combine with mouse (free camera)
+RLAPI void SetCameraMoveControls(int frontKey, int backKey,
+ int rightKey, int leftKey,
+ int upKey, int downKey); // Set camera move controls (1st person and 3rd person cameras)
+
+//------------------------------------------------------------------------------------
+// Basic Shapes Drawing Functions (Module: shapes)
+//------------------------------------------------------------------------------------
+
+// Basic shapes drawing functions
+RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
+RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
+RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
+RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
+RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
+RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
+RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
+RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
+RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
+RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
+RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
+RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
+RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
+RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
+RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
+RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
+RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
+RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
+RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle
+RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline
+RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
+RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
+RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
+
+// Basic shapes collision detection functions
+RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
+RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
+RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
+RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
+RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
+RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
+RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
+
+//------------------------------------------------------------------------------------
+// Texture Loading and Drawing Functions (Module: textures)
+//------------------------------------------------------------------------------------
+
+// Image/Texture2D data loading/unloading/saving functions
+RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
+RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
+RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
+RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
+RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
+RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
+RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
+RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
+RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
+RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
+RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
+RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
+RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
+RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
+RLAPI void SaveImageAs(const char *fileName, Image image); // Save image to a PNG file
+
+// Image manipulation functions
+RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
+RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
+RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
+RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
+RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
+RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
+RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
+RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
+RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize and image (bilinear filtering)
+RLAPI void ImageResizeNN(Image *image,int newWidth,int newHeight); // Resize and image (Nearest-Neighbor scaling algorithm)
+RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
+RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
+RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
+RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
+RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
+RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text,
+ float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
+RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
+RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
+RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
+RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
+RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
+RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
+RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
+
+// Image generation functions
+RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
+RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient
+RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient
+RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
+RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
+RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
+RLAPI Image GenImagePerlinNoise(int width, int height, float scale); // Generate image: perlin noise
+RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm. Bigger tileSize means bigger cells
+
+// Texture2D configuration functions
+RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
+RLAPI void SetTextureFilter(Texture2D texture, int filterMode); // Set texture scaling filter mode
+RLAPI void SetTextureWrap(Texture2D texture, int wrapMode); // Set texture wrapping mode
+
+// Texture2D drawing functions
+RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
+RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
+RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
+RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
+RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, // Draw a part of a texture defined by a rectangle with 'pro' parameters
+ float rotation, Color tint);
+
+//------------------------------------------------------------------------------------
+// Font Loading and Text Drawing Functions (Module: text)
+//------------------------------------------------------------------------------------
+
+// SpriteFont loading/unloading functions
+RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
+RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
+RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
+RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
+
+// Text drawing functions
+RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
+RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
+RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
+ float fontSize, int spacing, Color tint);
+
+// Text misc. functions
+RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
+RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
+RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
+RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
+
+//------------------------------------------------------------------------------------
+// Basic 3d Shapes Drawing Functions (Module: models)
+//------------------------------------------------------------------------------------
+
+// Basic geometric 3D shapes drawing functions
+RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
+RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
+RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
+RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
+RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
+RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
+RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
+RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
+RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
+RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
+RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
+RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
+RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
+RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
+RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
+//DrawTorus(), DrawTeapot() could be useful?
+
+//------------------------------------------------------------------------------------
+// Model 3d Loading and Drawing Functions (Module: models)
+//------------------------------------------------------------------------------------
+
+// Model loading/unloading functions
+RLAPI Model LoadModel(const char *fileName); // Load model from files (mesh and material)
+RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh
+RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
+
+// Mesh loading/unloading functions
+RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
+RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
+
+// Mesh generation functions
+RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
+RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
+RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
+RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
+RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh
+RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh
+RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
+RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data
+RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
+
+// Material loading/unloading functions
+RLAPI Material LoadMaterial(const char *fileName); // Load material from file
+RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
+RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
+
+// Model drawing functions
+RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
+RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
+ float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
+RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
+RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
+ float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
+RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
+RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
+RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
+ Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
+
+// Collision detection functions
+RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
+RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
+RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
+RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
+RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
+RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius,
+ Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
+RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
+RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh *mesh); // Get collision info between ray and mesh
+RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
+RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)
+
+//------------------------------------------------------------------------------------
+// Shaders System Functions (Module: rlgl)
+// NOTE: This functions are useless when using OpenGL 1.1
+//------------------------------------------------------------------------------------
+
+// Shader loading/unloading functions
+RLAPI char *LoadText(const char *fileName); // Load chars array from text file
+RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
+RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
+
+RLAPI Shader GetShaderDefault(void); // Get default shader
+RLAPI Texture2D GetTextureDefault(void); // Get default texture
+
+// Shader configuration functions
+RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
+RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
+RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int)
+RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
+RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
+RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
+RLAPI Matrix GetMatrixModelview(); // Get internal modelview matrix
+
+// Texture maps generation (PBR)
+// NOTE: Required shaders should be provided
+RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size); // Generate cubemap texture from HDR texture
+RLAPI Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size); // Generate irradiance texture using cubemap data
+RLAPI Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size); // Generate prefilter texture using cubemap data
+RLAPI Texture2D GenTextureBRDF(Shader shader, Texture2D cubemap, int size); // Generate BRDF texture using cubemap data
+
+// Shading begin/end functions
+RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
+RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
+RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
+RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
+
+// VR control functions
+RLAPI VrDeviceInfo GetVrDeviceInfo(int vrDeviceType); // Get VR device information for some standard devices
+RLAPI void InitVrSimulator(VrDeviceInfo info); // Init VR simulator for selected device parameters
+RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
+RLAPI bool IsVrSimulatorReady(void); // Detect if VR simulator is ready
+RLAPI void SetVrDistortionShader(Shader shader); // Set VR distortion shader for stereoscopic rendering
+RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
+RLAPI void ToggleVrMode(void); // Enable/Disable VR experience
+RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
+RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
+
+//------------------------------------------------------------------------------------
+// Audio Loading and Playing Functions (Module: audio)
+//------------------------------------------------------------------------------------
+
+// Audio device management functions
+RLAPI void InitAudioDevice(void); // Initialize audio device and context
+RLAPI void CloseAudioDevice(void); // Close the audio device and context
+RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
+RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
+
+// Wave/Sound loading/unloading functions
+RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
+RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
+RLAPI Sound LoadSound(const char *fileName); // Load sound from file
+RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
+RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
+RLAPI void UnloadWave(Wave wave); // Unload wave data
+RLAPI void UnloadSound(Sound sound); // Unload sound
+
+// Wave/Sound management functions
+RLAPI void PlaySound(Sound sound); // Play a sound
+RLAPI void PauseSound(Sound sound); // Pause a sound
+RLAPI void ResumeSound(Sound sound); // Resume a paused sound
+RLAPI void StopSound(Sound sound); // Stop playing a sound
+RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
+RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
+RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
+RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
+RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
+RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
+RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
+
+// Music management functions
+RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
+RLAPI void UnloadMusicStream(Music music); // Unload music stream
+RLAPI void PlayMusicStream(Music music); // Start music playing
+RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
+RLAPI void StopMusicStream(Music music); // Stop music playing
+RLAPI void PauseMusicStream(Music music); // Pause music playing
+RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
+RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
+RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
+RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
+RLAPI void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats)
+RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
+RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
+
+// AudioStream management functions
+RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize,
+ unsigned int channels); // Init audio stream (to stream raw audio pcm data)
+RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
+RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
+RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
+RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
+RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
+RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
+RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
+RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
+RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
+RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // RAYLIB_H