diff options
Diffstat (limited to 'shaders/glsl100/grayscale.fs')
| -rw-r--r-- | shaders/glsl100/grayscale.fs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/shaders/glsl100/grayscale.fs b/shaders/glsl100/grayscale.fs new file mode 100644 index 00000000..f92ec335 --- /dev/null +++ b/shaders/glsl100/grayscale.fs @@ -0,0 +1,25 @@ +#version 100 + +precision mediump float; + +// Input vertex attributes (from vertex shader) +varying vec2 fragTexCoord; +varying vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 fragTintColor; + +// NOTE: Add here your custom variables + +void main() +{ + // Texel color fetching from texture sampler + vec4 texelColor = texture(texture0, fragTexCoord)*fragTintColor*fragColor; + + // Convert texel color to grayscale using NTSC conversion weights + float gray = dot(texelColor.rgb, vec3(0.299, 0.587, 0.114)); + + // Calculate final fragment color + gl_FragColor = vec4(gray, gray, gray, texelColor.a); +}
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