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Diffstat (limited to 'shaders/glsl330/phong.vs')
| -rw-r--r-- | shaders/glsl330/phong.vs | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/shaders/glsl330/phong.vs b/shaders/glsl330/phong.vs new file mode 100644 index 00000000..d68d9b3f --- /dev/null +++ b/shaders/glsl330/phong.vs @@ -0,0 +1,29 @@ +#version 330 + +// Input vertex attributes +in vec3 vertexPosition; +in vec2 vertexTexCoord; +in vec3 vertexNormal; + +// Input uniform values +uniform mat4 mvpMatrix; + +// Output vertex attributes (to fragment shader) +out vec2 fragTexCoord; +out vec3 fragNormal; + +// NOTE: Add here your custom variables +uniform mat4 modelMatrix; + +void main() +{ + // Send vertex attributes to fragment shader + fragTexCoord = vertexTexCoord; + + // Calculate view vector normal from model + mat3 normalMatrix = transpose(inverse(mat3(modelMatrix))); + fragNormal = normalize(normalMatrix*vertexNormal); + + // Calculate final vertex position + gl_Position = mvpMatrix*vec4(vertexPosition, 1.0); +}
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