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-/**********************************************************************************************
-*
-* raylib.audio - Basic funtionality to work with audio
-*
-* FEATURES:
-* - Manage audio device (init/close)
-* - Load and unload audio files
-* - Format wave data (sample rate, size, channels)
-* - Play/Stop/Pause/Resume loaded audio
-* - Manage mixing channels
-* - Manage raw audio context
-*
-* CONFIGURATION:
-*
-* #define AUDIO_STANDALONE
-* Define to use the module as standalone library (independently of raylib).
-* Required types and functions are defined in the same module.
-*
-* #define SUPPORT_FILEFORMAT_WAV
-* #define SUPPORT_FILEFORMAT_OGG
-* #define SUPPORT_FILEFORMAT_XM
-* #define SUPPORT_FILEFORMAT_MOD
-* #define SUPPORT_FILEFORMAT_FLAC
-* #define SUPPORT_FILEFORMAT_MP3
-* Selected desired fileformats to be supported for loading. Some of those formats are
-* supported by default, to remove support, just comment unrequired #define in this module
-*
-* LIMITATIONS (only OpenAL Soft):
-* Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
-* Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
-*
-* DEPENDENCIES:
-* mini_al - Audio device/context management (https://github.com/dr-soft/mini_al)
-* stb_vorbis - OGG audio files loading (http://www.nothings.org/stb_vorbis/)
-* jar_xm - XM module file loading
-* jar_mod - MOD audio file loading
-* dr_flac - FLAC audio file loading
-*
-* *OpenAL Soft - Audio device management, still used on HTML5 and OSX platforms
-*
-* CONTRIBUTORS:
-* David Reid (github: @mackron) (Nov. 2017):
-* - Complete port to mini_al library
-*
-* Joshua Reisenauer (github: @kd7tck) (2015)
-* - XM audio module support (jar_xm)
-* - MOD audio module support (jar_mod)
-* - Mixing channels support
-* - Raw audio context support
-*
-*
-* LICENSE: zlib/libpng
-*
-* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#if defined(AUDIO_STANDALONE)
- #include "audio.h"
- #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
-#else
- #include "raylib.h" // Declares module functions
-// Check if config flags have been externally provided on compilation line
-#if !defined(EXTERNAL_CONFIG_FLAGS)
- #include "config.h" // Defines module configuration flags
-#endif
- #include "utils.h" // Required for: fopen() Android mapping
-#endif
-
-#include "external/mini_al.h" // mini_al audio library
- // NOTE: Cannot be implement here because it conflicts with
- // Win32 APIs: Rectangle, CloseWindow(), ShowCursor(), PlaySoundA()
-
-#include <stdlib.h> // Required for: malloc(), free()
-#include <string.h> // Required for: strcmp(), strncmp()
-#include <stdio.h> // Required for: FILE, fopen(), fclose(), fread()
-
-#if defined(SUPPORT_FILEFORMAT_OGG)
- #define STB_VORBIS_IMPLEMENTATION
- #include "external/stb_vorbis.h" // OGG loading functions
-#endif
-
-#if defined(SUPPORT_FILEFORMAT_XM)
- #define JAR_XM_IMPLEMENTATION
- #include "external/jar_xm.h" // XM loading functions
-#endif
-
-#if defined(SUPPORT_FILEFORMAT_MOD)
- #define JAR_MOD_IMPLEMENTATION
- #include "external/jar_mod.h" // MOD loading functions
-#endif
-
-#if defined(SUPPORT_FILEFORMAT_FLAC)
- #define DR_FLAC_IMPLEMENTATION
- #define DR_FLAC_NO_WIN32_IO
- #include "external/dr_flac.h" // FLAC loading functions
-#endif
-
-#if defined(SUPPORT_FILEFORMAT_MP3)
- #define DR_MP3_IMPLEMENTATION
- #include "external/dr_mp3.h" // MP3 loading functions
-#endif
-
-#if defined(_MSC_VER)
- #undef bool
-#endif
-
-//----------------------------------------------------------------------------------
-// Defines and Macros
-//----------------------------------------------------------------------------------
-#define MAX_STREAM_BUFFERS 2 // Number of buffers for each audio stream
-
-// NOTE: Music buffer size is defined by number of samples, independent of sample size and channels number
-// After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds
-// and double-buffering system, I concluded that a 4096 samples buffer should be enough
-// In case of music-stalls, just increase this number
-#define AUDIO_BUFFER_SIZE 4096 // PCM data samples (i.e. 16bit, Mono: 8Kb)
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-//----------------------------------------------------------------------------------
-
-typedef enum {
- MUSIC_AUDIO_OGG = 0,
- MUSIC_AUDIO_FLAC,
- MUSIC_AUDIO_MP3,
- MUSIC_MODULE_XM,
- MUSIC_MODULE_MOD
-} MusicContextType;
-
-// Music type (file streaming from memory)
-typedef struct MusicData {
- MusicContextType ctxType; // Type of music context
-#if defined(SUPPORT_FILEFORMAT_OGG)
- stb_vorbis *ctxOgg; // OGG audio context
-#endif
-#if defined(SUPPORT_FILEFORMAT_FLAC)
- drflac *ctxFlac; // FLAC audio context
-#endif
-#if defined(SUPPORT_FILEFORMAT_MP3)
- drmp3 ctxMp3; // MP3 audio context
-#endif
-#if defined(SUPPORT_FILEFORMAT_XM)
- jar_xm_context_t *ctxXm; // XM chiptune context
-#endif
-#if defined(SUPPORT_FILEFORMAT_MOD)
- jar_mod_context_t ctxMod; // MOD chiptune context
-#endif
-
- AudioStream stream; // Audio stream (double buffering)
-
- int loopCount; // Loops count (times music repeats), -1 means infinite loop
- unsigned int totalSamples; // Total number of samples
- unsigned int samplesLeft; // Number of samples left to end
-} MusicData;
-
-#if defined(AUDIO_STANDALONE)
-typedef enum {
- LOG_INFO = 0,
- LOG_ERROR,
- LOG_WARNING,
- LOG_DEBUG,
- LOG_OTHER
-} TraceLogType;
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-// ...
-
-//----------------------------------------------------------------------------------
-// Module specific Functions Declaration
-//----------------------------------------------------------------------------------
-#if defined(SUPPORT_FILEFORMAT_WAV)
-static Wave LoadWAV(const char *fileName); // Load WAV file
-static int SaveWAV(Wave wave, const char *fileName); // Save wave data as WAV file
-#endif
-#if defined(SUPPORT_FILEFORMAT_OGG)
-static Wave LoadOGG(const char *fileName); // Load OGG file
-#endif
-#if defined(SUPPORT_FILEFORMAT_FLAC)
-static Wave LoadFLAC(const char *fileName); // Load FLAC file
-#endif
-#if defined(SUPPORT_FILEFORMAT_MP3)
-static Wave LoadMP3(const char *fileName); // Load MP3 file
-#endif
-
-#if defined(AUDIO_STANDALONE)
-bool IsFileExtension(const char *fileName, const char *ext); // Check file extension
-void TraceLog(int msgType, const char *text, ...); // Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
-#endif
-
-//----------------------------------------------------------------------------------
-// mini_al AudioBuffer Functionality
-//----------------------------------------------------------------------------------
-#define DEVICE_FORMAT mal_format_f32
-#define DEVICE_CHANNELS 2
-#define DEVICE_SAMPLE_RATE 44100
-
-typedef enum { AUDIO_BUFFER_USAGE_STATIC = 0, AUDIO_BUFFER_USAGE_STREAM } AudioBufferUsage;
-
-// Audio buffer structure
-// NOTE: Slightly different logic is used when feeding data to the playback device depending on whether or not data is streamed
-typedef struct AudioBuffer AudioBuffer;
-struct AudioBuffer {
- mal_dsp dsp; // Required for format conversion
- float volume;
- float pitch;
- bool playing;
- bool paused;
- bool looping; // Always true for AudioStreams
- int usage; // AudioBufferUsage type
- bool isSubBufferProcessed[2];
- unsigned int frameCursorPos;
- unsigned int bufferSizeInFrames;
- AudioBuffer *next;
- AudioBuffer *prev;
- unsigned char buffer[1];
-};
-
-// mini_al global variables
-static mal_context context;
-static mal_device device;
-static mal_mutex audioLock;
-static bool isAudioInitialized = MAL_FALSE;
-static float masterVolume = 1.0f;
-
-// Audio buffers are tracked in a linked list
-static AudioBuffer *firstAudioBuffer = NULL;
-static AudioBuffer *lastAudioBuffer = NULL;
-
-// mini_al functions declaration
-static void OnLog(mal_context *pContext, mal_device *pDevice, const char *message);
-static mal_uint32 OnSendAudioDataToDevice(mal_device *pDevice, mal_uint32 frameCount, void *pFramesOut);
-static mal_uint32 OnAudioBufferDSPRead(mal_dsp *pDSP, mal_uint32 frameCount, void *pFramesOut, void *pUserData);
-static void MixAudioFrames(float *framesOut, const float *framesIn, mal_uint32 frameCount, float localVolume);
-
-// AudioBuffer management functions declaration
-// NOTE: Those functions are not exposed by raylib... for the moment
-AudioBuffer *CreateAudioBuffer(mal_format format, mal_uint32 channels, mal_uint32 sampleRate, mal_uint32 bufferSizeInFrames, AudioBufferUsage usage);
-void DeleteAudioBuffer(AudioBuffer *audioBuffer);
-bool IsAudioBufferPlaying(AudioBuffer *audioBuffer);
-void PlayAudioBuffer(AudioBuffer *audioBuffer);
-void StopAudioBuffer(AudioBuffer *audioBuffer);
-void PauseAudioBuffer(AudioBuffer *audioBuffer);
-void ResumeAudioBuffer(AudioBuffer *audioBuffer);
-void SetAudioBufferVolume(AudioBuffer *audioBuffer, float volume);
-void SetAudioBufferPitch(AudioBuffer *audioBuffer, float pitch);
-void TrackAudioBuffer(AudioBuffer *audioBuffer);
-void UntrackAudioBuffer(AudioBuffer *audioBuffer);
-
-
-// Log callback function
-static void OnLog(mal_context *pContext, mal_device *pDevice, const char *message)
-{
- (void)pContext;
- (void)pDevice;
-
- TraceLog(LOG_ERROR, message); // All log messages from mini_al are errors
-}
-
-// Sending audio data to device callback function
-static mal_uint32 OnSendAudioDataToDevice(mal_device *pDevice, mal_uint32 frameCount, void *pFramesOut)
-{
- // This is where all of the mixing takes place.
- (void)pDevice;
-
- // Mixing is basically just an accumulation. We need to initialize the output buffer to 0.
- memset(pFramesOut, 0, frameCount*pDevice->channels*mal_get_bytes_per_sample(pDevice->format));
-
- // Using a mutex here for thread-safety which makes things not real-time. This is unlikely to be necessary for this project, but may
- // want to consider how you might want to avoid this.
- mal_mutex_lock(&audioLock);
- {
- for (AudioBuffer *audioBuffer = firstAudioBuffer; audioBuffer != NULL; audioBuffer = audioBuffer->next)
- {
- // Ignore stopped or paused sounds.
- if (!audioBuffer->playing || audioBuffer->paused) continue;
-
- mal_uint32 framesRead = 0;
- for (;;)
- {
- if (framesRead > frameCount)
- {
- TraceLog(LOG_DEBUG, "Mixed too many frames from audio buffer");
- break;
- }
-
- if (framesRead == frameCount) break;
-
- // Just read as much data as we can from the stream.
- mal_uint32 framesToRead = (frameCount - framesRead);
- while (framesToRead > 0)
- {
- float tempBuffer[1024]; // 512 frames for stereo.
-
- mal_uint32 framesToReadRightNow = framesToRead;
- if (framesToReadRightNow > sizeof(tempBuffer)/sizeof(tempBuffer[0])/DEVICE_CHANNELS)
- {
- framesToReadRightNow = sizeof(tempBuffer)/sizeof(tempBuffer[0])/DEVICE_CHANNELS;
- }
-
- mal_uint32 framesJustRead = (mal_uint32)mal_dsp_read(&audioBuffer->dsp, framesToReadRightNow, tempBuffer, audioBuffer->dsp.pUserData);
- if (framesJustRead > 0)
- {
- float *framesOut = (float *)pFramesOut + (framesRead*device.channels);
- float *framesIn = tempBuffer;
- MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer->volume);
-
- framesToRead -= framesJustRead;
- framesRead += framesJustRead;
- }
-
- // If we weren't able to read all the frames we requested, break.
- if (framesJustRead < framesToReadRightNow)
- {
- if (!audioBuffer->looping)
- {
- StopAudioBuffer(audioBuffer);
- break;
- }
- else
- {
- // Should never get here, but just for safety,
- // move the cursor position back to the start and continue the loop.
- audioBuffer->frameCursorPos = 0;
- continue;
- }
- }
- }
-
- // If for some reason we weren't able to read every frame we'll need to break from the loop.
- // Not doing this could theoretically put us into an infinite loop.
- if (framesToRead > 0) break;
- }
- }
- }
-
- mal_mutex_unlock(&audioLock);
-
- return frameCount; // We always output the same number of frames that were originally requested.
-}
-
-// DSP read from audio buffer callback function
-static mal_uint32 OnAudioBufferDSPRead(mal_dsp *pDSP, mal_uint32 frameCount, void *pFramesOut, void *pUserData)
-{
- AudioBuffer *audioBuffer = (AudioBuffer *)pUserData;
-
- mal_uint32 subBufferSizeInFrames = audioBuffer->bufferSizeInFrames/2;
- mal_uint32 currentSubBufferIndex = audioBuffer->frameCursorPos/subBufferSizeInFrames;
-
- if (currentSubBufferIndex > 1)
- {
- TraceLog(LOG_DEBUG, "Frame cursor position moved too far forward in audio stream");
- return 0;
- }
-
- // Another thread can update the processed state of buffers so we just take a copy here to try and avoid potential synchronization problems.
- bool isSubBufferProcessed[2];
- isSubBufferProcessed[0] = audioBuffer->isSubBufferProcessed[0];
- isSubBufferProcessed[1] = audioBuffer->isSubBufferProcessed[1];
-
- mal_uint32 frameSizeInBytes = mal_get_bytes_per_sample(audioBuffer->dsp.formatConverterIn.config.formatIn)*audioBuffer->dsp.formatConverterIn.config.channels;
-
- // Fill out every frame until we find a buffer that's marked as processed. Then fill the remainder with 0.
- mal_uint32 framesRead = 0;
- for (;;)
- {
- // We break from this loop differently depending on the buffer's usage. For static buffers, we simply fill as much data as we can. For
- // streaming buffers we only fill the halves of the buffer that are processed. Unprocessed halves must keep their audio data in-tact.
- if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC)
- {
- if (framesRead >= frameCount) break;
- }
- else
- {
- if (isSubBufferProcessed[currentSubBufferIndex]) break;
- }
-
- mal_uint32 totalFramesRemaining = (frameCount - framesRead);
- if (totalFramesRemaining == 0) break;
-
- mal_uint32 framesRemainingInOutputBuffer;
- if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC)
- {
- framesRemainingInOutputBuffer = audioBuffer->bufferSizeInFrames - audioBuffer->frameCursorPos;
- }
- else
- {
- mal_uint32 firstFrameIndexOfThisSubBuffer = subBufferSizeInFrames * currentSubBufferIndex;
- framesRemainingInOutputBuffer = subBufferSizeInFrames - (audioBuffer->frameCursorPos - firstFrameIndexOfThisSubBuffer);
- }
-
- mal_uint32 framesToRead = totalFramesRemaining;
- if (framesToRead > framesRemainingInOutputBuffer) framesToRead = framesRemainingInOutputBuffer;
-
- memcpy((unsigned char *)pFramesOut + (framesRead*frameSizeInBytes), audioBuffer->buffer + (audioBuffer->frameCursorPos*frameSizeInBytes), framesToRead*frameSizeInBytes);
- audioBuffer->frameCursorPos = (audioBuffer->frameCursorPos + framesToRead) % audioBuffer->bufferSizeInFrames;
- framesRead += framesToRead;
-
- // If we've read to the end of the buffer, mark it as processed.
- if (framesToRead == framesRemainingInOutputBuffer)
- {
- audioBuffer->isSubBufferProcessed[currentSubBufferIndex] = true;
- isSubBufferProcessed[currentSubBufferIndex] = true;
-
- currentSubBufferIndex = (currentSubBufferIndex + 1)%2;
-
- // We need to break from this loop if we're not looping.
- if (!audioBuffer->looping)
- {
- StopAudioBuffer(audioBuffer);
- break;
- }
- }
- }
-
- // Zero-fill excess.
- mal_uint32 totalFramesRemaining = (frameCount - framesRead);
- if (totalFramesRemaining > 0)
- {
- memset((unsigned char *)pFramesOut + (framesRead*frameSizeInBytes), 0, totalFramesRemaining*frameSizeInBytes);
-
- // For static buffers we can fill the remaining frames with silence for safety, but we don't want
- // to report those frames as "read". The reason for this is that the caller uses the return value
- // to know whether or not a non-looping sound has finished playback.
- if (audioBuffer->usage != AUDIO_BUFFER_USAGE_STATIC) framesRead += totalFramesRemaining;
- }
-
- return framesRead;
-}
-
-// This is the main mixing function. Mixing is pretty simple in this project - it's just an accumulation.
-// NOTE: framesOut is both an input and an output. It will be initially filled with zeros outside of this function.
-static void MixAudioFrames(float *framesOut, const float *framesIn, mal_uint32 frameCount, float localVolume)
-{
- for (mal_uint32 iFrame = 0; iFrame < frameCount; ++iFrame)
- {
- for (mal_uint32 iChannel = 0; iChannel < device.channels; ++iChannel)
- {
- float *frameOut = framesOut + (iFrame*device.channels);
- const float *frameIn = framesIn + (iFrame*device.channels);
-
- frameOut[iChannel] += frameIn[iChannel]*masterVolume*localVolume;
- }
- }
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition - Audio Device initialization and Closing
-//----------------------------------------------------------------------------------
-// Initialize audio device
-void InitAudioDevice(void)
-{
- // Context.
- mal_context_config contextConfig = mal_context_config_init(OnLog);
- mal_result result = mal_context_init(NULL, 0, &contextConfig, &context);
- if (result != MAL_SUCCESS)
- {
- TraceLog(LOG_ERROR, "Failed to initialize audio context");
- return;
- }
-
- // Device. Using the default device. Format is floating point because it simplifies mixing.
- mal_device_config deviceConfig = mal_device_config_init(DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, NULL, OnSendAudioDataToDevice);
-
- result = mal_device_init(&context, mal_device_type_playback, NULL, &deviceConfig, NULL, &device);
- if (result != MAL_SUCCESS)
- {
- TraceLog(LOG_ERROR, "Failed to initialize audio playback device");
- mal_context_uninit(&context);
- return;
- }
-
- // Keep the device running the whole time. May want to consider doing something a bit smarter and only have the device running
- // while there's at least one sound being played.
- result = mal_device_start(&device);
- if (result != MAL_SUCCESS)
- {
- TraceLog(LOG_ERROR, "Failed to start audio playback device");
- mal_device_uninit(&device);
- mal_context_uninit(&context);
- return;
- }
-
- // Mixing happens on a seperate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may
- // want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
- if (mal_mutex_init(&context, &audioLock) != MAL_SUCCESS)
- {
- TraceLog(LOG_ERROR, "Failed to create mutex for audio mixing");
- mal_device_uninit(&device);
- mal_context_uninit(&context);
- return;
- }
-
- TraceLog(LOG_INFO, "Audio device initialized successfully: %s", device.name);
- TraceLog(LOG_INFO, "Audio backend: mini_al / %s", mal_get_backend_name(context.backend));
- TraceLog(LOG_INFO, "Audio format: %s -> %s", mal_get_format_name(device.format), mal_get_format_name(device.internalFormat));
- TraceLog(LOG_INFO, "Audio channels: %d -> %d", device.channels, device.internalChannels);
- TraceLog(LOG_INFO, "Audio sample rate: %d -> %d", device.sampleRate, device.internalSampleRate);
- TraceLog(LOG_INFO, "Audio buffer size: %d", device.bufferSizeInFrames);
-
- isAudioInitialized = MAL_TRUE;
-}
-
-// Close the audio device for all contexts
-void CloseAudioDevice(void)
-{
- if (!isAudioInitialized)
- {
- TraceLog(LOG_WARNING, "Could not close audio device because it is not currently initialized");
- return;
- }
-
- mal_mutex_uninit(&audioLock);
- mal_device_uninit(&device);
- mal_context_uninit(&context);
-
- TraceLog(LOG_INFO, "Audio device closed successfully");
-}
-
-// Check if device has been initialized successfully
-bool IsAudioDeviceReady(void)
-{
- return isAudioInitialized;
-}
-
-// Set master volume (listener)
-void SetMasterVolume(float volume)
-{
- if (volume < 0.0f) volume = 0.0f;
- else if (volume > 1.0f) volume = 1.0f;
-
- masterVolume = volume;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition - Audio Buffer management
-//----------------------------------------------------------------------------------
-
-// Create a new audio buffer. Initially filled with silence
-AudioBuffer *CreateAudioBuffer(mal_format format, mal_uint32 channels, mal_uint32 sampleRate, mal_uint32 bufferSizeInFrames, AudioBufferUsage usage)
-{
- AudioBuffer *audioBuffer = (AudioBuffer *)calloc(sizeof(*audioBuffer) + (bufferSizeInFrames*channels*mal_get_bytes_per_sample(format)), 1);
- if (audioBuffer == NULL)
- {
- TraceLog(LOG_ERROR, "CreateAudioBuffer() : Failed to allocate memory for audio buffer");
- return NULL;
- }
-
- // We run audio data through a format converter.
- mal_dsp_config dspConfig;
- memset(&dspConfig, 0, sizeof(dspConfig));
- dspConfig.formatIn = format;
- dspConfig.formatOut = DEVICE_FORMAT;
- dspConfig.channelsIn = channels;
- dspConfig.channelsOut = DEVICE_CHANNELS;
- dspConfig.sampleRateIn = sampleRate;
- dspConfig.sampleRateOut = DEVICE_SAMPLE_RATE;
- dspConfig.onRead = OnAudioBufferDSPRead;
- dspConfig.pUserData = audioBuffer;
- dspConfig.allowDynamicSampleRate = MAL_TRUE; // <-- Required for pitch shifting.
- mal_result resultMAL = mal_dsp_init(&dspConfig, &audioBuffer->dsp);
- if (resultMAL != MAL_SUCCESS)
- {
- TraceLog(LOG_ERROR, "CreateAudioBuffer() : Failed to create data conversion pipeline");
- free(audioBuffer);
- return NULL;
- }
-
- audioBuffer->volume = 1;
- audioBuffer->pitch = 1;
- audioBuffer->playing = 0;
- audioBuffer->paused = 0;
- audioBuffer->looping = 0;
- audioBuffer->usage = usage;
- audioBuffer->bufferSizeInFrames = bufferSizeInFrames;
- audioBuffer->frameCursorPos = 0;
-
- // Buffers should be marked as processed by default so that a call to UpdateAudioStream() immediately after initialization works correctly.
- audioBuffer->isSubBufferProcessed[0] = true;
- audioBuffer->isSubBufferProcessed[1] = true;
-
- TrackAudioBuffer(audioBuffer);
-
- return audioBuffer;
-}
-
-// Delete an audio buffer
-void DeleteAudioBuffer(AudioBuffer *audioBuffer)
-{
- if (audioBuffer == NULL)
- {
- TraceLog(LOG_ERROR, "DeleteAudioBuffer() : No audio buffer");
- return;
- }
-
- UntrackAudioBuffer(audioBuffer);
- free(audioBuffer);
-}
-
-// Check if an audio buffer is playing
-bool IsAudioBufferPlaying(AudioBuffer *audioBuffer)
-{
- if (audioBuffer == NULL)
- {
- TraceLog(LOG_ERROR, "IsAudioBufferPlaying() : No audio buffer");
- return false;
- }
-
- return audioBuffer->playing && !audioBuffer->paused;
-}
-
-// Play an audio buffer
-// NOTE: Buffer is restarted to the start.
-// Use PauseAudioBuffer() and ResumeAudioBuffer() if the playback position should be maintained.
-void PlayAudioBuffer(AudioBuffer *audioBuffer)
-{
- if (audioBuffer == NULL)
- {
- TraceLog(LOG_ERROR, "PlayAudioBuffer() : No audio buffer");
- return;
- }
-
- audioBuffer->playing = true;
- audioBuffer->paused = false;
- audioBuffer->frameCursorPos = 0;
-}
-
-// Stop an audio buffer
-void StopAudioBuffer(AudioBuffer *audioBuffer)
-{
- if (audioBuffer == NULL)
- {
- TraceLog(LOG_ERROR, "StopAudioBuffer() : No audio buffer");
- return;
- }
-
- // Don't do anything if the audio buffer is already stopped.
- if (!IsAudioBufferPlaying(audioBuffer)) return;
-
- audioBuffer->playing = false;
- audioBuffer->paused = false;
- audioBuffer->frameCursorPos = 0;
- audioBuffer->isSubBufferProcessed[0] = true;
- audioBuffer->isSubBufferProcessed[1] = true;
-}
-
-// Pause an audio buffer
-void PauseAudioBuffer(AudioBuffer *audioBuffer)
-{
- if (audioBuffer == NULL)
- {
- TraceLog(LOG_ERROR, "PauseAudioBuffer() : No audio buffer");
- return;
- }
-
- audioBuffer->paused = true;
-}
-
-// Resume an audio buffer
-void ResumeAudioBuffer(AudioBuffer *audioBuffer)
-{
- if (audioBuffer == NULL)
- {
- TraceLog(LOG_ERROR, "ResumeAudioBuffer() : No audio buffer");
- return;
- }
-
- audioBuffer->paused = false;
-}
-
-// Set volume for an audio buffer
-void SetAudioBufferVolume(AudioBuffer *audioBuffer, float volume)
-{
- if (audioBuffer == NULL)
- {
- TraceLog(LOG_ERROR, "SetAudioBufferVolume() : No audio buffer");
- return;
- }
-
- audioBuffer->volume = volume;
-}
-
-// Set pitch for an audio buffer
-void SetAudioBufferPitch(AudioBuffer *audioBuffer, float pitch)
-{
- if (audioBuffer == NULL)
- {
- TraceLog(LOG_ERROR, "SetAudioBufferPitch() : No audio buffer");
- return;
- }
-
- audioBuffer->pitch = pitch;
-
- // Pitching is just an adjustment of the sample rate. Note that this changes the duration of the sound - higher pitches
- // will make the sound faster; lower pitches make it slower.
- mal_uint32 newOutputSampleRate = (mal_uint32)((((float)audioBuffer->dsp.src.config.sampleRateOut / (float)audioBuffer->dsp.src.config.sampleRateIn) / pitch) * audioBuffer->dsp.src.config.sampleRateIn);
- mal_dsp_set_output_sample_rate(&audioBuffer->dsp, newOutputSampleRate);
-}
-
-// Track audio buffer to linked list next position
-void TrackAudioBuffer(AudioBuffer *audioBuffer)
-{
- mal_mutex_lock(&audioLock);
-
- {
- if (firstAudioBuffer == NULL) firstAudioBuffer = audioBuffer;
- else
- {
- lastAudioBuffer->next = audioBuffer;
- audioBuffer->prev = lastAudioBuffer;
- }
-
- lastAudioBuffer = audioBuffer;
- }
-
- mal_mutex_unlock(&audioLock);
-}
-
-// Untrack audio buffer from linked list
-void UntrackAudioBuffer(AudioBuffer *audioBuffer)
-{
- mal_mutex_lock(&audioLock);
-
- {
- if (audioBuffer->prev == NULL) firstAudioBuffer = audioBuffer->next;
- else audioBuffer->prev->next = audioBuffer->next;
-
- if (audioBuffer->next == NULL) lastAudioBuffer = audioBuffer->prev;
- else audioBuffer->next->prev = audioBuffer->prev;
-
- audioBuffer->prev = NULL;
- audioBuffer->next = NULL;
- }
-
- mal_mutex_unlock(&audioLock);
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition - Sounds loading and playing (.WAV)
-//----------------------------------------------------------------------------------
-
-// Load wave data from file
-Wave LoadWave(const char *fileName)
-{
- Wave wave = { 0 };
-
- if (IsFileExtension(fileName, ".wav")) wave = LoadWAV(fileName);
-#if defined(SUPPORT_FILEFORMAT_OGG)
- else if (IsFileExtension(fileName, ".ogg")) wave = LoadOGG(fileName);
-#endif
-#if defined(SUPPORT_FILEFORMAT_FLAC)
- else if (IsFileExtension(fileName, ".flac")) wave = LoadFLAC(fileName);
-#endif
-#if defined(SUPPORT_FILEFORMAT_MP3)
- else if (IsFileExtension(fileName, ".mp3")) wave = LoadMP3(fileName);
-#endif
- else TraceLog(LOG_WARNING, "[%s] Audio fileformat not supported, it can't be loaded", fileName);
-
- return wave;
-}
-
-// Load wave data from raw array data
-Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels)
-{
- Wave wave;
-
- wave.data = data;
- wave.sampleCount = sampleCount;
- wave.sampleRate = sampleRate;
- wave.sampleSize = sampleSize;
- wave.channels = channels;
-
- // NOTE: Copy wave data to work with, user is responsible of input data to free
- Wave cwave = WaveCopy(wave);
-
- WaveFormat(&cwave, sampleRate, sampleSize, channels);
-
- return cwave;
-}
-
-// Load sound from file
-// NOTE: The entire file is loaded to memory to be played (no-streaming)
-Sound LoadSound(const char *fileName)
-{
- Wave wave = LoadWave(fileName);
-
- Sound sound = LoadSoundFromWave(wave);
-
- UnloadWave(wave); // Sound is loaded, we can unload wave
-
- return sound;
-}
-
-// Load sound from wave data
-// NOTE: Wave data must be unallocated manually
-Sound LoadSoundFromWave(Wave wave)
-{
- Sound sound = { 0 };
-
- if (wave.data != NULL)
- {
- // When using mini_al we need to do our own mixing. To simplify this we need convert the format of each sound to be consistent with
- // the format used to open the playback device. We can do this two ways:
- //
- // 1) Convert the whole sound in one go at load time (here).
- // 2) Convert the audio data in chunks at mixing time.
- //
- // I have decided on the first option because it offloads work required for the format conversion to the to the loading stage.
- // The downside to this is that it uses more memory if the original sound is u8 or s16.
- mal_format formatIn = ((wave.sampleSize == 8) ? mal_format_u8 : ((wave.sampleSize == 16) ? mal_format_s16 : mal_format_f32));
- mal_uint32 frameCountIn = wave.sampleCount/wave.channels;
-
- mal_uint32 frameCount = (mal_uint32)mal_convert_frames(NULL, DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, NULL, formatIn, wave.channels, wave.sampleRate, frameCountIn);
- if (frameCount == 0) TraceLog(LOG_WARNING, "LoadSoundFromWave() : Failed to get frame count for format conversion");
-
- AudioBuffer* audioBuffer = CreateAudioBuffer(DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, frameCount, AUDIO_BUFFER_USAGE_STATIC);
- if (audioBuffer == NULL) TraceLog(LOG_WARNING, "LoadSoundFromWave() : Failed to create audio buffer");
-
- frameCount = (mal_uint32)mal_convert_frames(audioBuffer->buffer, audioBuffer->dsp.formatConverterIn.config.formatIn, audioBuffer->dsp.formatConverterIn.config.channels, audioBuffer->dsp.src.config.sampleRateIn, wave.data, formatIn, wave.channels, wave.sampleRate, frameCountIn);
- if (frameCount == 0) TraceLog(LOG_WARNING, "LoadSoundFromWave() : Format conversion failed");
-
- sound.audioBuffer = audioBuffer;
- }
-
- return sound;
-}
-
-// Unload wave data
-void UnloadWave(Wave wave)
-{
- if (wave.data != NULL) free(wave.data);
-
- TraceLog(LOG_INFO, "Unloaded wave data from RAM");
-}
-
-// Unload sound
-void UnloadSound(Sound sound)
-{
- DeleteAudioBuffer((AudioBuffer *)sound.audioBuffer);
-
- TraceLog(LOG_INFO, "[SND ID %i][BUFR ID %i] Unloaded sound data from RAM", sound.source, sound.buffer);
-}
-
-// Update sound buffer with new data
-// NOTE: data must match sound.format
-void UpdateSound(Sound sound, const void *data, int samplesCount)
-{
- AudioBuffer *audioBuffer = (AudioBuffer *)sound.audioBuffer;
-
- if (audioBuffer == NULL)
- {
- TraceLog(LOG_ERROR, "UpdateSound() : Invalid sound - no audio buffer");
- return;
- }
-
- StopAudioBuffer(audioBuffer);
-
- // TODO: May want to lock/unlock this since this data buffer is read at mixing time.
- memcpy(audioBuffer->buffer, data, samplesCount*audioBuffer->dsp.formatConverterIn.config.channels*mal_get_bytes_per_sample(audioBuffer->dsp.formatConverterIn.config.formatIn));
-}
-
-// Export wave data to file
-void ExportWave(Wave wave, const char *fileName)
-{
- bool success = false;
-
- if (IsFileExtension(fileName, ".wav")) success = SaveWAV(wave, fileName);
- else if (IsFileExtension(fileName, ".raw"))
- {
- // Export raw sample data (without header)
- // NOTE: It's up to the user to track wave parameters
- FILE *rawFile = fopen(fileName, "wb");
- success = fwrite(wave.data, wave.sampleCount*wave.channels*wave.sampleSize/8, 1, rawFile);
- fclose(rawFile);
- }
-
- if (success) TraceLog(LOG_INFO, "Wave exported successfully: %s", fileName);
- else TraceLog(LOG_WARNING, "Wave could not be exported.");
-}
-
-// Export wave sample data to code (.h)
-void ExportWaveAsCode(Wave wave, const char *fileName)
-{
- #define BYTES_TEXT_PER_LINE 20
-
- char varFileName[256] = { 0 };
- int dataSize = wave.sampleCount*wave.channels*wave.sampleSize/8;
-
- FILE *txtFile = fopen(fileName, "wt");
-
- fprintf(txtFile, "\n//////////////////////////////////////////////////////////////////////////////////\n");
- fprintf(txtFile, "// //\n");
- fprintf(txtFile, "// WaveAsCode exporter v1.0 - Wave data exported as an array of bytes //\n");
- fprintf(txtFile, "// //\n");
- fprintf(txtFile, "// more info and bugs-report: github.com/raysan5/raylib //\n");
- fprintf(txtFile, "// feedback and support: ray[at]raylib.com //\n");
- fprintf(txtFile, "// //\n");
- fprintf(txtFile, "// Copyright (c) 2018 Ramon Santamaria (@raysan5) //\n");
- fprintf(txtFile, "// //\n");
- fprintf(txtFile, "//////////////////////////////////////////////////////////////////////////////////\n\n");
-
- // Get file name from path and convert variable name to uppercase
- strcpy(varFileName, GetFileNameWithoutExt(fileName));
- for (int i = 0; varFileName[i] != '\0'; i++) if (varFileName[i] >= 'a' && varFileName[i] <= 'z') { varFileName[i] = varFileName[i] - 32; }
-
- fprintf(txtFile, "// Wave data information\n");
- fprintf(txtFile, "#define %s_SAMPLE_COUNT %i\n", varFileName, wave.sampleCount);
- fprintf(txtFile, "#define %s_SAMPLE_RATE %i\n", varFileName, wave.sampleRate);
- fprintf(txtFile, "#define %s_SAMPLE_SIZE %i\n", varFileName, wave.sampleSize);
- fprintf(txtFile, "#define %s_CHANNELS %i\n\n", varFileName, wave.channels);
-
- // Write byte data as hexadecimal text
- fprintf(txtFile, "static unsigned char %s_DATA[%i] = { ", varFileName, dataSize);
- for (int i = 0; i < dataSize - 1; i++) fprintf(txtFile, ((i%BYTES_TEXT_PER_LINE == 0) ? "0x%x,\n" : "0x%x, "), ((unsigned char *)wave.data)[i]);
- fprintf(txtFile, "0x%x };\n", ((unsigned char *)wave.data)[dataSize - 1]);
-
- fclose(txtFile);
-}
-
-// Play a sound
-void PlaySound(Sound sound)
-{
- PlayAudioBuffer((AudioBuffer *)sound.audioBuffer);
-}
-
-// Pause a sound
-void PauseSound(Sound sound)
-{
- PauseAudioBuffer((AudioBuffer *)sound.audioBuffer);
-}
-
-// Resume a paused sound
-void ResumeSound(Sound sound)
-{
- ResumeAudioBuffer((AudioBuffer *)sound.audioBuffer);
-}
-
-// Stop reproducing a sound
-void StopSound(Sound sound)
-{
- StopAudioBuffer((AudioBuffer *)sound.audioBuffer);
-}
-
-// Check if a sound is playing
-bool IsSoundPlaying(Sound sound)
-{
- return IsAudioBufferPlaying((AudioBuffer *)sound.audioBuffer);
-}
-
-// Set volume for a sound
-void SetSoundVolume(Sound sound, float volume)
-{
- SetAudioBufferVolume((AudioBuffer *)sound.audioBuffer, volume);
-}
-
-// Set pitch for a sound
-void SetSoundPitch(Sound sound, float pitch)
-{
- SetAudioBufferPitch((AudioBuffer *)sound.audioBuffer, pitch);
-}
-
-// Convert wave data to desired format
-void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
-{
- mal_format formatIn = ((wave->sampleSize == 8) ? mal_format_u8 : ((wave->sampleSize == 16) ? mal_format_s16 : mal_format_f32));
- mal_format formatOut = (( sampleSize == 8) ? mal_format_u8 : (( sampleSize == 16) ? mal_format_s16 : mal_format_f32));
-
- mal_uint32 frameCountIn = wave->sampleCount; // Is wave->sampleCount actually the frame count? That terminology needs to change, if so.
-
- mal_uint32 frameCount = (mal_uint32)mal_convert_frames(NULL, formatOut, channels, sampleRate, NULL, formatIn, wave->channels, wave->sampleRate, frameCountIn);
- if (frameCount == 0)
- {
- TraceLog(LOG_ERROR, "WaveFormat() : Failed to get frame count for format conversion.");
- return;
- }
-
- void *data = malloc(frameCount*channels*(sampleSize/8));
-
- frameCount = (mal_uint32)mal_convert_frames(data, formatOut, channels, sampleRate, wave->data, formatIn, wave->channels, wave->sampleRate, frameCountIn);
- if (frameCount == 0)
- {
- TraceLog(LOG_ERROR, "WaveFormat() : Format conversion failed.");
- return;
- }
-
- wave->sampleCount = frameCount;
- wave->sampleSize = sampleSize;
- wave->sampleRate = sampleRate;
- wave->channels = channels;
- free(wave->data);
- wave->data = data;
-}
-
-// Copy a wave to a new wave
-Wave WaveCopy(Wave wave)
-{
- Wave newWave = { 0 };
-
- newWave.data = malloc(wave.sampleCount*wave.sampleSize/8*wave.channels);
-
- if (newWave.data != NULL)
- {
- // NOTE: Size must be provided in bytes
- memcpy(newWave.data, wave.data, wave.sampleCount*wave.channels*wave.sampleSize/8);
-
- newWave.sampleCount = wave.sampleCount;
- newWave.sampleRate = wave.sampleRate;
- newWave.sampleSize = wave.sampleSize;
- newWave.channels = wave.channels;
- }
-
- return newWave;
-}
-
-// Crop a wave to defined samples range
-// NOTE: Security check in case of out-of-range
-void WaveCrop(Wave *wave, int initSample, int finalSample)
-{
- if ((initSample >= 0) && (initSample < finalSample) &&
- (finalSample > 0) && ((unsigned int)finalSample < wave->sampleCount))
- {
- int sampleCount = finalSample - initSample;
-
- void *data = malloc(sampleCount*wave->sampleSize/8*wave->channels);
-
- memcpy(data, (unsigned char *)wave->data + (initSample*wave->channels*wave->sampleSize/8), sampleCount*wave->channels*wave->sampleSize/8);
-
- free(wave->data);
- wave->data = data;
- }
- else TraceLog(LOG_WARNING, "Wave crop range out of bounds");
-}
-
-// Get samples data from wave as a floats array
-// NOTE: Returned sample values are normalized to range [-1..1]
-float *GetWaveData(Wave wave)
-{
- float *samples = (float *)malloc(wave.sampleCount*wave.channels*sizeof(float));
-
- for (unsigned int i = 0; i < wave.sampleCount; i++)
- {
- for (unsigned int j = 0; j < wave.channels; j++)
- {
- if (wave.sampleSize == 8) samples[wave.channels*i + j] = (float)(((unsigned char *)wave.data)[wave.channels*i + j] - 127)/256.0f;
- else if (wave.sampleSize == 16) samples[wave.channels*i + j] = (float)((short *)wave.data)[wave.channels*i + j]/32767.0f;
- else if (wave.sampleSize == 32) samples[wave.channels*i + j] = ((float *)wave.data)[wave.channels*i + j];
- }
- }
-
- return samples;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition - Music loading and stream playing (.OGG)
-//----------------------------------------------------------------------------------
-
-// Load music stream from file
-Music LoadMusicStream(const char *fileName)
-{
- Music music = (MusicData *)malloc(sizeof(MusicData));
- bool musicLoaded = true;
-
- if (IsFileExtension(fileName, ".ogg"))
- {
- // Open ogg audio stream
- music->ctxOgg = stb_vorbis_open_filename(fileName, NULL, NULL);
-
- if (music->ctxOgg == NULL) musicLoaded = false;
- else
- {
- stb_vorbis_info info = stb_vorbis_get_info(music->ctxOgg); // Get Ogg file info
-
- // OGG bit rate defaults to 16 bit, it's enough for compressed format
- music->stream = InitAudioStream(info.sample_rate, 16, info.channels);
- music->totalSamples = (unsigned int)stb_vorbis_stream_length_in_samples(music->ctxOgg)*info.channels;
- music->samplesLeft = music->totalSamples;
- music->ctxType = MUSIC_AUDIO_OGG;
- music->loopCount = -1; // Infinite loop by default
-
- TraceLog(LOG_DEBUG, "[%s] OGG total samples: %i", fileName, music->totalSamples);
- TraceLog(LOG_DEBUG, "[%s] OGG sample rate: %i", fileName, info.sample_rate);
- TraceLog(LOG_DEBUG, "[%s] OGG channels: %i", fileName, info.channels);
- TraceLog(LOG_DEBUG, "[%s] OGG memory required: %i", fileName, info.temp_memory_required);
- }
- }
-#if defined(SUPPORT_FILEFORMAT_FLAC)
- else if (IsFileExtension(fileName, ".flac"))
- {
- music->ctxFlac = drflac_open_file(fileName);
-
- if (music->ctxFlac == NULL) musicLoaded = false;
- else
- {
- music->stream = InitAudioStream(music->ctxFlac->sampleRate, music->ctxFlac->bitsPerSample, music->ctxFlac->channels);
- music->totalSamples = (unsigned int)music->ctxFlac->totalSampleCount;
- music->samplesLeft = music->totalSamples;
- music->ctxType = MUSIC_AUDIO_FLAC;
- music->loopCount = -1; // Infinite loop by default
-
- TraceLog(LOG_DEBUG, "[%s] FLAC total samples: %i", fileName, music->totalSamples);
- TraceLog(LOG_DEBUG, "[%s] FLAC sample rate: %i", fileName, music->ctxFlac->sampleRate);
- TraceLog(LOG_DEBUG, "[%s] FLAC bits per sample: %i", fileName, music->ctxFlac->bitsPerSample);
- TraceLog(LOG_DEBUG, "[%s] FLAC channels: %i", fileName, music->ctxFlac->channels);
- }
- }
-#endif
-#if defined(SUPPORT_FILEFORMAT_MP3)
- else if (IsFileExtension(fileName, ".mp3"))
- {
- int result = drmp3_init_file(&music->ctxMp3, fileName, NULL);
-
- if (!result) musicLoaded = false;
- else
- {
- TraceLog(LOG_INFO, "[%s] MP3 sample rate: %i", fileName, music->ctxMp3.sampleRate);
- TraceLog(LOG_INFO, "[%s] MP3 bits per sample: %i", fileName, 32);
- TraceLog(LOG_INFO, "[%s] MP3 channels: %i", fileName, music->ctxMp3.channels);
-
- music->stream = InitAudioStream(music->ctxMp3.sampleRate, 32, music->ctxMp3.channels);
-
- // TODO: There is not an easy way to compute the total number of samples available
- // in an MP3, frames size could be variable... we tried with a 60 seconds music... but crashes...
- music->totalSamples = drmp3_get_pcm_frame_count(&music->ctxMp3)*music->ctxMp3.channels;
- music->samplesLeft = music->totalSamples;
- music->ctxType = MUSIC_AUDIO_MP3;
- music->loopCount = -1; // Infinite loop by default
-
- TraceLog(LOG_INFO, "[%s] MP3 total samples: %i", fileName, music->totalSamples);
- }
- }
-#endif
-#if defined(SUPPORT_FILEFORMAT_XM)
- else if (IsFileExtension(fileName, ".xm"))
- {
- int result = jar_xm_create_context_from_file(&music->ctxXm, 48000, fileName);
-
- if (!result) // XM context created successfully
- {
- jar_xm_set_max_loop_count(music->ctxXm, 0); // Set infinite number of loops
-
- // NOTE: Only stereo is supported for XM
- music->stream = InitAudioStream(48000, 16, 2);
- music->totalSamples = (unsigned int)jar_xm_get_remaining_samples(music->ctxXm);
- music->samplesLeft = music->totalSamples;
- music->ctxType = MUSIC_MODULE_XM;
- music->loopCount = -1; // Infinite loop by default
-
- TraceLog(LOG_INFO, "[%s] XM number of samples: %i", fileName, music->totalSamples);
- TraceLog(LOG_INFO, "[%s] XM track length: %11.6f sec", fileName, (float)music->totalSamples/48000.0f);
- }
- else musicLoaded = false;
- }
-#endif
-#if defined(SUPPORT_FILEFORMAT_MOD)
- else if (IsFileExtension(fileName, ".mod"))
- {
- jar_mod_init(&music->ctxMod);
-
- if (jar_mod_load_file(&music->ctxMod, fileName))
- {
- // NOTE: Only stereo is supported for MOD
- music->stream = InitAudioStream(48000, 16, 2);
- music->totalSamples = (unsigned int)jar_mod_max_samples(&music->ctxMod);
- music->samplesLeft = music->totalSamples;
- music->ctxType = MUSIC_MODULE_MOD;
- music->loopCount = -1; // Infinite loop by default
-
- TraceLog(LOG_INFO, "[%s] MOD number of samples: %i", fileName, music->samplesLeft);
- TraceLog(LOG_INFO, "[%s] MOD track length: %11.6f sec", fileName, (float)music->totalSamples/48000.0f);
- }
- else musicLoaded = false;
- }
-#endif
- else musicLoaded = false;
-
- if (!musicLoaded)
- {
- if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close(music->ctxOgg);
- #if defined(SUPPORT_FILEFORMAT_FLAC)
- else if (music->ctxType == MUSIC_AUDIO_FLAC) drflac_free(music->ctxFlac);
- #endif
- #if defined(SUPPORT_FILEFORMAT_MP3)
- else if (music->ctxType == MUSIC_AUDIO_MP3) drmp3_uninit(&music->ctxMp3);
- #endif
- #if defined(SUPPORT_FILEFORMAT_XM)
- else if (music->ctxType == MUSIC_MODULE_XM) jar_xm_free_context(music->ctxXm);
- #endif
- #if defined(SUPPORT_FILEFORMAT_MOD)
- else if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_unload(&music->ctxMod);
- #endif
-
- free(music);
- music = NULL;
-
- TraceLog(LOG_WARNING, "[%s] Music file could not be opened", fileName);
- }
-
- return music;
-}
-
-// Unload music stream
-void UnloadMusicStream(Music music)
-{
- if (music == NULL) return;
-
- CloseAudioStream(music->stream);
-
- if (music->ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close(music->ctxOgg);
-#if defined(SUPPORT_FILEFORMAT_FLAC)
- else if (music->ctxType == MUSIC_AUDIO_FLAC) drflac_free(music->ctxFlac);
-#endif
-#if defined(SUPPORT_FILEFORMAT_MP3)
- else if (music->ctxType == MUSIC_AUDIO_MP3) drmp3_uninit(&music->ctxMp3);
-#endif
-#if defined(SUPPORT_FILEFORMAT_XM)
- else if (music->ctxType == MUSIC_MODULE_XM) jar_xm_free_context(music->ctxXm);
-#endif
-#if defined(SUPPORT_FILEFORMAT_MOD)
- else if (music->ctxType == MUSIC_MODULE_MOD) jar_mod_unload(&music->ctxMod);
-#endif
-
- free(music);
-}
-
-// Start music playing (open stream)
-void PlayMusicStream(Music music)
-{
- if (music != NULL)
- {
- AudioBuffer *audioBuffer = (AudioBuffer *)music->stream.audioBuffer;
-
- if (audioBuffer == NULL)
- {
- TraceLog(LOG_ERROR, "PlayMusicStream() : No audio buffer");
- return;
- }
-
- // For music streams, we need to make sure we maintain the frame cursor position. This is hack for this section of code in UpdateMusicStream()
- // // NOTE: In case window is minimized, music stream is stopped,
- // // just make sure to play again on window restore
- // if (IsMusicPlaying(music)) PlayMusicStream(music);
- mal_uint32 frameCursorPos = audioBuffer->frameCursorPos;
-
- PlayAudioStream(music->stream); // <-- This resets the cursor position.
-
- audioBuffer->frameCursorPos = frameCursorPos;
- }
-}
-
-// Pause music playing
-void PauseMusicStream(Music music)
-{
- if (music != NULL) PauseAudioStream(music->stream);
-}
-
-// Resume music playing
-void ResumeMusicStream(Music music)
-{
- if (music != NULL) ResumeAudioStream(music->stream);
-}
-
-// Stop music playing (close stream)
-// TODO: To clear a buffer, make sure they have been already processed!
-void StopMusicStream(Music music)
-{
- if (music == NULL) return;
-
- StopAudioStream(music->stream);
-
- // Restart music context
- switch (music->ctxType)
- {
- case MUSIC_AUDIO_OGG: stb_vorbis_seek_start(music->ctxOgg); break;
-#if defined(SUPPORT_FILEFORMAT_FLAC)
- case MUSIC_AUDIO_FLAC: /* TODO: Restart FLAC context */ break;
-#endif
-#if defined(SUPPORT_FILEFORMAT_MP3)
- case MUSIC_AUDIO_MP3: drmp3_seek_to_pcm_frame(&music->ctxMp3, 0); break;
-#endif
-#if defined(SUPPORT_FILEFORMAT_XM)
- case MUSIC_MODULE_XM: /* TODO: Restart XM context */ break;
-#endif
-#if defined(SUPPORT_FILEFORMAT_MOD)
- case MUSIC_MODULE_MOD: jar_mod_seek_start(&music->ctxMod); break;
-#endif
- default: break;
- }
-
- music->samplesLeft = music->totalSamples;
-}
-
-// Update (re-fill) music buffers if data already processed
-// TODO: Make sure buffers are ready for update... check music state
-void UpdateMusicStream(Music music)
-{
- if (music == NULL) return;
-
- bool streamEnding = false;
-
- unsigned int subBufferSizeInFrames = ((AudioBuffer *)music->stream.audioBuffer)->bufferSizeInFrames/2;
-
- // NOTE: Using dynamic allocation because it could require more than 16KB
- void *pcm = calloc(subBufferSizeInFrames*music->stream.channels*music->stream.sampleSize/8, 1);
-
- int samplesCount = 0; // Total size of data steamed in L+R samples for xm floats, individual L or R for ogg shorts
-
- while (IsAudioBufferProcessed(music->stream))
- {
- if ((music->samplesLeft/music->stream.channels) >= subBufferSizeInFrames) samplesCount = subBufferSizeInFrames*music->stream.channels;
- else samplesCount = music->samplesLeft;
-
- // TODO: Really don't like ctxType thingy...
- switch (music->ctxType)
- {
- case MUSIC_AUDIO_OGG:
- {
- // NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!)
- stb_vorbis_get_samples_short_interleaved(music->ctxOgg, music->stream.channels, (short *)pcm, samplesCount);
-
- } break;
- #if defined(SUPPORT_FILEFORMAT_FLAC)
- case MUSIC_AUDIO_FLAC:
- {
- // NOTE: Returns the number of samples to process
- unsigned int numSamplesFlac = (unsigned int)drflac_read_s16(music->ctxFlac, samplesCount, (short *)pcm);
-
- } break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_MP3)
- case MUSIC_AUDIO_MP3:
- {
- // NOTE: samplesCount, actually refers to framesCount and returns the number of frames processed
- drmp3_read_pcm_frames_f32(&music->ctxMp3, samplesCount/music->stream.channels, (float *)pcm);
-
- } break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_XM)
- case MUSIC_MODULE_XM:
- {
- // NOTE: Internally this function considers 2 channels generation, so samplesCount/2
- jar_xm_generate_samples_16bit(music->ctxXm, (short *)pcm, samplesCount/2);
- } break;
- #endif
- #if defined(SUPPORT_FILEFORMAT_MOD)
- case MUSIC_MODULE_MOD:
- {
- // NOTE: 3rd parameter (nbsample) specify the number of stereo 16bits samples you want, so sampleCount/2
- jar_mod_fillbuffer(&music->ctxMod, (short *)pcm, samplesCount/2, 0);
- } break;
- #endif
- default: break;
- }
-
-
- UpdateAudioStream(music->stream, pcm, samplesCount);
- if ((music->ctxType == MUSIC_MODULE_XM) || (music->ctxType == MUSIC_MODULE_MOD))
- {
- if (samplesCount > 1) music->samplesLeft -= samplesCount/2;
- else music->samplesLeft -= samplesCount;
- }
- else music->samplesLeft -= samplesCount;
-
- if (music->samplesLeft <= 0)
- {
- streamEnding = true;
- break;
- }
- }
-
- // Free allocated pcm data
- free(pcm);
-
- // Reset audio stream for looping
- if (streamEnding)
- {
- StopMusicStream(music); // Stop music (and reset)
-
- // Decrease loopCount to stop when required
- if (music->loopCount > 0)
- {
- music->loopCount--; // Decrease loop count
- PlayMusicStream(music); // Play again
- }
- else
- {
- if (music->loopCount == -1) PlayMusicStream(music);
- }
- }
- else
- {
- // NOTE: In case window is minimized, music stream is stopped,
- // just make sure to play again on window restore
- if (IsMusicPlaying(music)) PlayMusicStream(music);
- }
-}
-
-// Check if any music is playing
-bool IsMusicPlaying(Music music)
-{
- if (music == NULL) return false;
- else return IsAudioStreamPlaying(music->stream);
-}
-
-// Set volume for music
-void SetMusicVolume(Music music, float volume)
-{
- if (music != NULL) SetAudioStreamVolume(music->stream, volume);
-}
-
-// Set pitch for music
-void SetMusicPitch(Music music, float pitch)
-{
- if (music != NULL) SetAudioStreamPitch(music->stream, pitch);
-}
-
-// Set music loop count (loop repeats)
-// NOTE: If set to -1, means infinite loop
-void SetMusicLoopCount(Music music, int count)
-{
- if (music != NULL) music->loopCount = count;
-}
-
-// Get music time length (in seconds)
-float GetMusicTimeLength(Music music)
-{
- float totalSeconds = 0.0f;
-
- if (music != NULL) totalSeconds = (float)music->totalSamples/(music->stream.sampleRate*music->stream.channels);
-
- return totalSeconds;
-}
-
-// Get current music time played (in seconds)
-float GetMusicTimePlayed(Music music)
-{
- float secondsPlayed = 0.0f;
-
- if (music != NULL)
- {
- unsigned int samplesPlayed = music->totalSamples - music->samplesLeft;
- secondsPlayed = (float)samplesPlayed/(music->stream.sampleRate*music->stream.channels);
- }
-
- return secondsPlayed;
-}
-
-// Init audio stream (to stream audio pcm data)
-AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
-{
- AudioStream stream = { 0 };
-
- stream.sampleRate = sampleRate;
- stream.sampleSize = sampleSize;
-
- // Only mono and stereo channels are supported, more channels require AL_EXT_MCFORMATS extension
- if ((channels > 0) && (channels < 3)) stream.channels = channels;
- else
- {
- TraceLog(LOG_WARNING, "Init audio stream: Number of channels not supported: %i", channels);
- stream.channels = 1; // Fallback to mono channel
- }
-
- mal_format formatIn = ((stream.sampleSize == 8) ? mal_format_u8 : ((stream.sampleSize == 16) ? mal_format_s16 : mal_format_f32));
-
- // The size of a streaming buffer must be at least double the size of a period.
- unsigned int periodSize = device.bufferSizeInFrames/device.periods;
- unsigned int subBufferSize = AUDIO_BUFFER_SIZE;
- if (subBufferSize < periodSize) subBufferSize = periodSize;
-
- AudioBuffer *audioBuffer = CreateAudioBuffer(formatIn, stream.channels, stream.sampleRate, subBufferSize*2, AUDIO_BUFFER_USAGE_STREAM);
- if (audioBuffer == NULL)
- {
- TraceLog(LOG_ERROR, "InitAudioStream() : Failed to create audio buffer");
- return stream;
- }
-
- audioBuffer->looping = true; // Always loop for streaming buffers.
- stream.audioBuffer = audioBuffer;
-
- TraceLog(LOG_INFO, "[AUD ID %i] Audio stream loaded successfully (%i Hz, %i bit, %s)", stream.source, stream.sampleRate, stream.sampleSize, (stream.channels == 1) ? "Mono" : "Stereo");
-
- return stream;
-}
-
-// Close audio stream and free memory
-void CloseAudioStream(AudioStream stream)
-{
- DeleteAudioBuffer((AudioBuffer *)stream.audioBuffer);
-
- TraceLog(LOG_INFO, "[AUD ID %i] Unloaded audio stream data", stream.source);
-}
-
-// Update audio stream buffers with data
-// NOTE 1: Only updates one buffer of the stream source: unqueue -> update -> queue
-// NOTE 2: To unqueue a buffer it needs to be processed: IsAudioBufferProcessed()
-void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount)
-{
- AudioBuffer *audioBuffer = (AudioBuffer *)stream.audioBuffer;
- if (audioBuffer == NULL)
- {
- TraceLog(LOG_ERROR, "UpdateAudioStream() : No audio buffer");
- return;
- }
-
- if (audioBuffer->isSubBufferProcessed[0] || audioBuffer->isSubBufferProcessed[1])
- {
- mal_uint32 subBufferToUpdate;
-
- if (audioBuffer->isSubBufferProcessed[0] && audioBuffer->isSubBufferProcessed[1])
- {
- // Both buffers are available for updating. Update the first one and make sure the cursor is moved back to the front.
- subBufferToUpdate = 0;
- audioBuffer->frameCursorPos = 0;
- }
- else
- {
- // Just update whichever sub-buffer is processed.
- subBufferToUpdate = (audioBuffer->isSubBufferProcessed[0]) ? 0 : 1;
- }
-
- mal_uint32 subBufferSizeInFrames = audioBuffer->bufferSizeInFrames/2;
- unsigned char *subBuffer = audioBuffer->buffer + ((subBufferSizeInFrames*stream.channels*(stream.sampleSize/8))*subBufferToUpdate);
-
- // Does this API expect a whole buffer to be updated in one go? Assuming so, but if not will need to change this logic.
- if (subBufferSizeInFrames >= (mal_uint32)samplesCount/stream.channels)
- {
- mal_uint32 framesToWrite = subBufferSizeInFrames;
-
- if (framesToWrite > ((mal_uint32)samplesCount/stream.channels)) framesToWrite = (mal_uint32)samplesCount/stream.channels;
-
- mal_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8);
- memcpy(subBuffer, data, bytesToWrite);
-
- // Any leftover frames should be filled with zeros.
- mal_uint32 leftoverFrameCount = subBufferSizeInFrames - framesToWrite;
-
- if (leftoverFrameCount > 0)
- {
- memset(subBuffer + bytesToWrite, 0, leftoverFrameCount*stream.channels*(stream.sampleSize/8));
- }
-
- audioBuffer->isSubBufferProcessed[subBufferToUpdate] = false;
- }
- else
- {
- TraceLog(LOG_ERROR, "UpdateAudioStream() : Attempting to write too many frames to buffer");
- return;
- }
- }
- else
- {
- TraceLog(LOG_ERROR, "Audio buffer not available for updating");
- return;
- }
-}
-
-// Check if any audio stream buffers requires refill
-bool IsAudioBufferProcessed(AudioStream stream)
-{
- AudioBuffer *audioBuffer = (AudioBuffer *)stream.audioBuffer;
- if (audioBuffer == NULL)
- {
- TraceLog(LOG_ERROR, "IsAudioBufferProcessed() : No audio buffer");
- return false;
- }
-
- return audioBuffer->isSubBufferProcessed[0] || audioBuffer->isSubBufferProcessed[1];
-}
-
-// Play audio stream
-void PlayAudioStream(AudioStream stream)
-{
- PlayAudioBuffer((AudioBuffer *)stream.audioBuffer);
-}
-
-// Play audio stream
-void PauseAudioStream(AudioStream stream)
-{
- PauseAudioBuffer((AudioBuffer *)stream.audioBuffer);
-}
-
-// Resume audio stream playing
-void ResumeAudioStream(AudioStream stream)
-{
- ResumeAudioBuffer((AudioBuffer *)stream.audioBuffer);
-}
-
-// Check if audio stream is playing.
-bool IsAudioStreamPlaying(AudioStream stream)
-{
- return IsAudioBufferPlaying((AudioBuffer *)stream.audioBuffer);
-}
-
-// Stop audio stream
-void StopAudioStream(AudioStream stream)
-{
- StopAudioBuffer((AudioBuffer *)stream.audioBuffer);
-}
-
-void SetAudioStreamVolume(AudioStream stream, float volume)
-{
- SetAudioBufferVolume((AudioBuffer *)stream.audioBuffer, volume);
-}
-
-void SetAudioStreamPitch(AudioStream stream, float pitch)
-{
- SetAudioBufferPitch((AudioBuffer *)stream.audioBuffer, pitch);
-}
-
-//----------------------------------------------------------------------------------
-// Module specific Functions Definition
-//----------------------------------------------------------------------------------
-
-#if defined(SUPPORT_FILEFORMAT_WAV)
-// Load WAV file into Wave structure
-static Wave LoadWAV(const char *fileName)
-{
- // Basic WAV headers structs
- typedef struct {
- char chunkID[4];
- int chunkSize;
- char format[4];
- } WAVRiffHeader;
-
- typedef struct {
- char subChunkID[4];
- int subChunkSize;
- short audioFormat;
- short numChannels;
- int sampleRate;
- int byteRate;
- short blockAlign;
- short bitsPerSample;
- } WAVFormat;
-
- typedef struct {
- char subChunkID[4];
- int subChunkSize;
- } WAVData;
-
- WAVRiffHeader wavRiffHeader;
- WAVFormat wavFormat;
- WAVData wavData;
-
- Wave wave = { 0 };
- FILE *wavFile;
-
- wavFile = fopen(fileName, "rb");
-
- if (wavFile == NULL)
- {
- TraceLog(LOG_WARNING, "[%s] WAV file could not be opened", fileName);
- wave.data = NULL;
- }
- else
- {
- // Read in the first chunk into the struct
- fread(&wavRiffHeader, sizeof(WAVRiffHeader), 1, wavFile);
-
- // Check for RIFF and WAVE tags
- if (strncmp(wavRiffHeader.chunkID, "RIFF", 4) ||
- strncmp(wavRiffHeader.format, "WAVE", 4))
- {
- TraceLog(LOG_WARNING, "[%s] Invalid RIFF or WAVE Header", fileName);
- }
- else
- {
- // Read in the 2nd chunk for the wave info
- fread(&wavFormat, sizeof(WAVFormat), 1, wavFile);
-
- // Check for fmt tag
- if ((wavFormat.subChunkID[0] != 'f') || (wavFormat.subChunkID[1] != 'm') ||
- (wavFormat.subChunkID[2] != 't') || (wavFormat.subChunkID[3] != ' '))
- {
- TraceLog(LOG_WARNING, "[%s] Invalid Wave format", fileName);
- }
- else
- {
- // Check for extra parameters;
- if (wavFormat.subChunkSize > 16) fseek(wavFile, sizeof(short), SEEK_CUR);
-
- // Read in the the last byte of data before the sound file
- fread(&wavData, sizeof(WAVData), 1, wavFile);
-
- // Check for data tag
- if ((wavData.subChunkID[0] != 'd') || (wavData.subChunkID[1] != 'a') ||
- (wavData.subChunkID[2] != 't') || (wavData.subChunkID[3] != 'a'))
- {
- TraceLog(LOG_WARNING, "[%s] Invalid data header", fileName);
- }
- else
- {
- // Allocate memory for data
- wave.data = malloc(wavData.subChunkSize);
-
- // Read in the sound data into the soundData variable
- fread(wave.data, wavData.subChunkSize, 1, wavFile);
-
- // Store wave parameters
- wave.sampleRate = wavFormat.sampleRate;
- wave.sampleSize = wavFormat.bitsPerSample;
- wave.channels = wavFormat.numChannels;
-
- // NOTE: Only support 8 bit, 16 bit and 32 bit sample sizes
- if ((wave.sampleSize != 8) && (wave.sampleSize != 16) && (wave.sampleSize != 32))
- {
- TraceLog(LOG_WARNING, "[%s] WAV sample size (%ibit) not supported, converted to 16bit", fileName, wave.sampleSize);
- WaveFormat(&wave, wave.sampleRate, 16, wave.channels);
- }
-
- // NOTE: Only support up to 2 channels (mono, stereo)
- if (wave.channels > 2)
- {
- WaveFormat(&wave, wave.sampleRate, wave.sampleSize, 2);
- TraceLog(LOG_WARNING, "[%s] WAV channels number (%i) not supported, converted to 2 channels", fileName, wave.channels);
- }
-
- // NOTE: subChunkSize comes in bytes, we need to translate it to number of samples
- wave.sampleCount = (wavData.subChunkSize/(wave.sampleSize/8))/wave.channels;
-
- TraceLog(LOG_INFO, "[%s] WAV file loaded successfully (%i Hz, %i bit, %s)", fileName, wave.sampleRate, wave.sampleSize, (wave.channels == 1) ? "Mono" : "Stereo");
- }
- }
- }
-
- fclose(wavFile);
- }
-
- return wave;
-}
-
-// Save wave data as WAV file
-static int SaveWAV(Wave wave, const char *fileName)
-{
- int success = 0;
- int dataSize = wave.sampleCount*wave.channels*wave.sampleSize/8;
-
- // Basic WAV headers structs
- typedef struct {
- char chunkID[4];
- int chunkSize;
- char format[4];
- } RiffHeader;
-
- typedef struct {
- char subChunkID[4];
- int subChunkSize;
- short audioFormat;
- short numChannels;
- int sampleRate;
- int byteRate;
- short blockAlign;
- short bitsPerSample;
- } WaveFormat;
-
- typedef struct {
- char subChunkID[4];
- int subChunkSize;
- } WaveData;
-
- FILE *wavFile = fopen(fileName, "wb");
-
- if (wavFile == NULL) TraceLog(LOG_WARNING, "[%s] WAV audio file could not be created", fileName);
- else
- {
- RiffHeader riffHeader;
- WaveFormat waveFormat;
- WaveData waveData;
-
- // Fill structs with data
- riffHeader.chunkID[0] = 'R';
- riffHeader.chunkID[1] = 'I';
- riffHeader.chunkID[2] = 'F';
- riffHeader.chunkID[3] = 'F';
- riffHeader.chunkSize = 44 - 4 + wave.sampleCount*wave.sampleSize/8;
- riffHeader.format[0] = 'W';
- riffHeader.format[1] = 'A';
- riffHeader.format[2] = 'V';
- riffHeader.format[3] = 'E';
-
- waveFormat.subChunkID[0] = 'f';
- waveFormat.subChunkID[1] = 'm';
- waveFormat.subChunkID[2] = 't';
- waveFormat.subChunkID[3] = ' ';
- waveFormat.subChunkSize = 16;
- waveFormat.audioFormat = 1;
- waveFormat.numChannels = wave.channels;
- waveFormat.sampleRate = wave.sampleRate;
- waveFormat.byteRate = wave.sampleRate*wave.sampleSize/8;
- waveFormat.blockAlign = wave.sampleSize/8;
- waveFormat.bitsPerSample = wave.sampleSize;
-
- waveData.subChunkID[0] = 'd';
- waveData.subChunkID[1] = 'a';
- waveData.subChunkID[2] = 't';
- waveData.subChunkID[3] = 'a';
- waveData.subChunkSize = dataSize;
-
- success = fwrite(&riffHeader, sizeof(RiffHeader), 1, wavFile);
- success = fwrite(&waveFormat, sizeof(WaveFormat), 1, wavFile);
- success = fwrite(&waveData, sizeof(WaveData), 1, wavFile);
-
- success = fwrite(wave.data, dataSize, 1, wavFile);
-
- fclose(wavFile);
- }
-
- // If all data has been written correctly to file, success = 1
- return success;
-}
-#endif
-
-#if defined(SUPPORT_FILEFORMAT_OGG)
-// Load OGG file into Wave structure
-// NOTE: Using stb_vorbis library
-static Wave LoadOGG(const char *fileName)
-{
- Wave wave = { 0 };
-
- stb_vorbis *oggFile = stb_vorbis_open_filename(fileName, NULL, NULL);
-
- if (oggFile == NULL) TraceLog(LOG_WARNING, "[%s] OGG file could not be opened", fileName);
- else
- {
- stb_vorbis_info info = stb_vorbis_get_info(oggFile);
-
- wave.sampleRate = info.sample_rate;
- wave.sampleSize = 16; // 16 bit per sample (short)
- wave.channels = info.channels;
- wave.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples(oggFile)*info.channels; // Independent by channel
-
- float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile);
- if (totalSeconds > 10) TraceLog(LOG_WARNING, "[%s] Ogg audio length is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
-
- wave.data = (short *)malloc(wave.sampleCount*wave.channels*sizeof(short));
-
- // NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!)
- int numSamplesOgg = stb_vorbis_get_samples_short_interleaved(oggFile, info.channels, (short *)wave.data, wave.sampleCount*wave.channels);
-
- TraceLog(LOG_DEBUG, "[%s] Samples obtained: %i", fileName, numSamplesOgg);
-
- TraceLog(LOG_INFO, "[%s] OGG file loaded successfully (%i Hz, %i bit, %s)", fileName, wave.sampleRate, wave.sampleSize, (wave.channels == 1) ? "Mono" : "Stereo");
-
- stb_vorbis_close(oggFile);
- }
-
- return wave;
-}
-#endif
-
-#if defined(SUPPORT_FILEFORMAT_FLAC)
-// Load FLAC file into Wave structure
-// NOTE: Using dr_flac library
-static Wave LoadFLAC(const char *fileName)
-{
- Wave wave;
-
- // Decode an entire FLAC file in one go
- uint64_t totalSampleCount;
- wave.data = drflac_open_and_decode_file_s16(fileName, &wave.channels, &wave.sampleRate, &totalSampleCount);
-
- wave.sampleCount = (unsigned int)totalSampleCount;
- wave.sampleSize = 16;
-
- // NOTE: Only support up to 2 channels (mono, stereo)
- if (wave.channels > 2) TraceLog(LOG_WARNING, "[%s] FLAC channels number (%i) not supported", fileName, wave.channels);
-
- if (wave.data == NULL) TraceLog(LOG_WARNING, "[%s] FLAC data could not be loaded", fileName);
- else TraceLog(LOG_INFO, "[%s] FLAC file loaded successfully (%i Hz, %i bit, %s)", fileName, wave.sampleRate, wave.sampleSize, (wave.channels == 1) ? "Mono" : "Stereo");
-
- return wave;
-}
-#endif
-
-#if defined(SUPPORT_FILEFORMAT_MP3)
-// Load MP3 file into Wave structure
-// NOTE: Using dr_mp3 library
-static Wave LoadMP3(const char *fileName)
-{
- Wave wave = { 0 };
-
- // Decode an entire MP3 file in one go
- uint64_t totalFrameCount = 0;
- drmp3_config config = { 0 };
- wave.data = drmp3_open_file_and_read_f32(fileName, &config, &totalFrameCount);
-
- wave.channels = config.outputChannels;
- wave.sampleRate = config.outputSampleRate;
- wave.sampleCount = (int)totalFrameCount*wave.channels;
- wave.sampleSize = 32;
-
- // NOTE: Only support up to 2 channels (mono, stereo)
- if (wave.channels > 2) TraceLog(LOG_WARNING, "[%s] MP3 channels number (%i) not supported", fileName, wave.channels);
-
- if (wave.data == NULL) TraceLog(LOG_WARNING, "[%s] MP3 data could not be loaded", fileName);
- else TraceLog(LOG_INFO, "[%s] MP3 file loaded successfully (%i Hz, %i bit, %s)", fileName, wave.sampleRate, wave.sampleSize, (wave.channels == 1) ? "Mono" : "Stereo");
-
- return wave;
-}
-#endif
-
-// Some required functions for audio standalone module version
-#if defined(AUDIO_STANDALONE)
-// Check file extension
-bool IsFileExtension(const char *fileName, const char *ext)
-{
- bool result = false;
- const char *fileExt;
-
- if ((fileExt = strrchr(fileName, '.')) != NULL)
- {
- if (strcmp(fileExt, ext) == 0) result = true;
- }
-
- return result;
-}
-
-// Show trace log messages (LOG_INFO, LOG_WARNING, LOG_ERROR, LOG_DEBUG)
-void TraceLog(int msgType, const char *text, ...)
-{
- va_list args;
- va_start(args, text);
-
- switch (msgType)
- {
- case LOG_INFO: fprintf(stdout, "INFO: "); break;
- case LOG_ERROR: fprintf(stdout, "ERROR: "); break;
- case LOG_WARNING: fprintf(stdout, "WARNING: "); break;
- case LOG_DEBUG: fprintf(stdout, "DEBUG: "); break;
- default: break;
- }
-
- vfprintf(stdout, text, args);
- fprintf(stdout, "\n");
-
- va_end(args);
-
- if (msgType == LOG_ERROR) exit(1);
-}
-#endif