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-rw-r--r--src/audio.h55
1 files changed, 32 insertions, 23 deletions
diff --git a/src/audio.h b/src/audio.h
index 923492ca..2b3c5933 100644
--- a/src/audio.h
+++ b/src/audio.h
@@ -2,18 +2,19 @@
*
* raylib.audio
*
-* Basic functions to manage Audio:
+* This module provides basic functionality to work with audio:
* Manage audio device (init/close)
-* Load and Unload audio files
+* Load and Unload audio files (WAV, OGG, FLAC, XM, MOD)
* Play/Stop/Pause/Resume loaded audio
* Manage mixing channels
* Manage raw audio context
*
-* Uses external lib:
-* OpenAL Soft - Audio device management lib (http://kcat.strangesoft.net/openal.html)
-* stb_vorbis - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
-* jar_xm - XM module file loading
-* jar_mod - MOD audio file loading
+* External libs:
+* OpenAL Soft - Audio device management (http://kcat.strangesoft.net/openal.html)
+* stb_vorbis - OGG audio files loading (http://www.nothings.org/stb_vorbis/)
+* jar_xm - XM module file loading
+* jar_mod - MOD audio file loading
+* dr_flac - FLAC audio file loading
*
* Many thanks to Joshua Reisenauer (github: @kd7tck) for the following additions:
* XM audio module support (jar_xm)
@@ -21,6 +22,7 @@
* Mixing channels support
* Raw audio context support
*
+*
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
@@ -60,12 +62,6 @@
#endif
#endif
-// Sound source type
-typedef struct Sound {
- unsigned int source; // Sound audio source id
- unsigned int buffer; // Sound audio buffer id
-} Sound;
-
// Wave type, defines audio wave data
typedef struct Wave {
unsigned int sampleCount; // Number of samples
@@ -75,9 +71,16 @@ typedef struct Wave {
void *data; // Buffer data pointer
} Wave;
+// Sound source type
+typedef struct Sound {
+ unsigned int source; // OpenAL audio source id
+ unsigned int buffer; // OpenAL audio buffer id
+ int format; // OpenAL audio format specifier
+} Sound;
+
// Music type (file streaming from memory)
// NOTE: Anything longer than ~10 seconds should be streamed
-typedef struct Music *Music;
+typedef struct MusicData *Music;
// Audio stream type
// NOTE: Useful to create custom audio streams not bound to a specific file
@@ -104,13 +107,16 @@ extern "C" { // Prevents name mangling of functions
// Module Functions Declaration
//----------------------------------------------------------------------------------
void InitAudioDevice(void); // Initialize audio device and context
-void CloseAudioDevice(void); // Close the audio device and context (and music stream)
+void CloseAudioDevice(void); // Close the audio device and context
bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
-Sound LoadSound(char *fileName); // Load sound to memory
+Wave LoadWave(const char *fileName); // Load wave data from file into RAM
+Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit)
+Sound LoadSound(const char *fileName); // Load sound to memory
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
+void UnloadWave(Wave wave); // Unload wave data
void UnloadSound(Sound sound); // Unload sound
void PlaySound(Sound sound); // Play a sound
void PauseSound(Sound sound); // Pause a sound
@@ -119,12 +125,15 @@ void StopSound(Sound sound); // Stop playing
bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
-
-Music LoadMusicStream(char *fileName); // Load music stream from file
+void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
+Wave WaveCopy(Wave wave); // Copy a wave to a new wave
+void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
+float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
+Music LoadMusicStream(const char *fileName); // Load music stream from file
void UnloadMusicStream(Music music); // Unload music stream
-void PlayMusicStream(Music music); // Start music playing (open stream)
+void PlayMusicStream(Music music); // Start music playing
void UpdateMusicStream(Music music); // Updates buffers for music streaming
-void StopMusicStream(Music music); // Stop music playing (close stream)
+void StopMusicStream(Music music); // Stop music playing
void PauseMusicStream(Music music); // Pause music playing
void ResumeMusicStream(Music music); // Resume playing paused music
bool IsMusicPlaying(Music music); // Check if music is playing
@@ -133,9 +142,9 @@ void SetMusicPitch(Music music, float pitch); // Set pitch for
float GetMusicTimeLength(Music music); // Get music time length (in seconds)
float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
-AudioStream InitAudioStream(unsigned int sampleRate,
- unsigned int sampleSize,
- unsigned int channels); // Init audio stream (to stream audio pcm data)
+AudioStream InitAudioStream(unsigned int sampleRate,
+ unsigned int sampleSize,
+ unsigned int channels); // Init audio stream (to stream raw audio pcm data)
void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill