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-/**********************************************************************************************
-*
-* raylib.audio - Basic funtionality to work with audio
-*
-* FEATURES:
-* - Manage audio device (init/close)
-* - Load and unload audio files
-* - Format wave data (sample rate, size, channels)
-* - Play/Stop/Pause/Resume loaded audio
-* - Manage mixing channels
-* - Manage raw audio context
-*
-* LIMITATIONS (only OpenAL Soft):
-* Only up to two channels supported: MONO and STEREO (for additional channels, use AL_EXT_MCFORMATS)
-* Only the following sample sizes supported: 8bit PCM, 16bit PCM, 32-bit float PCM (using AL_EXT_FLOAT32)
-*
-* DEPENDENCIES:
-* mini_al - Audio device/context management (https://github.com/dr-soft/mini_al)
-* stb_vorbis - OGG audio files loading (http://www.nothings.org/stb_vorbis/)
-* jar_xm - XM module file loading
-* jar_mod - MOD audio file loading
-* dr_flac - FLAC audio file loading
-*
-* *OpenAL Soft - Audio device management, still used on HTML5 and OSX platforms
-*
-* CONTRIBUTORS:
-* David Reid (github: @mackron) (Nov. 2017):
-* - Complete port to mini_al library
-*
-* Joshua Reisenauer (github: @kd7tck) (2015)
-* - XM audio module support (jar_xm)
-* - MOD audio module support (jar_mod)
-* - Mixing channels support
-* - Raw audio context support
-*
-*
-* LICENSE: zlib/libpng
-*
-* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#ifndef AUDIO_H
-#define AUDIO_H
-
-//----------------------------------------------------------------------------------
-// Defines and Macros
-//----------------------------------------------------------------------------------
-//...
-
-//----------------------------------------------------------------------------------
-// Types and Structures Definition
-// NOTE: Below types are required for CAMERA_STANDALONE usage
-//----------------------------------------------------------------------------------
-#ifndef __cplusplus
-// Boolean type
- #if !defined(_STDBOOL_H)
- typedef enum { false, true } bool;
- #define _STDBOOL_H
- #endif
-#endif
-
-// Wave type, defines audio wave data
-typedef struct Wave {
- unsigned int sampleCount; // Number of samples
- unsigned int sampleRate; // Frequency (samples per second)
- unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
- unsigned int channels; // Number of channels (1-mono, 2-stereo)
- void *data; // Buffer data pointer
-} Wave;
-
-// Sound source type
-typedef struct Sound {
- void *audioBuffer; // Pointer to internal data used by the audio system
-
- unsigned int source; // Audio source id
- unsigned int buffer; // Audio buffer id
- int format; // Audio format specifier
-} Sound;
-
-// Music type (file streaming from memory)
-// NOTE: Anything longer than ~10 seconds should be streamed
-typedef struct MusicData *Music;
-
-// Audio stream type
-// NOTE: Useful to create custom audio streams not bound to a specific file
-typedef struct AudioStream {
- unsigned int sampleRate; // Frequency (samples per second)
- unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
- unsigned int channels; // Number of channels (1-mono, 2-stereo)
-
- void *audioBuffer; // Pointer to internal data used by the audio system.
-
- int format; // Audio format specifier
- unsigned int source; // Audio source id
- unsigned int buffers[2]; // Audio buffers (double buffering)
-} AudioStream;
-
-#ifdef __cplusplus
-extern "C" { // Prevents name mangling of functions
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-//...
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void InitAudioDevice(void); // Initialize audio device and context
-void CloseAudioDevice(void); // Close the audio device and context
-bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
-void SetMasterVolume(float volume); // Set master volume (listener)
-
-Wave LoadWave(const char *fileName); // Load wave data from file
-Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
-Sound LoadSound(const char *fileName); // Load sound from file
-Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
-void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
-void UnloadWave(Wave wave); // Unload wave data
-void UnloadSound(Sound sound); // Unload sound
-void PlaySound(Sound sound); // Play a sound
-void PauseSound(Sound sound); // Pause a sound
-void ResumeSound(Sound sound); // Resume a paused sound
-void StopSound(Sound sound); // Stop playing a sound
-bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
-void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
-void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
-void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
-Wave WaveCopy(Wave wave); // Copy a wave to a new wave
-void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
-float *GetWaveData(Wave wave); // Get samples data from wave as a floats array
-Music LoadMusicStream(const char *fileName); // Load music stream from file
-void UnloadMusicStream(Music music); // Unload music stream
-void PlayMusicStream(Music music); // Start music playing
-void UpdateMusicStream(Music music); // Updates buffers for music streaming
-void StopMusicStream(Music music); // Stop music playing
-void PauseMusicStream(Music music); // Pause music playing
-void ResumeMusicStream(Music music); // Resume playing paused music
-bool IsMusicPlaying(Music music); // Check if music is playing
-void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
-void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
-void SetMusicLoopCount(Music music, int count); // Set music loop count (loop repeats)
-float GetMusicTimeLength(Music music); // Get music time length (in seconds)
-float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
-
-// AudioStream management functions
-AudioStream InitAudioStream(unsigned int sampleRate,
- unsigned int sampleSize,
- unsigned int channels); // Init audio stream (to stream raw audio pcm data)
-void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
-void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
-bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
-void PlayAudioStream(AudioStream stream); // Play audio stream
-void PauseAudioStream(AudioStream stream); // Pause audio stream
-void ResumeAudioStream(AudioStream stream); // Resume audio stream
-bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
-void StopAudioStream(AudioStream stream); // Stop audio stream
-void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
-void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // AUDIO_H \ No newline at end of file