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-rw-r--r--src/core.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core.c b/src/core.c
index 241772ec..7fa20979 100644
--- a/src/core.c
+++ b/src/core.c
@@ -779,7 +779,7 @@ float GetFrameTime(void)
// As we are operate quite a lot with frameTime,
// it could be no stable, so we round it before passing it around
// NOTE: There are still problems with high framerates (>500fps)
- double roundedFrameTime = round(frameTime*10000)/10000.0;
+ double roundedFrameTime = round(frameTime*10000)/10000.0;
return (float)roundedFrameTime; // Time in seconds to run a frame
}
@@ -1089,7 +1089,7 @@ Vector2 GetWorldToScreen(Vector3 position, Camera camera)
QuaternionTransform(&worldPos, matProj);
// Calculate normalized device coordinates (inverted y)
- Vector3 ndcPos = { worldPos.x/worldPos.w, -worldPos.y/worldPos.w, worldPos.z/worldPos.z };
+ Vector3 ndcPos = { worldPos.x/worldPos.w, -worldPos.y/worldPos.w, worldPos.z/worldPos.w };
// Calculate 2d screen position vector
Vector2 screenPosition = { (ndcPos.x + 1.0f)/2.0f*(float)GetScreenWidth(), (ndcPos.y + 1.0f)/2.0f*(float)GetScreenHeight() };