diff options
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 77 |
1 files changed, 46 insertions, 31 deletions
@@ -2,7 +2,14 @@ * * raylib.core - Basic functions to manage windows, OpenGL context and input on multiple platforms * -* The following platforms are supported: Windows, Linux, Mac (OSX), Android, Raspberry Pi, HTML5, Oculus Rift CV1 +* PLATFORMS SUPPORTED: +* - Windows (win32/Win64) +* - Linux (tested on Ubuntu) +* - Mac (OSX) +* - Android (API Level 9 or greater) +* - Raspberry Pi (Raspbian) +* - HTML5 (Chrome, Firefox) +* - Oculus Rift CV1 * * CONFIGURATION: * @@ -22,13 +29,15 @@ * Windowing and input system configured for HTML5 (run on browser), code converted from C to asm.js * using emscripten compiler. OpenGL ES 2.0 required for direct translation to WebGL equivalent code. * -* #define LOAD_DEFAULT_FONT (defined by default) +* #define SUPPORT_DEFAULT_FONT (default) * Default font is loaded on window initialization to be available for the user to render simple text. * NOTE: If enabled, uses external module functions to load default raylib font (module: text) * -* #define INCLUDE_CAMERA_SYSTEM / SUPPORT_CAMERA_SYSTEM +* #define SUPPORT_CAMERA_SYSTEM +* Camera module is included (camera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital * -* #define INCLUDE_GESTURES_SYSTEM / SUPPORT_GESTURES_SYSTEM +* #define SUPPORT_GESTURES_SYSTEM +* Gestures module is included (gestures.h) to support gestures detection: tap, hold, swipe, drag * * #define SUPPORT_MOUSE_GESTURES * Mouse gestures are directly mapped like touches and processed by gestures system. @@ -42,7 +51,7 @@ * * LICENSE: zlib/libpng * -* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5) * * This software is provided "as-is", without any express or implied warranty. In no event * will the authors be held liable for any damages arising from the use of this software. @@ -61,6 +70,14 @@ * **********************************************************************************************/ +// Default configuration flags (supported features) +//------------------------------------------------- +#define SUPPORT_DEFAULT_FONT +#define SUPPORT_MOUSE_GESTURES +#define SUPPORT_CAMERA_SYSTEM +#define SUPPORT_GESTURES_SYSTEM +//------------------------------------------------- + #include "raylib.h" #include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2 @@ -70,10 +87,12 @@ #define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint) #include "raymath.h" // Required for: Vector3 and Matrix functions -#define GESTURES_IMPLEMENTATION -#include "gestures.h" // Gestures detection functionality +#if defined(SUPPORT_GESTURES_SYSTEM) + #define GESTURES_IMPLEMENTATION + #include "gestures.h" // Gestures detection functionality +#endif -#if !defined(PLATFORM_ANDROID) +#if defined(SUPPORT_CAMERA_SYSTEM) && !defined(PLATFORM_ANDROID) #define CAMERA_IMPLEMENTATION #include "camera.h" // Camera system functionality #endif @@ -86,7 +105,7 @@ #include <string.h> // Required for: strcmp() //#include <errno.h> // Macros for reporting and retrieving error conditions through error codes -#if defined __linux || defined(PLATFORM_WEB) +#if defined __linux__ || defined(PLATFORM_WEB) #include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX #elif defined __APPLE__ #include <unistd.h> // Required for: usleep() @@ -96,7 +115,7 @@ //#define GLFW_INCLUDE_NONE // Disable the standard OpenGL header inclusion on GLFW3 #include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management - #ifdef __linux + #ifdef __linux__ #define GLFW_EXPOSE_NATIVE_X11 // Linux specific definitions for getting #define GLFW_EXPOSE_NATIVE_GLX // native functions like glfwGetX11Window #include <GLFW/glfw3native.h> // which are required for hiding mouse @@ -140,8 +159,6 @@ //---------------------------------------------------------------------------------- // Defines and Macros //---------------------------------------------------------------------------------- -#define STORAGE_FILENAME "storage.data" - #if defined(PLATFORM_RPI) // Old device inputs system #define DEFAULT_KEYBOARD_DEV STDIN_FILENO // Standard input @@ -161,7 +178,7 @@ #define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad) #define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad) -#define LOAD_DEFAULT_FONT // Load default font on window initialization (module: text) +#define STORAGE_FILENAME "storage.data" //---------------------------------------------------------------------------------- // Types and Structures Definition @@ -259,7 +276,10 @@ static int lastGamepadButtonPressed = -1; // Register last gamepad button pres static int gamepadAxisCount = 0; // Register number of available gamepad axis static Vector2 mousePosition; // Mouse position on screen + +#if defined(SUPPORT_GESTURES_SYSTEM) static Vector2 touchPosition[MAX_TOUCH_POINTS]; // Touch position on screen +#endif #if defined(PLATFORM_DESKTOP) static char **dropFilesPath; // Store dropped files paths as strings @@ -277,7 +297,7 @@ static bool showLogo = false; // Track if showing logo at init is //---------------------------------------------------------------------------------- // Other Modules Functions Declaration (required by core) //---------------------------------------------------------------------------------- -#if defined(LOAD_DEFAULT_FONT) +#if defined(SUPPORT_DEFAULT_FONT) extern void LoadDefaultFont(void); // [Module: text] Loads default font on InitWindow() extern void UnloadDefaultFont(void); // [Module: text] Unloads default font from GPU memory #endif @@ -359,7 +379,7 @@ void InitWindow(int width, int height, const char *title) // Init graphics device (display device and OpenGL context) InitGraphicsDevice(width, height); -#if defined(LOAD_DEFAULT_FONT) +#if defined(SUPPORT_DEFAULT_FONT) // Load default font // NOTE: External function (defined in module: text) LoadDefaultFont(); @@ -471,7 +491,7 @@ void InitWindow(int width, int height, void *state) // Close Window and Terminate Context void CloseWindow(void) { -#if defined(LOAD_DEFAULT_FONT) +#if defined(SUPPORT_DEFAULT_FONT) UnloadDefaultFont(); #endif @@ -621,7 +641,7 @@ int GetScreenHeight(void) void ShowCursor() { #if defined(PLATFORM_DESKTOP) - #ifdef __linux + #ifdef __linux__ XUndefineCursor(glfwGetX11Display(), glfwGetX11Window(window)); #else glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); @@ -634,7 +654,7 @@ void ShowCursor() void HideCursor() { #if defined(PLATFORM_DESKTOP) - #ifdef __linux + #ifdef __linux__ XColor col; const char nil[] = {0}; @@ -755,11 +775,8 @@ void End2dMode(void) void Begin3dMode(Camera camera) { rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2) - - if (IsVrDeviceReady() || IsVrSimulator()) BeginVrDrawing(); - + rlMatrixMode(RL_PROJECTION); // Switch to projection matrix - rlPushMatrix(); // Save previous matrix, which contains the settings for the 2d ortho projection rlLoadIdentity(); // Reset current matrix (PROJECTION) @@ -786,8 +803,6 @@ void End3dMode(void) { rlglDraw(); // Process internal buffers (update + draw) - if (IsVrDeviceReady() || IsVrSimulator()) EndVrDrawing(); - rlMatrixMode(RL_PROJECTION); // Switch to projection matrix rlPopMatrix(); // Restore previous matrix (PROJECTION) from matrix stack @@ -2011,7 +2026,7 @@ static double GetTime(void) // Wait for some milliseconds (stop program execution) static void Wait(float ms) { -#define SUPPORT_BUSY_WAIT_LOOP +//#define SUPPORT_BUSY_WAIT_LOOP #if defined(SUPPORT_BUSY_WAIT_LOOP) double prevTime = GetTime(); double nextTime = 0.0; @@ -2021,7 +2036,7 @@ static void Wait(float ms) #else #if defined _WIN32 Sleep(ms); - #elif defined __linux || defined(PLATFORM_WEB) + #elif defined __linux__ || defined(PLATFORM_WEB) struct timespec req = { 0 }; time_t sec = (int)(ms/1000.0f); ms -= (sec*1000); @@ -2069,9 +2084,11 @@ static bool GetMouseButtonStatus(int button) // Poll (store) all input events static void PollInputEvents(void) { +#if defined(SUPPORT_GESTURES_SYSTEM) // NOTE: Gestures update must be called every frame to reset gestures correctly // because ProcessGestureEvent() is just called on an event, not every frame UpdateGestures(); +#endif // Reset last key pressed registered lastKeyPressed = -1; @@ -2301,8 +2318,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int { currentMouseState[button] = action; -#define ENABLE_MOUSE_GESTURES -#if defined(ENABLE_MOUSE_GESTURES) +#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) // Process mouse events as touches to be able to use mouse-gestures GestureEvent gestureEvent; @@ -2333,8 +2349,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int // GLFW3 Cursor Position Callback, runs on mouse move static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) { -#define ENABLE_MOUSE_GESTURES -#if defined(ENABLE_MOUSE_GESTURES) +#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES) // Process mouse events as touches to be able to use mouse-gestures GestureEvent gestureEvent; @@ -2464,7 +2479,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd) // Init graphics device (display device and OpenGL context) InitGraphicsDevice(screenWidth, screenHeight); - #if defined(LOAD_DEFAULT_FONT) + #if defined(SUPPORT_DEFAULT_FONT) // Load default font // NOTE: External function (defined in module: text) LoadDefaultFont(); |
