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-rw-r--r--src/core.c37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/core.c b/src/core.c
index 44ac12b5..1506a4fa 100644
--- a/src/core.c
+++ b/src/core.c
@@ -74,6 +74,11 @@
* Allow scale all the drawn content to match the high-DPI equivalent size (only PLATFORM_DESKTOP)
* NOTE: This flag is forced on macOS, since most displays are high-DPI
*
+* #define SUPPORT_COMPRESSION_API
+* Support CompressData() and DecompressData() functions, those functions use zlib implementation
+* provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module
+* for linkage
+*
* DEPENDENCIES:
* rglfw - Manage graphic device, OpenGL context and inputs on PLATFORM_DESKTOP (Windows, Linux, OSX. FreeBSD, OpenBSD, NetBSD, DragonFly)
* raymath - 3D math functionality (Vector2, Vector3, Matrix, Quaternion)
@@ -252,6 +257,12 @@
#include <emscripten/html5.h> // Emscripten HTML5 library
#endif
+#if defined(SUPPORT_COMPRESSION_API)
+ // NOTE: Those declarations require stb_image and stb_image_write definitions, included in textures module
+ unsigned char *stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality);
+ char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen);
+#endif
+
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
@@ -2019,6 +2030,32 @@ long GetFileModTime(const char *fileName)
return 0;
}
+// Compress data (DEFLATE algorythm)
+unsigned char *CompressData(unsigned char *data, int dataLength, int *compDataLength)
+{
+ #define COMPRESSION_QUALITY_DEFLATE 8
+
+ unsigned char *compData = NULL;
+
+#if defined(SUPPORT_COMPRESSION_API)
+ compData = stbi_zlib_compress(data, dataLength, compDataLength, COMPRESSION_QUALITY_DEFLATE);
+#endif
+
+ return compData;
+}
+
+// Decompress data (DEFLATE algorythm)
+char *DecompressData(char *compData, int compDataLength, int *dataLength)
+{
+ char *data = NULL;
+
+#if defined(SUPPORT_COMPRESSION_API)
+ data = stbi_zlib_decode_malloc(compData, compDataLength, dataLength);
+#endif
+
+ return data;
+}
+
// Save integer value to storage file (to defined position)
// NOTE: Storage positions is directly related to file memory layout (4 bytes each integer)
void StorageSaveValue(int position, int value)