diff options
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 32 |
1 files changed, 16 insertions, 16 deletions
@@ -2320,7 +2320,7 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) //rlDisableShader(); } -// Returns a ray trace from mouse position +// Get a ray trace from mouse position Ray GetMouseRay(Vector2 mouse, Camera camera) { Ray ray = { 0 }; @@ -2381,7 +2381,7 @@ Matrix GetCameraMatrix(Camera camera) return MatrixLookAt(camera.position, camera.target, camera.up); } -// Returns camera 2d transform matrix +// Get camera 2d transform matrix Matrix GetCameraMatrix2D(Camera2D camera) { Matrix matTransform = { 0 }; @@ -2409,7 +2409,7 @@ Matrix GetCameraMatrix2D(Camera2D camera) return matTransform; } -// Returns the screen space position from a 3d world space position +// Get the screen space position from a 3d world space position Vector2 GetWorldToScreen(Vector3 position, Camera camera) { Vector2 screenPosition = GetWorldToScreenEx(position, camera, GetScreenWidth(), GetScreenHeight()); @@ -2417,7 +2417,7 @@ Vector2 GetWorldToScreen(Vector3 position, Camera camera) return screenPosition; } -// Returns size position for a 3d world space position (useful for texture drawing) +// Get size position for a 3d world space position (useful for texture drawing) Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height) { // Calculate projection matrix (from perspective instead of frustum @@ -2459,7 +2459,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh return screenPosition; } -// Returns the screen space position for a 2d camera world space position +// Get the screen space position for a 2d camera world space position Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera) { Matrix matCamera = GetCameraMatrix2D(camera); @@ -2468,7 +2468,7 @@ Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera) return (Vector2){ transform.x, transform.y }; } -// Returns the world space position for a 2d camera screen space position +// Get the world space position for a 2d camera screen space position Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera) { Matrix invMatCamera = MatrixInvert(GetCameraMatrix2D(camera)); @@ -2486,7 +2486,7 @@ void SetTargetFPS(int fps) TRACELOG(LOG_INFO, "TIMER: Target time per frame: %02.03f milliseconds", (float)CORE.Time.target*1000); } -// Returns current FPS +// Get current FPS // NOTE: We calculate an average framerate int GetFPS(void) { @@ -2513,7 +2513,7 @@ int GetFPS(void) return (int)roundf(1.0f/average); } -// Returns time in seconds for last frame drawn (delta time) +// Get time in seconds for last frame drawn (delta time) float GetFrameTime(void) { return (float)CORE.Time.frame; @@ -2588,7 +2588,7 @@ void TakeScreenshot(const char *fileName) TRACELOG(LOG_INFO, "SYSTEM: [%s] Screenshot taken successfully", path); } -// Returns a random value between min and max (both included) +// Get a random value between min and max (both included) int GetRandomValue(int min, int max) { if (min > max) @@ -3357,7 +3357,7 @@ bool IsMouseButtonUp(int button) return !IsMouseButtonDown(button); } -// Returns mouse position X +// Get mouse position X int GetMouseX(void) { #if defined(PLATFORM_ANDROID) @@ -3367,7 +3367,7 @@ int GetMouseX(void) #endif } -// Returns mouse position Y +// Get mouse position Y int GetMouseY(void) { #if defined(PLATFORM_ANDROID) @@ -3377,7 +3377,7 @@ int GetMouseY(void) #endif } -// Returns mouse position XY +// Get mouse position XY Vector2 GetMousePosition(void) { Vector2 position = { 0 }; @@ -3419,7 +3419,7 @@ void SetMouseScale(float scaleX, float scaleY) CORE.Input.Mouse.scale = (Vector2){ scaleX, scaleY }; } -// Returns mouse wheel movement Y +// Get mouse wheel movement Y float GetMouseWheelMove(void) { #if defined(PLATFORM_ANDROID) @@ -3447,7 +3447,7 @@ void SetMouseCursor(int cursor) #endif } -// Returns touch position X for touch point 0 (relative to screen size) +// Get touch position X for touch point 0 (relative to screen size) int GetTouchX(void) { #if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) @@ -3457,7 +3457,7 @@ int GetTouchX(void) #endif } -// Returns touch position Y for touch point 0 (relative to screen size) +// Get touch position Y for touch point 0 (relative to screen size) int GetTouchY(void) { #if defined(PLATFORM_ANDROID) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) @@ -3467,7 +3467,7 @@ int GetTouchY(void) #endif } -// Returns touch position XY for a touch point index (relative to screen size) +// Get touch position XY for a touch point index (relative to screen size) // TODO: Touch position should be scaled depending on display size and render size Vector2 GetTouchPosition(int index) { |
