diff options
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 20 |
1 files changed, 10 insertions, 10 deletions
@@ -428,8 +428,8 @@ typedef struct CoreData { char currentButtonState[3]; // Registers current mouse button state char previousButtonState[3]; // Registers previous mouse button state - int currentWheelMove; // Registers current mouse wheel variation - int previousWheelMove; // Registers previous mouse wheel variation + float currentWheelMove; // Registers current mouse wheel variation + float previousWheelMove; // Registers previous mouse wheel variation #if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) char currentButtonStateEvdev[3]; // Holds the new mouse state for the next polling event to grab (Can't be written directly due to multithreading, app could miss the update) #endif @@ -2722,12 +2722,12 @@ void SetMouseScale(float scaleX, float scaleY) } // Returns mouse wheel movement Y -int GetMouseWheelMove(void) +float GetMouseWheelMove(void) { #if defined(PLATFORM_ANDROID) - return 0; + return 0.f; #elif defined(PLATFORM_WEB) - return CORE.Input.Mouse.previousWheelMove/100; + return CORE.Input.Mouse.previousWheelMove/100.f; #else return CORE.Input.Mouse.previousWheelMove; #endif @@ -3896,7 +3896,7 @@ static void PollInputEvents(void) // Register previous mouse states CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; - CORE.Input.Mouse.currentWheelMove = 0; + CORE.Input.Mouse.currentWheelMove = 0.f; for (int i = 0; i < 3; i++) { CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; @@ -3918,7 +3918,7 @@ static void PollInputEvents(void) // Register previous mouse states CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; - CORE.Input.Mouse.currentWheelMove = 0; + CORE.Input.Mouse.currentWheelMove = 0.f; for (int i = 0; i < 3; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i]; #endif // PLATFORM_UWP @@ -3934,7 +3934,7 @@ static void PollInputEvents(void) // Register previous mouse wheel state CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove; - CORE.Input.Mouse.currentWheelMove = 0; + CORE.Input.Mouse.currentWheelMove = 0.f; #endif // Register previous touch states @@ -4151,7 +4151,7 @@ static void ErrorCallback(int error, const char *description) // GLFW3 Srolling Callback, runs on mouse wheel static void ScrollCallback(GLFWwindow *window, double xoffset, double yoffset) { - CORE.Input.Mouse.currentWheelMove = (int)yoffset; + CORE.Input.Mouse.currentWheelMove = (float)yoffset; } // GLFW3 Keyboard Callback, runs on key pressed @@ -5520,7 +5520,7 @@ void UWPSetMouseSetPosFunc(UWPMouseSetPosFunc func) { uwpMouseSetPosFunc = func; void *UWPGetCoreWindowPtr() { return uwpCoreWindow; } void UWPSetCoreWindowPtr(void* ptr) { uwpCoreWindow = ptr; } -void UWPMouseWheelEvent(int deltaY) { CORE.Input.Mouse.currentWheelMove = (int)deltaY; } +void UWPMouseWheelEvent(int deltaY) { CORE.Input.Mouse.currentWheelMove = (float)deltaY; } void UWPKeyDownEvent(int key, bool down, bool controlKey) { |
