diff options
Diffstat (limited to 'src/core.c')
| -rw-r--r-- | src/core.c | 19 |
1 files changed, 1 insertions, 18 deletions
@@ -2067,36 +2067,19 @@ void EndScissorMode(void) } // Begin VR drawing configuration -void BeginVrStereoMode(RenderTexture2D target, VrStereoConfig config) +void BeginVrStereoMode(VrStereoConfig config) { -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - rlEnableFramebuffer(target.id); // Setup framebuffer for stereo rendering - //glEnable(GL_FRAMEBUFFER_SRGB); // Enable SRGB framebuffer (only if required) - rlClearScreenBuffers(); // Clear current framebuffer - rlEnableStereoRender(); // Set stereo render matrices rlSetMatrixProjectionStereo(config.projection[0], config.projection[1]); rlSetMatrixViewOffsetStereo(config.viewOffset[0], config.viewOffset[1]); -#endif } // End VR drawing process (and desktop mirror) void EndVrStereoMode(void) { -#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) rlDisableStereoRender(); - - rlDisableFramebuffer(); // Unbind current framebuffer - - // Reset viewport and default projection-modelview matrices - rlViewport(0, 0, GetScreenWidth(), GetScreenHeight()); - rlSetMatrixProjection(MatrixOrtho(0.0, GetScreenWidth(), GetScreenHeight(), 0.0, 0.0, 1.0)); - rlSetMatrixModelview(MatrixIdentity()); - - rlDisableDepthTest(); -#endif } // Load VR stereo config for VR simulator device parameters |
