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-/************************************************************************************
-
-Filename : OVR_StereoProjection.h
-Content : Stereo projection functions
-Created : November 30, 2013
-Authors : Tom Fosyth
-
-Copyright : Copyright 2014-2016 Oculus VR, LLC All Rights reserved.
-
-Licensed under the Oculus VR Rift SDK License Version 3.3 (the "License");
-you may not use the Oculus VR Rift SDK except in compliance with the License,
-which is provided at the time of installation or download, or which
-otherwise accompanies this software in either electronic or hard copy form.
-
-You may obtain a copy of the License at
-
-http://www.oculusvr.com/licenses/LICENSE-3.3
-
-Unless required by applicable law or agreed to in writing, the Oculus VR SDK
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-
-*************************************************************************************/
-
-#ifndef OVR_StereoProjection_h
-#define OVR_StereoProjection_h
-
-
-#include "Extras/OVR_Math.h"
-
-
-namespace OVR {
-
-
-//-----------------------------------------------------------------------------------
-// ***** Stereo Enumerations
-
-// StereoEye specifies which eye we are rendering for; it is used to
-// retrieve StereoEyeParams.
-enum StereoEye
-{
- StereoEye_Left,
- StereoEye_Right,
- StereoEye_Center
-};
-
-
-
-//-----------------------------------------------------------------------------------
-// ***** Propjection functions
-
-Matrix4f CreateProjection ( bool rightHanded, bool isOpenGL, FovPort fov, StereoEye eye,
- float zNear = 0.01f, float zFar = 10000.0f,
- bool flipZ = false, bool farAtInfinity = false);
-
-Matrix4f CreateOrthoSubProjection ( bool rightHanded, StereoEye eyeType,
- float tanHalfFovX, float tanHalfFovY,
- float unitsX, float unitsY, float distanceFromCamera,
- float interpupillaryDistance, Matrix4f const &projection,
- float zNear = 0.0f, float zFar = 0.0f,
- bool flipZ = false, bool farAtInfinity = false);
-
-ScaleAndOffset2D CreateNDCScaleAndOffsetFromFov ( FovPort fov );
-
-
-} //namespace OVR
-
-#endif // OVR_StereoProjection_h