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-rw-r--r--src/physac.h15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/physac.h b/src/physac.h
index d958c701..cb0e3f3c 100644
--- a/src/physac.h
+++ b/src/physac.h
@@ -1,11 +1,13 @@
/**********************************************************************************************
*
-* Physac - 2D Physics library for videogames
+* Physac v1.0 - 2D Physics library for videogames
*
-* Description: Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop
-* to simluate physics. A physics step contains the following phases: get collision information, apply dynamics,
-* collision solving and position correction. It uses a very simple struct for physic bodies with a position vector
-* to be used in any 3D rendering API.
+* DESCRIPTION:
+*
+* Physac is a small 2D physics engine written in pure C. The engine uses a fixed time-step thread loop
+* to simluate physics. A physics step contains the following phases: get collision information,
+* apply dynamics, collision solving and position correction. It uses a very simple struct for physic
+* bodies with a position vector to be used in any 3D rendering API.
*
* CONFIGURATION:
*
@@ -37,7 +39,8 @@
* Otherwise it will include stdlib.h and use the C standard library malloc()/free() function.
*
* VERY THANKS TO:
-* - Ramón Santamaria (@raysan5)
+* Ramón Santamaria (@raysan5)
+*
*
* LICENSE: zlib/libpng
*