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-rw-r--r--src/raudio.c87
1 files changed, 0 insertions, 87 deletions
diff --git a/src/raudio.c b/src/raudio.c
index 8bd9052c..c86ea0bb 100644
--- a/src/raudio.c
+++ b/src/raudio.c
@@ -377,11 +377,6 @@ typedef struct AudioData {
int defaultSize; // Default audio buffer size for audio streams
} Buffer;
rAudioProcessor *mixedProcessor;
- struct {
- unsigned int poolCounter; // AudioBuffer pointers pool counter
- AudioBuffer *pool[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // Multichannel AudioBuffer pointers pool
- unsigned int channels[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // AudioBuffer pool channels
- } MultiChannel;
} AudioData;
//----------------------------------------------------------------------------------
@@ -1100,88 +1095,6 @@ void PlaySound(Sound sound)
PlayAudioBuffer(sound.stream.buffer);
}
-// Play a sound in the multichannel buffer pool
-void PlaySoundMulti(Sound sound)
-{
- int index = -1;
- unsigned int oldAge = 0;
- int oldIndex = -1;
-
- // find the first non-playing pool entry
- for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
- {
- if (AUDIO.MultiChannel.channels[i] > oldAge)
- {
- oldAge = AUDIO.MultiChannel.channels[i];
- oldIndex = i;
- }
-
- if (!IsAudioBufferPlaying(AUDIO.MultiChannel.pool[i]))
- {
- index = i;
- break;
- }
- }
-
- // If no none playing pool members can be indexed choose the oldest
- if (index == -1)
- {
- TRACELOG(LOG_WARNING, "SOUND: Buffer pool is already full, count: %i", AUDIO.MultiChannel.poolCounter);
-
- if (oldIndex == -1)
- {
- // Shouldn't be able to get here... but just in case something odd happens!
- TRACELOG(LOG_WARNING, "SOUND: Buffer pool could not determine the oldest buffer not playing sound");
- return;
- }
-
- index = oldIndex;
-
- // Just in case...
- StopAudioBuffer(AUDIO.MultiChannel.pool[index]);
- }
-
- // Experimentally mutex lock doesn't seem to be needed this makes sense
- // as pool[index] isn't playing and the only stuff we're copying
- // shouldn't be changing...
-
- AUDIO.MultiChannel.channels[index] = AUDIO.MultiChannel.poolCounter;
- AUDIO.MultiChannel.poolCounter++;
-
- SetAudioBufferVolume(AUDIO.MultiChannel.pool[index], sound.stream.buffer->volume);
- SetAudioBufferPitch(AUDIO.MultiChannel.pool[index], sound.stream.buffer->pitch);
- SetAudioBufferPan(AUDIO.MultiChannel.pool[index], sound.stream.buffer->pan);
-
- AUDIO.MultiChannel.pool[index]->looping = sound.stream.buffer->looping;
- AUDIO.MultiChannel.pool[index]->usage = sound.stream.buffer->usage;
- AUDIO.MultiChannel.pool[index]->isSubBufferProcessed[0] = false;
- AUDIO.MultiChannel.pool[index]->isSubBufferProcessed[1] = false;
- AUDIO.MultiChannel.pool[index]->sizeInFrames = sound.stream.buffer->sizeInFrames;
-
- AUDIO.MultiChannel.pool[index]->data = sound.stream.buffer->data; // Fill dummy track with data for playing
-
- PlayAudioBuffer(AUDIO.MultiChannel.pool[index]);
-}
-
-// Stop any sound played with PlaySoundMulti()
-void StopSoundMulti(void)
-{
- for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) StopAudioBuffer(AUDIO.MultiChannel.pool[i]);
-}
-
-// Get number of sounds playing in the multichannel buffer pool
-int GetSoundsPlaying(void)
-{
- int counter = 0;
-
- for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
- {
- if (IsAudioBufferPlaying(AUDIO.MultiChannel.pool[i])) counter++;
- }
-
- return counter;
-}
-
// Pause a sound
void PauseSound(Sound sound)
{