diff options
Diffstat (limited to 'src/raudio.c')
| -rw-r--r-- | src/raudio.c | 72 |
1 files changed, 64 insertions, 8 deletions
diff --git a/src/raudio.c b/src/raudio.c index 67510dc2..57f4294f 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -317,6 +317,7 @@ struct rAudioBuffer { float volume; // Audio buffer volume float pitch; // Audio buffer pitch + float pan; // Audio buffer pan (0 to 1) bool playing; // Audio buffer state: AUDIO_PLAYING bool paused; // Audio buffer state: AUDIO_PAUSED @@ -373,7 +374,7 @@ static AudioData AUDIO = { // Global AUDIO context //---------------------------------------------------------------------------------- static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message); static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount); -static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, float localVolume); +static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer); #if defined(RAUDIO_STANDALONE) static bool IsFileExtension(const char *fileName, const char *ext); // Check file extension @@ -397,6 +398,7 @@ void StopAudioBuffer(AudioBuffer *buffer); void PauseAudioBuffer(AudioBuffer *buffer); void ResumeAudioBuffer(AudioBuffer *buffer); void SetAudioBufferVolume(AudioBuffer *buffer, float volume); +void SetAudioBufferPan(AudioBuffer *buffer, float pan); void SetAudioBufferPitch(AudioBuffer *buffer, float pitch); void TrackAudioBuffer(AudioBuffer *buffer); void UntrackAudioBuffer(AudioBuffer *buffer); @@ -553,6 +555,8 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam // Init audio buffer values audioBuffer->volume = 1.0f; audioBuffer->pitch = 1.0f; + audioBuffer->pan = 0.5f; + audioBuffer->playing = false; audioBuffer->paused = false; audioBuffer->looping = false; @@ -641,6 +645,12 @@ void SetAudioBufferVolume(AudioBuffer *buffer, float volume) if (buffer != NULL) buffer->volume = volume; } +// Set pan for an audio buffer +void SetAudioBufferPan(AudioBuffer *buffer, float pan) +{ + if (buffer != NULL) buffer->pan = pan; +} + // Set pitch for an audio buffer void SetAudioBufferPitch(AudioBuffer *buffer, float pitch) { @@ -1048,6 +1058,8 @@ void PlaySoundMulti(Sound sound) SetAudioBufferVolume(AUDIO.MultiChannel.pool[index], sound.stream.buffer->volume); SetAudioBufferPitch(AUDIO.MultiChannel.pool[index], sound.stream.buffer->pitch); + SetAudioBufferPan(AUDIO.MultiChannel.pool[index], sound.stream.buffer->pan); + AUDIO.MultiChannel.pool[index]->looping = sound.stream.buffer->looping; AUDIO.MultiChannel.pool[index]->usage = sound.stream.buffer->usage; AUDIO.MultiChannel.pool[index]->isSubBufferProcessed[0] = false; @@ -1113,6 +1125,12 @@ void SetSoundPitch(Sound sound, float pitch) SetAudioBufferPitch(sound.stream.buffer, pitch); } +// Set pan for a sound +void SetSoundPan(Sound sound, float pan) +{ + SetAudioBufferPan(sound.stream.buffer, pan); +} + // Convert wave data to desired format void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels) { @@ -1809,6 +1827,12 @@ void SetMusicPitch(Music music, float pitch) SetAudioBufferPitch(music.stream.buffer, pitch); } +// Set pan for a music +void SetMusicPan(Music music, float pan) +{ + SetAudioBufferPan(music.stream.buffer, pan); +} + // Get music time length (in seconds) float GetMusicTimeLength(Music music) { @@ -1989,6 +2013,14 @@ void SetAudioStreamPitch(AudioStream stream, float pitch) SetAudioBufferPitch(stream.buffer, pitch); } +// Set pan for audio stream +void SetAudioStreamPan(AudioStream stream, float pan) +{ + if (pan < 0.0f) pan = 0.0f; else if (pan > 1.0f) pan = 1.0f; + SetAudioBufferPan(stream.buffer, pan); +} + + // Default size for new audio streams void SetAudioStreamBufferSizeDefault(int size) { @@ -2184,7 +2216,7 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const float *framesOut = (float *)pFramesOut + (framesRead*AUDIO.System.device.playback.channels); float *framesIn = tempBuffer; - MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer->volume); + MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer); framesToRead -= framesJustRead; framesRead += framesJustRead; @@ -2226,16 +2258,40 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const // This is the main mixing function. Mixing is pretty simple in this project - it's just an accumulation. // NOTE: framesOut is both an input and an output. It will be initially filled with zeros outside of this function. -static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, float localVolume) +static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer) { - for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame) + const float localVolume = buffer->volume; + + const ma_uint32 nChannels = AUDIO.System.device.playback.channels; + if (nChannels == 2) + { + const float left = buffer->pan; + const float right = 1.0f - left; + + // fast sine approximation in [0..1] for pan law: y = 0.5f * x * (3 - x * x); + const float levels[2] = { localVolume*0.5f*left*(3.0f-left*left), localVolume*0.5f*right*(3.0f-right*right) }; + + float *frameOut = framesOut; + const float *frameIn = framesIn; + for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame) + { + frameOut[0] += (frameIn[0]*levels[0]); + frameOut[1] += (frameIn[1]*levels[1]); + frameOut += 2; + frameIn += 2; + } + } + else // pan is kinda meaningless { - for (ma_uint32 iChannel = 0; iChannel < AUDIO.System.device.playback.channels; ++iChannel) + for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame) { - float *frameOut = framesOut + (iFrame*AUDIO.System.device.playback.channels); - const float *frameIn = framesIn + (iFrame*AUDIO.System.device.playback.channels); + for (ma_uint32 iChannel = 0; iChannel < nChannels; ++iChannel) + { + float *frameOut = framesOut + (iFrame * nChannels); + const float *frameIn = framesIn + (iFrame * nChannels); - frameOut[iChannel] += (frameIn[iChannel]*localVolume); + frameOut[iChannel] += (frameIn[iChannel] * localVolume); + } } } } |
