diff options
Diffstat (limited to 'src/raudio.c')
| -rw-r--r-- | src/raudio.c | 65 |
1 files changed, 64 insertions, 1 deletions
diff --git a/src/raudio.c b/src/raudio.c index 443fb924..5f533215 100644 --- a/src/raudio.c +++ b/src/raudio.c @@ -372,6 +372,7 @@ typedef struct AudioData { AudioBuffer *last; // Pointer to last AudioBuffer in the list int defaultSize; // Default audio buffer size for audio streams } Buffer; + rAudioProcessor *mixedProcessor; struct { unsigned int poolCounter; // AudioBuffer pointers pool counter AudioBuffer *pool[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // Multichannel AudioBuffer pointers pool @@ -388,7 +389,8 @@ static AudioData AUDIO = { // Global AUDIO context // After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds and a // standard double-buffering system, a 4096 samples buffer has been chosen, it should be enough // In case of music-stalls, just increase this number - .Buffer.defaultSize = 0 + .Buffer.defaultSize = 0, + .mixedProcessor = NULL }; //---------------------------------------------------------------------------------- @@ -2278,6 +2280,60 @@ void DetachAudioStreamProcessor(AudioStream stream, AudioCallback process) ma_mutex_unlock(&AUDIO.System.lock); } +// Add processor to audio pipeline. Order of processors is important +// Works the same way as {Attach,Detach}AudioStreamProcessor functions, except +// these two work on the already mixed output just before sending it to the +// sound hardware. +void AttachAudioMixedProcessor(AudioCallback process) +{ + ma_mutex_lock(&AUDIO.System.lock); + + rAudioProcessor *processor = (rAudioProcessor *)RL_CALLOC(1, sizeof(rAudioProcessor)); + processor->process = process; + + rAudioProcessor *last = AUDIO.mixedProcessor; + + while (last && last->next) + { + last = last->next; + } + if (last) + { + processor->prev = last; + last->next = processor; + } + else AUDIO.mixedProcessor = processor; + + ma_mutex_unlock(&AUDIO.System.lock); +} + +void DetachAudioMixedProcessor(AudioCallback process) +{ + ma_mutex_lock(&AUDIO.System.lock); + + rAudioProcessor *processor = AUDIO.mixedProcessor; + + while (processor) + { + rAudioProcessor *next = processor->next; + rAudioProcessor *prev = processor->prev; + + if (processor->process == process) + { + if (AUDIO.mixedProcessor == processor) AUDIO.mixedProcessor = next; + if (prev) prev->next = next; + if (next) next->prev = prev; + + RL_FREE(processor); + } + + processor = next; + } + + ma_mutex_unlock(&AUDIO.System.lock); +} + + //---------------------------------------------------------------------------------- // Module specific Functions Definition //---------------------------------------------------------------------------------- @@ -2519,6 +2575,13 @@ static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const } } + rAudioProcessor *processor = AUDIO.mixedProcessor; + while (processor) + { + processor->process(pFramesOut, frameCount); + processor = processor->next; + } + ma_mutex_unlock(&AUDIO.System.lock); } |
