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-rw-r--r--src/raylib.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/raylib.h b/src/raylib.h
index fbfc5006..1ca2ed0a 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -1081,8 +1081,6 @@ RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color);
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
-RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
-
// Basic shapes collision detection functions
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
@@ -1329,6 +1327,9 @@ RLAPI void UnloadShader(Shader shader); // Unl
RLAPI Shader GetShaderDefault(void); // Get default shader
RLAPI Texture2D GetTextureDefault(void); // Get default texture
+RLAPI Texture2D GetShapesTexture(void); // Get texture to draw shapes
+RLAPI Rectangle GetShapesTextureRec(void); // Get texture rectangle to draw shapes
+RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
// Shader configuration functions
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location