diff options
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 67 |
1 files changed, 49 insertions, 18 deletions
diff --git a/src/raylib.h b/src/raylib.h index f5380fbf..b554d10d 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -135,6 +135,11 @@ #define MAGENTA CLITERAL{ 255, 0, 255, 255 } // Magenta #define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo) +// Temporal hack to avoid breaking old codebases using +// deprecated raylib implementation of these functions +#define FormatText TextFormat +#define SubText TextSubtext + //---------------------------------------------------------------------------------- // Structures Definition //---------------------------------------------------------------------------------- @@ -471,7 +476,7 @@ typedef enum { KEY_X = 88, KEY_Y = 89, KEY_Z = 90, - + // Function keys KEY_SPACE = 32, KEY_ESCAPE = 256, @@ -518,7 +523,7 @@ typedef enum { KEY_BACKSLASH = 92, KEY_RIGHT_BRACKET = 93, KEY_GRAVE = 96, - + // Keypad keys KEY_KP_0 = 320, KEY_KP_1 = 321, @@ -672,6 +677,19 @@ typedef enum { #define LOC_MAP_DIFFUSE LOC_MAP_ALBEDO #define LOC_MAP_SPECULAR LOC_MAP_METALNESS +// Shader uniform data types +typedef enum { + UNIFORM_FLOAT = 0, + UNIFORM_VEC2, + UNIFORM_VEC3, + UNIFORM_VEC4, + UNIFORM_INT, + UNIFORM_IVEC2, + UNIFORM_IVEC3, + UNIFORM_IVEC4, + UNIFORM_SAMPLER2D +} ShaderUniformDataType; + // Material map type typedef enum { MAP_ALBEDO = 0, // MAP_DIFFUSE @@ -877,7 +895,6 @@ RLAPI Color GetColor(int hexValue); // Returns a C RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f // Misc. functions -RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags) RLAPI void SetConfigFlags(unsigned char flags); // Setup window configuration flags (view FLAGS) RLAPI void SetTraceLog(unsigned char types); // Enable trace log message types (bit flags based) RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set a trace log callback to enable custom logging bypassing raylib's one @@ -939,8 +956,9 @@ RLAPI bool IsMouseButtonUp(int button); // Detect if a mou RLAPI int GetMouseX(void); // Returns mouse position X RLAPI int GetMouseY(void); // Returns mouse position Y RLAPI Vector2 GetMousePosition(void); // Returns mouse position XY -RLAPI void SetMousePosition(Vector2 position); // Set mouse position XY -RLAPI void SetMouseScale(float scale); // Set mouse scaling +RLAPI void SetMousePosition(int x, int y); // Set mouse position XY +RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset +RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling RLAPI int GetMouseWheelMove(void); // Returns mouse wheel movement Y // Input-related functions: touch @@ -990,7 +1008,7 @@ RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle -RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color colors[4]); // Draw a color-filled rectangle with pro parameters +RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors @@ -1089,8 +1107,9 @@ RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle -RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters -RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely. +RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters +RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters +RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely //------------------------------------------------------------------------------------ // Font Loading and Text Drawing Functions (Module: text) @@ -1099,7 +1118,7 @@ RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle // Font loading/unloading functions RLAPI Font GetFontDefault(void); // Get the default Font RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) -RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load font from file with extended parameters +RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // Load font from file with extended parameters RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use RLAPI Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info @@ -1108,18 +1127,30 @@ RLAPI void UnloadFont(Font font); // Text drawing functions RLAPI void DrawFPS(int posX, int posY); // Shows current FPS RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) -RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters +RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters +RLAPI void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint); // Draw text using font inside rectangle limits // Text misc. functions RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font RLAPI int GetGlyphIndex(Font font, int character); // Get index position for a unicode character on font -// Text string edition functions -RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed' -RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string -RLAPI char **SplitText(char *text, char delimiter, int *strCount); // Split text string into multiple strings (memory should be freed manually!) -RLAPI bool IsEqualText(const char *text1, const char *text2); // Check if two text string are equal +// Text strings management functions +// NOTE: Some strings allocate memory internally for returned strings, just be careful! +RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal +RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending +RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf style) +RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string +RLAPI const char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (memory should be freed!) +RLAPI const char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (memory should be freed!) +RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter +RLAPI char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings (memory should be freed!) +RLAPI void TextSplitEx(const char *text, char delimiter, int *count, const char **ptrs, int *lengths); // Get pointers to substrings separated by delimiter +RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor! +RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string +RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string +RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string +RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string //------------------------------------------------------------------------------------ // Basic 3d Shapes Drawing Functions (Module: models) @@ -1215,8 +1246,8 @@ RLAPI Texture2D GetTextureDefault(void); // Get // Shader configuration functions RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location -RLAPI void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float) -RLAPI void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int) +RLAPI void SetShaderValue(Shader shader, int uniformLoc, const void *value, int uniformType); // Set shader uniform value +RLAPI void SetShaderValueV(Shader shader, int uniformLoc, const void *value, int uniformType, int count); // Set shader uniform value vector RLAPI void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) RLAPI void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) RLAPI void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) @@ -1227,7 +1258,7 @@ RLAPI Matrix GetMatrixModelview(); // Get RLAPI Texture2D GenTextureCubemap(Shader shader, Texture2D skyHDR, int size); // Generate cubemap texture from HDR texture RLAPI Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size); // Generate irradiance texture using cubemap data RLAPI Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size); // Generate prefilter texture using cubemap data -RLAPI Texture2D GenTextureBRDF(Shader shader, Texture2D cubemap, int size); // Generate BRDF texture using cubemap data +RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture using cubemap data // Shading begin/end functions RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing |
