diff options
Diffstat (limited to 'src/raylib.h')
| -rw-r--r-- | src/raylib.h | 75 |
1 files changed, 42 insertions, 33 deletions
diff --git a/src/raylib.h b/src/raylib.h index 907ef1e9..ab7d7027 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1,10 +1,10 @@ /********************************************************************************************** * -* raylib 1.7.0 (www.raylib.com) +* raylib v1.7.0 (www.raylib.com) * * A simple and easy-to-use library to learn videogames programming * -* Features: +* FEATURES: * Library written in plain C code (C99) * Uses PascalCase/camelCase notation * Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0) @@ -20,7 +20,13 @@ * Minimal external dependencies (GLFW3, OpenGL, OpenAL) * Complete binding for Lua [rlua] * -* External libs: +* NOTES: +* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte) +* One custom default font could be loaded automatically when InitWindow() [core] +* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads +* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined) +* +* DEPENDENCIES: * GLFW3 (www.glfw.org) for window/context management and input [core] * GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl] * stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures] @@ -33,13 +39,8 @@ * OpenAL Soft for audio device/context management [audio] * tinfl for data decompression (DEFLATE algorithm) [utils] * -* Some design decisions: -* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte) -* One custom default font could be loaded automatically when InitWindow() [core] -* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads -* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined) * -* -- LICENSE -- +* LICENSE: zlib/libpng * * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software: @@ -97,13 +98,14 @@ #define RAD2DEG (180.0f/PI) // raylib Config Flags -#define FLAG_FULLSCREEN_MODE 1 -#define FLAG_RESIZABLE_WINDOW 2 -#define FLAG_SHOW_LOGO 4 -#define FLAG_SHOW_MOUSE_CURSOR 8 -#define FLAG_CENTERED_MODE 16 -#define FLAG_MSAA_4X_HINT 32 -#define FLAG_VSYNC_HINT 64 +#define FLAG_SHOW_LOGO 1 +#define FLAG_SHOW_MOUSE_CURSOR 2 +#define FLAG_FULLSCREEN_MODE 4 +#define FLAG_WINDOW_RESIZABLE 8 +#define FLAG_WINDOW_DECORATED 16 +#define FLAG_WINDOW_TRANSPARENT 32 +#define FLAG_MSAA_4X_HINT 64 +#define FLAG_VSYNC_HINT 128 // Keyboard Function Keys #define KEY_SPACE 32 @@ -296,13 +298,9 @@ //---------------------------------------------------------------------------------- #ifndef __cplusplus // Boolean type - #ifndef __APPLE__ - #if !defined(_STDBOOL_H) - typedef enum { false, true } bool; - #define _STDBOOL_H - #endif - #else - #include <stdbool.h> + #if !defined(_STDBOOL_H) + typedef enum { false, true } bool; + #define _STDBOOL_H #endif #endif @@ -596,8 +594,9 @@ typedef enum { HMD_FOVE_VR, } VrDevice; -// rRES data returned when reading a resource, it contains all required data for user (24 byte) -typedef struct { +// rRES data returned when reading a resource, +// it contains all required data for user (24 byte) +typedef struct RRESData { unsigned int type; // Resource type (4 byte) unsigned int param1; // Resouce parameter 1 (4 byte) @@ -608,14 +607,21 @@ typedef struct { void *data; // Resource data pointer (4 byte) } RRESData; -typedef enum { - RRES_RAW = 0, - RRES_IMAGE, - RRES_WAVE, - RRES_VERTEX, - RRES_TEXT +// RRESData type +typedef enum { + RRES_TYPE_RAW = 0, + RRES_TYPE_IMAGE, + RRES_TYPE_WAVE, + RRES_TYPE_VERTEX, + RRES_TYPE_TEXT, + RRES_TYPE_FONT_IMAGE, + RRES_TYPE_FONT_CHARDATA, // CharInfo data array + RRES_TYPE_DIRECTORY } RRESDataType; +// RRES type (pointer to RRESData array) +typedef struct RRESData *RRES; + #ifdef __cplusplus extern "C" { // Prevents name mangling of functions #endif @@ -639,6 +645,8 @@ RLAPI bool WindowShouldClose(void); // Detect if K RLAPI bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus) RLAPI void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP) RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP) +RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) +RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode) RLAPI int GetScreenWidth(void); // Get current screen width RLAPI int GetScreenHeight(void); // Get current screen height @@ -762,6 +770,7 @@ RLAPI void DrawCircleV(Vector2 center, float radius, Color color); RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle +RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters RLAPI void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline @@ -953,7 +962,7 @@ RLAPI Wave LoadWave(const char *fileName); // Load wa RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data RLAPI Sound LoadSound(const char *fileName); // Load sound from file RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data -RLAPI void UpdateSound(Sound sound, const void *data, int numSamples);// Update sound buffer with new data +RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data RLAPI void UnloadWave(Wave wave); // Unload wave data RLAPI void UnloadSound(Sound sound); // Unload sound RLAPI void PlaySound(Sound sound); // Play a sound @@ -984,7 +993,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur RLAPI AudioStream InitAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Init audio stream (to stream raw audio pcm data) -RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int numSamples); // Update audio stream buffers with data +RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream |
