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-rw-r--r--src/raymath.h10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/raymath.h b/src/raymath.h
index 0b695193..62d52f8f 100644
--- a/src/raymath.h
+++ b/src/raymath.h
@@ -2549,9 +2549,13 @@ RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotatio
// Extract scale
const float det = a*A + b*B + c*C;
- float scalex = Vector3Length((Vector3){ a, b, c });
- float scaley = Vector3Length((Vector3){ d, e, f });
- float scalez = Vector3Length((Vector3){ g, h, i });
+ Vector3 abc = { a, b, c };
+ Vector3 def = { d, e, f };
+ Vector3 ghi = { g, h, i };
+
+ float scalex = Vector3Length(abc);
+ float scaley = Vector3Length(def);
+ float scalez = Vector3Length(ghi);
Vector3 s = { scalex, scaley, scalez };
if (det < 0) s = Vector3Negate(s);