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-rw-r--r--src/rcore.c15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/rcore.c b/src/rcore.c
index bb06e9be..b057fc05 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -952,9 +952,6 @@ void BeginMode2D(Camera2D camera)
// Apply 2d camera transformation to modelview
rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera)));
-
- // Apply screen scaling if required
- rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale));
}
// Ends 2D mode with custom camera
@@ -963,7 +960,9 @@ void EndMode2D(void)
rlDrawRenderBatchActive(); // Update and draw internal render batch
rlLoadIdentity(); // Reset current matrix (modelview)
- rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required
+
+ if (rlGetActiveFramebuffer() == 0)
+ rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required
}
// Initializes 3D mode with custom camera (3D)
@@ -1016,7 +1015,8 @@ void EndMode3D(void)
rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix
rlLoadIdentity(); // Reset current matrix (modelview)
- rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required
+ if (rlGetActiveFramebuffer() == 0)
+ rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required
rlDisableDepthTest(); // Disable DEPTH_TEST for 2D
}
@@ -1062,6 +1062,11 @@ void EndTextureMode(void)
// Set viewport to default framebuffer size
SetupViewport(CORE.Window.render.width, CORE.Window.render.height);
+ // go back to the modelview state from BeginDrawing since we are back to the default FBO
+ rlMatrixMode(RL_MODELVIEW); // Switch back to modelview matrix
+ rlLoadIdentity(); // Reset current matrix (modelview)
+ rlMultMatrixf(MatrixToFloat(CORE.Window.screenScale)); // Apply screen scaling if required
+
// Reset current fbo to screen size
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;