diff options
Diffstat (limited to 'src/rcore.c')
| -rw-r--r-- | src/rcore.c | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/rcore.c b/src/rcore.c index 784b9b62..48c863f5 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -1404,14 +1404,20 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) //---------------------------------------------------------------------------------- // Get a ray trace from mouse position -Ray GetMouseRay(Vector2 mouse, Camera camera) +Ray GetMouseRay(Vector2 mousePosition, Camera camera) +{ + return GetViewRay(mousePosition, camera, GetScreenWidth(), GetScreenHeight()); +} + +// Get a ray trace from the mouse position within a specific section of the screen +Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height) { Ray ray = { 0 }; // Calculate normalized device coordinates // NOTE: y value is negative - float x = (2.0f*mouse.x)/(float)GetScreenWidth() - 1.0f; - float y = 1.0f - (2.0f*mouse.y)/(float)GetScreenHeight(); + float x = (2.0f*mousePosition.x)/width - 1.0f; + float y = 1.0f - (2.0f*mousePosition.y)/height; float z = 1.0f; // Store values in a vector @@ -1425,11 +1431,11 @@ Ray GetMouseRay(Vector2 mouse, Camera camera) if (camera.projection == CAMERA_PERSPECTIVE) { // Calculate projection matrix from perspective - matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)GetScreenWidth()/(double)GetScreenHeight()), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); + matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)width/(double)height), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR); } else if (camera.projection == CAMERA_ORTHOGRAPHIC) { - double aspect = (double)CORE.Window.screen.width/(double)CORE.Window.screen.height; + double aspect = (double)width/(double)height; double top = camera.fovy/2.0; double right = top*aspect; |
