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-rw-r--r--src/rcore_desktop.c70
1 files changed, 24 insertions, 46 deletions
diff --git a/src/rcore_desktop.c b/src/rcore_desktop.c
index 54b684a0..c2e5b23f 100644
--- a/src/rcore_desktop.c
+++ b/src/rcore_desktop.c
@@ -2,7 +2,7 @@
*
* rcore_desktop - Functions to manage window, graphics device and inputs
*
-* PLATFORM: DESKTOP
+* PLATFORM: DESKTOP: GLFW
* - Windows (Win32, Win64)
* - Linux (X11/Wayland desktop mode)
* - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
@@ -187,8 +187,26 @@ void InitWindow(int width, int height, const char *title)
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
CORE.Window.eventWaiting = false;
+
+ // Platform specific init window
+ //--------------------------------------------------------------
+ glfwSetErrorCallback(ErrorCallback);
+/*
+ // TODO: Setup GLFW custom allocators to match raylib ones
+ const GLFWallocator allocator = {
+ .allocate = MemAlloc,
+ .deallocate = MemFree,
+ .reallocate = MemRealloc,
+ .user = NULL
+ };
+
+ glfwInitAllocator(&allocator);
+*/
+
// Initialize graphics device
// NOTE: returns true if window and graphic device has been initialized successfully
+ // WARNING: Actually, all window initialization and input callbacks initialization is
+ // done inside InitGraphicsDevice(), this functionality should be changed!
CORE.Window.ready = InitGraphicsDevice(width, height);
// If graphic device is no properly initialized, we end program
@@ -197,13 +215,15 @@ void InitWindow(int width, int height, const char *title)
// Initialize hi-res timer
InitTimer();
+
+ // Initialize base path for storage
+ CORE.Storage.basePath = GetWorkingDirectory();
+ //--------------------------------------------------------------
+
// Initialize random seed
SetRandomSeed((unsigned int)time(NULL));
- // Initialize base path for storage
- CORE.Storage.basePath = GetWorkingDirectory();
-
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
// Load default font
// WARNING: External function: Module required: rtext
@@ -304,36 +324,6 @@ bool WindowShouldClose(void)
else return true;
}
-// Check if window is currently hidden
-bool IsWindowHidden(void)
-{
- return ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0);
-}
-
-// Check if window has been minimized
-bool IsWindowMinimized(void)
-{
- return ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0);
-}
-
-// Check if window has been maximized
-bool IsWindowMaximized(void)
-{
- return ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0);
-}
-
-// Check if window has the focus
-bool IsWindowFocused(void)
-{
- return ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0);
-}
-
-// Check if window has been resizedLastFrame
-bool IsWindowResized(void)
-{
- return CORE.Window.resizedLastFrame;
-}
-
// Toggle fullscreen mode
void ToggleFullscreen(void)
{
@@ -1408,18 +1398,6 @@ static bool InitGraphicsDevice(int width, int height)
// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
// ...in top-down or left-right to match display aspect ratio (no weird scaling)
- glfwSetErrorCallback(ErrorCallback);
-/*
- // TODO: Setup GLFW custom allocators to match raylib ones
- const GLFWallocator allocator = {
- .allocate = MemAlloc,
- .deallocate = MemFree,
- .reallocate = MemRealloc,
- .user = NULL
- };
-
- glfwInitAllocator(&allocator);
-*/
#if defined(__APPLE__)
glfwInitHint(GLFW_COCOA_CHDIR_RESOURCES, GLFW_FALSE);
#endif