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-rw-r--r--src/rcore_drm.c60
1 files changed, 19 insertions, 41 deletions
diff --git a/src/rcore_drm.c b/src/rcore_drm.c
index 2f0eab68..c0e88c72 100644
--- a/src/rcore_drm.c
+++ b/src/rcore_drm.c
@@ -215,6 +215,9 @@ void InitWindow(int width, int height, const char *title)
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
CORE.Window.eventWaiting = false;
+
+ // Platform specific init window
+ //--------------------------------------------------------------
// Initialize graphics device (display device and OpenGL context)
// NOTE: returns true if window and graphic device has been initialized successfully
CORE.Window.ready = InitGraphicsDevice(width, height);
@@ -223,15 +226,28 @@ void InitWindow(int width, int height, const char *title)
if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return; }
else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
+ // Set some default window flags
+ CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false
+ CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED); // false
+ CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED); // true
+ CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED); // false
+
// Initialize hi-res timer
InitTimer();
+
+ // Initialize base path for storage
+ CORE.Storage.basePath = GetWorkingDirectory();
+
+ // Initialize raw input system
+ InitEvdevInput(); // Evdev inputs initialization
+ InitGamepad(); // Gamepad init
+ InitKeyboard(); // Keyboard init (stdin)
+ //--------------------------------------------------------------
+
// Initialize random seed
SetRandomSeed((unsigned int)time(NULL));
- // Initialize base path for storage
- CORE.Storage.basePath = GetWorkingDirectory();
-
#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
// Load default font
// WARNING: External function: Module required: rtext
@@ -274,14 +290,6 @@ void InitWindow(int width, int height, const char *title)
CORE.Time.frameCounter = 0;
#endif
- // Platform specific init window
- //--------------------------------------------------------------
- // Initialize raw input system
- InitEvdevInput(); // Evdev inputs initialization
- InitGamepad(); // Gamepad init
- InitKeyboard(); // Keyboard init (stdin)
- //--------------------------------------------------------------
-
TRACELOG(LOG_INFO, "PLATFORM: DRM: Application initialized successfully");
}
@@ -412,36 +420,6 @@ bool WindowShouldClose(void)
else return true;
}
-// Check if window is currently hidden
-bool IsWindowHidden(void)
-{
- return false;
-}
-
-// Check if window has been minimized
-bool IsWindowMinimized(void)
-{
- return false;
-}
-
-// Check if window has been maximized
-bool IsWindowMaximized(void)
-{
- return false;
-}
-
-// Check if window has the focus
-bool IsWindowFocused(void)
-{
- return true;
-}
-
-// Check if window has been resizedLastFrame
-bool IsWindowResized(void)
-{
- return false;
-}
-
// Toggle fullscreen mode
void ToggleFullscreen(void)
{