diff options
Diffstat (limited to 'src/rcore_drm.c')
| -rw-r--r-- | src/rcore_drm.c | 60 |
1 files changed, 19 insertions, 41 deletions
diff --git a/src/rcore_drm.c b/src/rcore_drm.c index 2f0eab68..c0e88c72 100644 --- a/src/rcore_drm.c +++ b/src/rcore_drm.c @@ -215,6 +215,9 @@ void InitWindow(int width, int height, const char *title) CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN CORE.Window.eventWaiting = false; + + // Platform specific init window + //-------------------------------------------------------------- // Initialize graphics device (display device and OpenGL context) // NOTE: returns true if window and graphic device has been initialized successfully CORE.Window.ready = InitGraphicsDevice(width, height); @@ -223,15 +226,28 @@ void InitWindow(int width, int height, const char *title) if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return; } else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2); + // Set some default window flags + CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // false + CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED); // false + CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED); // true + CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED); // false + // Initialize hi-res timer InitTimer(); + + // Initialize base path for storage + CORE.Storage.basePath = GetWorkingDirectory(); + + // Initialize raw input system + InitEvdevInput(); // Evdev inputs initialization + InitGamepad(); // Gamepad init + InitKeyboard(); // Keyboard init (stdin) + //-------------------------------------------------------------- + // Initialize random seed SetRandomSeed((unsigned int)time(NULL)); - // Initialize base path for storage - CORE.Storage.basePath = GetWorkingDirectory(); - #if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT) // Load default font // WARNING: External function: Module required: rtext @@ -274,14 +290,6 @@ void InitWindow(int width, int height, const char *title) CORE.Time.frameCounter = 0; #endif - // Platform specific init window - //-------------------------------------------------------------- - // Initialize raw input system - InitEvdevInput(); // Evdev inputs initialization - InitGamepad(); // Gamepad init - InitKeyboard(); // Keyboard init (stdin) - //-------------------------------------------------------------- - TRACELOG(LOG_INFO, "PLATFORM: DRM: Application initialized successfully"); } @@ -412,36 +420,6 @@ bool WindowShouldClose(void) else return true; } -// Check if window is currently hidden -bool IsWindowHidden(void) -{ - return false; -} - -// Check if window has been minimized -bool IsWindowMinimized(void) -{ - return false; -} - -// Check if window has been maximized -bool IsWindowMaximized(void) -{ - return false; -} - -// Check if window has the focus -bool IsWindowFocused(void) -{ - return true; -} - -// Check if window has been resizedLastFrame -bool IsWindowResized(void) -{ - return false; -} - // Toggle fullscreen mode void ToggleFullscreen(void) { |
