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-rw-r--r--src/rlgl.c47
1 files changed, 33 insertions, 14 deletions
diff --git a/src/rlgl.c b/src/rlgl.c
index 546fbe6e..3b23d91a 100644
--- a/src/rlgl.c
+++ b/src/rlgl.c
@@ -22,7 +22,7 @@
* #define RLGL_STANDALONE
* Use rlgl as standalone library (no raylib dependency)
*
-* #define SUPPORT_VR_SIMULATION / SUPPORT_STEREO_RENDERING
+* #define SUPPORT_VR_SIMULATOR
* Support VR simulation functionality (stereo rendering)
*
* #define SUPPORT_DISTORTION_SHADER
@@ -56,7 +56,8 @@
// Default configuration flags (supported features)
//-------------------------------------------------
-#define SUPPORT_VR_SIMULATION
+#define SUPPORT_VR_SIMULATOR
+#define SUPPORT_DISTORTION_SHADER
//-------------------------------------------------
#include "rlgl.h"
@@ -221,6 +222,7 @@ typedef struct DrawCall {
//Guint fboId;
} DrawCall;
+#if defined(SUPPORT_VR_SIMULATOR)
// Head-Mounted-Display device parameters
typedef struct VrDeviceInfo {
int hResolution; // HMD horizontal resolution in pixels
@@ -243,6 +245,7 @@ typedef struct VrStereoConfig {
Matrix eyesProjection[2]; // VR stereo rendering eyes projection matrices
Matrix eyesViewOffset[2]; // VR stereo rendering eyes view offset matrices
} VrStereoConfig;
+#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
@@ -286,13 +289,16 @@ static bool texCompETC2Supported = false; // ETC2/EAC texture compression supp
static bool texCompPVRTSupported = false; // PVR texture compression support
static bool texCompASTCSupported = false; // ASTC texture compression support
+#if defined(SUPPORT_VR_SIMULATOR)
// VR global variables
static VrDeviceInfo hmd; // Current VR device info
static VrStereoConfig vrConfig; // VR stereo configuration for simulator
static bool vrSimulatorReady = false; // VR simulator ready flag
static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
-#endif
+#endif // defined(SUPPORT_VR_SIMULATOR)
+
+#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Extension supported flag: Anisotropic filtering
static bool texAnisotropicFilterSupported = false; // Anisotropic texture filtering support
@@ -338,13 +344,13 @@ static void UpdateDefaultBuffers(void); // Update default internal buffers (
static void DrawDefaultBuffers(void); // Draw default internal buffers vertex data
static void UnloadDefaultBuffers(void); // Unload default internal buffers vertex data from CPU and GPU
-// Configure stereo rendering (including distortion shader) with HMD device parameters
-static void SetStereoConfig(VrDeviceInfo info);
-
-// Set internal projection and modelview matrix depending on eyes tracking data
-static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView);
+#if defined(SUPPORT_VR_SIMULATOR)
+static void SetStereoConfig(VrDeviceInfo info); // Configure stereo rendering (including distortion shader) with HMD device parameters
+static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView); // Set internal projection and modelview matrix depending on eye
#endif
+#endif // defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
+
#if defined(GRAPHICS_API_OPENGL_11)
static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
@@ -2067,12 +2073,16 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
}
int eyesCount = 1;
+#if defined(SUPPORT_VR_SIMULATOR)
if (vrStereoRender) eyesCount = 2;
+#endif
for (int eye = 0; eye < eyesCount; eye++)
{
- if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView);
- else modelview = matModelView;
+ if (eyesCount == 1) modelview = matModelView;
+ #if defined(SUPPORT_VR_SIMULATOR)
+ else SetStereoView(eye, matProjection, matModelView);
+ #endif
// Calculate model-view-projection matrix (MVP)
Matrix matMVP = MatrixMultiply(modelview, projection); // Transform to screen-space coordinates
@@ -2240,7 +2250,7 @@ void *rlglReadTexturePixels(Texture2D texture)
pixels = (unsigned char *)malloc(texture.width*texture.height*4*sizeof(unsigned char));
- // NOTE: Despite FBO color texture is RGB, we read data as RGBA... reading as RGB doesn't work... o__O
+ // NOTE: We read data as RGBA because FBO texture is configured as RGBA, despite binding a RGB texture...
glReadPixels(0, 0, texture.width, texture.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// Re-attach internal FBO color texture before deleting it
@@ -2533,6 +2543,7 @@ void EndBlendMode(void)
BeginBlendMode(BLEND_ALPHA);
}
+#if defined(SUPPORT_VR_SIMULATOR)
// Init VR simulator for selected device
// NOTE: It modifies the global variable: VrDeviceInfo hmd
void InitVrSimulator(int vrDevice)
@@ -2558,7 +2569,7 @@ void InitVrSimulator(int vrDevice)
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
- TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift DK2)");
+ TraceLog(INFO, "Initializing VR Simulator (Oculus Rift DK2)");
}
else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
{
@@ -2585,11 +2596,11 @@ void InitVrSimulator(int vrDevice)
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
- TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift CV1)");
+ TraceLog(INFO, "Initializing VR Simulator (Oculus Rift CV1)");
}
else
{
- TraceLog(WARNING, "VR Simulator doesn't support current device yet,");
+ TraceLog(WARNING, "VR Simulator doesn't support selected device parameters,");
TraceLog(WARNING, "using default VR Simulator parameters");
}
@@ -2760,6 +2771,7 @@ void EndVrDrawing(void)
}
#endif
}
+#endif // SUPPORT_VR_SIMULATOR
//----------------------------------------------------------------------------------
// Module specific Functions Definition
@@ -3305,11 +3317,15 @@ static void DrawDefaultBuffers()
Matrix matModelView = modelview;
int eyesCount = 1;
+#if defined(SUPPORT_VR_SIMULATOR)
if (vrStereoRender) eyesCount = 2;
+#endif
for (int eye = 0; eye < eyesCount; eye++)
{
+ #if defined(SUPPORT_VR_SIMULATOR)
if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView);
+ #endif
// Set current shader and upload current MVP matrix
if ((lines.vCounter > 0) || (triangles.vCounter > 0) || (quads.vCounter > 0))
@@ -3515,6 +3531,7 @@ static void UnloadDefaultBuffers(void)
free(quads.indices);
}
+#if defined(SUPPORT_VR_SIMULATOR)
// Configure stereo rendering (including distortion shader) with HMD device parameters
static void SetStereoConfig(VrDeviceInfo hmd)
{
@@ -3606,6 +3623,8 @@ static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
SetMatrixModelview(eyeModelView);
SetMatrixProjection(eyeProjection);
}
+#endif // defined(SUPPORT_VR_SIMULATOR)
+
#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
#if defined(GRAPHICS_API_OPENGL_11)