diff options
Diffstat (limited to 'src/rlgl.h')
| -rw-r--r-- | src/rlgl.h | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -851,7 +851,7 @@ typedef struct rlglData { float texcoordx, texcoordy; // Current active texture coordinate float normalx, normaly, normalz; // Current active normal unsigned char colorr, colorg, colorb, colora; // Current active color - + int currentMatrixMode; // Current matrix mode Matrix *currentMatrix; // Current matrix pointer Matrix modelview; // Default modelview matrix @@ -1296,15 +1296,15 @@ void rlVertex3f(float x, float y, float z) // Add current normal // TODO. - + // Add current color RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr; RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 1] = RLGL.State.colorg; RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 2] = RLGL.State.colorb; RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 3] = RLGL.State.colora; - + RLGL.State.vertexCounter++; - + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount++; } else TRACELOG(RL_LOG_ERROR, "RLGL: Batch elements overflow"); |
